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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Camille Kai'Sa Early concept 06
Kai'Sa
Kai'Sa (Universe)Kai'Sa (Universe)
Kai'Sa (League of Legends)Kai'Sa (League of Legends)
Kai'Sa (Teamfight Tactics)Kai'Sa (Teamfight Tactics)
Kai'Sa (Legends of Runeterra)Kai'Sa (Legends of Runeterra)
Kai'Sa (Wild Rift)Kai'Sa (Wild Rift)
Kai'Sa (Development)Kai'Sa (Development)
Kai'Sa (Trivia)Kai'Sa (Trivia)

Early Concept: Husk, the Hive Commander[]

Cancelled champion for League of Legends. Husk was eventually split to create Camille Camille and Kai'Sa Kai'Sa. She was intended to be a mercenary from Zaun, the leader of a team called "H.I.V.E", comprised of other mercenaries, outlaws and bounty hunters. She was to be Caitlyn's Caitlyn's ex-partner, defecting to Zaun after Caitlyn betrayed her by paralyzing her from the waist down during a shootout.[1]

Camille Kai'Sa Early concept 06
Husk, the Hive Commander

Champion Roadmap: January 2018[]

By Ryan 'Reav3' Mireles[2]

Suiting Up a New Marksman

To start things off, let's talk about a new champ we have in the works. Looking back at the last few marksmen released, we discovered something that's been null from our roster for a long time: a super high-risk, high-reward marksman, in the vein of well... Vayne Vayne.

With that in mind, we locked onto a marksman that rewards players who aren't afraid to hunt for the perfect opportunity, no matter where it takes them. This new champion's best players will go deep into enemy territory and thrive, while the weak players will perish, never to be heard from again.

Void concept 01

Champion Reveal: Kai'Sa, the Daughter of the Void[]

Kai'Sa OriginalSkin


Void Divider 01

To survive among predators, Kai'Sa became one. Stranded for years with no hope of rescue, Kai'Sa endured through sheer will and a symbiotic second skin adapted from a living Void creature. Now the Daughter of the Void emerges an apex hunter torn between two worlds: the one that birthed her, and the one that made her.[3]

Void Divider 02


Second Skin
Second Skin

Caustic Wounds: Kai'Sa's basic attacks mark enemies with Damage mitigated by Master-At-Arms (R)Plasma, dealing increasing bonus magic damage. After a few successive attacks, the Damage mitigated by Master-At-Arms (R)Plasma ruptures for a burst of damage based on the target's Champions killed with Comeuppance (R)missing health. Nearby allies' Stun icon immobilizing effects add stacks of Damage mitigated by Master-At-Arms (R)Plasma.

Living Weapon:

Kai'Sa's symbiote-suit adapts to her chosen attack style, evolving her abilities based on permanent stats gained from shop items and experience level.

Icathian Rain
Icathian Rain

Kai'Sa releases a swarm of missiles evenly distributed among nearby enemies, with additional hits on the same target dealing slightly reduced damage.

Living Weapon:

With enough bonus Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack Damage, Icathian Rain fires significantly more missiles

Void Seeker
Void Seeker

Kai'Sa fires off a beam of Void energy, revealing the first enemy hit, dealing Magic damage magic damage, and applying stacks of Damage mitigated by Master-At-Arms (R)Plasma.

Living Weapon:

With enough bonus Ability power icon Damage to champions with Center of the Universe (P)Ability Power, Void Seeker deals more damage and partially refunds the Cooldown icon cooldown on champion hit.

Supercharger
Supercharge

Kai'Sa charges up, briefly increasing her Movement speed icon movement speed but Disarm icon losing the ability to attack. After charging up, Kai'Sa whips out the big guns to increase her Attack damage icon Champions hit with Martial Cadence (P)attack speed for a few seconds. Basic attacks reduce Supercharge's Cooldown icon cooldown.

Living Weapon:

With enough bonus Attack damage icon Champions hit with Martial Cadence (P)Attack Speed, Supercharge briefly grants true Twilight Shroud old2 invisibility while charging up.

Killer Instinct
Killer Instinct
Kai'Sa dashes at extremely high speed with long range to a location near an enemy champion marked with Damage mitigated by Master-At-Arms (R)Plasma and briefly gains a damage-absorbing Hybrid resistances icon shield.

