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Kai'Sa OriginalCentered.jpg
Kai'Sa
Kai'Sa (Universe)Kai'Sa (Universe)
Kai'Sa (League of Legends)Kai'Sa (League of Legends)
Kai'Sa (Teamfight Tactics)Kai'Sa (Teamfight Tactics)
Kai'Sa (Wild Rift)Kai'Sa (Wild Rift)
Kai'Sa (Development)Kai'Sa (Development)

Kai'Sa is a champion in League of Legends.[1]

Abilities

Edit

Second Skin

Kai'Sa Second Skin.png

Innate - Living Weapon: Upon gaining a set amount of permanent stats from items and stat growth, Kai'Sa can evolve the related basic ability after being in cast time for 2 seconds. The upgrade is lost if the stat requirement is no longer met.

Kai'Sa Plasma.png

Innate - Plasma: Kai'Sa's basic attacks On-hit icon.png on-hit and Void Seeker Void Seeker, as well as her and nearby allies' Stun icon.png immobilizing effects and Silence icon.png polymorphs against champions, apply Plasma stacks to enemies for 4 seconds, stacking up to 4 times, with the duration refreshing on subsequent applications.

Innate - Caustic Wounds: Plasma stacks applied by Kai'Sa's basic attacks or Void Seeker Void Seeker deal 4 − 10 (based on level) (+ 1 − 5 (based on level) per Plasma stack before application) (+ 10% − 20% (based on Plasma stacks before application) AP) bonus magic damage, and against an enemy with 4 Plasma, they rupture them to deal an additional 15% (+ 2.5% per 100 AP) of the target's Health icon.png missing health bonus magic damage, capped at 400 against Monster icon.png monsters.

Info
  • Kai'Sa receives the evolution even if she dies while in cast time.
  • Kai'Sa can evolve an ability even if she hasn't learned it yet.
  • Plasma stacks that exceed the rupture are reapplied normally.
  • Sivir Spell Shield.png Spell shield will block the Plasma application from Void Seeker Void Seeker only.
  • Each Plasma stack applied by Void Seeker Void Seeker calculates its CAUSTIC WOUNDS damage based on Plasma stacks on the target before "it's applied", which effectively includes the stacks applied before it by the same Void Seeker Void Seeker. Belows are examples about total CAUSTIC WOUNDS damage cauculation based on Plasma stacks on the target before "Void Seeker Void Seeker lands":
    • Hit a target with 0 stack with normal Void Seeker: 8 − 20 (based on level) (+ 1 − 5 (based on level) (+ 22.5% AP)
    • Hit a target with 3 stacks with normal Void Seeker: 8 − 20 (based on level) (+ 7 − 35 (based on level) (+ 37.5% AP)
    • Hit a target with 0 stack with evolved Void Seeker: 12 − 30 (based on level) (+ 3 − 15 (based on level) (+ 37.5% AP)
    • Hit a target with 2 stacks with evolved Void Seeker: 12 − 30 (based on level) (+ 9 − 45 (based on level) (+ 52.5% AP)

Edit

Icathian Rain

Kai'Sa Icathian Rain.png

Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby Sight icon.png visible enemies, each one hitting their target after 0.4 seconds and dealing physical damage. Minion icon.png Minions below Health icon.png 35% health take double damage.

Physical Damage Per Missile:
40 / 55 / 70 / 85 / 100 (+ 40% bonus AD) (+ 25% AP)

Non-minions take 25% damage from missiles beyond their first.

Reduced Damage Per Missile:
10 / 13.75 / 17.5 / 21.25 / 25 (+ 10% bonus AD) (+ 6.25% AP)
Total Single-Target Damage:
90 / 123.75 / 157.5 / 191.25 / 225 (+ 90% bonus AD) (+ 56.25% AP)
Kai'Sa Icathian Rain 2.png

Living Weapon Living Weapon: Requires 「 Attack damage icon.png 100 − 66 (based on level) attack damage from items 」「 Attack damage icon.png 100 attack damage from items and stat growth 」 to upgrade – Icathian Rain instead fires 12 missiles.

Total Evolved Single-Target Damage:
150 / 206.25 / 262.5 / 318.75 / 375 (+ 150% bonus AD) (+ 93.75% AP)

A nearby enemy is required to cast this ability.

Info
  • The first missile on a target applies Katarina Death Lotus.png area damage, while the rest on the same target apply Singed Poison Trail.png persistent area damage.
  • Sivir Spell Shield.png Spell shields only block the damage from a single missile.
  • Icathian Rain acquires its targets upon cast. Moving will not change its targets.
  • Charging Supercharge Supercharge will not stop the missiles from firing.
  • It takes 1 second for all missiles to fire at a single target.

