Jungle plants (or Living Jungle) are in-game elements that spawn in the jungle and river on Summoner's Rift, which have a variety of effects when destroyed.
There are three types of plants,
, and .Plant effects
Plants can be attacked for 1 damage, upon which they die and trigger a special effect.
Plant | Effect |
---|---|
Blast Cone |
![]() ![]() ![]() |
Honeyfruit |
Drops 5 fruits on the ground for 30 seconds. Walking on a fruit restores 6% maximum mana plus the greater amount between 3.5% maximum health and 14 − 116 (based on level) health, but ![]() |
Scryer's Bloom |
Releases pollen in a large cone that flies in the direction the attacker was facing, ![]() |
Plant spawns
Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
Plant | Spawn | Map |
---|---|---|
Blast Cone |
Two spawn locations within each quadrant, with one in both red quadrants providing access into the
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and pits.
![]() Red: |
Honeyfruit |
Multiple spawn locations along river walls, starting near
| or pits and slowly extending closer toward lanes over the course of the game.
|
Scryer's Bloom |
Two spawn locations within each quadrant, close to river ramps.
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Elemental Rift
All Elemental Rift types except for the spawn additional jungle plants. The on the spawn 30 seconds after the rift's transformation and have a respawn timer of 2 minutes.
- On the
- In front of each of the bases' gates (4).
- By the tri-brushes near the river in the top and bottom lanes (2).
, 6 additional are each spawned:
- On the
- In front of each of the bases' gates (4).
- By the camps (2).
- By the
Murk Wolves camps (2).
- In the alcoves in the top and bottom lanes (2).
, 10 additional are each spawned:
- On the
- By the camps (2).
- Within the entrances to the middle lane by the river and closest to the inner turrets (2).
, 4 additional are each spawned:
Notes
- displays a self-only landing indicator to champions in the blast radius.
- Spells interact inconsistently with
knock up based on which team triggered it:
- Allies are given a
dash buff during the
knock up if the was triggered by their team.
- This means effects such as and an enemy will trigger.
knocked up by only if the plant was triggered by an enemy of the target.
knock up at all.(bug)
empowered attack will not trigger against the
and can be used on targets knock up by if an enemy triggered the plant.
- All other
crowd control immunities and
displacement immunities will prevent the
knock up by even if an ally or enemy triggered the plant.
knock up if the plant was triggered by an ally but its channel will be interrupted in the process.(bug)
will resist the
, , and will only resist the - All other
airborne effect can be
cleansed regardless of whether the plant was triggered by an ally or enemy.
knock up is only blocked by
spell shield if the plant was triggered by an enemy.
knocked up an enemy.
will only trigger if the plant
- Allies are given a
- an ally will give an assist if that ally kills an enemy champion shortly after.
- an enemy will give an assist that enemy dies shortly after.
- Eating a will not trigger combat status.
Fury per fruit on and and 2
Fury per fruit on .
restores 5 - If a drops its fruits near a , she will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the while she's eating a fruit will make her run away, making the fruit available again.
- displays a self-only range indicator to champions on mouse-over, showing which direction the pollen will fly.
Media
Patch History
- Bug Fix: No longer applies Focus Fire to allies that are knocked back.
- New Effect: Bonus added to the entrances of the jungle.
- In front of each base's gates.
- In front of each tri-brush in the river.
- New Effect: Bonus added to the entrances of the jungle.
- New Effect: Bonus added to the entrances of the jungle and Alcoves.
- Near each tri-bush near Gromp.
- By the Wolf Camp.
- In front of each base's gates.
- In the alcoves.
- New Effect: Bonus added to the entrances of the jungle and Alcoves.
- Bug Fix: Plants' VFX no longer sometimes remain behind when killed.
- First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).
- Undocumented: Indicator to show where champion will land made more fluid and color slightly changed.
- General
- no longer activates when used on plants.
- New Effect: Now "tags" wards for the revealed bonus.
- Initial spawn timer increased to between 6:00 and 6:30 from between 5:00 and 5:30.
- s now eat nearby Honeyfruit.
- General
- Once scouted, plants continue emitting idle VFX through fog of war.
- Attacking plants no longer puts in combat, preventing out-of-combat invisibility from activating upon entering brush.
- and can now be affected by allied Blast Cone triggers during their spell immunity effects.
- Pickup radius of fruits slightly reduced.
- Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
- New Effect: Revealed wards now trigger a small auto-ping.
- General
- Champion passives which proc on basic attack ( , ) are no longer consumed when attacking a plant (similar to attacking turrets or wards).
- no longer bounces off plants. Instead, the duration is refreshed (similar to attacking turrets).
- now bounces back to her when attacking a plant (similar to killing a unit).
- General
- Plants are now immune to
critical strikes and lifesteal.
- Plants are now immune to
- Bug Fix: Fixed a bug where caused Blast Cones to launch him forward instead of backward.
- Bug Fix: Fixed a bug where enemies sometimes flickered out of vision when jumping with a Blast Cone.
- Bug Fix: Fixed a bug where consuming Honeyfruit flagged you as "in combat" for the purpose of various out of combat passives.
- Bug Fix: Fixed a bug where dashing or moving very quickly over Honeyfruit would sometimes fail to pick them up.
- Updated the indicator textures to be less noisy and misleading.
- V6.22 Added
Knocks away nearby units (including the attacker) when destroyed, even over walls.
- Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3.5% maximum health or 14 − 116 (based on level) flat health, whichever is higher, but
slows you for 35% for 0.25 seconds.
- Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3.5% maximum health or 14 − 116 (based on level) flat health, whichever is higher, but
- Trigger: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions).