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League of Legends Wiki
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{{Infobox patch
{{Patchbox
 
 
|Release = June 19, 2009
 
|Release = June 19, 2009
|Related = *[http://www.leagueoflegends.com/board/showthread.php?t=31 Release Notes 6/19/2009]
+
|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=31 Release Notes 2009-06-19]
 
|Prev = June 12, 2009 Patch
 
|Prev = June 12, 2009 Patch
 
|Next = June 26, 2009 Patch
 
|Next = June 26, 2009 Patch
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== League of Legends ==
 
== League of Legends ==
  +
 
=== Champions ===
 
=== Champions ===
 
{{ci|Annie}}
 
{{ci|Annie}}
  +
* {{ai|Infernal Guardian|Annie}}
* {{ai|Summon Tibbers|Annie|Infernal Guardian}}: cast range reduced to 700 from 800.
 
 
** Cast range reduced to 700 from 800.
   
 
{{ci|Evelynn}}
 
{{ci|Evelynn}}
 
* {{ai|Hate Spike|Evelynn}}
* {{ai|Malice and Spite|Evelynn}}: no longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
 
  +
** Damage reduced to {{ap|25|50|75|100|125}} from {{ap|30|55|80|105|130}}.
* {{ai|Hate Spike|Evelynn}}:
 
** Damage reduced to 25/50/75/100/125 from 30/55/80/105/130.
+
** Ability power ratio reduced to {{fd|0.25}} from {{fd|0.28}}.
** Ability power ratio reduced to 0.25 from 0.28.
+
** Cooldown increased to {{fd|0.75}} seconds from {{fd|0.7}}.
  +
* {{ai|Ravage|Evelynn}}
** Cooldown increased to 0.75 from 0.7 sec.
 
* {{ai|Ravage|Evelynn}}: armor and magic resistance reduction reduced to 10/14/18/22/26 from 10/15/20/25/30.
+
** Armor and magic resistance reduction reduced to {{ap|10|14|18|22|26}} from {{ap|10|15|20|25|30}}.
  +
* {{ai|Malice and Spite|Evelynn}}
 
** No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
   
 
{{ci|Karthus}}
 
{{ci|Karthus}}
* {{ai|Lay Waste|Karthus}}:
+
* {{ai|Lay Waste|Karthus}}
** Damage increased to 35/55/75/95/115 from 30/50/70/90/110.
+
** Damage increased to {{ap|35|55|75|95|115}} from {{ap|30|50|70|90|110}}.
 
** Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
 
** Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
* {{ai|Requiem|Karthus|Fallen One}}:
+
* {{ai|Defile|Karthus}}
 
** Damage increased to {{ap|30|50|70|90|110}} from {{ap|20|40|60|80|100}}.
** Ability power ratio reduced to 0.7 from 0.75.
 
 
* {{ai|Wall of Pain|Karthus}}
** Can no longer be cast while dead.
 
* {{ai|Defile|Karthus}}: damage increased to 30/50/70/90/110 from 20/40/60/80/100.
 
* {{ai|Wall of Pain|Karthus}}:
 
 
** Cast range reduced to 1000 from 1200.
 
** Cast range reduced to 1000 from 1200.
** Magic resistance and armor reduction reduced to 15/20/25/30/35 from 20/25/30/35/40.
+
** Magic resistance and armor reduction reduced to {{ap|15|20|25|30|35}} from {{ap|20|25|30|35|40}}.
** Duration reduced to 9 from 12 sec (and it no longer lingers after the particle fades).
+
** Duration reduced to 9 seconds from 12 (and it no longer lingers after the particle fades).
** Cooldown reduced to 22 from 25 sec.
+
** Cooldown reduced to 22 seconds from 25.
  +
* {{ai|Requiem|Karthus|Fallen One}}
 
** Ability power ratio reduced to {{fd|0.7}} from {{fd|0.75}}.
 
** Can no longer be cast while dead.
   
 
{{ci|Sion}}
 
{{ci|Sion}}
* {{ai|Enrage|Sion}}: bonus damage reduced to 20/30/40/50/60 from 25/35/45/55/65.
+
* {{ai|Enrage|Sion}}
  +
** Bonus damage reduced to {{ap|20|30|40|50|60}} from {{ap|25|35|45|55|65}}.
   
 
{{ci|Sivir}}
 
{{ci|Sivir}}
* {{ai|Spiral Blade|Sivir}}:
+
* {{ai|Spiral Blade|Sivir}}
** Damage increased to 80/110/140/170/200 from 80/105/130/155/180.
+
** Damage increased to {{ap|80|110|140|170|200}} from {{ap|80|105|130|155|180}}.
** Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
+
** Mana cost reduced to {{ap|80|95|110|125|140}} from {{ap|80|100|120|140|160}}.
* {{ai|On The Hunt|Sivir}}:
+
* {{ai|On the Hunt|Sivir}}
** Cooldown reduced to 90 from 120 sec.
+
** Cooldown reduced to 90 seconds from 120.
 
