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Kalista OriginalCentered.jpg
Kalista
Kalista (Universe)Kalista (Universe)
Kalista (League of Legends)Kalista (League of Legends)
Kalista (Esports)Kalista (Esports)
Kalista (Teamfight Tactics)Kalista (Teamfight Tactics)
Kalista (Legends of Runeterra)Kalista (Legends of Runeterra)
Kalista (Development)Kalista (Development)
Kalista (Trivia)Kalista (Trivia)

Kalista is a champion in League of Legends.[1]

Abilities

Edit

Basic Attack

Basic Attack.png

Basic Attack: Kalista hurls a spear at her target, dealing 90% AD physical damage and applying On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects. Basic attacks can Critical strike icon.png critically strike to deal (157.5% + 23.625% 23.625%) AD physical damage.

Kalista's basic attack windup is Relentless Force 2.png uncancellable except by casting Rend Rend, although she can input a new attack command to change her target during the windup. Her basic attacks have no effect if she loses Sight icon.png sight of the target at any point before it hits.

Additionally, Kalista's attack windup is only reduced by 0.75% per Attack speed icon.png 1% bonus attack speed.

Info
  • Kalista shares having an unusual basic attack windup modifier with a few other champions.
  • Kalista also has the longest relative basic attack windup time of all champions, however this is offset by her high base attack speed and attack speed scaling.

Edit

Martial Poise

Martial Poise.png

Innate: Whenever Kalista inputs a movement command during her basic attack basic attack windup or the cast time of Pierce Pierce, she will Dash.png dash in the target direction.

Kalista's dash from Martial Poise will be Knockdown icon.png knocked down by any Stun icon.png immobilizing or Silence icon.png polymorphing crowd control, excluding Sleep icon.png sleep(bug).

The range and speed of Martial Poise are modified by the tier of Kalista's Boots. The base range when dashing from a basic attack is 250 / 265 / 280 (based on Boots Tier) units. This base distance is reduced when dashing toward the direction of her attack, to a minimum of 150 / 165 / 180 (based on Boots Tier) units.

The base range when dashing from Pierce's Pierce's cast is increased「 by 50 units. 」「 to 300 / 315 / 330 (based on Boots Tier) units. 」If dashing away from the point of cast, the dash range is reduced, to a minimum of 165 / 180 / 195 (based on Boots Tier) units.

Innate - Oathsworn Bond: Kalista begins the game with an exclusive Black Spear Black Spear.

Info
  • There is a very brief grace period in excess of the on-screen timers wherein Kalista can still trigger Martial Poise.
  • The dash speed depends on Kalista's bonus attack speed and Boots Tier. Basic boots increase the dash speed by 75, and Finished boots increase it by 135.
  • The dash speed is affected by Movement speed icon.png multiplicative movement speed modifiers such as Slow icon.png slows.
    • Movement speed icon.png Additive movement speed modifiers do not affect it.
  • There are a total of 24 different dash ranges based on direction with Boots and Pierce Pierce being cast.
  • Dash distance decreases exponentially as the dash direction becomes closer to the minimum direction (forward for basic attacks, backward for Pierce Pierce.
  • Kalista will attempt to attack her target again at the end of the dash, allowing the player to kite with only movement commands as long as they remain in attack range.
  • Attack move click checks for targets in brief intervals, but only while Kalista is not in a dash, resulting in lost DPS if it is used to automatically dash.
  • Kalista's facing direction when dashing is considered to be in the direction of the dash, not her visual facing direction.

Edit

Pierce

Pierce.png

Active: Kalista throws a spear in the target direction that deals physical damage to the first enemy hit.

Physical Damage:
20 / 85 / 150 / 215 / 280 (+ 100% AD)

If Pierce kills the target, the spear continues onward to transfer all of the target's Rend Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum range.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Sentinel

Sentinel 2.png

Passive - Soul-Marked: While Kalista and her Oathsworn Oathsworn are Focused Resolve.png tethered, their basic attacks and Pierce Pierce apply a Soul-Mark to their targets.

Sentinel 3.png

If both Soul-Marks are applied to the same target within 4 seconds, they take bonus magic damage, capped against non-champions, and cannot be Soul-Marked again for a few seconds. Soul-Mark deals a minimum of 75 damage to Minion icon.png minions and executes them if they're below Health icon.png 125 health. Kalista applies the damage Pix, Faerie Companion.png on-attack while the Oathsworn does so On-hit icon.png on-hit.

