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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Kai'Sa OriginalCentered
Kai'Sa
Kai'Sa (Universe)Kai'Sa (Universe)
Kai'Sa (League of Legends)Kai'Sa (League of Legends)
Kai'Sa (Esports)Kai'Sa (Esports)
Kai'Sa (Teamfight Tactics)Kai'Sa (Teamfight Tactics)
Kai'Sa (Legends of Runeterra)Kai'Sa (Legends of Runeterra)
Kai'Sa (Wild Rift)Kai'Sa (Wild Rift)
Kai'Sa (Development)Kai'Sa (Development)
Kai'Sa (Trivia)Kai'Sa (Trivia)

Kai'Sa is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Second Skin

Kai'Sa Second Skin WR

Innate - Living Weapon: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.

Kai'Sa Plasma

Innate - Caustic Wounds: Kai'Sa's basic attacks On-hit icon on-hit and Void Seeker Void Seeker inflict stacks of Damage mitigated by Master-At-Arms (R)Plasma to enemies for 4 seconds, refreshing on subsequent hits and stacking up to 5 times. Her and nearby allies' Stun icon WR immobilizing effects and Polymorph icon WR polymorphs against enemy Champion icon champions will also apply a stack of Damage mitigated by Master-At-Arms (R)Plasma.

Damage mitigated by Master-At-Arms (R)Plasma stacks inflicted by Kai'Sa will deal 5 − 12 (based on level) Multiple champions hit with Between Worlds (R)(+ 15% AP) Damage mitigated with Shifting Sands (E)bonus magic damage. The fifth stack consumes them all to deal Champions stunned with Pyromania (P)additional bonus magic damage equal to Champions killed with Comeuppance (R)15% (+ 2.5% Multiple champions hit with Between Worlds (R)per 100 AP) target's missing health, capped at 400 against Monster icon monsters.

Info
  • Kai'Sa receives the evolution immediately in cast time.
  • Kai'Sa can evolve an ability even without learning it.
  • Damage mitigated by Master-At-Arms (R)Plasma stacks inflicted that exceed the consumption are reapplied normally.
  • Spell Shield Spell shield will block the Damage mitigated by Master-At-Arms (R)Plasma application from Void Seeker Void Seeker only.

Icathian Rain

Kai'Sa Icathian Rain WR

Active: Kai'Sa shoots a swarm of 6 missiles that evenly distributes among nearby Sight icon visible enemies, each one hitting their target after 0.4 seconds to deal Champions killed from outside standard Attack rangephysical damage.
Minion icon Minions Champions killed with Comeuppance (R)below 35% health take 150% damage. Monster icon Monsters take 50% damage. Non-minions take 25% damage from missiles beyond their first.

Physical Damage Per Missile:
40 / 60 / 80 / 100 Champions stunned with Pyromania (P)(+ 50% bonus AD) Multiple champions hit with Between Worlds (R)(+ 30% AP)
Reduced Damage Per Missile:
10 / 15 / 20 / 25 Champions stunned with Pyromania (P)(+ 12.5% bonus AD) Multiple champions hit with Between Worlds (R)(+ 7.5% AP)
Total Single-Target Damage:
90 / 135 / 180 / 225 Champions stunned with Pyromania (P)(+ 112.5% bonus AD) Multiple champions hit with Between Worlds (R)(+ 67.5% AP)
Kai'Sa Icathian Rain 2 WR

Living Weapon Living Weapon Bonus: Icathian Rain instead fires 12 missiles.

Total Evolved Single-Target Damage:
150 / 225 / 300 / 375 Champions stunned with Pyromania (P)(+ 187.5% bonus AD) Multiple champions hit with Between Worlds (R)(+ 112.5% AP)

A nearby enemy is required to cast this ability.

Info
  • The first missile on a target applies Death Lotus area damage, while the rest on the same target apply Poison Trail persistent area damage.
  • Spell Shield Spell shield blocks only a single missile.
  • Icathian Rain acquires the targets upon cast.
  • It takes 1 second for all missiles to fire at a single target.

Void Seeker

Kai'Sa Void Seeker WR

Active: Kai'Sa shoots a void bolt in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit, inflicts Damage mitigated by Master-At-Arms (R)2 Plasma, and True Sight icon reveals them for 4 seconds.

Magic Damage:
30 / 60 / 90 / 120 Champions stunned with Pyromania (P)(+ 110% AD) Multiple champions hit with Between Worlds (R)(+ 60% AP)
Kai'Sa Void Seeker 2 WR

Living Weapon Living Weapon Bonus: Void Seeker inflicts Damage mitigated by Master-At-Arms (R)3 Plasma instead. If it hits an enemy Champion icon champion, the cooldown is Cooldown reduction icon reduced by 70% total cooldown.

