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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Kai'Sa OriginalCentered
Kai'Sa
Kai'Sa (Universe)Kai'Sa (Universe)
Kai'Sa (League of Legends)Kai'Sa (League of Legends)
Kai'Sa (Esports)Kai'Sa (Esports)
Kai'Sa (Teamfight Tactics)Kai'Sa (Teamfight Tactics)
Kai'Sa (Legends of Runeterra)Kai'Sa (Legends of Runeterra)
Kai'Sa (Wild Rift)Kai'Sa (Wild Rift)
Kai'Sa (Development)Kai'Sa (Development)
Kai'Sa (Trivia)Kai'Sa (Trivia)

Kai'Sa is a champion in League of Legends.[1]

Abilities[]

Edit

Second Skin

Second Skin

Innate - Living Weapon: Kai'Sa can evolve each of her basic abilities by gaining a set amount of permanent stats from items and stat growth, granting them additional effects. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the stat requirement is no longer met.

Kai'Sa Plasma

Innate - Plasma: Kai'Sa's basic attacks On-hit icon on-hit and Void Seeker Void Seeker apply stacks of Damage mitigated by Master-At-Arms (R)Plasma to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 5 times. Basic attacks each apply 1 stack and Void Seeker Void Seeker applies 2 stacks, increased to 3 if it is evolved evolved. Her and nearby allies' Stun icon immobilizing effects and Silence icon polymorphs against enemy Champion icon champions will also apply a stack of Damage mitigated by Master-At-Arms (R)Plasma.

Innate - Caustic Wounds: Damage mitigated by Master-At-Arms (R)Plasma stacks applied by Kai'Sa's basic attacks or Void Seeker Void Seeker deal Damage mitigated by Master-At-Arms (R)5 − 23 (based on level) Multiple champions hit with Between Worlds (R)(+ 1 − 12 (based on level) per Plasma stack before application) Multiple champions hit with Between Worlds (R)(+ 15% − 25% (based on Plasma stacks before application) AP) Damage mitigated with Shifting Sands (E)bonus magic damage. The fifth stack against a target consumes them all to deal Champions stunned with Pyromania (P)additional bonus magic damage equal to Champions killed with Comeuppance (R)15% Multiple champions hit with Between Worlds (R)(+ 6% per 100 AP) of the target's missing health, capped at 400 against Monster icon monsters.

Info
  • Kai'Sa receives the evolution even if she dies while in cast time.
  • Kai'Sa can evolve an ability even if she hasn't learned it yet.
  • The bonus missing health damage is evaluated after the initial damage from Caustic Wounds is evaluated, and after Void Seeker's Void Seeker's damage if triggered by it, but before a triggering basic attack's is.
    • This effectively increases the "flat" Caustic Wounds damage preceding the expunge proc and (if applicable) Void Seeker Void Seeker damage and any potential preceding on-hit damage (usually not possible to acquire due to buff slot order) by 15% Multiple champions hit with Between Worlds (R)(+ 6% per 100 AP) divided by (1+Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)the target's MR post penetration/100).
  • Damage mitigated by Master-At-Arms (R)Plasma stacks that exceed the rupture are reapplied normally.
  • Spell Shield Spell shield will block the Damage mitigated by Master-At-Arms (R)Plasma application from Void Seeker Void Seeker only.
  • With Void Seeker Void Seeker, if the stacks detonate Damage mitigated by Master-At-Arms (R)Plasma, any remaining stacks are reapplied afterwards. Void Seeker Void Seeker also deals Caustic Wounds' damage based on Damage mitigated by Master-At-Arms (R)Plasma stacks on the target. This damage is calculated as if each stack was applied successively.
    • Hitting a target with 0 stack with normal Void Seeker: Damage mitigated by Master-At-Arms (R)10 − 46 (based on level) Damage mitigated by Master-At-Arms (R)(+ 1 − 12 (based on level) Multiple champions hit with Between Worlds (R)(+ 32.5% AP)
    • Hitting a target with 3 stacks with normal Void Seeker: Damage mitigated by Master-At-Arms (R)10 − 46 (based on level) Damage mitigated by Master-At-Arms (R)(+ 7 − 84 (based on level) Multiple champions hit with Between Worlds (R)(+ 47.5% AP)
    • Hitting a target with 0 stack with evolved Void Seeker: Damage mitigated by Master-At-Arms (R)15 − 69 (based on level) Damage mitigated by Master-At-Arms (R)(+ 3 − 36 (based on level) Multiple champions hit with Between Worlds (R)(+ 52.5% AP)
    • Hitting a target with 2 stacks with evolved Void Seeker: Damage mitigated by Master-At-Arms (R)15 − 69 (based on level) Damage mitigated by Master-At-Arms (R)(+ 9 − 108 (based on level) Multiple champions hit with Between Worlds (R)(+ 67.5% AP)