Bonus Magic Damage:
14 / 15 / 16 / 17 / 18% of target's maximum health
Maximum Non-Champion Damage:
100 / 125 / 150 / 175 / 200
Sentinel.png

Active: Kalista summons a Sentinel that patrols back and forth on a path to the target location, granting Sight icon.png sight along its trajectory as it travels.

Kalista periodically stocks a Sentinel charge, up to a maximum of 2.

See Pets for more details about Sentinels.

Info
  • Soul-Marked's bonus damage is credited to Kalista and will benefit from both her Magic penetration icon.png magic penetration and spell effects.
    • If her Oathsworn Oathsworn ally scores a kill using Soul-Marked's bonus damage they will get a message stating 'Kill Secured' in place of the usual gold pop-up (the gold itself is credited to Kalista).
  • The Sentinel's Sight icon.png sight reveal on enemy Champion icon.png champions is accredited for assists and potentially kills (if they die shortly after being spotted).
  • Sentinel will cast from wherever Kalista is at the end of the cast time.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Soul Mark's interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 If Pierce kills the target by Soul-Mark's additional damage, it will/will not continue.

Edit

Rend

Passive: Kalista's basic attacks On-hit icon.png on-hit and Pierce Pierce apply a stack of Rend that last 4 seconds, which refreshes on subsequent hits and stacks up to 254 times.

Rend.png

Active: Kalista rips all lodged spears from valid nearby enemies, consuming all of their stacks to deal them physical damage and Slow icon.png slow them for 2 seconds. Each additional spear on the target deals reduced damage. Rend deals 50% reduced damage against epic Monster icon.png monsters.

Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 70% AD)
Damage per Additional Spear:
10 / 16 / 22 / 28 / 34 (+ 23.2 / 27.55 / 31.9 / 36.25 / 40.6% AD)
Slow:
10 / 18 / 26 / 34 / 42%

If Rend kills at least one target, the cooldown is Cooldown reduction icon.png reset and Kalista restores Mana icon.png mana.

Mana Restore:
10 / 15 / 20 / 25 / 30

A nearby enemy with a Rend stack is required to cast this ability. Rend can be used during the dash of Martial Poise Martial Poise and the cast time of Pierce Pierce. In-flight spears and Pierce Pierce if in cast will be empowered to apply Rend's effects to their targets. These empowered spears can also trigger Rend's refund.

Info
  • Rend at maximum stacks will deal a total of 2550 / 3572 / 4847 / 6375 / 8156 (+ 5914.3 / 7079.618 / 8186.493 / 9293.368 / 10400.243% AD) physical damage.
  • Rend cannot activate on Untargetable icon.png untargetable enemies.
  • Rend applies its effects instantly on cast.
  • The cooldown will not reset if the target is protected by Revival icon.png resurrection effects.
  • If Rend is used against Sion Sion under the effects of Glory in Death Glory in Death, the cooldown will reset even if it does not kill him.
  • A stack is not applied if the attack is Counter Strike.png dodged, Spirit's Refuge.png blocked or missed while Kalista is Blind icon.png blinded.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Pierce Pierce does not apply a stack of Rend if blocked by Spell Shield.png spell shield.

Edit

Fate's Call

Fate's Call.png

Active: Kalista invokes her tether tether to retrieve her Oathsworn and hold them for 4 seconds, Dash.png pulling them to her over 1 second and Remove Scurvy.png cleansing them from all Stun icon.png crowd control, as well as rendering them Cosmic Radiance.png invulnerable and Untargetable icon.png untargetable for the duration.

While held, the Oathsworn is Hallucinate.png vanished and may Dash.png dash with Unstoppable icon.png displacement immunity to end Fate's Call's effects and reappear at the target location; after the duration, they will automatically do so at maximum range from Kalista's facing direction.
The Oathsworn stops upon colliding with an enemy Champion icon.png champion, Airborne icon.png knocking up all nearby enemies for a duration, then landing to their Range icon.png basic attack range from the target collided with.

Knockup Duration:
1 / 1.5 / 2

The Oathsworn must be nearby to cast this ability, and is also Silence icon.png silenced and unable to perform movement or attack commands while Fate's Call is in effect.