** Movement speed boost reduced to 30% from 35%.
 
** Movement speed boost reduced to 30% from 35%.
** Attack speed boost reduced to 25/50/75% from 30/55/80%.
+
** Attack speed boost reduced to {{ap|25|50|75}}% from {{ap|30|55|80}}%.
** Duration reduced to 15 from 18 sec.
+
** Duration reduced to 15 seconds from 18.
   
 
{{ci|Soraka}}
 
{{ci|Soraka}}
  +
* Stats
* Base magic resistance reduced to 30 from 35.
+
** Base magic resistance reduced to 30 from 35.
* REWORKED {{ai|Consecration|Soraka}}:
+
* {{ai|Consecration|Soraka}} Reworked
** Removed old passive.
 
** New passive: +25 Magic Resistance Aura.
+
** Replaced old innate with a +25 magic resistance aura.
* {{ai|Starcall|Soraka}}: damage increased to 50/75/100/125/150 from 60/75/90/105/120.
+
* {{ai|Starcall|Soraka}}
  +
** Damage increased to {{ap|50|75|100|125|150}} from {{ap|60|75|90|105|120}}.
* {{ai|Astral Blessing|Soraka}}: bonus magic resistance removed.
+
* {{ai|Astral Blessing|Soraka}}
  +
** Bonus magic resistance removed.
   
 
{{ci|Tristana}}
 
{{ci|Tristana}}
* {{ai|Rocket Jump|Tristana}}: ability power ratio reduced to 0.8 from 1.0.
+
* {{ai|Rocket Jump|Tristana}}
* {{ai|Buster Shot|Tristana}}: ability power ratio reduced to 1.8 from 2.0.
+
** Ability power ratio reduced to {{fd|0.8}} from {{fd|1.0}}.
  +
* {{ai|Buster Shot|Tristana}}
  +
** Ability power ratio reduced to {{fd|1.8}} from {{fd|2.0}}.
   
 
{{ci|Twisted Fate}}
 
{{ci|Twisted Fate}}
* {{ai|Wild Cards|Twisted Fate}}:
+
* {{ai|Wild Cards|Twisted Fate}}
** Ability power ratio increased to 1.0 from 0.8.
+
** Ability power ratio increased to {{fd|1.0}} from {{fd|0.8}}.
** Damage increased to 60/120/180/240/300 from 60/110/160/210/260.
+
** Damage increased to {{ap|60|120|180|240|300}} from {{ap|60|110|160|210|260}}.
* {{ai|Destiny|Twisted Fate}}: cooldown increased to 130/110/90 from 120/100/80 sec.
+
* {{ai|Destiny|Twisted Fate}}
  +
** Cooldown increased to {{ap|130|110|90}} seconds from {{ap|120|100|80}}.
   
 
{{ci|Warwick}}
 
{{ci|Warwick}}
* {{ai|Hungering Strike|Warwick}}: percentage of health to damage ratio modified to 4/8/12/16/20% from 5/7.5/10/12.5/15%.
+
* {{ai|Hungering Strike|Warwick}}
  +
** ercentage of health to damage ratio modified to {{ap|4|8|12|16|20}}% from {{ap|5|7.5|10|12.5|15}}%.
* {{ai|Blood Scent|Warwick}}:
+
* {{ai|Blood Scent|Warwick}}
 
** Changed to instant cast.
 
** Changed to instant cast.
 
** Track enemy percent increased to 66% from 60%.
 
** Track enemy percent increased to 66% from 60%.
** Cooldown reduced to 45/40/35/30/25 from 50/45/40/35/30 sec.
+
** Cooldown reduced to {{ap|45|40|35|30|25}} from {{ap|50|45|40|35|30}} sec.
* {{ai|Infinite Duress|Warwick}}:
+
* {{ai|Infinite Duress|Warwick}}
** Cooldown reduced to 90 from 120 sec.
+
** Cooldown reduced to 90 seconds from 120.
** Bonus damage increased to 30/50/70 from 30/45/60.
+
** Bonus damage increased to {{ap|30|50|70}} from {{ap|30|45|60}}.
   
 
=== Items ===
 
=== Items ===
* {{ii|Abyssal Scepter}}:
+
{{ii|Abyssal Scepter}}
** Magic resistance reduction aura reduced to -30 from -40.
+
* Magic resistance reduction aura reduced to -30 from -40.
** Ability power bonus increased to 70 from 60.
+
* Ability power bonus increased to 70 from 60.
* {{ii|Force of Nature}}: health regen reduced to 1.2% from 1.5%.
 