Playing as Kai'Sa
Kaisa_Gameplay

Kaisa Gameplay

As Kai'Sa, you're a threat that's never far, hunting down would-be killers and diving into danger to emerge the sole survivor. Track and tag isolated enemies with Void Seeker Void Seeker, then follow up with your ultimate and a merciless Icathian Rain for a quick kill. On the off-chance they survive the initial onslaught, a Supercharger Supercharger will keep you in range for a rapid-fire takedown.

In teamfights, strike at blinding speed with your Killer Instinct Killer Instinct, positioning Kai'Sa at the optimal angle to avoid pesky crowd control and shot-blocking frontlines. That carry in the back no one can get to? Kai'Sa can—but you'd better be ready to fight your way out once you're in deep.

Tips and Tricks
Kai'Sa Screenshots
  • Watch for enemies wandering without backup, but also keep an eye out for allies already in combat—if they can Stun icon immobilize and mark an enemy with Damage mitigated by Master-At-Arms (R)Plasma, Killer Instinct Killer Instinct is a free ticket to a fast kill.
  • Living Weapon Living Weapon turns key item purchases into serious power spikes, so don't hesitate to pick fights. Kai'Sa's adaptations work best when you recall and roam—you evolved that vicious new Void enhancement to farm champions, not minions.
  • While Icathian Rain Icathian Rain can annihilate an enemy isolated enough to take full damage from the missile salvo, Kai'Sa's at her most murderous when she's making good use of her autos. Her passive means each one hits extra hard, and a constant assault will drastically reduce the cooldown on Supercharger Supercharger so you can keep repositioning.

Champion Insights: Kai'Sa[]

By Dylan 'DYQUILL' Buck[4]

Kai'Sa Insights 01

When her world was reduced to predator versus prey, Kai'Sa became a survivor. Despite years spent on the edge of the Void, she remains uncorrupted and unconsumed by the uninhabitable purple doom. But no matter how many nightmarish creatures she outlasts, she's encumbered by a constant struggle for life.

The Daughter of the Void has a symbiotic second skin, a parasite-turned-bio-armor that would probably eat her if she didn't feed it so well. While still hunted by endless horrors, she's learned by observation and has evolved her own highly effective feeding habits. As both a character and a champion, Kai'Sa occupies a unique role: a vulnerable target that's also a lethal predator.

THE HUNTED BECOMES THE HUNTER

“I never thought this would work,” says Jeevun 'Jag' Sidhu. “It's a scary term, ADC assassin. I was just waiting for someone to tell me, 'Please stop.'”

The goal was to make an aggressive marksman, someone who fought in-your-face, up-close and personal. The twist would be their ability to force engagements and pick fights when it suited them—a “high agency” champion, in gameplay design lingo.

Kai'Sa needed a kit that gave her not just options, but choices. “The hallmark of a good ADC is intelligent target selection,” says Jag. Normally, marksmen do this from a safe distance, sniping targets and attacking from afar. But Kai'Sa has ways to demonstrate that you're more than just a kiting bot who keeps out of the thick of it.

Kai'Sa Insights 02

Thematic Study for an Unnamed “Void ADC”.

With her ult, Kai'Sa can be literally anywhere in a team fight, making plays other ADCs couldn't dream of. Your Maokai just made a Twisted Advance into their backline? Kai'Sa can follow up instantly, diving deep with a buddy and blowing up any enemy unlucky enough to catch the crowd control. But there's a price to pay for that kind of mobility. “She's the first champ in… I think five years? With absolutely no crowd control of her own,” says Jag. “She's just there to do damage.” Not to mention that while she's got a few ways into a fight, she has exactly zero ways to get out.

In the end, that's what removed much of the dread from the phrase “ADC assassin.” Kai'Sa is forced to outmaneuver and outwit opponents through agility and forethought, rather than taking them down with brute force and better burst.

A NEW VISION FOR THE VOID

While it was always known that the next marksman would be geared towards all-in offense, it was never a given that the character would be from the Void.

“We were exploring a Zaunite life-essence-drainer for a while,” says Willem 'Tokkelossie' van der Schyf. “But everything about this champ felt very predatory, so tying in to something that was an actual predator made sense. The Void kept coming up as a way to explain that animal instinct.”