Info
  • The following will defer Fate's Call's effects at the time of cast to the end of their duration if the Oathsworn is:
  • Fate's Call will not pull the Oathsworn if they are Dash.png dashing but they will be retrieved after 1 second regardless.
  • Fate's Call can be cast even if the Oathsworn is Untargetable icon.png untargetable.
  • Fate's Call is disabled if the Oathsworn is Revival icon.png resurrecting or is being affected by another Fate's Call.
  • Fate's Call can be used even if the Oathsworn is in a Zombie icon.png zombie state.
  • Fate's Call does not render the target Hallucinate.png vanished while being held if they are creating Curse of the Black Mist's Curse of the Black Mist's aura.
  • The Oathsworn being held is represented by a light over Kalista's head.
  • Kalista's death does not cancel Fate's Call.

Pets

Control type Autonomous
Target type Minion icon.png Minion

Abilities

Patrol

The Sentinel patrols the area for 3 laps before disappearing, moving to the target location, returning to the earliest point near its cast location that it can Sight icon.png see, and pathing around obstacles.

Seek

The Sentinel has its Sight icon.png sight restricted to a cone in front of it.

Chase

Upon detecting an enemy champion, the Sentinel chases them for 4 seconds, alerting Kalista to their presence with a scream, Reveal icon.png revealing their target for the duration, and disappearing after the chase ends.

Rush

The Sentinel initially gains 200 bonus movement speed, rapidly decaying down to its base movement speed, and is Slow icon.png slowed by 50% while at 1 health.


Champion skins

This article section only contains champion skins. For all associated collection items, see Kalista (Collection).
Kalista OriginalSkin.jpg
Original
RP 975
20.11.2014
A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista’s wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.
Separator.png
Actor.pngMisty Lee
Artist.pngPan Chengwei
Loot eligible.png Loot eligible

