League of Legends Wiki
League of Legends Wiki
Jinx OriginalCentered.jpg
Jinx
Jinx (Universe)Jinx (Universe)
Jinx (League of Legends)Jinx (League of Legends)
Jinx (Teamfight Tactics)Jinx (Teamfight Tactics)
Jinx (Legends of Runeterra)Jinx (Legends of Runeterra)
Jinx (Wild Rift)Jinx (Wild Rift)
Jinx (Development)Jinx (Development)

Jinx is a champion in League of Legends.[1]

Abilities

Edit

Get Excited!

Get Excited!.png

Innate: Whenever Jinx scores a Damage rating.png takedown against an enemy Champion icon.png champion, epic Monster icon.png monster, Turret icon.png turret, or inhibitor within 3 seconds of damaging them, she gains Movement speed icon.png 175% bonus movement speed which decays over 6 seconds.

Additionally, she gains Attack speed icon.png 15% total attack speed and is allowed to exceed the attack speed cap for the same duration.

Info
  • Jinx's attack speed cap is increased to 90.0 for the duration, however this value is already beyond the technical limit for attack speed.
  • Jinx will still trigger Get Excited from killing a summoned Rift Herald Rift Herald.
  • Jinx will fail to trigger Get Excited in the specific circumstance of killing Baron Nashor Baron Nashor while more than ~2500 distance away.(note)

Edit

Switcheroo!

Toggle: Jinx switches between Pow-Pow Pow-Pow, her minigun, and Fishbones Fishbones, her rocket launcher.

Pow-Pow.png

Pow-Pow: Basic Attack.png Basic attacks with Pow-Pow grant Jinx a stack of Rev'd up Rev'd up for 2.5 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks with Pow-Pow. Rev'd up grants Attack speed icon.png bonus attack speed, with the first stack being twice as potent as the others. Stacks decay one at a time as they time-out.

Maximum Attack Speed:
30 / 55 / 80 / 105 / 130%
Switcheroo!.png

Fishbones: Basic attacks with Fishbones cost Mana icon.png mana Pix, Faerie Companion.png on-attack to deal 110% AD modified physical damage to the primary target as well as all secondary targets in an area around them. The damage is affected by Critical strike icon.png critical strike modifiers. While using Fishbones, Jinx gains Range icon.png bonus range but loses Attack speed icon.png 10% of her bonus attack speed.

Bonus Range:
100 / 125 / 150 / 175 / 200

Attacks with Fishbones will not refresh the stack timer on Rev'd up and only the first attack after switching to it will benefit from Rev'd up's bonus attack speed.

Info
  • Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Jinx's first attack after switching to Fishbones Fishbones can be triggered after 0.4 seconds, instead of using the attack timer.
  • Despite Jinx starting the game using Pow-Pow Pow-Pow she doesn't receive any bonus attack speed until Switcheroo! has been learned.
  • Fishbones Fishbones splash damage affects structures (minions will target Jinx) but does not affect targets if Jinx's attacks are Spirit's Refuge.png blocked, Counter Strike.png dodged, or Blind icon.png missed.
  • With Runaan's Hurricane Runaan's Hurricane Pow-Pow Pow-Pow generates one stack per enemy hit.
  • Each of Runaan's Hurricane's Runaan's Hurricane's additional bolts apply Fishbones' Fishbones' splash damage, which stacks with each other.
  • Both weapons deal Basic Attack.png basic damage to their primary target (this includes the increased damage of Fishbones Fishbones), which applies Life steal icon.png life steal based on the damage dealt (post-mitigation) as usual.
  • The splash damage of Fishbones Fishbones is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered modified physical damage. It deals Umbra Blades.png default damage: It doesn't apply Life steal icon.png life steal or on-hit effects.
    • Fishbones Fishbones damage: 110% AD (100% + 10%).
    • Fishbones Fishbones critical strike damage: 192.5% AD ((100% + 10%) × 1.75).
    • Fishbones Fishbones critical strike damage with Infinity Edge Infinity Edge: 231% AD ((100% + 10%) × 2.1).
    • Fishbones Fishbones bolt bolt damage: 44% AD ((100% + 10%) × 0.4 0.4).
    • Fishbones Fishbones bolt bolt critical strike damage: 77% AD ((100% + 10%) × 0.4 0.4 × 1.75).
    • Fishbones Fishbones bolt bolt critical strike damage with Infinity Edge Infinity Edge: 92.4% AD ((100% + 10%) × 0.4 0.4 × 2.1).
    • Fishbones Fishbones potential damage on stacked enemies with Runaan's Hurricane Runaan's Hurricane: 198% AD (110% + 44% + 44%).
    • Fishbones Fishbones potential critical strike damage on stacked enemies with Runaan's Hurricane Runaan's Hurricane: 346.5% AD ((110% + 44% + 44%) × 1.75).
    • Fishbones Fishbones potential critical strike damage on stacked enemies with Runaan's Hurricane Runaan's Hurricane and Infinity Edge Infinity Edge: 415.8% AD ((110% + 44% + 44%) × 2.1).