Map-Specific Differences
Arena icon Arena differences edit
  • On-hit damage changed to 50% value.
  • Detonation base damage changed to Champions killed with Comeuppance (R)10% of target's missing health.

Edit

Icathian Rain

Icathian Rain

Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby Sight icon visible enemies, each one hitting their target after 0.4 seconds to deal Champions killed from outside standard Attack rangephysical damage. Minion icon Minions below Health icon Champions killed with Comeuppance (R)35% health take double damage.

Physical Damage Per Missile:
40 / 55 / 70 / 85 / 100 Champions stunned with Pyromania (P)(+ 55% bonus AD) Multiple champions hit with Between Worlds (R)(+ 20% AP)

Non-minions take 25% damage from missiles beyond their first.

Reduced Damage Per Missile:
10 / 13.75 / 17.5 / 21.25 / 25 Champions stunned with Pyromania (P)(+ 13.75% bonus AD) Multiple champions hit with Between Worlds (R)(+ 5% AP)
Total Single-Target Damage:
90 / 123.75 / 157.5 / 191.25 / 225 Champions stunned with Pyromania (P)(+ 123.75% bonus AD) Multiple champions hit with Between Worlds (R)(+ 45% AP)
Icathian Rain 2

Evolution Evolution: Requires「 Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max range100 − 56 (based on level) attack damage from items 」「 Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max range100 attack damage from items and stat growth 」to upgrade – Icathian Rain instead fires 12 missiles.

Total Evolved Single-Target Damage:
150 / 206.25 / 262.5 / 318.75 / 375 Champions stunned with Pyromania (P)(+ 206.25% bonus AD) Multiple champions hit with Between Worlds (R)(+ 75% AP)

A nearby enemy is required to cast this ability.

Info
  • The first missile on a target applies Death Lotus area damage, while the rest on the same target apply Poison Trail persistent area damage.
  • Spell Shield Spell shields only block the damage from a single missile.
  • Icathian Rain acquires its targets upon cast. Moving will not change its targets.
  • Charging Supercharge Supercharge will not stop the missiles from firing.
  • It takes 1 second for all missiles to fire at a single target.

Map-Specific Differences
Arena icon Arena differences edit
  • Bonus AD ratio per missile changed to Champions stunned with Pyromania (P)50% bonus AD.
  • AP ratio per missile changed to Multiple champions hit with Between Worlds (R)15% AP.

Edit

Void Seeker

Void Seeker

Active: Kai'Sa fires a void bolt in the target direction that briefly grants Sight icon sight around its trajectory as it travels, deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit, applies Damage mitigated by Master-At-Arms (R)2 Plasma, and True Sight icon reveals them for 4 seconds.

Magic Damage:
30 / 55 / 80 / 105 / 130 Champions stunned with Pyromania (P)(+ 130% AD) Multiple champions hit with Between Worlds (R)(+ 45% AP)
Void Seeker 2

Evolution Evolution: Requires Ability power icon Damage to champions with Center of the Universe (P)100 ability power from items to upgrade – Void Seeker applies Damage mitigated by Master-At-Arms (R)3 Plasma instead and refunds 75% of its Cooldown icon cooldown if it hits an enemy Champion icon champion.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Supercharge

Supercharge

Active: Kai'Sa charges up over the cast time, during which she is still able to move, becoming Ghost ghosted and gaining Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed for the duration, with the effectiveness increased by Champions hit with Martial Cadence (P)0% − 100% (based on bonus attack speed).