Patch history

For the expanded patch notes, see here.
V12.10
  • Stats
    • Base health increased to 604 from 534.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.7
  • Stats
    • Base mana increased to 300 from 250.
    • Base movement speed increased to 330 from 325.
    • Attack speed growth increased to 4.5% from 4%.
V12.6
V12.4
  • Stats
    • Base armor increased to 24 from 21.
V11.22
  • Rend Rend
    • Active AD ratio increased to 70% AD from from 60% AD.
    • Subsequent spear AD ratio increased to 23.2 / 27.55 / 31.9 / 36.25 / 40.6% AD from 20 / 23.75 / 27.5 / 31.25 / 35% AD.
V11.18
  • Fate's Call Fate's Call
    • Knock up duration reduced to 1 / 1.5 / 2 seconds from 1.5 / 1.75 / 2.
V11.17 - August 25th Hotfix
  • Martial Poise Martial Poise
    • Bug Fix: Fixed a bug where she was able to attack multiple targets by switching targets during the windup animation.
V11.17
  • Martial Poise Martial Poise
    • Bug Fix: Fixed a bug where she was still able to basic attack and lunge if she was charmed at the beginning of a basic attack wind-up.
V10.25
  • Bugfixes from previous patch documented.
V10.24
  • Martial Poise Martial Poise
    • Undocumented: Fixed a bug where the dash distance didn't increase properly with finished boots.
  • Pierce Pierce
    • Bug Fix: Fixed a bug where killing a target with Pierce did not transfer all of that target's Rend Rend stacks to the next target it hits.
  • Rend Rend
    • Bug Fix: Initial damage now properly scales with 60% AD and subsequent spear damage now properly scales with 19.8 / 23.748 / 27.498 / 31.248 / 34.988% AD.
    • Undocumented: The damage and the slow is now one cast instance again.
V10.23
  • General
    • Code rescripted as part of modernization for pre-season changes, several changes were unintentionally introduced.
  • Martial Poise Martial Poise
    • Dash distance gained from finished boots is reduced.
  • Pierce Pierce
    • The projectile would only transfer 1 additional stack of Rend Rend from the dead unit if Kalista did not auto attack the secondary target before transferring. (The secondary target would have at most 2 spears inside them)
  • Rend Rend
    • AD ratio reduced to 50% AD from 60% AD.
    • AD ratio per additional spear reduced to 18 / 21 / 24 / 27 / 30% AD from 19.8 / 23.748 / 27.498 / 31.248 / 34.998% AD.
    • The slow is now its own cast instance and applied before the damage dealt.
V10.13
  • Stats
    • Attack damage growth reduced to 3.5 from 4.
V10.11
  • Sentinel Sentinel
    • Soul-Marked damage increased to 14 / 15 / 16 / 17 / 18% of the target's maximum health from 10 / 12 / 14 / 16 / 18%.
    • Removed: No longer has a cost of 20 mana.
V10.10
  • Martial Poise Martial Poise
    • Bug Fix: Is no longer able to basic attack while channeling Teleport Teleport by repeatedly inputting attack commands.
V10.8
  • Stats
    • Base armor reduced to 21 from 23.
  • Rend Rend
    • Slow reduced to 10 / 18 / 26 / 34 / 42% from 25 / 30 / 35 / 40 / 45%.
V10.1
  • Stats
    • Health growth increased to 100 from 89.
    • Armor growth increased to 4 from 3.5.
V9.22
  • Sentinel Sentinel
    • Soul-Mark damage increased to 10 / 12 / 14 / 16 / 18% of the target's maximum health from 5 / 7.5 / 10 / 12.5 / 15%.
    • Soul-Mark duration increased to 4 seconds from 3.
V9.17
  • Stats
    • Base attack damage increased to 69 from 67.
    • Base mana increased to 250 from 231.8.
    • Mana growth increased to 45 from 35.
V9.14 - July 18th Hotfix
  • Martial Poise Martial Poise
    • Bug Fix: No longer able to hit multiple enemies if she targets them during her attack animation wind-up.
V9.4
  • Rend Rend
    • Bug Fix: Can no longer cast Rend with insufficient mana.
V9.1
  • Stats
    • Base attack damage increased to 67 from 62.
    • Attack damage growth increased to 4 from 3.6.
    • Attack speed growth increased to 4% from 3.5%.
  • Pierce Pierce
    • Base damage increased to 20 / 85 / 150 / 215 / 280 from 10 / 70 / 130 / 190 / 250.
  • Sentinel Sentinel
    • Removed: No longer gains 5 / 10 / 15 / 20 / 25 bonus attack damage while near her Oathsworn.
  • Rend Rend
    • New Effect: Now deals 50% reduced damage to epic monsters.
V8.14
  • Rend Rend
    • Tooltip now shows details on additional spear damage.
V8.13
  • Rend Rend
    • Additional spear AD ratio increased to 19.8 / 23.748 / 27.498 / 31.248 / 34.998% AD from 19.8 / 22.5 / 25 / 27.5 / 30% AD.
V8.11
  • Stats
    • Base health increased to 534 from 517.76.
    • Health growth increased to 89 from 83.
    • Base armor reduced to 23 from 28.
    • Base health regeneration reduced to 3.75 from 6.
    • Base attack damage reduced to 62 from 66.
    • Attack damage growth increased to 3.6 from 2.9.
V8.4
  • Stats
    • Base attack range reduced to 525 from 550.
    • Base attack damage reduced to 66 from 71.
    • Base attack speed increased to 0.694 from 0.644.
      • Attack speed delay reduced to -0.1 from -0.03.
    • Attack speed growth increased to 3.5% from 2.5%.
  • Martial Poise Martial Poise
