League of Legends
Champions
- Cast range reduced to 700 from 800.
- Damage reduced to 25 / 50 / 75 / 100 / 125 from 30 / 55 / 80 / 105 / 130.
- Ability power ratio reduced to 0.25 from 0.28.
- Cooldown increased to 0.75 seconds from 0.7.
- Armor and magic resistance reduction reduced to 10 / 14 / 18 / 22 / 26 from 10 / 15 / 20 / 25 / 30.
- No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).
- Damage increased to 35 / 55 / 75 / 95 / 115 from 30 / 50 / 70 / 90 / 110.
- Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
- Damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Cast range reduced to 1000 from 1200.
- Magic resistance and armor reduction reduced to 15 / 20 / 25 / 30 / 35 from 20 / 25 / 30 / 35 / 40.
- Duration reduced to 9 seconds from 12 (and it no longer lingers after the particle fades).
- Cooldown reduced to 22 seconds from 25.
- Ability power ratio reduced to 0.7 from 0.75.
- Can no longer be cast while dead.
- Bonus damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
- Damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 105 / 130 / 155 / 180.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 90 seconds from 120.
- Movement speed boost reduced to 30% from 35%.
- Attack speed boost reduced to 25 / 50 / 75% from 30 / 55 / 80%.
- Duration reduced to 15 seconds from 18.
- Stats
- Base magic resistance reduced to 30 from 35.
- Replaced old innate with a +25 magic resistance aura.
Reworked
- Damage increased to 50 / 75 / 100 / 125 / 150 from 60 / 75 / 90 / 105 / 120.
- Bonus magic resistance removed.
- Ability power ratio reduced to 0.8 from 1.0.
- Ability power ratio reduced to 1.8 from 2.0.
- Ability power ratio increased to 1.0 from 0.8.
- Damage increased to 60 / 120 / 180 / 240 / 300 from 60 / 110 / 160 / 210 / 260.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- ercentage of health to damage ratio modified to 4 / 8 / 12 / 16 / 20% from 5 / 7.5 / 10 / 12.5 / 15%.
- Changed to instant cast.
- Track enemy percent increased to 66% from 60%.
- Cooldown reduced to 45 / 40 / 35 / 30 / 25 from 50 / 45 / 40 / 35 / 30 sec.
- Cooldown reduced to 90 seconds from 120.
- Bonus damage increased to 30 / 50 / 70 from 30 / 45 / 60.
Items
- Magic resistance reduction aura reduced to -30 from -40.
- Ability power bonus increased to 70 from 60.
- Health regen reduced to 1.2% from 1.5%.
- Armor penetration increased to 40% from 33%.
- Movement speed reduced to 8% from 10%.
- Ability power reduced to 100 from 110.
- CC reduction increased to 35% from 30%.
- Health regen reduced to 1.2% from 1.5%.
- New component added: .
Summoner spells
- With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.
- Sight radius increased to 2000 from 1650.
- Damage aura increased to 18 from 15.
- Armor aura increased to 35 from 30.
- Tooltip fixed to correctly show the cooldown at 5 minutes.
Minions
- Minions no longer have health/mana regeneration (this will help the game run faster).
Cannon minions:
- Stats
- Health increased to 700 from 600.
- Increased spawn rate increased to every 3 waves from every 4 waves.
General
- All champions now deal bonus damage to buildings equal to 25% of their ability power. (note: casters will still be dramatically worse than DPS champions at destroying buildings).
- particle now correctly disappears upon being canceled or broken.
- DPS champions overall DPS increased by 10% by level 18 (except for ).
- Fixed a bug where some computers would have intermittent FPS hitching.
- Fixed a bug where the window you can reconnect was 30 seconds, now 2 minutes.
- Fixed a bug where ghost minions will no longer be present when you reconnect.