Image
Jhin
Abilities[]
Patch history[]
- For the expanded patch notes, see here.
- Attack speed ratio increased from 25% bonus AS to 30%.
- Damage critical rate ratio increased from 40% to 45%.
- Movement speed attack speed ratio increased from 40% bonus AS to 55%.
- Editor's note: Patch notes error writes attack speed instead of movement speed.
- Base damage increased from 50 / 125 / 200 to 75 / 150 / 225.
- Bonus attack damage increased from 4% − 60% (based on level) AD to 4.5% − 67.5% (based on level).
- Health ratio reduced from 14% − 25% (based on level) target's maximum health to 10% − 25% (based on level),
- Base damage changed from 50 / 100 / 150 / 200 to 60 / 100 / 140 / 180.
- AD ratio reduced from 50% AD to 40%.
- Bonus attack damage reduced from 5% − 75% (based on level) AD to 4% − 60% (based on level).
- Base bonus movement speed increased from 10% to 15%.
- AD ratio reduced from 40 / 50 / 60 / 70% AD to 35 / 45 / 55 / 65%.
- Stats
- Base attack range increased from 550 to 575.
- Base movement speed increased from 330 to 340.
- Bonus attack damage increased from 3% − 45% (based on level) AD to 5% − 75% (based on level).
- Cooldown reduced from 14 seconds to 12.
- Cast time reduced「 from 11 to 9 frames 」「 0.69 seconds to 0.56.* 」.
- Root duration reduced from 1.5 / 1.75 / 2 / 2.25 seconds to 1.25 / 1.5 / 1.75 / 2.
- Damage amplification increased from 35% to 44%.
- Root duration increased from 1.25 / 1.5 / 1.75 / 2 seconds to 1.5 / 1.75 / 2 / 2.25.
- Cooldown reduced from 95 / 80 / 65 seconds to 80 / 70 / 60.
- New Effect: Missing health ratio capped at 1000 damage against monsters.
- Stats
- Base health reduced from 610 to 570.
- Health ratio increased from 15% target's missing health to 15% − 25% (based on level).
- Root duration increased from 1 / 1.25 / 1.5 / 1.75 seconds to 1.25 / 1.5 / 1.75 / 2.
- Damage against non-champions reduced from 100% to 65%.
- Stats
- Base attack speed reduced from 0.75 to 0.66.
- Attack speed growth increased from 2.2% to 3.2%.
- Attack damage growth reduced from 5.5 to 4.55.
- Base mana regeneration reduced from 12 to 9.
- Slow reduced from 45% to 30%.
- Cooldown increased from 80 / 70 / 60 seconds to 95 / 80 / 65.
- Base damage increased from 50 / 120 / 200 to 50 / 125 / 200.
- AD ratio increased from 20% AD to 25%.
- Health ratio increased from 0% − 250% (based on target's missing health) to 0% − 300% (based on target's missing health).