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Kai'Sa OriginalCentered
Kai'Sa
Kai'Sa (Universe)Kai'Sa (Universe)
Kai'Sa (League of Legends)Kai'Sa (League of Legends)
Kai'Sa (Esports)Kai'Sa (Esports)
Kai'Sa (Teamfight Tactics)Kai'Sa (Teamfight Tactics)
Kai'Sa (Legends of Runeterra)Kai'Sa (Legends of Runeterra)
Kai'Sa (Wild Rift)Kai'Sa (Wild Rift)
Kai'Sa (Development)Kai'Sa (Development)
Kai'Sa (Trivia)Kai'Sa (Trivia)

Kai'Sa is a champion in League of Legends.[1]

Abilities[]

Edit

Second Skin

Second Skin

Innate - Living Weapon: Kai'Sa can evolve each of her basic abilities by gaining a set amount of permanent stats from items and stat growth, granting them additional effects. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the stat requirement is no longer met.

Kai'Sa Plasma

Innate - Plasma: Kai'Sa's basic attacks On-hit icon on-hit and Void Seeker Void Seeker apply stacks of Plasma to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 5 times. Basic attacks each apply 1 stack and Void Seeker Void Seeker applies 2 stacks, increased to 3 if it is evolved evolved. Her and nearby allies' Stun icon immobilizing effects and Silence icon polymorphs against enemy Champion icon champions will also apply a stack of Plasma.

Innate - Caustic Wounds: Plasma stacks applied by Kai'Sa's basic attacks or Void Seeker Void Seeker deal 5 − 23 (based on level) (+ 1 − 12 (based on level) per Plasma stack before application) (+ 15% − 25% (based on Plasma stacks before application) AP) bonus magic damage. The fifth stack against a target consumes them all to deal additional bonus magic damage equal to 15% (+ 6% per 100 AP) of the target's missing health, capped at 400 against Monster icon monsters.

Info
  • Kai'Sa receives the evolution even if she dies while in cast time.
  • Kai'Sa can evolve an ability even if she hasn't learned it yet.
  • The bonus missing health damage is evaluated after the initial damage from Caustic Wounds is evaluated, and after Void Seeker's Void Seeker's damage if triggered by it, but before a triggering basic attack's is.
    • This effectively increases the "flat" Caustic Wounds damage preceding the expunge proc and (if applicable) Void Seeker Void Seeker damage and any potential preceding on-hit damage (usually not possible to acquire due to buff slot order) by 15% (+ 6% per 100 AP) divided by (1+the target's MR post penetration/100).
  • Plasma stacks that exceed the rupture are reapplied normally.
  • Spell Shield Spell shield will block the Plasma application from Void Seeker Void Seeker only.
  • With Void Seeker Void Seeker, if the stacks detonate Plasma, any remaining stacks are reapplied afterwards. Void Seeker Void Seeker also deals Caustic Wounds' damage based on Plasma stacks on the target. This damage is calculated as if each stack was applied successively.
    • Hitting a target with 0 stack with normal Void Seeker: 10 − 46 (based on level) (+ 1 − 12 (based on level) (+ 32.5% AP)
    • Hitting a target with 3 stacks with normal Void Seeker: 10 − 46 (based on level) (+ 7 − 84 (based on level) (+ 47.5% AP)
    • Hitting a target with 0 stack with evolved Void Seeker: 15 − 69 (based on level) (+ 3 − 36 (based on level) (+ 52.5% AP)
    • Hitting a target with 2 stacks with evolved Void Seeker: 15 − 69 (based on level) (+ 9 − 108 (based on level) (+ 67.5% AP)

Map-Specific Differences
Arena icon Arena differences edit
  • On-hit damage changed to 50% value.
  • Detonation base damage changed to 10% of target's maximum health.

Edit

Icathian Rain

Icathian Rain

Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby Sight icon visible enemies, each one hitting their target after 0.4 seconds to deal physical damage. Minion icon Minions below Health icon 35% health take double damage.

Physical Damage Per Missile:
40 / 55 / 70 / 85 / 100 (+ 50% bonus AD) (+ 20% AP)

Non-minions take 25% damage from missiles beyond their first.

