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Kalista OriginalCentered.jpg
Kalista
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Abilities

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Martial Poise
TARGET RANGE: 150 - 280
Martial Poise.png

Innate: Kalista's Basic Attack.png basic attack has unique properties:

  • Deals 90% AD physical damage.
  • Blind icon.png Misses if she loses Sight icon.png sight of her target before they hit.
  • Is Excessive Force 2.png unstoppable.
  • Can switch targets mid attack windup.
  • Has its windup reduced by only 0.75% per Attack speed icon.png 1% bonus attack speed.
  • Makes her Dash.png dash in the target direction after issuing a movement command during the attack's windup or right after casting Pierce Pierce.
    • The distance increases based on the direction (in regards to her facing direction) she is dashing into, whether she has Tier 2 Boots and is entirely different from Pierce Pierce.

Innate - Oathsworn Bond: Kalista begins the game with an exclusive Black Spear Black Spear.

 
"The oath has been taken."

Info
Notes
  • Kalista shares having an unusual basic attack windup modifier with a few other champions.
  • Kalista also has the longest relative basic attack windup time of all champions, however this is offset by her high base attack speed and attack speed scaling.
  • The dash speed depends on Kalista's bonus attack speed.
  • The dash speed is affected by Movement speed icon.png multiplicative movement speed modifiers such as Slow icon.png slows.
    • Movement speed icon.png Additive movement speed modifiers do not affect it.
  • There are a total of 24 different dash ranges based on direction, Boots and Pierce Pierce being cast
  • Kalista will attempt to attack her target again at the end of the dash, allowing the player to kite with only movement commands as long as they remain in attack range.
  • Attack move click checks for targets in brief intervals, but only while Kalista is not in a dash, resulting in lost DPS if it is used to automatically dash.

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Pierce
TARGET RANGE: 1150
WIDTH: 80
SPEED: 2100
CAST TIME: 0.25
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 8
Pierce.png

Active: Kalista hurls a spear in the target direction that deals physical damage to the first enemy hit.

Physical Damage:
20 / 85 / 150 / 215 / 280 (+ 100% AD)

If Pierce kills its target the spear continues onward transferring all of the dead victim's Rend Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum range.

Info
Notes
  • Pierce will fire from wherever Kalista is at the end of the cast time.

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Sentinel
TARGET RANGE: 1400 / 5000
CAST TIME: 0.5
COOLDOWN: 30
RECHARGE: 90 / 80 / 70 / 60 / 50
Oathsworn.png

Passive - Soul-Marked: While Kalista and her Oathsworn Oathsworn are Focused Resolve.png tethered, their basic attacks and Pierce Pierce apply a Soul-Mark to their targets.

Sentinel 2.png

If both Soul-Marks are applied within 4 seconds, the target takes bonus magic damage (capped against non-champions), and cannot be Soul-Marked for 10 seconds. Soul-Mark deals 75 minimum damage to Minion icon.png minions and executes them if they're below Health icon.png 125 health. Kalista applies the damage on-attack while the Oathsworn's damage occurs On-hit icon.png on-hit.

Bonus Magic Damage:
14 / 15 / 16 / 17 / 18% of target's maximum health
Maximum Non-Champion Damage:
100 / 125 / 150 / 175 / 200
Sentinel 3.png

Passive: Kalista periodically stocks a Sentinel charge, up to a maximum of 2.

Sentinel.png

Active: Kalista summons a Sentinel to Sight icon.png patrol along the area in the target direction.

Info
Notes
  • Soul-Marked's bonus damage is credited to Kalista and will benefit from both her Magic penetration icon.png magic penetration and spell effects.
    • If her Oathsworn Oathsworn ally scores a kill using Soul-Marked's bonus damage they will get a message stating 'Kill Secured' in place of the usual gold pop-up (the gold itself is credited to Kalista).
  • The Sentinel's Sight icon.png sight reveal on enemy Champion icon.png champions is accredited for assists and potentially kills (if they die shortly after being spotted).
  • Sentinel will cast from wherever Kalista is at the end of the cast time.
  • PENDING FOR TEST: Soul Mark's interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).
  • PENDING FOR TEST If Pierce kills the target by Soul-Mark's additional damage, it will/will not continue.