Info
  • The missile briefly grants Sight icon sight during travel.
  • This ability will cast from wherever the caster is at the end of the cast time.

Supercharge

Kai'Sa Supercharge WR

Active: Kai'Sa charges up over the cast time, during which she is still allowed to move and gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed, increased by 0% − 80% (based on bonus attack speed). Afterwards, she gains Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds.

Minimum Movement Speed:
50 / 55 / 60 / 65%
Maximum Movement Speed:
90 / 99 / 108 / 117%
Bonus Attack Speed:
40 / 50 / 60 / 70%

Supercharge's remaining cooldown is Cooldown reduction icon reduced by 0.5 seconds on-attack.

Kai'Sa Supercharge 2 WR

Living Weapon Living Weapon Bonus: During the charge, Kai'Sa turns Twilight Shroud old2 invisible for 0.7 seconds.

Info
  • No additional details.

Killer Instinct

Kai'Sa Killer Instinct WR

Active: Kai'Sa Hybrid resistances icon shields herself for 2 seconds and Dash dashes to a target location near a Sight icon visible enemy champion that was affected by Damage mitigated by Master-At-Arms (R)Plasma within the last 4 seconds. The shield's duration is then refreshed.

Shield Strength:
75 / 100 / 125 Champions stunned with Pyromania (P)(+ 100 / 150 / 200% AD) Multiple champions hit with Between Worlds (R)(+ 75% AP)

An enemy champion within range affected by Damage mitigated by Master-At-Arms (R)Plasma is required to cast this ability. Killer Instinct Bladework resets Kai'Sa's basic attack timer. Kai'Sa can cast abilities during the dash.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • Supercharge Supercharge
    • Bonus movement speed reduced from 60 / 65 / 70 / 75% to 50 / 55 / 60 / 65%.
    • Movement speed amplification reduced from 0% − 100% (based on bonus attack speed) to 0% − 80% (based on bonus attack speed)
    • Bonus attack speed 45 / 55 / 65 / 75% to 40 / 50 / 60 / 70%.
V4.2a
  • Stats
    • Base attack speed bonus reduced from 30% to 20%.
  • Icathian Rain Icathian Rain
    • Damage against monsters reduced from 100% to 50%.
  • Void Seeker Void Seeker
    • AD ratio reduced from Champions stunned with Pyromania (P)130% AD to inherit110%.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)70% AP to inherit60%.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 330 to 340.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 3 to 3.5.
  • Second Skin Second Skin
    • Innate - Living Weapon
      • New Passive: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.
      • Old Passive: Kai'Sa's abilities evolve based upon the permanent stats she gains from items and levels.
        • Icathian Rain: Requires 70 attack damage.
        • Void Seeker: Requires 80 ability power.
        • Supercharge: Requires 65% attack speed.
V4.0
  • Stats
    • Base attack damage increased from 58 to 62.
    • Attack damage growth increased from 2.65 to 3.
  • Icathian Rain Icathian Rain
    • AD ratio increased from Champions stunned with Pyromania (P)45% AD to inherit50%.
  • Void Seeker Void Seeker
    • Cast time reduced from 0.34 seconds to 0.34-0.227 (based on attack speed).
V3.4b
  • Icathian Rain Icathian Rain
    • AD ratio increased from Champions stunned with Pyromania (P)40% AD to inherit45%.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)25% AP to inherit30%.
V3.3
  • Killer Instinct Killer Instinct
    • Cooldown reduced from 100 / 80 / 60 seconds to 80 / 70 / 60.
V3.1b
  • Supercharge Supercharge
    • Cooldown reduced from 16 / 15 / 14 / 13 seconds to 16 / 14 / 12 / 10.
V2.6a
  • Icathian Rain Icathian Rain
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)35% bonus AD to inherit40%.
  • Supercharge Supercharge
    • Bonus attack speed increased from 45 / 50 / 55 / 60% to 45 / 55 / 65 / 75%.
V2.5a
  • Icathian Rain Icathian Rain
    • Base damage per missile reduced from 50 / 70 / 90 / 110 to 40 / 60 / 80 / 100.
V2.2c
Kai'Sa Kai'Sa
  • Icathian Rain Icathian Rain
    • Damage amplification against low-health minions reduced from 200% to 150%.
  • Killer Instinct Killer Instinct
    • Cooldown increased from 80 / 70 / 60 seconds to 100 / 80 / 60.
V2.1
V1.1
  • Stats
    • Base mana regeneration reduced from 18 to 15.
V1.0 - Added
  • Available Oct 22–27 (PT).

See also[]

References[]

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