Edit

Void Seeker

Kai'Sa Void Seeker.png

Active: Kai'Sa fires a void blast in the target direction, granting Sight icon.png sight of its surroundings as it travels and stopping at the first enemy hit, dealing them magic damage, True Sight icon.png revealing them for 4 seconds and applying 2 Plasma.

Magic Damage:
30 / 55 / 80 / 105 / 130 (+ 130% AD) (+ 70% AP)
Kai'Sa Void Seeker 2.png

Living Weapon Living Weapon: Requires Ability power icon.png 100 ability power from items to upgrade – Void Seeker applies 3 Plasma instead and refunds 70% of its Cooldown reduction icon.png cooldown if it hits an enemy Champion icon.png champion.

Info
  • Void Seeker is cast from wherever Kai'Sa is at the end of the cast time.

Edit

Supercharge

Kai'Sa Supercharge.png

Active: Kai'Sa charges up over the duration of the cast time, during which she is still allowed to move, becomes Ghost.png ghosted and gains Movement speed icon.png bonus movement speed, increased by 0% − 100% (based on bonus attack speed).

Minimum Movement Speed:
55 / 60 / 65 / 70 / 75%
Maximum Movement Speed:
110 / 120 / 130 / 140 / 150%

After completing the charge, Kai'Sa gains Attack speed icon.png bonus attack speed and her basic attack windup percentage is reduced to 6.44% for 4 seconds.

Bonus Attack Speed:
40 / 50 / 60 / 70 / 80%

Supercharge's Cooldown reduction icon.png cooldown is reduced by 0.5 seconds Lulu Pix, Faerie Companion.png on-attack.

Kai'Sa Supercharge 2.png

Living Weapon Living Weapon: Requires「 Attack speed icon.png 100% − 70% (based on level) attack speed from items 」「 Attack speed icon.png 100% attack speed from items and stat growth 」to upgrade – Supercharge grants Akali Twilight Shroud old2.png invisibility for 0.5 seconds.

Info
  • Her attack commands during this time are switched to movement commands instead. Upon finishing the charge and if an attack command was issued, Kai'Sa will continue walking toward her target.
    • Kai'Sa behaves normally if attack move click was issued not on a target during the cast time, stopping at attack range of the closest target and starts attacking when charged up.

Tips & Tricks
  • If Supercharge's cast time finished while its buff is still active, the movement speed buff lingers briefly longer.

Edit

Killer Instinct

Kai'Sa Killer Instinct.png

Active: Kai'Sa instantly Hybrid resistances icon.png shields herself for 2 seconds and swiftly Dash.png dashes to a target location near a Sight icon.png visible enemy champion recently affected by Plasma. The shield's duration refreshes once the dash ends.

Shield Strength:
75 / 100 / 125 (+ 100 / 150 / 200% AD) (+ 75% AP)

Killer Instinct Fiora Bladework.png resets Kai'Sa's basic attack timer.

Kai'Sa can cast any of her abilities during Killer Instinct.

Info
  • Kai'Sa will issue a movement command to the targeted location regardless of whether the target location is valid. The dash is not buffered during this movement command. Kai'Sa will not dash if the targeted location becomes valid by walking in range or a nearby enemy champion becomes affected by Plasma.
    • If the targeted location is not valid, the range indicator will glow.
  • The enemy champion recently affected by Plasma must be in range of Kai'Sa for the targeted location to be valid, and not the targeted location itself.
  • The basic attack reset is not considered one for Hail of Blades Hail of Blades.


Patch history

For the expanded patch notes, see here.
V11.18
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V11.12
  • Icathian Rain Icathian Rain
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V11.9
V11.7
V11.4
  • Icathian Rain Icathian Rain
    • Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
      • Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5.
      • Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
V10.22
  • General
    • Bug Fix: Pinging her abilities when they're evolved will note it in chat.
V10.17
  • Stats
    • Attack damage growth increased to 2 from 1.7.
  • Supercharge Supercharge
    • Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 40 / 45 / 50 / 55 / 60%.
V10.13
V10.11
  • Stats
    • Base health increased to 600 from 571.
    • Health growth increased to 88 from 86.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio increased to 40% bonus AD from 35%.
  • Killer Instinct Killer Instinct
    • Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
V10.7
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
V10.6
  • General
    • Recommended items updated.
V10.5
  • Icathian Rain Icathian Rain
    • AP ratio reduced to 25% AP from 40% AP.
    • Upgraded missiles fired increased to 12 from 10.
  • Void Seeker Void Seeker
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
    • AD ratio reduced to 130% AD from 150% AD.
    • AP ratio increased to 70% AP from 60% AP.
    • Upgraded cooldown refund increased to 70% from 50%.
V9.22
  • Icathian Rain Icathian Rain
    • Non-minion damage from consecutive missiles reduced to 25% from 30%.
V9.18
  • Supercharge Supercharge
    • Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
V9.4
V9.2
V8.24
  • Void Seeker Void Seeker
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
V8.21
  • Second Skin Second Skin
    • Consume Plasma damage changed to 15% (+ 2.5% per 100 AP) of the target's missing health from 15% (+ 3.75% per 100 AP) of the target's missing health.
  • Killer Instinct Killer Instinct
    • Shield duration reduced to 2 seconds from 3.
V8.18
  • Second Skin Second Skin
    • Full plasma trigger damage reduced to 15% of the target's missing health at all levels from 15% − 20% (based on level).
V8.11 - June 1st Hotfix
  • Second Skin Second Skin
    • Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level).
    • Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level).
    • Plasma AP ratio reduced to 10% − 20% (based on Plasma stacks) AP from 20% − 40% (based on Plasma stacks) AP.
  • Void Seeker Void Seeker
    • AP ratio increased to 60% AP from 45% AP.
V8.11
  • Stats
    • Base health increased to 571 from 554.4.
    • Health growth increased to 86 from 80.
    • Base armor reduced to 28 from 33.04.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 59 from 63.
    • Attack damage growth increased to 1.7 from 1.
V8.9
  • Icathian Rain Icathian Rain
    • Upgraded missiles fired reduced to 10 from 12.
    • Missile damage is now flagged as AoE in all cases.
  • Supercharge Supercharge
    • Bonus attack speed duration reduced to 4 seconds from 5.
    • Runaan's Hurricane Runaan's Hurricane bolts no longer grant Supercharge's cooldown reduction.
V8.8
  • Stats
    • Base health regeneration reduced to 5.5 from 6.2.
    • Health regeneration growth reduced to 0.55 from 0.75.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio reduced to 35% bonus AD from 40%.
V8.7 - April 5th Hotfix
  • General
    • Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
V8.6 - March 21st Hotfix
  • Stats
    • Base attack damage reduced to 63 from 65.
  • Icathian Rain Icathian Rain
    • Mana cost increased to 55 from 45.
V8.6
  • Stats
    • Base attack range increased to 525 from 500.
  • General
  • Second Skin Second Skin
    • AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP.
    • Plasma detonation AP ratio increased to (3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
  • Icathian Rain Icathian Rain
    • Range increased to 600 from 575.
    • AP ratio increased to 40% AP from 20% AP.
  • Void Seeker Void Seeker
    • AP ratio reduced to 45% AP from 65% AP.
  • Supercharge Supercharge
    • Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
    • Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
  • Killer Instinct Killer Instinct
    • Radius around enemy champions increased to 525 from 500.
    • New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
V8.5 - March 8th Hotfix
  • Stats
    • Base attack damage increased to 65 from 62.46.
  • Icathian Rain Icathian Rain
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 45 from 55.
V8.5 - Added
  • Second Skin Second Skin (Innate)
    • Innate: Kai'Sa's basic attacks deal 7 − 12 (based on level) (+ 1 − 9 (based on level) per Plasma stack) (+ 10% − 30% (based on Plasma stacks) AP) bonus magic damage.
    • Caustic Wounds: Kai'Sa's basic attacks, Void Seeker Void Seeker and nearby allies' Stun icon.png immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% − 20% (based on level) (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
    • Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
  • Icathian Rain Icathian Rain (Q)
    • Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 (+ 40% bonus AD) (+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below 35% health take 100% increased damage.
    • Living Weapon Living Weapon: Requires 100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
    • Mana Cost: 55
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Void Seeker Void Seeker (W)
    • Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 (+ 150% AD) (+ 65% AP) magic damage, True Sight icon.png revealing for 4 seconds and applying 2 Plasma.
    • Living Weapon Living Weapon: Requires 100 ability power to upgrade – Void Seeker applies 3 Plasma and refunds 50% of the cooldown against enemy champions.
    • Target Range: 3000
    • Mana Cost: 55 / 60 / 65 / 70 / 75
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Supercharge Supercharge (E)
    • Active: Kai'Sa Disarm icon.png charges for 1.5 − 0.75 (based on bonus attack speed) seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by 0% − 100% (based on bonus attack speed).
    • After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
    • Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds.
    • Living Weapon Living Weapon: Requires 100% bonus attack speed to upgrade – Supercharge grants Akali Twilight Shroud old2.png invisibility for 0.5 seconds.
    • Mana Cost: 30
    • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
  • Killer Instinct Killer Instinct (R)
    • Active: Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+ 100 / 150 / 200% AD) (+ 75% AP) for 3 seconds.
    • Target Range: 1500 / 2000 / 2500
    • Mana Cost: 100
    • Cooldown: 110 / 90 / 70 seconds

See also

References

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