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League of Legends

Champions

Karthus The Deathsinger Karthus The Deathsinger

  • Death Defied Death Defied (Innate)
    • When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.
  • Lay Waste Lay Waste (Q)
    • A 1-second cooldown spell which leaves a time delayed mine that deals double damage if it only hits a single target.
  • Wall of Pain Wall of Pain (W)
    • Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
  • Defile Defile (E)
    • While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
  • Fallen One Fallen One (Ultimate)
    • Channeled spell; upon successful cast, Karthus damages all enemy champions in the game.

Annie Annie

  • Stats
    • Base damage increased to 49 from 40.

Evelynn Evelynn

  • Hate Spike Hate Spike
    • Ability power ratio reduced to 0.28 from 0.33.
    • Damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
  • Shadow Walk Shadow Walk
    • Stealth can now only be delayed by a maximum of 5 seconds.
  • Ravage Ravage
    • Armor & magic resist reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.

Fiddlesticks Fiddlesticks

  • Drain Drain
    • No longer ignores magic resist.
    • Damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 55 / 80 / 105 / 130.

Jax Jax

Kayle Kayle

Master Yi Master Yi

  • Wuju Style Wuju Style
    • Base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
    • Cooldown reduced to 30 seconds from 40.
    • Mana cost increased to 40 from 25.
    • Active: bonus damage reduced to double from triple the damage of its passive.

Nunu Nunu

  • Visionary Visionary
    • Changed mechanic from a percent chance, to every 10 hits.
    • Now can work with Absolute Zero Absolute Zero.
  • Absolute Zero Absolute Zero
    • Recoded to make the ability power increase with the duration of the channel.

Soraka Soraka

  • Stats
    • Health per level reduced to 70 from 78.
  • Astral Blessing Astral Blessing
    • Changed to tick every second from every other second.
    • Ability power ratio reduced to 0.085 from 0.2, but it occurs twice as often.
  • Infuse Infuse
    • Cooldown reduced to 15 seconds from 16.
  • Consecration Consecration
    • Cooldown reduction bonus reduced to 0 / 1 / 2 / 3% from 0 / 2 / 4 / 6%.
    • Duration scaling reduced to +0 / 1 / 2 / 3 seconds from +0 / 2 / 4 / 6.

Teemo Teemo

  • Trailblazer Trailblazer
    • Movement speed yielded increased slightly.

Tristana Tristana

Twitch Twitch

  • Ambush Ambush
    • Stealth can only be delayed by a maximum of 5 seconds.
  • Full Automatic Full Automatic
    • Now deals 100% to the first target it hits (and 70% to all others).

Warwick Warwick

  • Blood Scent Blood Scent Reworked
    • Passive: gives you sight of enemies in range under 60% life
    • Active: grants a movement speed boost.
    • Range increased to 1500 / 2300 / 3100 / 3900 / 4800 from 1200 / 1800 / 2400 / 3000 / 3600.

Items

Force of Nature Force of Nature Added

  • Top tier health/magic resist/health regen item
  • Unique passive: +1.5% health regeneration per second when under 50% life
  • +10% movement speed

Archangel's Staff Archangel's Staff

  • Bonus ability power based on mana is no longer Unique.

Doran's Ring Doran's Ring

  • Mana regen per 5 seconds increased to 5 from 3.
  • Ability power increased to 14 from 10.

Innervating Locket Innervating Locket

  • Mana restored reduced to 20 from 25.

Madred's Razors Madred's Razors

  • Passive no longer Unique.

Mercury's Treads Mercury's Treads

  • Combine cost reduced to 700 from 850.

Oracle's Elixir Oracle's Elixir

  • Magical sight range increased to 600 from 500.

Stark's Fervor Stark's Fervor

  • Attack speed increased by 20%.

Warden's Mail Warden's Mail

  • Movement and attack speed debuff increased to 60% from 50%.

Summoner spells

Reworked Clairvoyance Clairvoyance

  • Cooldown decreased to 150 seconds from 180.
  • Clairvoyance can no longer be cast inside of terrain or see over terrain.
  • Clairvoyance can now be destroyed by casting on top of opposing Clairvoyance.

Reworked Flash Flash

  • Range reduced to 800 from 900.
  • Functionality changed: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash no longer has a cast time (reduced to 0 seconds from 0.5)

Reworked Promote Promote:

  • No longer has cleaving attacks.
  • Now has a non stacking +30 armor, +15 attack damage aura.

Heal Heal

  • Now scales with level, Heal = 150 + 25 × Level, and heals surrounding allies for 66%.

Rally Rally

  • Rally banner made targetable (has 200 health + 25 × Level).
  • Range increased to 850 from 700.

Revive Revive

  • Cooldown increased to 540 seconds from 480.

General

  • Optimization and performance improvements on most PCs.
  • Removed brackets from champion passive information.
  • Fixed a few tooltips such as Bantam Trap Bantam Trap, Blinding Dart Blinding Dart, Unbreakable Will Unbreakable Will, etc.
  • Units such as Bantam Trap Bantam Trap and Rally banner Rally banner should die faster.
  • Max cooldown reduction increased to 40% from 35%.
  • Fixed misc spelling errors.
  • Neutral Monster respawn time increased to 120 from 90 seconds.
  • Inhibitor respawn times increased to 7 from 6 minutes.
  • Baron Nashor Baron Nashor
    • No longer resizes when you engage him.
  • Stealth
    • Can only be delayed for a maximum of 5 seconds.
    • No longer breaks upon using consumables.
    • Summoner spells no longer break stealth.
  • Minimum amount of gold you obtain for slaying a champion increased to 50% from 40%.
  • Maximum amount of gold you obtain for slaying a champion decreased by 12.5%.
  • Base health regeneration reduced by 10% for all champions.
  • Monsters
    • All non-Epic monsters with 500+ HP given -20 magic resist (spells now deal approximately 25% bonus damage).
  • Siege minions
    • Red and blue cannons now have turret shield (receives 50% reduced damage from turrets).
    • Red and blue cannons now deal 100% bonus damage to turrets.
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