Reduced Damage Per Missile:
10 / 13.75 / 17.5 / 21.25 / 25 (+ 12.5% bonus AD) (+ 5% AP)
Total Single-Target Damage:
90 / 123.75 / 157.5 / 191.25 / 225 (+ 112.5% bonus AD) (+ 45% AP)
Icathian Rain 2

Evolution Evolution: Requires「 Attack damage icon 100 − 56 (based on level) attack damage from items 」「 Attack damage icon 100 attack damage from items and stat growth 」to upgrade – Icathian Rain instead fires 12 missiles.

Total Evolved Single-Target Damage:
150 / 206.25 / 262.5 / 318.75 / 375 (+ 187.5% bonus AD) (+ 75% AP)

A nearby enemy is required to cast this ability.

Info
  • The first missile on a target applies Death Lotus area damage, while the rest on the same target apply Poison Trail persistent area damage.
  • Spell Shield Spell shields only block the damage from a single missile.
  • Icathian Rain acquires its targets upon cast. Moving will not change its targets.
  • Charging Supercharge Supercharge will not stop the missiles from firing.
  • It takes 1 second for all missiles to fire at a single target.

Map-Specific Differences
Arena icon Arena differences edit
  • Bonus AD ratio per missile changed to 40% bonus AD.
  • AP ratio per missile changed to 15% AP.

Edit

Void Seeker

Void Seeker

Active: Kai'Sa fires a void bolt in the target direction that briefly grants Sight icon sight around its trajectory as it travels, deals magic damage to the first enemy hit, applies 2 Plasma, and True Sight icon reveals them for 4 seconds.

Magic Damage:
30 / 55 / 80 / 105 / 130 (+ 130% AD) (+ 45% AP)
Void Seeker 2

Evolution Evolution: Requires Ability power icon 100 ability power from items to upgrade – Void Seeker applies 3 Plasma instead and refunds 75% of its Cooldown icon cooldown if it hits an enemy Champion icon champion.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Supercharge

Supercharge

Active: Kai'Sa charges up over the cast time, during which she is still allowed to move, becomes Ghost ghosted, and gains Movement speed icon bonus movement speed, with the effectiveness increased by 0% − 100% (based on bonus attack speed).

Minimum Movement Speed:
55 / 60 / 65 / 70 / 75%
Maximum Movement Speed:
110 / 120 / 130 / 140 / 150%

After completing the charge, she gains Attack speed icon bonus attack speed and reduces her basic attack windup percentage by 6.44% for 4 seconds.

Bonus Attack Speed:
40 / 50 / 60 / 70 / 80%

Supercharge's Cooldown icon current cooldown is reduced by 0.5 seconds on-attack.

Supercharge 2

Evolution Evolution: Requires「 Attack speed icon 100% − 70% (based on level) attack speed from items 」「 Attack speed icon 100% attack speed from items and stat growth 」to upgrade – Supercharge grants Twilight Shroud old2 invisibility at the start of the cast time for 0.5 seconds.

Info
  • Her attack commands during this time are switched to movement commands instead. Upon finishing the charge and if an attack command was issued, Kai'Sa will continue walking toward her target.
    • Kai'Sa behaves normally if attack move click was issued not on a target during the cast time, stopping at attack range of the closest target and starts attacking when charged up.

Tips & Tricks
  • If Supercharge's cast time finished while its buff is still active, the movement speed buff lingers briefly longer.

Edit

Killer Instinct

Killer Instinct

Active: Kai'Sa grants herself a Hybrid resistances icon shield for 2 seconds and Dash dashes to a target location near a Sight icon visible enemy champion that was affected by Plasma within the last 4 seconds. The shield's duration is refreshed when the dash ends.

Shield Strength:
70 / 90 / 110 (+ 90 / 135 / 180% AD) (+ 120% AP)

A nearby enemy champion affected by Plasma is required to cast this ability. Killer Instinct Bladework resets Kai'Sa's basic attack timer. Kai'Sa can cast any of her abilities during the dash.