Minimum Movement Speed:
55 / 60 / 65 / 70 / 75%
Maximum Movement Speed:
110 / 120 / 130 / 140 / 150%

After completing the charge, she gains Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed and reduces her basic attack windup percentage by 6.44% for 4 seconds.

Bonus Attack Speed:
40 / 50 / 60 / 70 / 80%

Supercharge's Cooldown icon current cooldown is reduced by 0.5 seconds on-attack.

Supercharge 2

Evolution Evolution: Requires「 Attack speed icon Champions hit with Martial Cadence (P)100% − 70% (based on level) attack speed from items 」「 Attack damage icon Champions hit with Martial Cadence (P)100% attack speed from items and stat growth 」to upgrade – Supercharge grants Twilight Shroud old2 invisibility at the start of the cast time for 0.5 seconds.

Info
  • Her attack commands during this time are switched to movement commands instead. Upon finishing the charge and if an attack command was issued, Kai'Sa will continue walking toward her target.
    • Kai'Sa behaves normally if attack move click was issued not on a target during the cast time, stopping at attack range of the closest target and starts attacking when charged up.

Tips & Tricks
  • If Supercharge's cast time finished while its buff is still active, the movement speed buff lingers briefly longer.

Edit

Killer Instinct

Killer Instinct

Active: Kai'Sa grants herself a Hybrid resistances icon shield for 2 seconds and Dash dashes to a target location near a Sight icon visible enemy champion that was affected by Damage mitigated by Master-At-Arms (R)Plasma within the last 4 seconds. The shield's duration is refreshed when the dash ends.

Shield Strength:
70 / 90 / 110 Champions stunned with Pyromania (P)(+ 90 / 135 / 180% AD) Multiple champions hit with Between Worlds (R)(+ 120% AP)

An enemy champion within range and affected by Damage mitigated by Master-At-Arms (R)Plasma is required to cast this ability. Killer Instinct Bladework resets Kai'Sa's basic attack timer. Kai'Sa can cast any of her abilities during the dash.

Info
  • Kai'Sa will issue a movement command to the targeted location regardless of whether the target location is valid. The dash is not buffered during this movement command. Kai'Sa will not dash if the targeted location becomes valid by walking in range or a nearby enemy champion becomes affected by Damage mitigated by Master-At-Arms (R)Plasma.
    • If the targeted location is not valid, the range indicator will glow.
  • The enemy champion recently affected by Damage mitigated by Master-At-Arms (R)Plasma must be in range of Kai'Sa for the targeted location to be valid, and not the targeted location itself.
  • The basic attack reset is not considered one for Hail of Blades Hail of Blades.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Kai'Sa (Collection).
Kai'Sa OriginalSkin
Original
RP 975
07.03.2018
Claimed by the Void when she was only a child, Kai’Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.
Separator
ActorNatasha Loring
ArtistPan Chengwei
Loot eligible Loot eligible
Transforming
Transforming

Patch history[]

