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Karma OriginalCentered.jpg
Karma
Karma (Universe)Karma (Universe)
Karma (League of Legends)Karma (League of Legends)
Karma (Teamfight Tactics)Karma (Teamfight Tactics)
Karma (Legends of Runeterra)Karma (Legends of Runeterra)
Karma (Development)Karma (Development)

Karma is a champion in League of Legends.[1]

Abilities

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Gathering Fire

Gathering Fire.png

Innate: Karma reduces Mantra's Mantra's Cooldown reduction icon.png cooldown by 2 / 3.5 / 5 (based on level) seconds for each enemy Champion icon.png champion she damages with an ability, or by 1 second whenever she uses her basic attacks On-hit icon.png on-hit against them.

Info

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • On-damage cooldown reduction reduced to 0.5 / 0.75 / 1 (still halved on basic attacks).*

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Inner Flame

Inner Flame.png

Active: Karma fires a burst of spiritual energy in the target direction that detonates on the first enemy hit, dealing magic damage to all enemies within the area and Slow icon.png slowing them by 35% for 1.5 seconds.

Magic Damage:
90 / 135 / 180 / 225 / 270 (+ 40% AP)
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Soulflare

Soulflare.png

Mantra Mantra - Active: Inner Flame detonates upon hitting an enemy or reaching maximum range, dealing increased magic damage to enemies in the area.

Bonus Magic Damage:
25 / 75 / 125 / 175 25 / 75 / 125 / 175 (+ 30% AP)
Total Damage:
90 / 135 / 180 / 225 / 270 (+ 25 / 75 / 125 / 175 25 / 75 / 125 / 175) (+ 70% AP)

A field lingers around the detonation for 1.5 seconds, Slow icon.png slowing enemies within by 50%, after which it explodes, dealing magic damage to all enemies within the area.

Detonation Magic Damage:
35 / 140 / 245 / 350 35 / 140 / 245 / 350 (+ 60% AP)
Total Bonus Damage:
60 / 215 / 370 / 525 60 / 215 / 370 / 525 (+ 90% AP)
Total Damage:
90 / 135 / 180 / 225 / 270 (+ 60 / 215 / 370 / 525 60 / 215 / 370 / 525) (+ 130% AP)

Soulflare scales with Mantra's Mantra's rank.

Notes
  • Spell Shield.png Spell shield will block the initial impact from Inner Flame.
  • Inner Flame will cast from wherever Karma is at the end of the cast time
  • Inner Flame's effect radius is centered around the location of the missile as it collides.

Notes
  • Spell Shield.png Spell shield will block the initial impact from either ability but will not block Soulflare's field damage.
  • Soulflare's detonation radius is centered around the location of the missile as it collides, while the lingering field will always be created at the impacted enemy's center instead.
  • Soulflare will cast from wherever Karma is at the end of the cast time.

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Focused Resolve

Focused Resolve.png

Active: Karma exerts her will over the target enemy champion or Monster icon.png monster, dealing them magic damage and forming a Focused Resolve.png tether between Karma and the target for 2 seconds, during which the target is True Sight icon.png revealed.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 45% AP)

If the tether is not broken by the end of its duration, the target is dealt the same magic damage again and is Root icon.png rooted for a duration, during which they are True Sight icon.png revealed.

Total Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 90% AP)
Root Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2
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Renewal

Renewal.png

Mantra Mantra - Active: Focused Resolve's Root icon.png root duration is increased, and Heal power icon.png heals Karma for Health icon.png 20% (+ 1% per 100 AP) of her missing health on-cast and once more when the tether is not broken by the end of its duration, or if the target dies while tethered.

Root Duration Increase:
0.5 / 0.75 / 1 / 1.25 0.5 / 0.75 / 1 / 1.25
Total Root Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2 (+ 0.5 / 0.75 / 1 / 1.25 0.5 / 0.75 / 1 / 1.25)

Renewal scales with Mantra's Mantra's rank.

Notes
  • Spell Shield.png Spell shield will block the tether's application and damage but not the aftereffects of one already applied.

Notes
  • Spell Shield.png Spell shield will block the tether's application and damage but not the aftereffects of one already applied.

Edit

Inspire

Inspire.png

Active: Karma Hybrid resistances icon.png shields the target allied Champion icon.png champion or herself for 2.5 seconds and grants the target Movement speed icon.png bonus movement speed for 1.5 seconds.

