Innate:Kai'Sa's basic attacks deal 4 − 10 (based on level)(+ 1 − 5 (based on level) per Plasma stack)(+ 10% − 20% (based on Plasma stacks) AP)bonus magic damage.
Innate - Caustic Wounds:Kai'Sa'sbasic attacks and Void Seeker, as well as her and nearby allies' immobilizing effects and polymorphs, mark enemies with Plasma for 4 seconds, stacking up to 4 times, with the duration refreshing on subsequent applications. Kai'Sa's attacks or Void Seeker against enemies with 4 Plasma rupture them, consuming them to deal 15% (+ 2.5% per 100 AP) of the target's missing healthbonus magic damage, capped at 400 against monsters.
Innate - Living Weapon: Upon gaining a set amount of permanent stats from items and stat growth, Kai'Sa can evolve the related basic ability after being in cast time for 2 seconds. The upgrade is lost if the stat requirement is no longer met.
Kai'Sa receives the evolution even if she dies while in cast time.
Kai'Sa can evolve an ability even if she hasn't learned it yet.
Kai'Sa and allies' immobilizing effects cannot rupture the Plasma.
Plasma which exceeds the 5th stack is applied normally.
Stats from runes do not count toward the minimum requirement to upgrade a basic ability.
Active:Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby visible enemies, each one hitting their target after 0.4 seconds and dealing physical damage. Minions below 35% health take double damage.
Active:Kai'Sa fires a void blast in the target direction, granting sight of its surroundings as it travels and stopping at the first enemy hit, dealing them magic damage, revealing them for 4 seconds and applying 2 Plasma.
30 / 55 / 80 / 105 / 130 (+ 130% AD)(+ 70% AP)
Living Weapon: Requires 100 ability power from items to upgrade – Void Seeker applies 3 Plasma instead and refunds 70% of its cooldown if it hits an enemy champion.
If the stacks detonate Plasma, any remaining stacks are reapplied afterwards.
Void Seeker also deals Second Skin's damage based on Plasma stacks on the target.
This increases Void Seeker's damage by Second Skin's base damage per level, plus at least 22.5% AP (10% + 12.5%) if the target was hit while at 0 stacks, and up to 37.5% AP (17.5% + 20%) if the target was hit at 3 stacks.
When evolved, the AP ratio increases by at least 37.5% AP (10% + 12.5% + 15%), and up to 52.5% AP (15% + 17.5% + 20%).
Void Seeker is cast from wherever Kai'Sa is at the end of the cast time.
Active:Kai'Sa charges for the duration of the cast time, during which she is still allowed to move, becomes ghosted and gains bonus movement speed, increased by 0% − 100% (based on bonus attack speed).
Minimum Movement Speed:
55 / 60 / 65 / 70 / 75%
Maximum Movement Speed:
110 / 120 / 130 / 140 / 150%
After charging up, Kai'Sa gains bonus attack speed and her basic attack windup percentage is reduced to 6.44% for 4 seconds.
Bonus Attack Speed:
40 / 50 / 60 / 70 / 80%
Supercharge's cooldown is reduced by 0.5 seconds on-attack.
Active:Kai'Sa instantly shields herself for 2 seconds and swiftly dashes to a target location near a visible enemy champion recently affected by Plasma. The shield's duration refreshes once the dash ends.
Kai'Sa can cast any of her abilities during Killer Instinct.
Kai'Sa will issue a movement command to the targeted location regardless of whether the target location is valid. The dash is not buffered during this movement command. Kai'Sa will not dash if the targeted location becomes valid by walking in range or a nearby enemy champion becomes affected by Plasma.
If the targeted location is not valid, the range indicator will glow.
The enemy champion recently affected by Plasma must be in range of Kai'Sa for the targeted location to be valid, and not the targeted location itself.
Innate:Kai'Sa's basic attacks deal 7 − 12 (based on level)(+ 1 − 9 (based on level) per Plasma stack)(+ 10% − 30% (based on Plasma stacks) AP)bonus magic damage.
Caustic Wounds:Kai'Sa'sbasic attacks, Void Seeker and nearby allies' immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% − 20% (based on level)(+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
Active:Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 (+ 40% bonus AD)(+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below 35% health take 100% increased damage.
Living Weapon: Requires 100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 (+ 150% AD)(+ 65% AP) magic damage, revealing for 4 seconds and applying 2 Plasma.
Living Weapon: Requires 100 ability power to upgrade – Void Seeker applies 3 Plasma and refunds 50% of the cooldown against enemy champions.