For the expanded patch notes, see here.
V14.19
  • General
    • Bug Fix: Fixed an issue that caused her VO lines to sometimes be out of sync or not trigger.
V14.8
  • Icathian Rain Icathian Rain
    • Bonus AD ratio per missile increased to Champions stunned with Pyromania (P)55% bonus AD from inherit50%.
V14.5
  • Killer Instinct Killer Instinct
    • Bug Fix: Cast range indicator increased to match target range.
V14.4
  • Killer Instinct Killer Instinct
    • Target range increased to 2000 / 2500 / 3000 units from 1500 / 2250 / 3000.
V14.3
  • Second Skin Second Skin
    • Bug Fix: Mark's consumption SFX is no longer delayed if she has very high attack speed.
V13.22
V13.20
  • Stats
    • Base armor reduced to 25 from 28.
V13.15
  • Stats
    • Base health reduced to 640 from 670.
  • Icathian Rain Icathian Rain
    • AP ratio per missile reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)30% AP.
  • Void Seeker Void Seeker
    • Cooldown refund reduced to 75% from 77%.
V13.12
  • Stats
    • Attack damage growth increased to 2.6 from 2.
V13.9
V13.8
V13.6
  • General
    • Bug Fix: First spawn animation now properly displays her shield VFX.
V13.4
  • Supercharge Supercharge
    • Bug Fix: Casting the ability after using a basic attack that would consume all of a target's Plasma Plasma stacks now properly does so.
V13.1b
  • Stats
    • Base mana reduced to 345 from 348.88.
    • Mana growth increased to 40 from 38.
    • Mana regeneration growth increased to 0.7 from 0.45.
V12.19
  • Second Skin Second Skin
    • Detonation AP ratio increased to Multiple champions hit with Between Worlds (R)6% per 100 AP from Multiple champions hit with Between Worlds (R)5% per 100 AP.
V12.16
  • Second Skin Second Skin
    • Plasma base damage increased to 5 − 23 (based on level) from 4 − 16 (based on level).
    • Plasma base damage per stack increased to 1 − 12 (based on level) from 1 − 8 (based on level).
  • Icathian Rain Icathian Rain
    • AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)25% AP.
  • Killer Instinct Killer Instinct
    • AP ratio increased to Multiple champions hit with Between Worlds (R)120% AP from Multiple champions hit with Between Worlds (R)90% AP.
V12.10
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Killer Instinct Killer Instinct
    • Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125.
    • AD ratio reduced to Champions stunned with Pyromania (P)90 / 135 / 180% AD from Champions stunned with Pyromania (P)100 / 150 / 200% AD.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)100% AP.
V12.8
  • Second Skin Second Skin
    • Detonation AP ratio increased to Multiple champions hit with Between Worlds (R)5% per 100 AP from Multiple champions hit with Between Worlds (R)2.5% per 100 AP.
  • Void Seeker Void Seeker
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)70% AP.
  • Killer Instinct Killer Instinct
    • AP ratio increased to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)75% AP.
V12.4
  • Living Weapon Living Weapon
    • Bug Fix: Tooltips and evolution trackers now properly display and account for her current bonus stats.
V11.24 - December 15th Hotfix
  • Second Skin Second Skin
    • Plasma base damage increased to 4 − 16 (based on level) from 4 − 10 (based on level).
    • Plasma base damage per stack increased to 1 − 8 (based on level) from 1 − 5 (based on level).
    • Plasma AP ratio increased to Multiple champions hit with Between Worlds (R)15% − 25% (based on Plasma stacks before application) AP from Multiple champions hit with Between Worlds (R)10% − 20% AP.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio per missile increased to Champions stunned with Pyromania (P)50% bonus AD from inherit40%.
      • Maximum single target bonus AD ratio increased to Champions stunned with Pyromania (P)112.5% bonus AD from Champions stunned with Pyromania (P)90% bonus AD.
      • Maximum evolved single target bonus AD ratio increased to Champions stunned with Pyromania (P)187.5% bonus AD from Champions stunned with Pyromania (P)150% bonus AD.
  • Void Seeker Void Seeker
    • Cooldown refund increased to 77% from 70%.
V11.23
V11.18
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V11.12
  • Icathian Rain Icathian Rain
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V11.9
V11.7
V11.4
  • Icathian Rain Icathian Rain
    • Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
      • Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5.
      • Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
V10.22
  • General
    • Bug Fix: Pinging her abilities when they're evolved will note it in chat.
V10.17
  • Stats
    • Attack damage growth increased to 2 from 1.7.
  • Supercharge Supercharge
    • Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 40 / 45 / 50 / 55 / 60%.
V10.13
V10.11
  • Stats
    • Base health increased to 600 from 571.
    • Health growth increased to 88 from 86.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio increased to Champions stunned with Pyromania (P)40% bonus AD from inherit35%.
  • Killer Instinct Killer Instinct
    • Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
V10.7
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
V10.6
  • General
    • Recommended items updated.
V10.5
  • Icathian Rain Icathian Rain
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)40% AP.
    • Upgraded missiles fired increased to 12 from 10.
  • Void Seeker Void Seeker
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
    • AD ratio reduced to Champions stunned with Pyromania (P)130% AD from Champions stunned with Pyromania (P)150% AD.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)60% AP.
    • Upgraded cooldown refund increased to 70% from 50%.
V9.22
  • Icathian Rain Icathian Rain
    • Non-minion damage from consecutive missiles reduced to 25% from 30%.
V9.18
  • Supercharge Supercharge
    • Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
V9.4
V9.2
V8.24
  • Void Seeker Void Seeker
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
V8.21
  • Second Skin Second Skin
    • Consume Plasma damage changed to Champions killed with Comeuppance (R)15% Multiple champions hit with Between Worlds (R)(+ 2.5% per 100 AP) of the target's missing health from Champions killed with Comeuppance (R)15% Multiple champions hit with Between Worlds (R)(+ 3.75% per 100 AP) of the target's missing health.
  • Killer Instinct Killer Instinct
    • Shield duration reduced to 2 seconds from 3.
V8.18
  • Second Skin Second Skin
    • Full plasma trigger damage reduced to Champions killed with Comeuppance (R)15% of the target's missing health at all levels from Damage mitigated by Master-At-Arms (R)15% − 20% (based on level).
V8.11 - June 1st Hotfix
  • Second Skin Second Skin
    • Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level).
    • Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level).
    • Plasma AP ratio reduced to Multiple champions hit with Between Worlds (R)10% − 20% (based on Plasma stacks) AP from Multiple champions hit with Between Worlds (R)20% − 40% (based on Plasma stacks) AP.
  • Void Seeker Void Seeker
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)45% AP.
V8.11
  • Stats
    • Base health increased to 571 from 554.4.
    • Health growth increased to 86 from 80.
    • Base armor reduced to 28 from 33.04.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 59 from 63.
    • Attack damage growth increased to 1.7 from 1.
V8.9
  • Icathian Rain Icathian Rain
    • Upgraded missiles fired reduced to 10 from 12.
    • Missile damage is now flagged as AoE in all cases.
  • Supercharge Supercharge
    • Bonus attack speed duration reduced to 4 seconds from 5.
    • Runaan's Hurricane Runaan's Hurricane bolts no longer grant Supercharge's cooldown reduction.
V8.8
  • Stats
    • Base health regeneration reduced to 5.5 from 6.2.
    • Health regeneration growth reduced to 0.55 from 0.75.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio reduced to Champions stunned with Pyromania (P)35% bonus AD from inherit40%.
V8.7 - April 5th Hotfix
  • General
    • Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
V8.6 - March 21st Hotfix
  • Stats
    • Base attack damage reduced to 63 from 65.
  • Icathian Rain Icathian Rain
    • Mana cost increased to 55 from 45.
V8.6
  • Stats
    • Base attack range increased to 525 from 500.
  • General
  • Second Skin Second Skin
    • AP ratio per stack increased to Multiple champions hit with Between Worlds (R)20% − 40% (based on Plasma stacks) AP from Multiple champions hit with Between Worlds (R)10% − 30% (based on Plasma stacks) AP.
    • Plasma detonation AP ratio increased to Champions killed with Comeuppance (R)Multiple champions hit with Between Worlds (R)(3.75% per 100 AP) of target's missing health from Multiple champions hit with Between Worlds (R)(2.5% per 100 AP).
  • Icathian Rain Icathian Rain
    • Range increased to 600 from 575.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)20% AP.