Shield:
80 / 120 / 160 / 200 / 240 (+ 50% AP)
Bonus Movement Speed:
40 / 45 / 50 / 55 / 60%
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Defiance

Defiance.png

Mantra Mantra - Active: Inspire's target receives bonus shield and all allied champions in a radius around them receive 30% of the total shield's amount.

Primary Target Bonus Shield:
25 / 80 / 135 / 190 25 / 80 / 135 / 190 (+ 50% AP)
Total Shield:
80 / 120 / 160 / 200 / 240 (+ 25 / 80 / 135 / 190 25 / 80 / 135 / 190) (+ 100% AP)
Secondary Target Bonus Shield:
7.5 / 24 / 40.5 / 57 (+ 15% AP) 7.5 / 24 / 40.5 / 57 (+ 15% AP)
Total Shield:
24 / 36 / 48 / 60 / 72 (+ 7.5 / 24 / 40.5 / 57 7.5 / 24 / 40.5 / 57) (+ 30% AP)

Defiance scales with Mantra's Mantra's rank.

Notes
  • No additional notes.

Notes
  • No additional notes.

Edit

Mantra

Mantra.png

Active: Karma empowers her next basic ability within 8 seconds for an additional effect.

Karma begins the game with one rank in Mantra.

Mantra can be used while affected by Silence icon.png cast-inhibiting crowd control.

 
   "Sae Eleisa Tera Vi."

Info
  • Mantra counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Mantra's bonus effects are added on top of Karma's basic abilities.

