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Kai'Sa
Kai'Sa is a champion in League of Legends.[1]
Abilities[]
- Kai'Sa receives the evolution even if she dies while in cast time.
- Kai'Sa can evolve an ability even if she hasn't learned it yet.
- The bonus missing health damage is evaluated after the initial damage from Caustic Wounds is evaluated, and after
- This effectively increases the "flat" Caustic Wounds damage preceding the expunge proc and (if applicable) (+ 6% per 100 AP) divided by (1+the target's MR post penetration/100). damage and any potential preceding on-hit damage (usually not possible to acquire due to buff slot order) by 15%
damage if triggered by it, but before a triggering basic attack's is.
- Plasma stacks that exceed the rupture are reapplied normally.
- Spell shield will block the Plasma application from only.
- With Plasma, any remaining stacks are reapplied afterwards. also deals Caustic Wounds' damage based on Plasma stacks on the target. This damage is calculated as if each stack was applied successively.
- Hitting a target with 0 stack with normal Void Seeker: 10 − 46 (based on level) (+ 1 − 12 (based on level) (+ 32.5% AP)
- Hitting a target with 3 stacks with normal Void Seeker: 10 − 46 (based on level) (+ 7 − 84 (based on level) (+ 47.5% AP)
- Hitting a target with 0 stack with evolved Void Seeker: 15 − 69 (based on level) (+ 3 − 36 (based on level) (+ 52.5% AP)
- Hitting a target with 2 stacks with evolved Void Seeker: 15 − 69 (based on level) (+ 9 − 108 (based on level) (+ 67.5% AP)
, if the stacks detonate
- The first missile on a target applies area damage, while the rest on the same target apply persistent area damage.
- Spell shields only block the damage from a single missile.
- Icathian Rain acquires its targets upon cast. Moving will not change its targets.
- Charging will not stop the missiles from firing.
- It takes 1 second for all missiles to fire at a single target.
- Her attack commands during this time are switched to movement commands instead. Upon finishing the charge and if an attack command was issued, Kai'Sa will continue walking toward her target.
- Kai'Sa behaves normally if attack move click was issued not on a target during the cast time, stopping at attack range of the closest target and starts attacking when charged up.
- If Supercharge's cast time finished while its buff is still active, the movement speed buff lingers briefly longer.
- This is only possible with a significantly high amount of ability haste and attack speed.
- Kai'Sa will issue a movement command to the targeted location regardless of whether the target location is valid. The dash is not buffered during this movement command. Kai'Sa will not dash if the targeted location becomes valid by walking in range or a nearby enemy champion becomes affected by Plasma.
- If the targeted location is not valid, the range indicator will glow.
- The enemy champion recently affected by Plasma must be in range of Kai'Sa for the targeted location to be valid, and not the targeted location itself.
- The basic attack reset is not considered one for .
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kai'Sa (Collection).
Claimed by the Void when she was only a child, Kai’Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.
Natasha Loring
Pan Chengwei
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Fixed an issue that caused her VO lines to sometimes be out of sync or not trigger.
- Bonus AD ratio per missile increased to 55% bonus AD from 50%.
- Bug Fix: Cast range indicator increased to match target range.
- Target range increased to 2000 / 2500 / 3000 units from 1500 / 2250 / 3000.
- Bug Fix: Mark's consumption SFX is no longer delayed if she has very high attack speed.
- Bug Fix: No longer overlaps with mark indicator.
- Stats
- Base armor reduced to 25 from 28.
- Stats
- Base health reduced to 640 from 670.
- AP ratio per missile reduced to 20% AP from 30% AP.
- Cooldown refund reduced to 75% from 77%.
- Stats
- Attack damage growth increased to 2.6 from 2.
- General
- Bug Fix: Several voice lines now play correctly.
- Bug Fix: Booster element on no longer clips through her booster while she is slowed.
- Bug Fix: Location range indicator on and no longer render under impassable terrain.
- Bug Fix: Now properly respects the boundaries of .
- General
- Bug Fix: First spawn animation now properly displays her shield VFX.
- Bug Fix: Casting the ability after using a basic attack that would consume all of a target's stacks now properly does so.
- Stats
- Base mana reduced to 345 from 348.88.
- Mana growth increased to 40 from 38.
- Mana regeneration growth increased to 0.7 from 0.45.
- Detonation AP ratio increased to 6% per 100 AP from 5% per 100 AP.
- Plasma base damage increased to 5 − 23 (based on level) from 4 − 16 (based on level).
- Plasma base damage per stack increased to 1 − 12 (based on level) from 1 − 8 (based on level).
- AP ratio increased to 30% AP from 25% AP.
- AP ratio increased to 120% AP from 90% AP.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125.
- AD ratio reduced to 90 / 135 / 180% AD from 100 / 150 / 200% AD.
- AP ratio reduced to 90% AP from 100% AP.
- Detonation AP ratio increased to 5% per 100 AP from 2.5% per 100 AP.
- AP ratio reduced to 45% AP from 70% AP.
- AP ratio increased to 100% AP from 75% AP.
- Bug Fix: Tooltips and evolution trackers now properly display and account for her current bonus stats.
- V11.24 - December 15th Hotfix
- Plasma base damage increased to 4 − 16 (based on level) from 4 − 10 (based on level).
- Plasma base damage per stack increased to 1 − 8 (based on level) from 1 − 5 (based on level).
- Plasma AP ratio increased to 15% − 25% (based on Plasma stacks before application) AP from 10% − 20% AP.
- Bonus AD ratio per missile increased to 50% bonus AD from 40%.
- Maximum single target bonus AD ratio increased to 112.5% bonus AD from 90% bonus AD.
