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Jinx OriginalCentered.jpg
Jinx
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Abilities

Edit
Get Excited!
Get Excited!.png

Innate: Whenever an enemy Champion icon.png champion, Monster icon.png epic monster, Turret icon.png turret or inhibitor dies within 3 seconds of being damaged by Jinx, she gains Movement speed icon.png 175% bonus movement speed which decays over 6 seconds.

Additionally, she gains Attack speed icon.png 15% total attack speed and is allowed to exceed the attack speed cap for the same duration.

Info
Notes
  • Jinx's attack speed cap is increased to 90.0 for the duration, however this value is already beyond the technical limit for attack speed.
  • Jinx will get excited from killing a Rift Herald Rift Herald summoned by the enemy team with the Eye of the Herald Eye of the Herald as well.

Edit
Switcheroo!
CAST TIME: none
COST: 20 Mana per attack
STATIC COOLDOWN: 0.9

Toggle: Jinx switches between Pow-Pow Pow-Pow, her minigun, and Fishbones Fishbones, her rocket launcher.

Pow-Pow.png

Pow-Pow: Basic Attack.png Basic attacks with Pow-Pow grant Jinx a stack of Rev'd up Rev'd up for 2.5 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks with Pow-Pow. Rev'd up grants Attack speed icon.png bonus attack speed, with the first stack being twice as potent as the others. Stacks decay one at a time as they time-out.

Maximum Attack Speed:
30 / 55 / 80 / 105 / 130%
Switcheroo!.png

Fishbones: Basic attacks with Fishbones cost Mana icon.png mana on-attack to deal 110% AD modified physical damage to the main target as well as splash the damage to all enemies within a 150-radius area. The damage is affected by Critical strike icon.png critical strike modifiers. While using Fishbones, Jinx gains Range icon.png bonus range but loses Attack speed icon.png 25% of her bonus attack speed.

Bonus Range:
75 / 100 / 125 / 150 / 175

Attacks with Fishbones will not refresh the stack timer on Rev'd up and only the first attack after switching to it will benefit from Rev'd up's bonus attack speed.

Info
Notes
  • Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade, charging Spellbinder Spellbinder, and stacking Force Pulse Force Pulse.
  • Jinx's first attack after switching to Fishbones Fishbones can be triggered after 0.4 seconds, instead of using the attack timer.
  • Despite Jinx starting the game using Pow-Pow Pow-Pow she doesn't receive any bonus attack speed until Switcheroo! has been learned.
  • Fishbones Fishbones splash damage affects structures (minions will target Jinx) but does not affect targets if Jinx's attacks are Spirit's Refuge.png blocked, Counter Strike.png dodged, or Blind icon.png missed.
  • With Runaan's Hurricane Runaan's Hurricane Pow-Pow Pow-Pow generates one stack per enemy hit.
  • Each of Runaan's Hurricane's Runaan's Hurricane's additional bolts apply Fishbones' Fishbones' splash damage, which stacks with each other.
  • Both weapons deal Basic Attack.png basic damage to their primary target (this includes the increased damage of Fishbones Fishbones), which applies Life steal icon.png life steal based on the damage dealt (post-mitigation) as usual.
  • The splash damage of Fishbones Fishbones is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered modified physical damage. It deals Umbra Blades.png default damage: It doesn't apply Life steal icon.png life steal or on-hit effects.
    • Damage for Fishbones Fishbones: 110% AD (100% + 10%).
    • Critical strike damage for Fishbones Fishbones: 220% AD ((100% + 10%) × 2).
    • Critical strike damage for Fishbones Fishbones with Infinity Edge Infinity Edge: 247.5% AD ((100% + 10%) × 2.25).
    • Damage per Fishbones Fishbones bolt bolt: 44% AD ((100% + 10%) × 0.4 0.4).
    • Critical strike damage per Fishbones Fishbones bolt bolt: 88% AD (((100% + 10%) × 0.4 0.4) × 2).
    • Critical strike damage per Fishbones Fishbones bolt bolt with Infinity Edge Infinity Edge: 99% AD (((100% + 10%) × 0.4 0.4) × 2.25).
    • Potential damage on stacked enemies with Fishbones Fishbones and Runaan's Hurricane Runaan's Hurricane: 198% AD (110% + 44% + 44%).
    • Potential critical strike damage on stacked enemies with Fishbones Fishbones and Runaan's Hurricane Runaan's Hurricane: 396% AD (220% + 88% + 88%).
    • Potential critical strike damage on stacked enemies with Fishbones Fishbones, Runaan's Hurricane Runaan's Hurricane, and Infinity Edge Infinity Edge: 445.5% AD ((247.5% + 99% + 99%)).