Patch history

For the expanded patch notes, see here.
V11.14
  • Stats
    • Base attack damage reduced to 51 from 54.
V11.12
V11.11
  • General
    • Updated visual effects.
  • Inner Flame Inner Flame
    • VFX updated to improve color range and reduce noise.
  • Inspire Inspire
    • VFX updated to improve color range and reduce noise.
V11.7
V11.5
  • Inner Flame Inner Flame
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V11.3
  • Stats
    • Base mana regeneration increased to 13 from 11.5.
  • Inner Flame Inner Flame
    • Mana cost reduced to 55 from 65.
V11.1
  • Stats
    • Base attack damage increased to 54 from 53.544.
  • Inspire Inspire
    • Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
V10.23
  • Renewal Renewal
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
V10.21
  • Gathering Fire Gathering Fire
    • Mantra Mantra cooldown reduction from spells increased to 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level).
    • Mantra Mantra cooldown reduction from basic attacks reduced to 1 second at all levels from 1 / 1.5 / 2 (based on level).
  • Mantra Mantra
    • Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
V10.16
  • Inner Flame Inner Flame
    • Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
V10.2
  • Inner Flame Inner Flame
    • Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
  • Focused Resolve Focused Resolve
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
V9.24b
  • Soulflare Soulflare
    • Bug Fix: Corrected the tooltip to its actual value (60% AP).
V9.24
  • Inspire Inspire
    • Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
V9.19
V9.16
V9.15
  • Defiance Defiance
    • Bonus shield strength reduced to 25 / 80 / 135 / 190 from 30 / 90 / 150 / 210.
    • Bonus shield AP ratio reduced to 50% AP from 60% AP.
V9.14
  • Focused Resolve Focused Resolve
    • New Effect: Now grants true sight for the duration of the Root icon.png root.
  • Renewal Renewal
    • New Effect: Now grants true sight for the duration of the Root icon.png root.
V9.13
  • Inspire Inspire
    • Bonus movement speed duration reduced to 1.5 seconds from 2.5.
V9.12
  • Inner Flame Inner Flame
    • Slow strength increased to 35% from 25%.
  • Inspire Inspire
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Bonus movement speed duration increased to 2.5 seconds from 1.5.
V9.6
V8.24
  • General
    • New fast run animation added.
V8.21
  • Focused Resolve Focused Resolve
    • Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V8.14
  • Stats
    • Base mana regeneration increased to 11.5 from 8.5.
    • Mana regeneration growth reduced to 0.5 from 0.8.
    • Base armor increased to 26 from 20.384.
  • Inner Flame Inner Flame
    • Splash radius increased to 280 from 250.
  • Soulflare Soulflare
    • Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
V8.12
  • Inspire Inspire
    • Shield duration reduced to 2.5 seconds from 4.
  • Defiance Defiance
    • Shield duration reduced to 2.5 seconds from 4.
V8.8
  • Conqueror Karma Conqueror Karma
    • Bug Fix: Unique particles have been restored for all of her spells
V8.3
  • Stats
    • Base health regeneration reduced to 5.5 from 5.624.
V8.2
  • Focused Resolve Focused Resolve
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
V7.22
  • Stats
    • Base health increased to 534 from 522.44.
    • Health growth increased to 95 from 83.
V7.20
  • Gathering Fire Gathering Fire
    • Ability cooldown reduction increased to 2 / 3 / 4 (based on level) seconds from 2 / 2.5 / 3 (based on level).
    • Basic attack cooldown reduction increased to 1 / 1.5 / 2 (based on level) seconds from 1 / 1.25 / 1.5 (based on level).
V7.18
  • General
    • Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
V7.12
  • Inspire Inspire
    • Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
  • Defiance Defiance
    • Percentage of original shield to nearby allied champions reduced to 30% from 50%.
V7.9
V7.7
V7.1
  • Focused Resolve Focused Resolve / Renewal Renewal
    • Number of damage ticks reduced to 2 from 3.
    • Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
    • Damage per tick AP scaling increased to 45% AP + 30% AP.
      • Total damage unchanged.
  • Renewal Renewal
    • Bug Fix: Base tether visuals are no longer a funky color.
  • Defiance Defiance
    • Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
V6.24
  • Soulflare Soulflare
    • Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
V6.15
  • Inspire Inspire
    • Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
    • Removed: Can no longer target minions.
  • Defiance Defiance
    • Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
V6.7
V6.6
  • Defiance Defiance
    • Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
    • AP ratio increased to 60% AP from 30% AP.
V6.2
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
V5.17
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
V5.10
  • Gathering Fire Gathering Fire
    • Mantra cooldown refund on spell hit increased to 2 / 2.5 / 3 (based on level) seconds from 2 at all levels.
    • Mantra cooldown refund on basic attack increased to 1 / 1.25 / 1.5 (based on level) seconds from 1 at all levels.
  • Focused Resolve Focused Resolve
    • New Effect: Can target monsters.
    • AP ratio increased to 90% AP from 60% AP.
  • Renewal Renewal
    • New Effect: Increases Focused Resolve Focused Resolve's root duration by 0.5 seconds.
    • Removed: 75 / 150 / 225 / 300 + 60% AP bonus damage
  • Inspire Inspire
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
  • Defiance Defiance
    • New Effect: Primary target gains 30 / 90 / 150 / 210 + 30% AP shield health.
    • Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
    • Removed: 60 / 140 / 220 / 300 + 60% AP damage over time.
V5.5
  • Defiance Defiance
    • Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
V4.17
  • Soulflare Soulflare
    • Bug Fix: Area of effect visual fizzling when Karma dies.
  • Mantra Mantra
    • New Effect: Can now be cast while disabled.
V4.5
  • Stats
    • Base armor increased to 14 from 10.
V3.8
  • Inner Flame Inner Flame
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Explosion radius increased to 250 from 230.
  • Focused Resolve Focused Resolve
    • Bug Fix: Not granting vision of rooted target.
  • Renewal Renewal
    • Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
  • Defiance Defiance
    • Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
V3.7
  • Soulflare Soulflare
    • New Effect: Slow area spawns directly under primary target.
V3.6
  • Inner Flame Inner Flame
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
  • Inspire Inspire
    • Cooldown reduced to 10 seconds from 12.
    • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
  • Mantra Mantra
    • Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
V3.5 (Balance update)
  • Gathering Fire Gathering Fire
    • Mantra Mantra on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
    • Mantra Mantra on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
  • Inner Flame Inner Flame
    • Detonation area-of-effect focus changed to point of impact from the center of impacted target.
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
    • Gathering Fire Gathering Fire application changed to per-tick from on-cast.
    • Ticks reduced to 3 from 6.
  • Inspire Inspire
    • Bonus movement speed duration increased to 1.5 seconds from 1.25.
    • Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
  • Defiance Defiance
    • Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.(Inspire Inspire's rank)
    • Allied area-of-effect shield/haste range increased to 700 from 600.
V3.5 rework
  • Full Relaunch
  • General
    • Complete visual upgrade across all skins.
    • New artwork for Original Karma Original Karma.
    • New voice over.
    • New lore.
  • Gathering Fire Gathering Fire (Innate)
    • Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
  • Inner Flame Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.

See also

References