Edit

Zap!

Zap!.png

Active: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and Reveal icon.png reveals and Slow icon.png slows them for 2 seconds.

Physical Damage:
10 / 60 / 110 / 160 / 210 (+ 160% AD)
Slow:
30 / 40 / 50 / 60 / 70%

Info
  • Zap! will fire from wherever Jinx was at the start of the cast time.

Edit

Flame Chompers!

Flame Chompers!.png

Active: Jinx tosses out 3 Chompers at the target location that land after 0.4 seconds in a perpendicular line, arming after 0.5 seconds and exploding after 5 seconds, dealing magic damage to all enemies within a small area.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 100% AP)
Flame Chompers! 2.png

A Chomper prematurely explodes on contact with an enemy Champion icon.png champion, Knockdown icon.png knocking them down and Root icon.png rooting them for 1.5 seconds. An enemy champion can only set off and be damaged by one Chomper.

Info

Edit

Super Mega Death Rocket!

Super Mega Death Rocket!.png

Active: Jinx fires a rocket in the target direction, granting brief Sight icon.png sight of the area it flies through. The rocket explodes upon colliding with an enemy champion, dealing physical damage to them and all enemies in an area around them and granting Sight icon.png sight of the area around them for 2 seconds.

Super Mega Death Rocket! Minimap.png

The rocket deals 10% − 100% (based on distance traveled) damage; the bonus damage based on missing health is kept the same.

Maximum Physical Damage:
250 / 400 / 550 (+ 150% bonus AD) (+ 25 / 30 / 35% of target's missing health)
Minimum Physical Damage:
25 / 40 / 55 (+ 15% bonus AD) (+ 25 / 30 / 35% of target's missing health)

Enemies surrounding the main target take 80% damage. Bonus damage based on missing health is based on each unit's own missing health, with a maximum bonus damage of 800 against Monster icon.png monsters.

Maximum Secondary Damage:
200 / 320 / 440 (+ 120% bonus AD) (+ 20 / 24 / 28% of target's missing health)
Minimum Secondary Damage:
20 / 32 / 44 (+ 12% bonus AD) (+ 20 / 24 / 28% of target's missing health)
 
   "Bye bye!"

Info
  • Spell Shield.png Spell shield will not prevent the explosion.
  • Super Mega Death Rocket will fire from wherever Jinx was at the start of the cast time.
  • The minimap icon of Super Mega Death Rocket can be seen by Jinx and all her allies.
  • Unlike similar spells, Super Mega Death Rocket will not increase it's damage when ranked up while the missile is in flight.(note)
    • This is because the base damage is fixed at a multiple of the damage the rocket initially started with.
    • The bonus AD ratio will still update when AD is gained or lost between the cast and hit of the missile.

Tips & Tricks
  • The maximum damage is reached after traveling 1500 units, which is equal to roughly 0.85 seconds of travel time. The rocket changes its visual appearance and missile speed slightly earlier, after traveling 1350 units.