    • Bug Fix: No longer path towards the blue side fountain if given a movement command to dash while attacking an enemy inhibitor.
  • Sentinel Sentinel
    • Removed: Gaining 10% − 27% (based on level) bonus attack speed while near her Oathsworn.
    • New Effect: While near her Oathsworn now gains 5 / 10 / 15 / 20 / 25 bonus attack damage.
  • Rend Rend
    • Mana refund reduced to 10 / 15 / 20 / 25 / 30 from 30 at all ranks.
V8.3
  • Martial Poise Martial Poise
    • Bug Fix: Fixed a bug where it could fail to trigger at high attack speeds.
V7.22
  • Stats
    • Base attack damage increased to 71 from 63.
    • Base armor increased to 28 from 19.012.
V7.18
  • Fate's Call Fate's Call
    • Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
  • Sentinel Sentinel
    • Bug Fix: Fixed a bug preventing Rakan Rakan from reliably proccing soul-mark damage if he attacked too quickly after the mark was applied.
V7.7
  • Sentinel Sentinel
    • Bug Fix: Lifesteal no longer applies when hitting sentinels.
V7.1
  • Rend Rend
    • New Effect: Passive is no longer disabled while Rend is on cooldown.
    • Number of units required to refund the mana cost reduced to 1 from 2.
    • Bug Fix: Fixed an issue where Rend's cooldown sometimes didn't reset when Rend killed a unit.
V6.18
  • General
    • Bug Fix: SKT T1 Kalista's clothes no longer turn moldy during her death animation.
V6.17
V6.6
  • Stats
    • Attack speed growth reduced to 2.5 from 3.
    • Base attack speed reduced to 0.644 from 0.694.
  • Sentinel Sentinel
    • New Effect: Gains 10 − 27% (based on level) bonus attack speed when near her Oathsworn.
    • Sentinel laps reduced to 3 from 7.
    • Bonus magic damage reduced to 5 / 7.5 / 10 / 12.5 / 15% of target's maximum health from 10 / 12.5 / 15 / 17.5 / 20%.
  • Fate's Call Fate's Call
    • Cast range reduced to 1100 from 1400.
V6.1
  • Rend Rend
    • Mana cost reduced to 30 from 40.
    • Removed: Mana refund when killing one target.
    • Clarification: If Rend kills at least one target, its cooldown is reset. If Rend kills two or more targets, its mana cost is refunded.
V5.22
  • Stats
    • Base attack damage increased to 62.92 from 57.5.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Attack speed delay reduced to -0.1 from -0.05.
      • Base ttack speed increased to 0.694 from 0.658.
    • Attack speed growth reduced to 2.8% from 3.3.
  • Martial Poise Martial Poise
    • New Effect: Dash speed is reduced by attack speed slows.
V5.20
  • Sentinel Sentinel
    • Bug Fix: Fixed a bug where melee Oathsworn Oathsworn needed to attack Soul-Marked targets twice to trigger bonus damage.
V5.17
  • Sentinel Sentinel
    • Soul-Marked damage reduced to 10 / 12.5 / 15 / 17.5 / 20% of target's maximum health from 12 / 14 / 16 / 18 / 20%.
    • Soul-Marked per-target cooldown increased to 10 seconds from 6.
  • Fate's Call Fate's Call
    • Cooldown increased to 120 / 90 / 60 seconds from 90 / 75 / 60.
V5.14
  • General
    • Recommended items updated
  • Pierce Pierce
    • Bug Fix: Cast properly queues up after basic attack completes.
  • Sentinel Sentinel
    • Bug Fix: Cast properly queues up after basic attack completes.
V5.13
  • Stats
    • Base attack damage increased to 57.5 from 53.46.
    • Attack damage growth increased to 3.5 from 3.25.
  • Martial Poise Martial Poise
    • Attack damage of basic attacks reduced to 90% AD from 100% AD.
  • Pierce Pierce
    • Removed: Can no longer be cast mid-dash mid-dash.
V5.9
  • Martial Poise Martial Poise
    • Removed: 25% increased range when dashing backwards.
V5.4
  • Martial Poise Martial Poise
    • Basic attack wind-up reduction with attack speed reduced to 66% from 100%.
V5.1
  • Martial Poise Martial Poise
    • New Effect: Kalista can select a different target during the first moments of her basic attack wind-up.
  • Sentinel Sentinel
    • Soul-Marked per-target cooldown reduced to 6 seconds from 8.
    • Soul-Marked duration increased to 2 seconds from 1.5.
V4.21
  • The Black Spear The Black Spear
    • New Effect: Kalista can re-bind to a different ally any time before 3:00.
  • Sentinel Sentinel
    • Minimum damage to minions reduced to 75 from 100.
    • New Effect: Soul-Marked executes minions at 125 health or less.
    • Bug Fix: Fixed some cases of modified/empower attacks not triggering bonus damage.
    • Removed: Sentinels can no longer see through brush and over walls.
  • Rend Rend
    • Mana cost increased to 40 from 35.
    • New Effect: Refunds 20 mana if it kills a unit, up to twice per cast.
    • Base damage per extra spear increased to 10 / 14 / 19 / 25 / 32 from 5 / 9 / 14 / 20 / 27.
    • AD ratio increased to 19.8 / 22.5 / 25 / 27.5 / 30% AD from 15 / 18 / 21 / 24 / 27% AD.
  • Fate's Call Fate's Call
    • Ally re-cast delay reduced to 1.1 seconds from 1.2.
    • Visuals updated slightly to emphasize ally re-cast delay.
V4.20
  • Added.

Trivia


See also

References

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