watch 02:39
The Loop (Games)
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Jinx
Abilities
- Notes
- Jinx's attack speed cap is increased to 90.0 for the duration, however this value is already beyond the technical limit for attack speed.
- Jinx will still trigger Get Excited from killing a summoned .
- Notes
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Jinx's first attack after switching to
Fishbones can be triggered after 0.4 seconds, instead of using the attack timer.
- Despite Jinx starting the game using
Pow-Pow she doesn't receive any bonus attack speed until Switcheroo! has been learned.
Fishbones splash damage affects structures (minions will target Jinx) but does not affect targets if Jinx's attacks are
blocked,
dodged, or
missed.
- With
Pow-Pow generates one stack per enemy hit.
- Each of
Fishbones' splash damage, which stacks with each other.
additional bolts apply - Both weapons deal
basic damage to their primary target (this includes the increased damage of
Fishbones), which applies
life steal based on the damage dealt (post-mitigation) as usual.
- The splash damage of
Fishbones is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered modified physical damage. It deals
default damage: It doesn't apply
life steal or on-hit effects.
Fishbones damage: 110% AD (100% + 10%).
Fishbones critical strike damage: 192.5% AD ((100% + 10%) × 1.75).
Fishbones critical strike damage with : 231% AD ((100% + 10%) × 2.1).
Fishbones damage: 44% AD ((100% + 10%) × ).
Fishbones critical strike damage: 77% AD ((100% + 10%) × × 1.75).
Fishbones critical strike damage with : 92.4% AD ((100% + 10%) × × 2.1).
Fishbones potential damage on stacked enemies with : 198% AD (110% + 44% + 44%).
Fishbones potential critical strike damage on stacked enemies with : 346.5% AD ((110% + 44% + 44%) × 1.75).
Fishbones potential critical strike damage on stacked enemies with and : 415.8% AD ((110% + 44% + 44%) × 2.1).
- Notes
- Zap! will fire from wherever Jinx was at the start of the cast time.
- Notes
- Chompers will halt when encountering and .
Spell shield does not negate the explosion.
- Notes
Spell shield will not prevent the explosion.
- Super Mega Death Rocket will fire from wherever Jinx was at the start of the cast time.
- The minimap icon of Super Mega Death Rocket can be seen by Jinx and all her allies.
- The maximum damage is reached after traveling 1500 units, which is equal to roughly 0.85 seconds of travel time. The rocket changes its visual appearance and missile speed slightly earlier, after traveling 1350 units.
Patch history
- See here for the complete patch history.
- Stats
- Base health increased to 610 from 550.
- Stats
- Base health reduced to 550 from 610.
- Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175.
- Fishbones attack speed reduction reduced to 10% from 25%.
- Mana cost increased to 90 from 70.
- Arm time reduced to 0.5 seconds from 0.7.
- New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
- New Effect: Now deals its damage instantly instead of over 1.5 seconds.
- Bug Fix: Damage is no longer capped at 375.
-
- Skin renamed Crime City Jinx from Mafia Jinx.
- Stats
- Base health increased to 610 from 581.
- Health growth increased to 86 from 84.
- Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
-
- Bug Fix: SFX are no longer louder than her other skins' SFX.
- New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
- Bug Fix: Now properly prevent from moving when she uses through them.
- General
- Adjusted splash artwork for .
-
- Slayer Jinx renamed to Zombie Slayer Jinx.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cast time reduced to 0.6 − 0.4 (based on bonus attack speed) seconds from 0.6.
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 581 from 531.
- Health growth reduced to 84 from 88.
- New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
- AD ratio increased to 160% AD from 140% AD.
- Stats
- Base health increased to 531 from 515.
- Health growth increased to 88 from 82.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 3.4 from 2.7.
- Stats
- Base health regeneration increased to 6 from 5.84.
- Stats
- Base health reduced to 515 from 517.76.
- Base mana reduced to 245 from 245.6.
- Base attack damage reduced to 61 from 66.
- Attack damage growth increased to 2.7 from 2.41.
- Base mana regeneration increased to 6.7 from 6.68.
- Bonus attack speed no longer stacks.
- New Effect: Removes the attack speed cap for 6 seconds.
- Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
- Removed: Bonus attack speed scaling with her level (0% − 70% (based on level)).
- New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
- Rocket attack animations updated to be more dynamic.
-
- Bug Fix: Now uses skin-specific SFX, as opposed to base.
-
- General
- Bug Fix: Hair no longer stretches unnaturally during several animations.
- Bug Fix: Trail no longer appears in front of the candy projectile.
- General
- New Effect: Rooted enemies are now also
knocked down.
- New Effect: Rooted enemies are now also
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
-
- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
-
- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
- Mana cost increased to 70 from 50.
- New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
- Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
- Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Base attack speed at level one increased to 0.625 from 0.531.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Bug Fix: Jinx getting more than one stack for destroying inhibitors.
- Bug Fix: Jinx receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Removed: Switcheroo! can no longer be activated while disabled.
- basic attack cast delay reduced to 0.28 seconds from 0.32 (to match ).
- New Effect: Wind's Fury fires miniature rockets while using
- Bug Fix: bolts were not critically striking while using .
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- Duration increased to 6 seconds from 4.
- New Effect: reduces total attack speed by 15% while active.
- New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
- Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
- New Effect: Maximum mini-gun bonus attack speed by level increases as 0 − 70 (based on level)% attack speed.
- Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
- Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
- Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
- Icon display changed to current weapon from the one upon activation.
- New Effect: Icon flashes while toggled on ( ).
- New Effect: Activates when damaging and/or destroying inhibitors.
- Stats
- Base armor increased to 17 from 13.
- Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
- Stats
- Base health reduced to 380 from 420.
- Health per level increased to 82 from 80.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Dashing champions will now always trigger a chomper.
- Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
- Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
- Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
- Removed: No longer reveals stealthed units.
- Added
See also
Cancelled Champions |
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References
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