Info
  • Kai'Sa will issue a movement command to the targeted location regardless of whether the target location is valid. The dash is not buffered during this movement command. Kai'Sa will not dash if the targeted location becomes valid by walking in range or a nearby enemy champion becomes affected by Plasma.
    • If the targeted location is not valid, the range indicator will glow.
  • The enemy champion recently affected by Plasma must be in range of Kai'Sa for the targeted location to be valid, and not the targeted location itself.
  • The basic attack reset is not considered one for Hail of Blades Hail of Blades.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Kai'Sa (Collection).
Kai'Sa OriginalSkin
Original
RP 975
07.03.2018
Claimed by the Void when she was only a child, Kai’Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.
Separator
ActorNatasha Loring
ArtistPan Chengwei
Loot eligible Loot eligible
Transforming
Transforming

Patch history[]

For the expanded patch notes, see here.
V14.5
  • Killer Instinct Killer Instinct
    • Bug Fix: Cast range indicator increased to match target range.
V14.4
  • Killer Instinct Killer Instinct
    • Target range increased to 2000 / 2500 / 3000 units from 1500 / 2250 / 3000.
V14.3
  • Second Skin Second Skin
    • Bug Fix: Mark's consumption SFX is no longer delayed if she has very high attack speed.
V13.22
V13.20
  • Stats
    • Base armor reduced to 25 from 28.
V13.15
  • Stats
    • Base health reduced to 640 from 670.
  • Icathian Rain Icathian Rain
    • AP ratio per missile reduced to 20% AP from 30% AP.
  • Void Seeker Void Seeker
    • Cooldown refund reduced to 75% from 77%.
V13.12
  • Stats
    • Attack damage growth increased to 2.6 from 2.
V13.9
V13.8
V13.6
  • General
    • Bug Fix: Spawn animation at game start now properly displays her shield VFX.
V13.4
  • Supercharge Supercharge
    • Bug Fix: Casting the ability after using a basic attack that would consume all of a target's Plasma Plasma stacks now properly does so.
V13.1b
  • Stats
    • Base mana reduced to 345 from 348.88.
    • Mana growth increased to 40 from 38.
    • Mana regeneration growth increased to 0.7 from 0.45.
V12.19
  • Second Skin Second Skin
    • Detonation AP ratio increased to 6% per 100 AP from 5% per 100 AP.
V12.16
  • Second Skin Second Skin
    • Plasma base damage increased to 5 − 23 (based on level) from 4 − 16 (based on level).
    • Plasma base damage per stack increased to 1 − 12 (based on level) from 1 − 8 (based on level).
  • Icathian Rain Icathian Rain
    • AP ratio increased to 30% AP from 25% AP.
  • Killer Instinct Killer Instinct
    • AP ratio increased to 120% AP from 90% AP.
V12.10
  • Stats
    • Base health increased to 670 from 600.
    • Health growth increased to 102 from 88.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Killer Instinct Killer Instinct
    • Base shield reduced to 70 / 90 / 110 from 75 / 100 / 125.
    • AD ratio reduced to 90 / 135 / 180% AD from 100 / 150 / 200% AD.
    • AP ratio reduced to 90% AP from 100% AP.
V12.8
  • Second Skin Second Skin
    • Detonation AP ratio increased to 5% per 100 AP from 2.5% per 100 AP.
  • Void Seeker Void Seeker
    • AP ratio reduced to 45% AP from 70% AP.
  • Killer Instinct Killer Instinct
    • AP ratio increased to 100% AP from 75% AP.
V12.4
  • Living Weapon Living Weapon
    • Bug Fix: Tooltips and evolution trackers now properly display and account for her current bonus stats.
V11.24 - December 15th Hotfix
  • Second Skin Second Skin
    • Plasma base damage increased to 4 − 16 (based on level) from 4 − 10 (based on level).
    • Plasma base damage per stack increased to 1 − 8 (based on level) from 1 − 5 (based on level).
    • Plasma AP ratio increased to 15% − 25% (based on Plasma stacks before application) AP from 10% − 20% AP.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio per missile increased to 50% bonus AD from 40%.
      • Maximum single target bonus AD ratio increased to 112.5% bonus AD from 90% bonus AD.
      • Maximum evolved single target bonus AD ratio increased to 187.5% bonus AD from 150% bonus AD.
