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Champion Spotlight

Jhin Champion Spotlight

Jhin Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early B. F. Sword item Zeal item Boots of Speed item
Essential Infinity Edge item Boots of Swiftness item
Offensive Rapid Firecannon item The Bloodthirster item Essence Reaver item
Situational Lord Dominik's Regards item Youmuu's Ghostblade item Maw of Malmortius item Mercurial Scimitar item Banshee's Veil item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Twisted Treeline
Starting Doran's Blade item Boots of Speed item Health Potion item2
Early Boots of Speed item B. F. Sword item Zeal item
Essential Boots of Swiftness item Infinity Edge item Rapid Firecannon item
Offensive Essence Reaver item The Bloodthirster item
Situational Lord Dominik's Regards item Maw of Malmortius item Banshee's Veil item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Boots of Speed item Guardian's Hammer item Health Potion item2
Essential Berserker's Greaves item Infinity Edge item Rapid Firecannon item
Offensive The Bloodthirster item Essence Reaver item Lord Dominik's Regards item
Defensive Mercurial Scimitar item Maw of Malmortius item Banshee's Veil item
Consumables Oracle's Extract item Health Potion item Elixir of Wrath item


Playing As JhinSquare Jhin
  • Deadly Flourish Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be Caught Out rooted.
  • Your Curtain Call ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while Whisper reloading. Use them to fill the downtime.
Playing Against JhinSquare Jhin
  • Deadly Flourish Deadly Flourish only Caught Out roots those hit by one of Jhin's basic attacks, Captive Audience traps, or allies within the last 4 seconds.
  • Jhin places Captive Audience invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after Whisper the 4th shot. Use this window to jump him and burst him down.
  • Try to dodge Deadly Flourish Deadly Flourish when in a Captive Audience Lotus Trap or you'll be rooted in the damaging zone. Fast champions should always try to trigger Captive Audience Lotus Traps because they can run straight through the trap before it detonates. It is tempting to disarm the traps if you know where they are, but beware the potential of a bait.
  • Try to fight JhinSquare Jhin head-on when you're playing a champion who fares well in close-range or quick-paced combat. JhinSquare Jhin has little means to kite or to quickly burst without his fourth shot up, so if you can get in his face while he's reloading or on his first or second shot, you'll win the duel.
    • Even if you aren't good at melee or burst, it's always important to pay attention to his passive. The best time to go in on JhinSquare Jhin is when he's reloading, because he can't attack for a short time, and then needs 3 more slow attacks to ready his empowered crit. However, if JhinSquare Jhin is nearing his final bullet, you should disengage quickly or he can deal sudden, massive damage.
  • As against all champions who utilize bouncing projectiles, don't stand too near to allied minions or champions. When facing JhinSquare Jhin, this is especially important when allies are low on health, because a Dancing Grenade Dancing Grenade will deal extra damage if it bounces to you after killing them.
  • Deadly Flourish Deadly Flourish is a very narrow skillshot that can and should be dodged easily. JhinSquare Jhin will usually wait for his teammates to use their own crowd control abilities to land a guaranteed root from long distance, so his position should always be accounted for.
  • Tanky champions can be difficult for Jhin to deal with, as he relies on burst damage against low-armor, low-health targets. A tanky champion should always lead an advance towards JhinSquare Jhin, as they can block Deadly Flourish Deadly Flourish and all shots from Curtain Call Curtain Call, plus trigger any Captive Audience Lotus Traps without taking nearly as much damage as a squishy.
    • BraumSquare Braum is considered to be a strong pick against JhinSquare Jhin. First off, JhinSquare Jhin's below average mobility will give him a hard time avoiding Concussive Blows Concussive Blows from getting stacked onto him by Braum and his teammates. This is especially difficult if BraumSquare Braum has an ally who can stack his passive quickly, such as LucianSquare Lucian. Second off, The majority of Jhin's damage output will be blocked by not only Unbreakable Unbreakable but even by BraumSquare Braum himself. Third off, BraumSquare Braum can scout and disarm Captive Audience Lotus Trap, walking over one and using Stand Behind Me Stand Behind Me to quickly leap to any of his allies.
  • Curtain Call Curtain Call (as well as Whisper) deals increasing damage the lower its target is. This is known as an "execute." These are especially important to dodge if you aren't at full health, and if a shot needs to be blocked, the highest percentage health ally should do it, even if they aren't a tank. The final shot of Curtain Call Curtain Call deals at least double the damage of the other shots, so if you aren't near full health, you should make sure to dodge this no matter what.
    • JhinSquare Jhin's fourth shot from both Curtain Call Curtain Call and Whisper Whisper deals high execute damage. Champions building high maximum health but low armor can take well over 1500 damage from either ability when weakened.



