League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jhin OriginalCentered
Jhin
Jhin (Universe)Jhin (Universe)
Jhin (League of Legends)Jhin (League of Legends)
Jhin (Esports)Jhin (Esports)
Jhin (Teamfight Tactics)Jhin (Teamfight Tactics)
Jhin (Legends of Runeterra)Jhin (Legends of Runeterra)
Jhin (Wild Rift)Jhin (Wild Rift)
Jhin (Development)Jhin (Development)
Jhin (Trivia)Jhin (Trivia)

Abilities[]

Whisper

Whisper

Innate: Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. The final bullet will Critical strike icon WR critically strike and deal additional Champions killed with Comeuppance (R)15% − 25% (based on level) of target's missing health Champions killed from outside standard Attack rangebonus physical damage, capped at 1000 against Monster icon monsters.

Whenever Jhin Critical strike icon WR critically strikes, he gains 10% Champions hit with Martial Cadence (P)(+ 0.4% per 1% bonus attack speed) Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2 seconds.

Champions hit with Martial Cadence (P)Attack speed is converted to Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage. Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage scales with Time champions spent slowed by Miasma (W)critical strike chance and Champions hit with Martial Cadence (P)bonus attack speed.

Info
  • No additional details.

Dancing Grenade

Dancing Grenade

Active: Jhin launches a magical cartridge at an enemy, dealing Champions killed from outside standard Attack rangephysical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 35% increased damage each time it kills.

Physical Damage:
45 / 80 / 115 / 150 Champions stunned with Pyromania (P)(+ 40 / 47.5 / 55 / 62.5 / 70% AD) Multiple champions hit with Between Worlds (R)(+ 60% AP)

Info
  • No additional details.

Deadly Flourish

Deadly Flourish

Active: Jhin fires a long range shot that stops on the first champion hit, dealing Champions killed from outside standard Attack rangephysical damage to it, and 75% of that damage to minions and monsters hit along the way.

Physical Damage:
50 / 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 50% AD)

If the target champion was struck by Jhin, his allies, or Lotus Traps within the last 4 seconds, they are Root icon WR rooted and Jhin gains Champions killed 5s before or after using Chronobreak (R)bonus movement speed as though he had Critical strike icon WR crit them.

Root Duration:
1.25 / 1.5 / 1.75 / 2

Info
  • No additional details.

Captive Audience

Captive Audience

Passive: When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Active: Jhin places an invisible Lotus Trap that reveals nearby enemies when walked over. It Slow icon slows enemies by 30% before dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
20 / 100 / 180 / 260 Champions stunned with Pyromania (P)(+ 120% AD) Multiple champions hit with Between Worlds (R)(+ 100% AP)

Deals 65% damage to non-champions and champions recently hit by another trap.

Info
  • No additional details.

Curtain Call

Curtain Call

Active: Jhin channels to fire 4 shots at extreme range in a cone. The shots stop on the first champion hit, Slow icon slowing it by 80% for 0.75 seconds and dealing Champions killed from outside standard Attack rangephysical damage, increased by Champions killed with Comeuppance (R)0% − 300% (based on target's missing health).

Physical Damage:
50 / 125 / 200 Champions stunned with Pyromania (P)(+ 25% AD)

The fourth shot Critical strike icon WR critically strike for 200% damage.

Tap the cancel button to cancel the channel.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2b
  • Whisper Whisper
    • Attack speed ratio increased from 25% bonus AS to 30%.
    • Damage critical rate ratio increased from 40% to 45%.
    • Movement speed attack speed ratio increased from Damage mitigated by Master-At-Arms (R)40% bonus AS to inherit55%.
      • Editor's note: Patch notes error writes attack speed instead of movement speed.
  • Curtain Call Curtain Call
    • Base damage increased from 50 / 125 / 200 to 75 / 150 / 225.
V5.1
  • Whisper Whisper
    • Bonus attack damage increased from Champions stunned with Pyromania (P)4% − 60% (based on level) AD to Damage mitigated by Master-At-Arms (R)4.5% − 67.5% (based on level).
V4.3c
  • Whisper Whisper
    • Health ratio reduced from Champions killed with Comeuppance (R)14% − 25% (based on level) target's maximum health to Damage mitigated by Master-At-Arms (R)10% − 25% (based on level),
  • Deadly Flourish Deadly Flourish
    • Base damage changed from 50 / 100 / 150 / 200 to 60 / 100 / 140 / 180.
    • AD ratio reduced from Champions stunned with Pyromania (P)50% AD to inherit40%.
V4.2a
  • Whisper Whisper
    • Bonus attack damage reduced from Champions stunned with Pyromania (P)5% − 75% (based on level) AD to Damage mitigated by Master-At-Arms (R)4% − 60% (based on level).
    • Base bonus movement speed increased from 10% to 15%.
  • Dancing Grenade Dancing Grenade
    • AD ratio reduced from Champions stunned with Pyromania (P)40 / 50 / 60 / 70% AD to inherit35 / 45 / 55 / 65%.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base movement speed increased from 330 to 340.
  • Whisper Whisper
    • Bonus attack damage increased from Champions stunned with Pyromania (P)3% − 45% (based on level) AD to Damage mitigated by Master-At-Arms (R)5% − 75% (based on level).
V4.1a
V3.4
  • Deadly Flourish Deadly Flourish
    • Cast time reduced「 from 11 to 9 frames 」「 0.69 seconds to 0.56.* 」.
    • Root duration reduced from 1.5 / 1.75 / 2 / 2.25 seconds to 1.25 / 1.5 / 1.75 / 2.
V3.3
V3.1b
  • Whisper Whisper
    • New Effect: Missing health ratio capped at 1000 damage against monsters.
V3.1
  • Stats
    • Base health reduced from 610 to 570.
  • Whisper Whisper
    • Health ratio increased from Champions killed with Comeuppance (R)15% target's missing health to Damage mitigated by Master-At-Arms (R)15% − 25% (based on level).
V2.5
V2.2
V1.1
  • Stats
    • Base attack speed reduced from 0.75 to 0.66.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth reduced from 5.5 to 4.55.
    • Base mana regeneration reduced from 12 to 9.
  • Captive Audience Captive Audience
    • Slow reduced from 45% to 30%.
  • Curtain Call Curtain Call
    • Cooldown increased from 80 / 70 / 60 seconds to 95 / 80 / 65.
Regional Closed Beta
  • Curtain Call Curtain Call
    • Base damage increased from 50 / 120 / 200 to 50 / 125 / 200.
    • AD ratio increased from Champions stunned with Pyromania (P)20% AD to inherit25%.
    • Health ratio increased from 0% − 250% (based on target's missing health) to 0% − 300% (based on target's missing health).

See also[]

References[]

Advertisement