* {{ii|Last Whisper}}: armor penetration increased to 40% from 33%.
 
* {{ii|Lich Bane}}:
 
** Movement speed reduced to 8% from 10%.
 
** Ability power reduced to 100 from 110.
 
* {{ii|Mercury's Treads}}: CC reduction increased to 35% from 30%.
 
* {{ii|Spirit Visage}}: health regen reduced to 1.2% from 1.5%.
 
* {{ii|Wit's End}}: new component added {{ii|Elementium Threaded Cloak}}.
 
   
  +
{{ii|Force of Nature}}
=== Summoners ===
 
 
* Health regen reduced to {{fd|1.2}}% from {{fd|1.5}}%.
* {{si|Clairvoyance}}:
 
  +
** With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.
 
  +
{{ii|Last Whisper}}
** Sight radius increased to 2000 from 1650.
 
 
* Armor penetration increased to 40% from 33%.
* {{si|Promote}}:
 
  +
** Damage aura increased to 18 from 15.
 
 
{{ii|Lich Bane}}
** Armor aura increased to 35 from 30.
 
 
* Movement speed reduced to 8% from 10%.
* {{si|Teleport}}: tooltip fixed to correctly show the cooldown at 5 minutes.
 
  +
* Ability power reduced to 100 from 110.
  +
  +
{{ii|Mercury's Treads}}
 
* CC reduction increased to 35% from 30%.
  +
  +
{{ii|Spirit Visage}}
 
* Health regen reduced to {{fd|1.2}}% from {{fd|1.5}}%.
  +
  +
{{ii|Wit's End}}
 
* New component added: {{ii|Null-Magic Mantle|Elementium Threaded Cloak}}.
  +
  +
=== Summoner spells ===
 
:''With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.''
 
{{si|Clairvoyance}}
 
* Sight radius increased to 2000 from 1650.
  +
 
{{si|Promote}}
 
* Damage aura increased to 18 from 15.
 
* Armor aura increased to 35 from 30.
  +
  +
{{si|Teleport}}
 
* Tooltip fixed to correctly show the cooldown at 5 minutes.
 
=== Minions ===
 
* [[Minion]]s no longer have health/mana regeneration (this will help the game run faster).
  +
 
Cannon minions:
  +
* Stats
 
** Health increased to 700 from 600.
 
* Increased spawn rate increased to every 3 waves from every 4 waves.
   
 
=== General ===
 
=== General ===
* All champions now deal bonus damage to buildings equal to 25% of their ability power! (Note: Casters will still be dramatically worse than dps champions at destroying buildings).
+
* All champions now deal bonus damage to buildings equal to 25% of their ability power. (note: casters will still be dramatically worse than DPS champions at destroying buildings).
* Blue Pill particle now correctly disappears upon being canceled or broken.
+
* {{ii|Blue Pill}} particle now correctly disappears upon being canceled or broken.
 
* DPS champions overall DPS increased by 10% by level 18 (except for {{ci|Master Yi}}).
* [[Minions]] no longer have Health / Mana regeneration (this will help the game run faster!!!).
 
 
* Fixed a bug where some computers would have intermittent FPS hitching.
* Cannon Minions:
 
 
* Fixed a bug where the window you can reconnect was 30 seconds, now 2 minutes.
** Stats: Health increased to 700 from 600.
 
 
* Fixed a bug where ghost minions will no longer be present when you reconnect.
** Increased Spawn rate increased to every 3 waves from every 4 waves.
 
* DPS Champions overall DPS increased by 10% by level 18 (except for Master Yi).
 
* Fixed a Bug where some computers would have intermittent FPS hitching.
 
* Fixed a Bug where the window you can reconnect was 30 seconds, now 2 minutes.
 
* Fixed a Bug where ghost minions will no longer be present when you reconnect.
 
   
 
{{Release history}}
 
{{Release history}}
   
  +
[[Category:Patch notes]]
 
  +
[[pt-br:Atualização de 19 de Junho, 2009]]
  +
[[zh:June 19, 2009 Patch]]
 
[[Category:LoL patch notes]]

Latest revision as of 16:46, 11 June 2023


League of Legends

Champions

Annie Annie

Evelynn Evelynn

  • Hate Spike Hate Spike
    • Damage reduced to 25 / 50 / 75 / 100 / 125 from 30 / 55 / 80 / 105 / 130.
    • Ability power ratio reduced to 0.25 from 0.28.
    • Cooldown increased to 0.75 seconds from 0.7.
  • Ravage Ravage
    • Armor and magic resistance reduction reduced to 10 / 14 / 18 / 22 / 26 from 10 / 15 / 20 / 25 / 30.
  • Malice and Spite Malice and Spite
    • No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).