- Maximum evolved single target bonus AD ratio increased to 187.5% bonus AD from 150% bonus AD.
- Bonus AD ratio per missile increased to 50% bonus AD from 40%.
- Cooldown refund increased to 77% from 70%.
- Bug Fix: Can now properly be cast even if hasn't been learned yet.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- General
- Bug Fix: Now properly has voice lines for eating and killing enemies with .
- Bug Fix: and now grant her the appropriate amount of stats for her Evolutions.
- Bug Fix: Fixed a bug where would affect Void Seeker's AP.
- Cooldown increased to 130 / 100 / 70 seconds from 110 / 90 / 70.
- Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
- Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5.
- Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
- Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
- General
- Bug Fix: Pinging her abilities when they're evolved will note it in chat.
- Stats
- Attack damage growth increased to 2 from 1.7.
- Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 40 / 45 / 50 / 55 / 60%.
- Bug Fix: Now properly applies stacks of on regardless of where she casts it from.
- Stats
- Base health increased to 600 from 571.
- Health growth increased to 88 from 86.
- Bonus AD ratio increased to 40% bonus AD from 35%.
- Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- General
- Recommended items updated.
- AP ratio reduced to 25% AP from 40% AP.
- Upgraded missiles fired increased to 12 from 10.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
- AD ratio reduced to 130% AD from 150% AD.
- AP ratio increased to 70% AP from 60% AP.
- Upgraded cooldown refund increased to 70% from 50%.
- Non-minion damage from consecutive missiles reduced to 25% from 30%.
- Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- General
- Recommended items no longer recommend , but instead and .
- Bug Fix: Can now properly dash to an untargetable enemy.
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires toward target position.
- Consume Plasma damage changed to 15% (+ 2.5% per 100 AP) of the target's missing health from 15% (+ 3.75% per 100 AP) of the target's missing health.
- Shield duration reduced to 2 seconds from 3.
- Full plasma trigger damage reduced to 15% of the target's missing health at all levels from 15% − 20% (based on level).
- V8.11 - June 1st Hotfix
- Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level).
- Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level).
- Plasma AP ratio reduced to 10% − 20% (based on Plasma stacks) AP from 20% − 40% (based on Plasma stacks) AP.
- AP ratio increased to 60% AP from 45% AP.
- Stats
- Base health increased to 571 from 554.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.04.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 59 from 63.
- Attack damage growth increased to 1.7 from 1.
- Upgraded missiles fired reduced to 10 from 12.
- Missile damage is now flagged as AoE in all cases.
- Bonus attack speed duration reduced to 4 seconds from 5.
- bolts no longer grant Supercharge's cooldown reduction.
- Stats
- Base health regeneration reduced to 5.5 from 6.2.
- Health regeneration growth reduced to 0.55 from 0.75.
- Bonus AD ratio reduced to 35% bonus AD from 40%.
- V8.7 - April 5th Hotfix
- General
- Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
- V8.6 - March 21st Hotfix
- Stats
- Base attack damage reduced to 63 from 65.
- Mana cost increased to 55 from 45.
- Stats
- Base attack range increased to 525 from 500.
- General
- Bug Fix: Now correctly swaps out for if she is equipped with an rune page.
- AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP.
- Plasma detonation AP ratio increased to (3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
- Range increased to 600 from 575.
- AP ratio increased to 40% AP from 20% AP.
- AP ratio reduced to 45% AP from 65% AP.
- Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
- Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
- Radius around enemy champions increased to 525 from 500.
- New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
- V8.5 - March 8th Hotfix
- Stats
- Base attack damage increased to 65 from 62.46.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 45 from 55.
- V8.5 - Added
- Innate: Kai'Sa's basic attacks deal 7 − 12 (based on level) (+ 1 − 9 (based on level) per Plasma stack) (+ 10% − 30% (based on Plasma stacks) AP) bonus magic damage.
- Caustic Wounds: Kai'Sa's basic attacks, and nearby allies' immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% − 20% (based on level) (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
- Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
(Innate)
- Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 (+ 40% bonus AD) (+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below 35% health take 100% increased damage.
- Requires :100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
- Mana Cost: 55
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds
(Q)
- Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 (+ 150% AD) (+ 65% AP) magic damage, revealing for 4 seconds and applying 2 Plasma.
- Requires :100 ability power to upgrade – Void Seeker applies 3 Plasma and refunds 50% of the cooldown against enemy champions.
- Target Range: 3000
- Mana Cost: 55 / 60 / 65 / 70 / 75
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds
(W)
- Active: Kai'Sa charges for 1.5 − 0.75 (based on bonus attack speed) seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by 0% − 100% (based on bonus attack speed).
- After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
- Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds.
- Requires :100% bonus attack speed to upgrade – Supercharge grants invisibility for 0.5 seconds.
- Mana Cost: 30
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
(E)
- Active: Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+ 100 / 150 / 200% AD) (+ 75% AP) for 3 seconds.
- Target Range: 1500 / 2000 / 2500
- Mana Cost: 100
- Cooldown: 110 / 90 / 70 seconds
(R)
Trivia[]
- Her name resembles Finnish Kaisa, which is derived from Pre-Greek Αἰκατερίνη (Aikaterine).
- Her name's current form follows the Ancient Shuriman naming convention for Voidborns.
- Her accent is Afrikaner.
- She is the first champion to receive Chroma variants upon release.
- She uses a Frog in one of her animations, along with and .
- Her dance references the side-to-side body wave.
- A side-by-side comparison can be seen here.
- In-game, Kai'Sa can toggle her helmet on and off [default: Ctrl + 5].