Kai'Sa Insights 03

Champion concept exploration: an ex-Purifier, a “vampire,” and a human bonded with a Void virus.

While the team was exploring possible sources for her predatory nature, they found a concept that complemented the aggressive playstyle they envisioned: a Void “jetpack.” Not only did it have a distinct visual read, or silhouette, but it instantly suggested both speed and power.

The jetpack idea helped clarify the unique take on the Void embodied by a champion that was more agile than brutal. “We homed in on a vector shape for her. Her whole body takes the shape of a chevron, like an arrow pointing forward,” says Tokkelossie. “Everything about her feels like she's moving.”

Kai'Sa Insights 04

Refined “Engine” Design.

Then there was the question of what she was actually shooting with.

The team explored weapons that grew out of her hands, including a Void rifle made from the same biomass of her suit, but the bulky firearm didn't fit with Kai'Sa's nimble movement and symmetrical visual design. Besides, a rifle wasn't exactly a novel approach to the marksman role.

“We didn't want to literally give her a gun,” says Tokkelossie. “She was an opportunity to do something different from other ADCs.” Eventually the team landed on crystalline Void weapons, formed out of energy flowing from the carapace element on Kai'Sa's lower body.

Kai'Sa Insights 05

It's 100% authentic pure unaltered raw Void crystal.

The team also wanted to do something different with Kai'Sa's particular degree of Void-ness. “We knew she was gonna be humanoid—not a monstress,” says Michael 'CoolRadius' McCarthy. “We have monsters born in the Void, we have people whose minds and bodies were corrupted by the Void. Instead, we wanted to make someone who was a survivor.”

A human view of the Void, told from the perspective of a survivor, became a core pillar of Kai'Sa's character design—as did the particular trauma of being abandoned and forced to fight for her life.

Kai'Sa Insights 06

Void Rifle Exploration.

“I did a lot of research on survivor mentality and coping with extreme trauma,” says CoolRadius. “It can make you a shell of who you were—but those who came through didn't let it take everything from them. They held on to something.” Kai'Sa started as a victim, nearly broken by the Void, but by refusing to relinquish all of her humanity, she managed to resist and adapt. She turned her struggle into the source of her power, converting dangerous creatures into protective armor and finding balance by accepting all parts of herself. Even as she embodied a monster, she maintained her humanity.

“If she had the Void suit and mask as a permanent feature, it would have felt like she had lost her sense of self,” says Tokkelossie. “We wanted to make it her choice to tap into the full power of the suit, or let that part of herself recede.”

SOUNDS LIKE PURPLE

Nowhere is that choice more obvious than with Kai'Sa's helmet. Built from the same tech powering DJ Sona's controllable jams, Kai'Sa's helmet—automatically activated when she uses her dash—can also be toggled on and off at will. And when the mask is on, so is the predator.

“You really feel like you've stepped into her skin,” says Brandon 'Sound Bear' Reader. Since that skin is a living Void creature, Kai'Sa's voice is far more Void-like while masked, sharing a very specific sonic quality with other apostrophe'd champs.

“Her sound is very round and purple” says Sound Bear. That means the audio tends to be darker, deeper, and full of bass. A pink sound, by comparison, would be a lot higher in the midrange.

“It's kinda lasery, but sticky and gooey, not sharp and staticky. More guttural,” he adds.

Using similar sounds for champions from the same region not only helps with thematic cohesion, but creates a foundation that can be built on, remixed, and transformed. “I actually repurposed some of the movement of Vel'Koz's eye on recall,” says Sound Bear. “I morphed that into Kai'Sa's general movement.”

inding Kai'Sa's unique take on the Void sound led to tons of experimentation and play—and accidents.

“I hit the low register key with my pinky on accident at one point and percolated a plugin that made a really cool bass swell,” says Sound Bear. “That's the fifth hit of her passive now.”

The accident, and then the final sound.

Combining all of these sounds paints an audible portrait of a Void predator—and the human underneath it all. “That's the headspace I hope players will be in,” says Sound Bear. “I'm dealing with the Void, here are my weapons, now how do I survive?”

The answer is up to you."

Kai'Sa Insights 07


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