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Rend
EFFECT RADIUS: Range model.png 1100
CAST TIME: 0.25
COST: 30 Mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Rend.png

Passive: Kalista's basic attacks On-hit icon.png on-hit and Pierce Pierce lodge a spear into their target for 4 seconds, stacking up to 254 times, with the duration refreshing on subsequent attacks and hits of Pierce Pierce.

Active: Kalista rips all lodged spears from valid nearby enemies, consuming their stacks to deal them physical damage and Slow icon.png slow them for 2 seconds. The damage is increased with additional spears, but with reduced efficiency. Rend deals 50% reduced damage against epic Monster icon.png monsters.

Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 60% AD)
Damage per Additional Spear:
10 / 16 / 22 / 28 / 34 (+ 19.8 / 23.748 / 27.498 / 31.248 / 34.988% AD)
Slow:
10 / 18 / 26 / 34 / 42%

Rend resets its Cooldown reduction icon.png cooldown and refunds Mana icon.png mana if it kills at least one target.

Mana Refund:
10 / 15 / 20 / 25 / 30

There must be at least one valid target nearby for Rend to be cast.

Rend can be used during the dash of Martial Poise Martial Poise and the cast time of Pierce Pierce. In-flight spears and Pierce Pierce if in cast will be empowered to apply Rend's effects to their targets. These empowered spears can also trigger Rend's refund.

Info
Notes
  • Rend at maximum stacks will deal a total of 2550 / 3572 / 4847 / 6375 / 8156 (+ 5069.4 / 6068.244 / 7016.994 / 7965.744 / 8914.494% AD) physical damage.
  • Rend cannot activate on Playful.png untargetable enemies.
  • Rend applies its effects instantly on cast.
  • The cooldown will not reset if the target is protected by Revival icon.png resurrection effects.
  • If Rend is used against Sion Sion under the effects of Glory in Death Glory in Death, the cooldown will reset even if it does not kill him.
  • A stack is not applied if the attack is Counter Strike.png dodged, Spirit's Refuge.png blocked or missed while Kalista is Blind icon.png blinded.
  • PENDING FOR TEST: Pierce Pierce does not apply a stack of Rend if blocked by Spell Shield.png spell shield.

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Fate's Call
TARGET RANGE: 1200
EFFECT RADIUS: 1100
CAST TIME: none
COST: 100 mana
COOLDOWN: 150 / 120 / 90
Fate's Call.png

Active: Kalista invokes her tether tether to retrieve her Oathsworn, pulling them to her over 1 second and Remove Scurvy.png cleansing them from all Stun icon.png crowd control. The Oathsworn is rendered Playful.png untargetable and Cosmic Radiance.png invulnerable for up to 4 seconds, during which they are held by Kalista.

The Oathsworn can Dash.png dash with Unstoppable icon.png displacement immunity to a target location during this time, and automatically does so at the end of the duration, ending Fate's Call's effects. The dash will prematurely end upon colliding with an enemy Champion icon.png champion, Airborne icon.png knocking up all surrounding enemies for a duration and landing the Oathsworn at their Range icon.png basic attack range relative to the target collided with.

Knockup Duration:
1.5 / 1.75 / 2

The Oathsworn must be nearby to cast this ability. The Oathsworn Hallucinate.png vanishes upon retrieval until dash completion, and is also Silence icon.png silenced and unable to perform movement or attack commands during the entire effect.

 
"They shall not have you."

Info
Notes

Pets

Control type Autonomous
Target type Minion icon.png Minion

Abilities

Patrol

The Sentinel patrols the area for 3 laps before disappearing, moving to the target location, returning to the earliest point near its cast location that it can Sight icon.png see, and pathing around obstacles.

Seek

The Sentinel has its Sight icon.png sight restricted to a cone in front of it.

Chase

Upon detecting an enemy champion, the Sentinel chases them for 4 seconds, alerting Kalista to their presence with a scream, Sight icon.png revealing their target for the duration, and disappearing after the chase ends.

Rush

The Sentinel initially gains 200 bonus movement speed, rapidly decaying down to its base movement speed, and is Slow icon.png slowed by 50% while at 1 health.



References

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