Video


Patch history

For the expanded patch notes, see here.
V11.13
V11.10
  • Stats
    • Base armor reduced to 26 from 28.
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • New Effect: Damage based on missing health is now capped at 1000 against Monster icon.png monsters, reduced to 800 for AoE damage.
V11.9
  • Switcheroo! Switcheroo!
    • Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
V11.4
  • Stats
    • Base health increased to 610 from 550.
V11.3
  • Stats
    • Base health reduced to 550 from 610.
  • Switcheroo! Switcheroo!
    • Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175.
    • Fishbones attack speed reduction reduced to 10% from 25%.
  • Flame Chompers! Flame Chompers!
    • Mana cost increased to 90 from 70.
    • Arm time reduced to 0.5 seconds from 0.7.
    • New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
V10.25
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(note)
V10.22
  • Flame Chompers! Flame Chompers!
    • New Effect: Now deals its damage instantly instead of over 1.5 seconds.
V10.16
V10.13
V10.11
  • Stats
    • Base health increased to 610 from 581.
    • Health growth increased to 86 from 84.
V10.4
  • Switcheroo! Switcheroo!
    • Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
V10.3
  • PROJECT: Jinx PROJECT: Jinx
    • Bug Fix: SFX are no longer louder than her other skins' SFX.
V10.2
  • Get Excited! Get Excited!
    • New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
V9.18
V9.16
V9.7
  • Star Guardian Jinx Star Guardian Jinx
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.1
  • Zap! Zap!
    • Cast time reduced to 0.6 − 0.4 (based on bonus attack speed) seconds from 0.6.
V8.17
V8.14
  • Stats
    • Base health increased to 581 from 531.
    • Health growth reduced to 84 from 88.
V8.13
  • Switcheroo! Switcheroo!
    • New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
  • Zap! Zap!
    • AD ratio increased to 160% AD from 140% AD.
V8.11
  • Stats
    • Base health increased to 531 from 515.
    • Health growth increased to 88 from 82.
    • Base armor reduced to 28 from 32.
    • Base health regeneration reduced to 3.75 from 6.
    • Base attack damage reduced to 57 from 61.
    • Attack damage growth increased to 3.4 from 2.7.
V8.3
  • Stats
    • Base health regeneration increased to 6 from 5.84.
V8.2
  • Stats
    • Base health reduced to 515 from 517.76.
    • Base mana reduced to 245 from 245.6.
    • Base attack damage reduced to 61 from 66.
    • Attack damage growth increased to 2.7 from 2.41.
    • Base mana regeneration increased to 6.7 from 6.68.
  • Get Excited! Get Excited!
    • Bonus attack speed no longer stacks.
    • New Effect: Removes the attack speed cap for 6 seconds.
  • Switcheroo! Switcheroo!
    • Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
    • Removed: Bonus attack speed scaling with her level (0% − 70% (based on level)).
    • New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
    • Rocket attack animations updated to be more dynamic.
  • Ambitious Elf Jinx Ambitious Elf Jinx
    • Pow-Pow Pow-Pow
      • Bug Fix: Now uses skin-specific SFX, as opposed to base.
V8.1
  • Ambitious Elf Jinx Ambitious Elf Jinx
    • General
      • Bug Fix: Hair no longer stretches unnaturally during several animations.
    • Zap! Zap!
      • Bug Fix: Trail no longer appears in front of the candy projectile.
V7.23
V7.22
  • Stats
    • Base attack damage increased to 66 from 58.46.
    • Base armor increased to 32 from 22.88.
V7.17
  • Star Guardian Jinx Star Guardian Jinx
    • Bug Fix: No longer play her initial spawn song during her first respawn.
V7.15
  • Switcheroo! Switcheroo!
    • Bug Fix: Runaan's Hurricane Runaan's Hurricane bolts now properly deal Fishbones's bonus attack damage to their primary targets.
  • Zap! Zap!
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
  • Star Guardian Jinx Star Guardian Jinx
    • Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
    • Bug Fix: Hair no longer transitions improperly during her homeguard animation.
V7.13
  • General
    • Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.7
  • Flame Chompers! Flame Chompers!
    • Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
V6.22
  • Switcheroo! Switcheroo!
    • Bug Fix: Can no longer queue up Switcheroo! during the cast time of Super Mega Death Rocket! Super Mega Death Rocket!. This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
    • Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
V6.20
  • Flame Chompers! Flame Chompers!
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
    • Mana cost increased to 70 from 50.
    • New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
V6.17
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
    • Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
V6.10
  • Fishbones Fishbones
    • Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
      • Base attack speed at level one increased to 0.625 from 0.531.
V6.1
  • Get Excited! Get Excited!
    • Bug Fix: Jinx getting more than one stack for destroying inhibitors.
    • Bug Fix: Jinx receiving less attack speed than intended while using Fishbones Fishbones.
  • Switcheroo! Switcheroo!
    • Bug Fix: Jinx was able to use Fishbones Fishbones for free when out of mana.
    • Removed: Switcheroo! can no longer be activated while disabled.
V5.24
V5.22
  • Stats
    • Base attack damage increased to 58.46 from 53.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Get Excited! Get Excited!
    • New Effect: Increases Jinx's total attack speed by 15%.
    • Duration increased to 6 seconds from 4.
  • Switcheroo! Switcheroo!
    • New Effect: Fishbones Fishbones reduces total attack speed by 15% while active.
V5.10
  • Switcheroo! Switcheroo!
    • New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
    • Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
    • New Effect: Maximum mini-gun bonus attack speed by level increases as 0 − 70 (based on level)% attack speed.
V5.8
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
    • Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
    • Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
V4.21
  • Switcheroo! Switcheroo!
    • Icon display changed to current weapon from the one upon activation.
    • New Effect: Icon flashes while toggled on (Fishbones Fishbones).
V4.13
  • Get Excited! Get Excited!
    • New Effect: Activates when damaging and/or destroying inhibitors.
V4.5
  • Stats
    • Base armor increased to 17 from 13.
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
V4.1
  • Stats
    • Base health reduced to 380 from 420.
    • Health per level increased to 82 from 80.
  • Flame Chompers! Flame Chompers!
    • Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
    • Bug Fix: Dashing champions will now always trigger a chomper.
    • Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
V3.13
  • Pow-Pow Pow-Pow
    • Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
  • Zap! Zap!
    • Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
    • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
    • Removed: No longer reveals stealthed units.
V3.12
  • Added

See also

References