watch 02:39
The Loop (Games)
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Karma
Abilities
- Notes
- 10 / 17.5 / 25 (based on level) seconds if 5 enemy champions are hit at once). / reduces cooldown per target hit (for a total of
- 4 / 7 / 10 (based on level) seconds for the entire duration). / reduces cooldown per tick (for a total of
- / does not reduce cooldown (it has no damage component).
Ultra Rapid Fire differences edit
- On-damage cooldown reduction reduced to 0.5 / 0.75 / 1 (still halved on basic attacks).*
- Notes
Spell shield will block the initial impact from Inner Flame.
- Inner Flame will cast from wherever Karma is at the end of the cast time.
- Notes
Spell shield will block the initial impact from either ability but will not block Soulflare's field damage.
- The lingering field will place under the impacted enemy, rather than the impact point.
- Soulflare will cast from wherever Karma is at the end of the cast time.
- Notes
Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
- Notes
Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
- Notes
- No additional notes.
- Notes
- No additional notes.
- Notes
- Mantra counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Mantra's bonus effects are added on top of Karma's basic abilities.
Patch history
- See here for the complete patch history.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Stats
- Base mana regeneration increased to 13 from 11.5.
- Mana cost reduced to 55 from 65.
- Stats
- Base attack damage increased to 54 from 53.544.
- Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
- 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level). cooldown reduction from spells increased to
- 1 / 1.5 / 2 (based on level). cooldown reduction from basic attacks reduced to 1 second at all levels from
- Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
- Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Corrected the tooltip to its actual value (60% AP).
- Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 40% AP from 60% AP.
- Bug Fix: Now properly lowers cooldown while damaging enemy champions.
- Bonus shield strength reduced to 25 / 80 / 135 / 190 from 30 / 90 / 150 / 210.
- Bonus shield AP ratio reduced to 50% AP from 60% AP.
- New Effect: Now grants true sight for the duration of the
root.
- New Effect: Now grants true sight for the duration of the
- New Effect: Now grants true sight for the duration of the
root.
- New Effect: Now grants true sight for the duration of the
- Bonus movement speed duration reduced to 1.5 seconds from 2.5.
- Slow strength increased to 35% from 25%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Bonus movement speed duration increased to 2.5 seconds from 1.5.
-
- Bug Fix: Voiceover no longer uses her base skin's audio.
- General
- New fast run animation added.
- Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Stats
- Base mana regeneration increased to 11.5 from 8.5.
- Mana regeneration growth reduced to 0.5 from 0.8.
- Base armor increased to 26 from 20.384.
- Splash radius increased to 280 from 250.
- Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
- Shield duration reduced to 2.5 seconds from 4.
- Shield duration reduced to 2.5 seconds from 4.
-
- Bug Fix: Unique particles have been restored for all of her spells
- Stats
- Base health regeneration reduced to 5.5 from 5.624.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- and
- Bug Fix: VFX are no longer cut off on elevated terrain.
- Stats
- Base health increased to 534 from 522.44.
- Health growth increased to 95 from 83.
- Ability cooldown reduction increased to 2 / 3 / 4 (based on level) seconds from 2 / 2.5 / 3 (based on level).
- Basic attack cooldown reduction increased to 1 / 1.5 / 2 (based on level) seconds from 1 / 1.25 / 1.5 (based on level).
- General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
-
- Bug Fix: Is now better differentiated from .
- Bug Fix: Is now better differentiated from .
- Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Percentage of original shield to nearby allied champions reduced to 30% from 50%.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed channeling animation (ex. when capturing ).
- General
- New splash artwork for , and . Tweaked splash artwork for .
- Number of damage ticks reduced to 2 from 3.
- Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
- Damage per tick AP scaling increased to 45% AP + 30% AP.
- Total damage unchanged.
/
- Bug Fix: Base tether visuals are no longer a funky color.
- Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
- Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
- Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
- Removed: Can no longer target minions.
- Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
- General
- Splash artwork for and updated to the Chinese art.
- Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
- AP ratio increased to 60% AP from 30% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Mantra cooldown refund on spell hit increased to 2 / 2.5 / 3 (based on level) seconds from 2 at all levels.
- Mantra cooldown refund on basic attack increased to 1 / 1.25 / 1.5 (based on level) seconds from 1 at all levels.
- New Effect: Can target monsters.
- AP ratio increased to 90% AP from 60% AP.
- New Effect: Increases 's root duration by 0.5 seconds.
- Removed: 75 / 150 / 225 / 300 + 60% AP bonus damage
- Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- New Effect: Primary target gains 30 / 90 / 150 / 210 + 30% AP shield health.
- Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
- Removed: 60 / 140 / 220 / 300 + 60% AP damage over time.
- Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
- Bug Fix: Area of effect visual fizzling when Karma dies.
- New Effect: Can now be cast while disabled.
- Stats
- Base armor increased to 14 from 10.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Explosion radius increased to 250 from 230.
- Bug Fix: Not granting vision of rooted target.
- Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
- Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
- New Effect: Slow area spawns directly under primary target.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Cooldown reduced to 10 seconds from 12.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
- on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
- on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
- Detonation area-of-effect focus changed to point of impact from the center of impacted target.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- application changed to per-tick from on-cast.
- Ticks reduced to 3 from 6.
- Bonus movement speed duration increased to 1.5 seconds from 1.25.
- Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
- Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.( 's rank)
- Allied area-of-effect shield/haste range increased to 700 from 600.
- V3.5 rework
- Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for .
- New voice over.
- New lore.
- Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
(Innate)
- Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
- Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
(Q)
- Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
- Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
(W)
- Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
- Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
(E)
- Karma empowers her next ability within 8 seconds for an additional effect.
(Ultimate)
See also
Cancelled Champions |
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References
- Map specific balancing
- Champions with map-specific balancing
- Karma
- Champion gameplay article
- Mana champion
- Ranged champion
- 2011 release
- Burst champion
- Enchanter champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Support champion
- Top champion
- Adaptive magic champion
- 3150 BE champion
- 790 RP champion
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