Jhin's a different kind of marksman. While most look to whittle their opponents down with a constant barrage of sapping attacks, Jhin's fastidious to the extreme, and thrives when he handpicks his opportunities to strike. In lane, he's best off saving his valuable Whisper bullets for last-hitting, keeping track of his ammo count and looking for moments when he can expend his Whisper fourth bullet - his deadliest - on his lane opponent. Jhin's basic attack range is distinctly average at best, making him relatively easy to harass in lane. That's where the Virtuoso can turn to Dancing Grenade Dancing Grenade, using the bouncing canister to secure last hits from relative safety, and even apply effective harassment if his opponents stick too close to their minion waves.

Still, Jhin's low attack speed will often see him pushed under tower, and having to fire off his shots to last hit instead of harass. Here's the thing, though: when Jhin correctly plans for this, when he places a few of his Captive Audience Captive Audience traps as he falls back, he'll be perfectly placed to call on his jungler and slowly close the noose around his hapless opponents' necks. As the gank starts, Jhin and his allies work best initiating the attack and corralling their targets towards their pre-set traps. Once they trigger, Jhin can follow up immediately with Deadly Flourish Deadly Flourish, damaging his target and Caught Out rooting them inside the trap's Captive Audience slow zone as it ticks down toward zero. The explosion, which they're now guaranteed to be caught inside, chunks them down further, setting the stage for Jhin's Whisper fourth and final bullet. They'll die, one way or another.


Once he's set up, Jhin's great at objective control, thanks in part to his traps. By placing Captive Audience Captive Audience traps on the enemy team's easiest path to DragonSquare Dragon, Jhin earns his team advance notice of any impending arrivals, and can temporarily root Caught Out marked enemy junglers with Deadly Flourish Deadly Flourish. Even if they continue their advance, Jhin can throw in a Dancing Grenade Dancing Grenade to apply damage to grouped enemies before carefully picking off his targets with basic attacks. He's poor at securing objectives himself - his slow attack speed alone sees to that - but he gives his team a huge boost toward securing objectives when he plans out and prepares for the fight in the areas around them.

Then there's Jhin's Curtain Call ultimate. Curtain Call Curtain Call gives Jhin and his team huge leverage over objectives when the Virtuoso is able to set up and prepare his sniper nest. The ability has huge range, but only within a set angle, giving Jhin a few key considerations to think about as he searches for his grassy knoll. Set up too close and he'll make an easy target for enemy assassins; too far and he'll render himself irrelevant after he's spent his Curtain Call ult; set up poorly and he'll risk losing sight of the battle as it shifts around. Get his position just right and Jhin will wreak havoc from afar before moving in to finish the fight up close.


Jhin has two viable strategies in teamfights: either appear at the start of the battle, or at the end. If he chooses to stick with his team, he takes up a traditional backline position, setting up Captive Audience traps to protect his fellow squishes while aiming Deadly Flourish Deadly Flourish at Caught Out marked targets. Dancing Grenade Dancing Grenade only adds to the carnage, and when the enemy team starts to flee, Jhin's perfectly positioned to fully assemble Whisper Whisper and cut the remaining enemies down with Curtain Call Curtain Call.

Alternatively, Jhin can choose to set the stage early by firing off his Curtain Call ult first. This makes him an unusual character in a teamfight because he won't actually be seen, at least initially. And while enemy teams might first revel in the apparently lopsided fight, they'll quickly realize that the Virtuoso's absence is deliberate. Jhin's presence may not be felt, but his Curtain Call 2 bullets absolutely will. Curtain Call Curtain Call deals less damage to high health enemies, but the ability's slow will hinder enemy frontliners from getting to where they want to be, and stop vulnerable enemies from squirming away from Jhin's damage dealing allies. More importantly, Curtain Call Curtain Call will start to pin Jhin's enemies down, forcing them to hide behind their tankier allies or run for cover. And even when his Curtain Call ult's spent, Jhin can contribute to fights, locking down Caught Out marked targets with Deadly Flourish Deadly Flourish so his allies can clean up the fight and push on toward victory.