  • Void Seeker Void Seeker
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)45% AP from Multiple champions hit with Between Worlds (R)65% AP.
  • Supercharge Supercharge
    • Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
    • Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
  • Killer Instinct Killer Instinct
    • Radius around enemy champions increased to 525 from 500.
    • New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
V8.5 - March 8th Hotfix
  • Stats
    • Base attack damage increased to 65 from 62.46.
  • Icathian Rain Icathian Rain
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 45 from 55.
V8.5 - Added
  • Second Skin Second Skin (Innate)
    • Innate: Kai'Sa's basic attacks deal 7 − 12 (based on level) Damage mitigated by Master-At-Arms (R)(+ 1 − 9 (based on level) per Plasma stack) Multiple champions hit with Between Worlds (R)(+ 10% − 30% (based on Plasma stacks) AP) bonus magic damage.
    • Caustic Wounds: Kai'Sa's basic attacks, Void Seeker Void Seeker and nearby allies' Stun icon immobilizing effects mark enemies with Damage mitigated by Master-At-Arms (R)Plasma for 4 seconds, stacking up to 4 times. At Damage mitigated by Master-At-Arms (R)4 Plasma, Kai'Sa's next attack ruptures the target, dealing Champions killed with Comeuppance (R)15% − 20% (based on level) Multiple champions hit with Between Worlds (R)(+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
    • Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
  • Icathian Rain Icathian Rain (Q)
    • Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 Champions stunned with Pyromania (P)(+ 40% bonus AD) Multiple champions hit with Between Worlds (R)(+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below Champions killed with Comeuppance (R)35% health take 100% increased damage.
    • Living Weapon Living Weapon: Requires Champions hit with Bandage Toss (Q) at greater than 75% of max range100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
    • Mana Cost: 55
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Void Seeker Void Seeker (W)
    • Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 150% AD) Multiple champions hit with Between Worlds (R)(+ 65% AP) magic damage, True Sight icon revealing for 4 seconds and applying Damage mitigated by Master-At-Arms (R)2 Plasma.
    • Living Weapon Living Weapon: Requires Damage to champions with Center of the Universe (P)100 ability power to upgrade – Void Seeker applies Damage mitigated by Master-At-Arms (R)3 Plasma and refunds 50% of the cooldown against enemy champions.
    • Target Range: 3000
    • Mana Cost: 55 / 60 / 65 / 70 / 75
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Supercharge Supercharge (E)
    • Active: Kai'Sa Disarm icon charges for Champions hit with Martial Cadence (P)1.5 − 0.75 (based on bonus attack speed) seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by Champions hit with Martial Cadence (P)0% − 100% (based on bonus attack speed).
    • After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
    • Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds.
    • Living Weapon Living Weapon: Requires Champions hit with Martial Cadence (P)100% bonus attack speed to upgrade – Supercharge grants Twilight Shroud old2 invisibility for 0.5 seconds.
    • Mana Cost: 30
    • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
  • Killer Instinct Killer Instinct (R)
    • Active: Kai'Sa dashes to a target location near an enemy champion with Damage mitigated by Master-At-Arms (R)Plasma and shields herself for 75 / 100 / 125 Champions stunned with Pyromania (P)(+ 100 / 150 / 200% AD) Multiple champions hit with Between Worlds (R)(+ 75% AP) for 3 seconds.
    • Target Range: 1500 / 2000 / 2500
    • Mana Cost: 100
    • Cooldown: 110 / 90 / 70 seconds

Trivia[]

  • Her name resembles Finnish Kaisa, which is derived from Pre-Greek Αἰκατερίνη (Aikaterine).
  • Her name's current form follows the Ancient Shuriman naming convention for Voidborns Voidborns.
  • Her accent is Afrikaner.
  • She is the first champion to receive Chroma variants upon release.
  • She uses a Frog Frog in one of her animations, along with Bewitching Morgana Bewitching Morgana and Dark Star Thresh Dark Star Thresh.
  • Her dance references the side-to-side body wave.
    • A side-by-side comparison can be seen here.
  • In-game, Kai'Sa can toggle her helmet on and off [default: Ctrl + 5].


See also[]