  • Void Seeker Void Seeker
    • Cooldown refund increased to 77% from 70%.
V11.23
V11.18
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V11.12
  • Icathian Rain Icathian Rain
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V11.9
V11.7
V11.4
  • Icathian Rain Icathian Rain
    • Base damage per missile reduced 40 / 55 / 70 / 85 / 100 from 45 / 61.25 / 77.5 / 93.75 / 110.
      • Maximum single target base damage reduced to 90 / 123.75 / 157.5 / 191.25 / 225 from 101.25 / 137.8125 / 174.375 / 210.9375 / 247.5.
      • Maximum evolved single target base damage reduced to 150 / 206.25 / 262.5 / 318.75 / 375 from 168 / 229.125 / 290.25 / 351.375 / 412.5.
V10.22
  • General
    • Bug Fix: Pinging her abilities when they're evolved will note it in chat.
V10.17
  • Stats
    • Attack damage growth increased to 2 from 1.7.
  • Supercharge Supercharge
    • Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 40 / 45 / 50 / 55 / 60%.
V10.13
V10.11
  • Stats
    • Base health increased to 600 from 571.
    • Health growth increased to 88 from 86.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio increased to 40% bonus AD from 35%.
  • Killer Instinct Killer Instinct
    • Range increased to 1500 / 2250 / 3000 from 1500 / 2000 / 2500.
V10.7
  • Supercharge Supercharge
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
V10.6
  • General
    • Recommended items updated.
V10.5
  • Icathian Rain Icathian Rain
    • AP ratio reduced to 25% AP from 40% AP.
    • Upgraded missiles fired increased to 12 from 10.
  • Void Seeker Void Seeker
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 20 / 45 / 70 / 95 / 120.
    • AD ratio reduced to 130% AD from 150% AD.
    • AP ratio increased to 70% AP from 60% AP.
    • Upgraded cooldown refund increased to 70% from 50%.
V9.22
  • Icathian Rain Icathian Rain
    • Non-minion damage from consecutive missiles reduced to 25% from 30%.
V9.18
  • Supercharge Supercharge
    • Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
V9.4
V9.2
V8.24
  • Void Seeker Void Seeker
    • Bug Fix: Corrected interaction when casting Flash Flash mid-cast. Skillshot now fires toward target position.
V8.21
  • Second Skin Second Skin
    • Consume Plasma damage changed to 15% (+ 2.5% per 100 AP) of the target's missing health from 15% (+ 3.75% per 100 AP) of the target's missing health.
  • Killer Instinct Killer Instinct
    • Shield duration reduced to 2 seconds from 3.
V8.18
  • Second Skin Second Skin
    • Full plasma trigger damage reduced to 15% of the target's missing health at all levels from 15% − 20% (based on level).
V8.11 - June 1st Hotfix
  • Second Skin Second Skin
    • Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level).
    • Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level).
    • Plasma AP ratio reduced to 10% − 20% (based on Plasma stacks) AP from 20% − 40% (based on Plasma stacks) AP.
  • Void Seeker Void Seeker
    • AP ratio increased to 60% AP from 45% AP.
V8.11
  • Stats
    • Base health increased to 571 from 554.4.
    • Health growth increased to 86 from 80.
    • Base armor reduced to 28 from 33.04.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 59 from 63.
    • Attack damage growth increased to 1.7 from 1.
V8.9
  • Icathian Rain Icathian Rain
    • Upgraded missiles fired reduced to 10 from 12.
    • Missile damage is now flagged as AoE in all cases.
  • Supercharge Supercharge
    • Bonus attack speed duration reduced to 4 seconds from 5.
    • Runaan's Hurricane Runaan's Hurricane bolts no longer grant Supercharge's cooldown reduction.
V8.8
  • Stats
    • Base health regeneration reduced to 5.5 from 6.2.
    • Health regeneration growth reduced to 0.55 from 0.75.
  • Icathian Rain Icathian Rain
    • Bonus AD ratio reduced to 35% bonus AD from 40%.
V8.7 - April 5th Hotfix
  • General
    • Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
V8.6 - March 21st Hotfix
  • Stats
    • Base attack damage reduced to 63 from 65.
  • Icathian Rain Icathian Rain
    • Mana cost increased to 55 from 45.
V8.6
  • Stats
    • Base attack range increased to 525 from 500.
  • General