Edit
Zap!
TARGET RANGE: 1500
WIDTH: Range model.png 120
SPEED: 3300
CAST TIME: 0.6 − 0.4 (based on bonus attack speed)
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Zap!.png

Active: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits, Sight icon.png revealing and Slow icon.png slowing them for 2 seconds.

Physical Damage:
10 / 60 / 110 / 160 / 210 (+ 160% AD)
Slow:
30 / 40 / 50 / 60 / 70%

Info
Notes
  • Zap! is always cast from the original casting position.

Edit
Flame Chompers!
TARGET RANGE: 900
EFFECT RADIUS: 50
CAST TIME: none
COST: 70 Mana
COOLDOWN: 24 / 20.5 / 17 / 13.5 / 10
Flame Chompers!.png

Active: Jinx tosses out 3 Chompers at the target location perpendicular to her facing, which arm after 0.7 seconds and explode after 5 seconds, dealing magic damage to all enemies within a small area.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 100% AP)
Flame Chompers! 2.png

Chompers prematurely explode on contact with an enemy Champion icon.png champion, Knockdown icon.png knocking them down and Root icon.png rooting them for 1.5 seconds. An enemy champion can only set off and be damaged by one Chomper.

Info
Notes

Edit
Super Mega Death Rocket!
TARGET RANGE: Global
EFFECT RADIUS: Range center.png 400 / 1000 / 1000
WIDTH: Range model.png 280
SPEED: 1700 / 2200
CAST TIME: 0.6
COST: 100 Mana
COOLDOWN: 90 / 75 / 60
Super Mega Death Rocket!.png

Active: Jinx fires a rocket in the target direction, granting brief Sight icon.png sight of the area it flies through. The rocket explodes upon colliding with an enemy champion, dealing physical damage to the champion and all enemies in an area around them and Sight icon.png revealing the area around them for 2 seconds.

Super Mega Death Rocket! Minimap.png

The rocket deals 10% − 100% (based on distance traveled) damage based on travel distance, the bonus damage based on missing health is retained.

Max. Physical Damage:
250 / 350 / 450 (+ 150% bonus AD) (+ 25 / 30 / 35% of target's missing health)
Min. Physical Damage:
25 / 35 / 45 (+ 15% bonus AD) (+ 25 / 30 / 35% of target's missing health)

Enemies surrounding the main target take 80% damage. Bonus damage from missing health is based on each unit's own missing health.

Max. Secondary Damage:
200 / 280 / 360 (+ 120% bonus AD) (+ 20 / 24 / 28% of target's missing health)
Min. Secondary Damage:
20 / 28 / 36 (+ 12% bonus AD) (+ 20 / 24 / 28% of target's missing health)
 
"Bye bye!"

Info
Notes
  • Spell Shield.png Spell shield will not prevent the explosion.
  • Cast location is determined at the start of cast time.
  • The minimap icon of Super Mega Death Rocket can be seen by Jinx and all her allies.

Tips & Tricks
  • The maximum damage is reached after traveling 1500 units, which is equal to roughly 0.85 seconds of travel time. The rocket changes its visual appearance and missile speed slightly earlier, after traveling 1350 units.

Video


References

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