Karthus Karthus

  • Lay Waste Lay Waste
    • Damage increased to 35 / 55 / 75 / 95 / 115 from 30 / 50 / 70 / 90 / 110.
    • Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
  • Defile Defile
    • Damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
  • Wall of Pain Wall of Pain
    • Cast range reduced to 1000 from 1200.
    • Magic resistance and armor reduction reduced to 15 / 20 / 25 / 30 / 35 from 20 / 25 / 30 / 35 / 40.
    • Duration reduced to 9 seconds from 12 (and it no longer lingers after the particle fades).
    • Cooldown reduced to 22 seconds from 25.
  • Fallen One Fallen One
    • Ability power ratio reduced to 0.7 from 0.75.
    • Can no longer be cast while dead.

Sion Sion

  • Enrage Enrage
    • Bonus damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.

Sivir Sivir

  • Spiral Blade Spiral Blade
    • Damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 105 / 130 / 155 / 180.
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
  • On the Hunt On the Hunt
    • Cooldown reduced to 90 seconds from 120.
    • Movement speed boost reduced to 30% from 35%.
    • Attack speed boost reduced to 25 / 50 / 75% from 30 / 55 / 80%.
    • Duration reduced to 15 seconds from 18.

Soraka Soraka

  • Stats
    • Base magic resistance reduced to 30 from 35.
  • Consecration Consecration Reworked
    • Replaced old innate with a +25 magic resistance aura.
  • Starcall Starcall
    • Damage increased to 50 / 75 / 100 / 125 / 150 from 60 / 75 / 90 / 105 / 120.
  • Astral Blessing Astral Blessing
    • Bonus magic resistance removed.

Tristana Tristana

  • Rocket Jump Rocket Jump
    • Ability power ratio reduced to 0.8 from 1.0.
  • Buster Shot Buster Shot
    • Ability power ratio reduced to 1.8 from 2.0.

Twisted Fate Twisted Fate

  • Wild Cards Wild Cards
    • Ability power ratio increased to 1.0 from 0.8.
    • Damage increased to 60 / 120 / 180 / 240 / 300 from 60 / 110 / 160 / 210 / 260.
  • Destiny Destiny
    • Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.

Warwick Warwick

  • Hungering Strike Hungering Strike
    • ercentage of health to damage ratio modified to 4 / 8 / 12 / 16 / 20% from 5 / 7.5 / 10 / 12.5 / 15%.
  • Blood Scent Blood Scent
    • Changed to instant cast.
    • Track enemy percent increased to 66% from 60%.
    • Cooldown reduced to 45 / 40 / 35 / 30 / 25 from 50 / 45 / 40 / 35 / 30 sec.
  • Infinite Duress Infinite Duress
    • Cooldown reduced to 90 seconds from 120.
    • Bonus damage increased to 30 / 50 / 70 from 30 / 45 / 60.

Items

Abyssal Scepter Abyssal Scepter

  • Magic resistance reduction aura reduced to -30 from -40.
  • Ability power bonus increased to 70 from 60.

Force of Nature Force of Nature

  • Health regen reduced to 1.2% from 1.5%.

Last Whisper Last Whisper

  • Armor penetration increased to 40% from 33%.

Lich Bane Lich Bane

  • Movement speed reduced to 8% from 10%.
  • Ability power reduced to 100 from 110.

Mercury's Treads Mercury's Treads

  • CC reduction increased to 35% from 30%.

Spirit Visage Spirit Visage

  • Health regen reduced to 1.2% from 1.5%.

Wit's End Wit's End

Summoner spells

With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.

Clairvoyance Clairvoyance

  • Sight radius increased to 2000 from 1650.

Promote Promote

  • Damage aura increased to 18 from 15.
  • Armor aura increased to 35 from 30.

Teleport Teleport

  • Tooltip fixed to correctly show the cooldown at 5 minutes.

Minions

  • Minions no longer have health/mana regeneration (this will help the game run faster).

Cannon minions:

  • Stats
    • Health increased to 700 from 600.
  • Increased spawn rate increased to every 3 waves from every 4 waves.

General

  • All champions now deal bonus damage to buildings equal to 25% of their ability power. (note: casters will still be dramatically worse than DPS champions at destroying buildings).
  • Blue Pill Blue Pill particle now correctly disappears upon being canceled or broken.
  • DPS champions overall DPS increased by 10% by level 18 (except for Master Yi Master Yi).
  • Fixed a bug where some computers would have intermittent FPS hitching.
  • Fixed a bug where the window you can reconnect was 30 seconds, now 2 minutes.
  • Fixed a bug where ghost minions will no longer be present when you reconnect.