  • Second Skin Second Skin
    • AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP.
    • Plasma detonation AP ratio increased to (3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
  • Icathian Rain Icathian Rain
    • Range increased to 600 from 575.
    • AP ratio increased to 40% AP from 20% AP.
  • Void Seeker Void Seeker
    • AP ratio reduced to 45% AP from 65% AP.
  • Supercharge Supercharge
    • Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
    • Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
  • Killer Instinct Killer Instinct
    • Radius around enemy champions increased to 525 from 500.
    • New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
V8.5 - March 8th Hotfix
  • Stats
    • Base attack damage increased to 65 from 62.46.
  • Icathian Rain Icathian Rain
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 45 from 55.
V8.5 - Added
  • Second Skin Second Skin (Innate)
    • Innate: Kai'Sa's basic attacks deal 7 − 12 (based on level) (+ 1 − 9 (based on level) per Plasma stack) (+ 10% − 30% (based on Plasma stacks) AP) bonus magic damage.
    • Caustic Wounds: Kai'Sa's basic attacks, Void Seeker Void Seeker and nearby allies' Stun icon immobilizing effects mark enemies with Plasma for 4 seconds, stacking up to 4 times. At 4 Plasma, Kai'Sa's next attack ruptures the target, dealing 15% − 20% (based on level) (+ 2.5% per 100 AP) of target's missing health as bonus magic damage, capped at 400 against monsters.
    • Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore.
  • Icathian Rain Icathian Rain (Q)
    • Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45 / 61.25 / 77.5 / 93.75 / 110 (+ 40% bonus AD) (+ 20% AP) physical damage. Non-minions take 30% damage from missiles beyond their first. Minions below 35% health take 100% increased damage.
    • Living Weapon Living Weapon: Requires 100 bonus attack damage to upgrade – Icathian Rain fires 12 missiles.
    • Mana Cost: 55
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Void Seeker Void Seeker (W)
    • Active: After a 0.5-second delay, Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20 / 45 / 70 / 95 / 120 (+ 150% AD) (+ 65% AP) magic damage, True Sight icon revealing for 4 seconds and applying 2 Plasma.
    • Living Weapon Living Weapon: Requires 100 ability power to upgrade – Void Seeker applies 3 Plasma and refunds 50% of the cooldown against enemy champions.
    • Target Range: 3000
    • Mana Cost: 55 / 60 / 65 / 70 / 75
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds
  • Supercharge Supercharge (E)
    • Active: Kai'Sa Disarm icon charges for 1.5 − 0.75 (based on bonus attack speed) seconds, during which gains 40 / 45 / 50 / 55 / 60% bonus movement speed, increased by 0% − 100% (based on bonus attack speed).
    • After charging up, Kai'Sa gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
    • Kai'Sa's basic attacks reduce Supercharge's cooldown by 0.5 seconds.
    • Living Weapon Living Weapon: Requires 100% bonus attack speed to upgrade – Supercharge grants Twilight Shroud old2 invisibility for 0.5 seconds.
    • Mana Cost: 30
    • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
  • Killer Instinct Killer Instinct (R)
    • Active: Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+ 100 / 150 / 200% AD) (+ 75% AP) for 3 seconds.
    • Target Range: 1500 / 2000 / 2500
    • Mana Cost: 100
    • Cooldown: 110 / 90 / 70 seconds

Trivia[]

  • Her name resembles Finnish Kaisa, which is derived from Pre-Greek Αἰκατερίνη (Aikaterine).
  • Her name's current form follows the Ancient Shuriman naming convention for Voidborns Voidborns.
  • Her accent is Afrikaner.
  • She is the first champion to receive Chroma variants upon release.
  • She uses a Frog Frog in one of her animations, along with Bewitching Morgana Bewitching Morgana and Dark Star Thresh Dark Star Thresh.
  • Her dance references the side-to-side body wave.
    • A side-by-side comparison can be seen here.
  • In-game, Kai'Sa can toggle her helmet on and off [default: Ctrl + 5].


See also[]

References[]

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