Jungle plants (or Living Jungle) are in-game elements that spawn in the jungle and river, which have a variety of effects when destroyed.
There are three types of plants,
, and .Lore
are a type of plant with with explosive fruit. Their explosive properties are powerful enough to fling a humanoid several meters away.
File:Honey Fruit.jpg harvested near the city of Palcyff. Its healing properties are also used for medicinal purposes such as . Being a semi-aquatic plant, it can be seen on the shores of rivers, lakes, and other bodies of fresh water.
A type of edible plant seenare a type of plant with magical properties, being used for .
Plant Effects
Plants have 1 health, and can be attacked to trigger a special effect.
Plant | Effect |
---|---|
Blast Cone |
Knocks away (up to 900-units) all nearby units, including the attacker. This can send units over terrain. |
Honeyfruit |
Drops 5 fruits on the ground for 30 seconds. Walking on a fruit restores the greater amount between 3.5% maximum health and 14 − 116 (based on level) health, in addition to 6% maximum mana, but slows by 35% for 0.25 seconds. |
Scryer's Bloom |
Releases pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds, and champions for 3 seconds. |
Plant Spawns
Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
Plant | Spawn | Map |
---|---|---|
Blast Cone |
Two spawn locations within each quadrant, with one in both red quadrants providing access into the
|
and pits.
|
Honeyfruit |
Multiple spawn locations along river walls, starting near
| or pits and slowly extending closer toward lanes over the course of the game.
|
Scryer's Bloom |
Two spawn locations within each quadrant, close to river ramps.
|
Notes
- displays a self-only landing indicator to champions in the blast radius.
- The knock up from can be targeted by if the explosion was triggered by the target's enemies.
- an ally will give an assist if that ally kills an enemy champion shortly after.
- Eating a will not trigger combat status.
- fury per fruit on and and 2 fury per fruit on . restores 5
- If a drops its fruits near a , it will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the while she's eating a fruit will make her run away, making the fruit available again.
- displays a self-only range indicator to champions on mouse-over, showing which direction the pollen will fly.
Media
Patch History
- Bug Fix: Plants' VFX no longer sometimes remain behind when killed.
- First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).
- Undocumented: Indicator to show where champion will land made more fluid and color slightly changed.
- General
- no longer activates when used on plants.
- New Effect: Now "tags" wards for the revealed bonus.
- Initial spawn timer increased to between 6:00 and 6:30 from between 5:00 and 5:30.
- s now eat nearby Honeyfruit.
- General
- Once scouted, plants continue emitting idle VFX through fog of war.
- Attacking plants no longer puts in combat, preventing out-of-combat invisibility from activating upon entering brush.
- and can now be affected by allied Blast Cone triggers during their spell immunity effects.
- Pickup radius of fruits slightly reduced.
- Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
- New Effect: Revealed wards now trigger a small auto-ping.
- General
- Champion passives which proc on basic attack ( , ) are no longer consumed when attacking a plant (similar to attacking turrets or wards).
- no longer bounces off plants. Instead, the duration is refreshed (similar to attacking turrets).
- now bounces back to her when attacking a plant (similar to killing a unit).
- General
- Plants are now immune to critical strikes and lifesteal.
- Bug Fix: Fixed a bug where caused Blast Cones to launch him forward instead of backward.
- Bug Fix: Fixed a bug where enemies sometimes flickered out of vision when jumping with a Blast Cone.
- Bug Fix: Fixed a bug where consuming Honeyfruit flagged you as "in combat" for the purpose of various out of combat passives.
- Bug Fix: Fixed a bug where dashing or moving very quickly over Honeyfruit would sometimes fail to pick them up.
- Updated the indicator textures to be less noisy and misleading.
- V6.22 Added
- Knocks away nearby units (including the attacker) when destroyed, even over walls.
- Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3.5% maximum health or Error: Parameter '3' is not accepted. flat health, whichever is higher, but slows you for 35% for 0.25 seconds.
- Trigger: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions).
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