Tag: sourceedit |
Tag: sourceedit |
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{{Upcoming}} |
{{Upcoming}} |
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{{C-top}} |
{{C-top}} |
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− | {{Champion info|Jhin |
+ | {{Champion info|Jhin}} |
==Abilities== |
==Abilities== |
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{{Ability|I |
{{Ability|I |
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|name = Whisper |
|name = Whisper |
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|icon = Whisper.png |
|icon = Whisper.png |
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− | |description = {{ |
+ | |description = {{sbc|Innate:}} '''Jhin's''' [[basic attack]]s utilize [[ammunition]], allowing him to attack 4 times before having to {{cctip|disarm|reload}}. His fourth attack is guaranteed to {{cctip|critical strike|critically strike}} and deals bonus damage based on {{as|his target's missing health}}. |
− | |description2 = '''Jhin |
+ | |description2 = '''Jhin''' permanently has negative {{cctip|critical strike}} damage and does not gain {{as|bonus attack speed}} cannot be increased. Instead, '''Jhin''' gains {{as|bonus attack damage}} based on his critical strike chance and what would be his {{as|bonus attack speed}}. |
− | |description3 = Jhin gains a burst of movement speed whenever he critical strikes based on his {{as|bonus attack speed}}. |
+ | |description3 = Jhin gains a burst of bonus [[movement speed]] whenever he {{cctip|critical strike|critically strikes}}, based on his {{as|bonus attack speed}}. |
|leveling = |
|leveling = |
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|static = |
|static = |
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Line 20: | Line 20: | ||
|name = Dancing Grenade |
|name = Dancing Grenade |
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|icon = Dancing Grenade.png |
|icon = Dancing Grenade.png |
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− | |description = {{sbc|Active:}} '''Jhin''' throws a |
+ | |description = {{sbc|Active:}} '''Jhin''' throws a canister at the target enemy which bounces to up to three additional enemies, dealing physical damage to each. |
+ | |description2 = Each bounce deals bonus damage if the previous target dies. |
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|cooldown = |
|cooldown = |
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|cost = |
|cost = |
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|name = Deadly Flourish |
|name = Deadly Flourish |
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|icon = Deadly Flourish.png |
|icon = Deadly Flourish.png |
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− | |description = {{sbc|Passive:}} Enemy |
+ | |description = {{sbc|Passive:}} Enemy [[champion]]s that have been struck by '''Jhin's''' basic attacks or any allied damage, or are inside '''Captive Audience''', are marked for a few seconds. |
− | |description2 = {{sbc|Active:}} After a delay, '''Jhin''' fires a laser in the target direction that damages all enemies in a line up to the first enemy champion hit. Champions marked are briefly rooted while '''Jhin''' gains |
+ | |description2 = {{sbc|Active:}} After a delay, '''Jhin''' fires a laser in the target direction that damages all enemies in a line up to the first enemy champion hit. Champions marked are briefly {{cctip|root|rooted}} while '''Jhin''' gains bonus movement speed. |
|leveling = |
|leveling = |
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|cooldown = |
|cooldown = |
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|name = Captive Audience |
|name = Captive Audience |
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|icon = Captive Audience.png |
|icon = Captive Audience.png |
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− | |description = {{sbc|Active:}} '''Jhin''' places a trap on the ground that arms and |
+ | |description = {{sbc|Active:}} '''Jhin''' places a trap on the ground that arms and [[stealth]]s after a brief delay. The trap triggers if an enemy champion walks nearby, creating an area that {{cctip|sight|reveals}} and {{cctip|slow|slows}} everyone inside. After a brief delay, the trap detonates, dealing damage to all enemies inside the area. |
|leveling = |
|leveling = |
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|cooldown = |
|cooldown = |
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Line 64: | Line 65: | ||
|name = Curtain Call |
|name = Curtain Call |
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|icon = Curtain Call.png |
|icon = Curtain Call.png |
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− | |description = {{sbc| |
+ | |description = {{sbc|First Cast:}} '''Jhin''' fully assembles his weapon before taking aim in the target direction, {{cctip|sight|revealing}} all marked targets in a huge area and gaining the ability to reactivate ''Curtain Call'' up to four times. |
+ | |description2 = {{sbc|Second Cast:}} '''Jhin''' fires a round in the target direction that stops at the first enemy champion hit, dealing damage to all targets hit based on their {{as|missing health}} and {{cctip|slow|slowing}} them. |description3 = The fourth and final shot deals massively increased damage and is a guaranteed {{cctip|critical strike|critical strike}}. |
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− | | |
+ | |description4 = {{quote|"I will make you beautiful. I will make you perfect."|{{ci|Jhin}}}} |
|leveling = {{lc|Physical Damage}} |
|leveling = {{lc|Physical Damage}} |
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|cooldown = |
|cooldown = |