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Jhin
Synergy[]
Notes[]
- To maximize the effectiveness of the champion requires freeing up 4 bench seats.
Trivia[]
- He, along with exclusives skins in Set 10. , , , , , , , and are the only champions that use
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability , however, it only fires one bullet of this ability.
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability , however, it only fires one bullet of this ability.
Synergy[]
Trivia[]
- Jhin appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Jhin appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Notes[]
- Jhin gains Attack Damage instead of Attack Speed when he procs the trait.
Trivia[]
- Jhin appears as instead of due to the skin being best suited for the origin in his kit.
- He, along with Legendary skins in Set 3.5. , , , and , are the only champions that use
- His ability is based on his League of Legends ability .
Synergy[]
Notes[]
- Jhin gains Attack Damage instead of Attack Speed when he procs the trait.
Trivia[]
- Jhin appears as instead of due to the skin being best suited for the origin in his kit.
- He, along with Legendary skins in Set 3. , , and , are the only champions that use
- His ability is based on his League of Legends ability .
General Trivia[]
- His obsession with the number 4 is reflected in various aspects of his sets, including:
- From set 3 to set 8.5, his status is always Tier 4 unit.
- From set 9 to set 9.5, his Tier 1 unit status in statistics almost always ends in number 4.
- In set 9, the range has a value of 3 because gives him his passive to add another value until it adds up to 4.
- From set 3 to set 4, the 'fourth shot' mechanic carried over from his League of Legends version of .
- From set 6 to set 8.5 and set 10, the Jhin's speed basic attack is fixed, whose bonus attack speed converted as additional attack damage is based on the basic attack mechanics from his League of Legends game.
- The base percent scaling of his ability always ending in "44" regardless of his star-level, with his 3-starred ability scaling being notable for being 4444%, 1234% or 544%, according to your set.
- In set 10, when Jhin becomes a 3-Star, he will always become a 4-Star.
- Jhin is the only champion with an on-hit effects after 4 attacks.
- It is not rare for champions to have on-hit effects on every attack or after 3 attacks.
- From set 3 to set 4 and set 8.5, he is the only champion with resources bar in 4.
Patch History[]
- Maximum mana increased to 60 from 50.
- V12.6 - April 5th Hotfix
- Maximum mana reduced to 50 from 70.
- Base attack damage reduced to 85 from 90.
- Ability AD ratio increased to 175 / 200 / 300% AD from 150 / 200 / 300% AD.
- V12.4 - Returning
- Returning to Set 6.5 with no changes.
- Ability AD ratio reduced to 150 / 200 / 300% AD from 150 / 200 / 344% AD.
- Maximum mana reduced to 70 from 80.
- Base attack damage reduced to 90 from 95.
- Ability AD ratio reduced to 150 / 200 / 344% AD from 150 / 225 / 344% AD.
- Attack range reduced to 4 from 5.
- V11.22 - Returning
-
- Tier 4 .
- Passive: Has a fixed attack speed of 0.9 / 0.9 / 1.4 and converts every 1% of bonus attack speed into 0.8 bonus attack damage.
- Active - Curtain Call: Transforms his weapon into a powerful sniper rifle for his next four shots. Each shot deals 175 / 200 / 344% AD physical damage, reduced by 50% for each target they pierce through. The fourth shot is guaranteed to critically strike and deals 0% − 100% (based on target's missing health) (× AP) more damage.
- V11.2 - Disabled
- Disabled due to Set 4.5.
- Ability AD ratio reduced to 444 / 475 / 1234% AD from 444 / 500 / 1234% AD.
- Base attack damage increased to 100 from 85.
- Ability AD ratio reduced to 444 / 500 / 1234% AD from 444 / 500 / 4444% AD.
- V10.19 - Returning
-
- Tier 4 Cultist Sharpshooter.
- Passive - Whisper: Attacks 0.85 / 0.9 / 1.2 times per second, regardless of bonus attack speed. Converts every 1% bonus attack speed he has into 0.8 bonus attack damage. Additionally, every fourth basic attack deals 444 / 500 / 4444% (× AP) AD physical damage.
- Base attack speed reduced to 0.85 / 0.9 / 1.2 from 0.9 / 0.95 / 1.2.
- Ability AD ratio reduced to 344 / 444 / 4444% AD from 350 / 500 / 4444% AD.
- Base attack damage increased to 85 from 80.
- Base attack speed increased to 0.9 / 0.95 / 1.2 from 0.85 / 0.9 / 1.1.
- Ability AD ratio increased to 350 / 500 / 4444% AD from 244 / 344 / 4444% AD.
- V10.12 - Returning
- Base attack damage reduced to 80 from 90.
- Base attack speed changed to 0.85 / 0.9 / 1.1 from 0.9 at all Star-levels.
- V10.6 - Added