  • JhinSquare Jhin is heavily team-reliant because of his unique kit and playstyle. He needs a durable front line to allow him to stand far back in fights, and needs allied crowd control to allow for easy followup with his skillshots.
  • JhinSquare Jhin's long range and zone control make him an excellent scout/sniper. Deep wards and the utility of Captive Audience Lotus Trap can use that range to pick out enemies alone in the jungle with the help of his team and the vision.

Ability Usage

  • Dancing Grenade Dancing Grenade makes quick work of caster minions, even being able to one-shot all three of them with a single cast if JhinSquare Jhin has enough damage. Use this to your advantage if an enemy should ever come close to his minion wave. Use regular auto attacks to prime the wave for clearing, launch a strategic Dancing Grenade Dancing Grenade, and then land the final shot on an enemy champion. If both the grenade and final shot land, the enemy can take upwards of 800 damage in the mid-game.
    • Dancing Grenade Dancing Grenade prioritizes only the closest valid unit. It will neither prioritize low-health enemies nor enemy champions and it cannot bounce to a single enemy twice.
    • In this way, Dancing Grenade Dancing Grenade can be "aimed" by casting from exactly the right direction against the perfect number of targets. A skilled JhinSquare Jhin player will be able to land empowered grenades on champions, rather than simply casting against champions as the primary target. This is most powerful in the laning phase and less effective during fights.
    • Travel time for each bounce is calculated by the distance between targets. If the targets are far enough apart, you may have time to fire another autoattack, placing the target in execution range and increasing the power of the next bounce.
  • Deadly Flourish Deadly Flourish has an instant or near-instant travel time, so you only need to account for its cast time when aiming.
  • Enemies will not be Caught Out Caught Out and marked for Deadly Flourish Deadly Flourish if they are too far out of range, while the spell is on cooldown, or when it has not been leveled at least once.
  • Try to always store a Captive Audience Lotus Trap for escapes or cc combos. Periodically place traps in bushes and rivers to slow and deter potential ganks. JhinSquare Jhin can only hold 2 traps at once, and holding on to both will pause the recharge timer. Place the second trap as soon as it's available for maximum trap output.
  • All minions and monsters can trigger Captive Audience Lotus Traps except for Baron Nashor (presumably because Baron cannot move). Traps placed on top of the Baron will bounce to a nearby location, similar to wards. Traps will activate underneath neutral monsters out of combat, but they will not become hostile until taking damage.
  • If two Captive Audience Lotus Traps are placed directly on top of one another, they will trigger simultaneously, allowing both traps to deal full damage at once (multiple traps are supposed to deal 65% damage). However, choosing to stack traps for the potential burst will mean that you can't use them as wards or to slow chasing enemies.
    • Leveling up Captive Audience Captive Audience, particularly over Deadly Flourish Deadly Flourish, will reduce the recharge time and allow greater zone control through trap nests. Cooldown reduction will also lower the recharge time (min 14.4s @ 40%). The base damage of the spell also increases substantially, giving heavy trap kill potential.
  • Try to use your Curtain Call Curtain Call only when you are not at risk of being CCed (or killed). Roots, slows, and blinds will not interrupt Curtain Call Curtain Call.
  • Using Curtain Call Curtain Call from far enough in lane enables it to cover the entire width of the lane, denying your victims the option of exiting its AoE.
  • Curtain Call Curtain Call (as well as Whisper) deals increasing damage the lower its target is. This is known as an "execute."
    • As a Champion's health gets lower, the amount of damage needed to kill decreases, while simultaneously increasing the damage of Curtain Call. Therefore, there exists a "sweet spot" at which Curtain Call is most efficient at killing the target, dealing the most damage without "wasting" a shot's damage due to overkill. The more max health a champion has, the lower the threshold. Squishy Champions can be targeted around 40-50% health, while tankier Champions should be executed closer to the 20-30% range.
      • Another way to think of it is that the maximum damage increase (250%) can only be achieved at 0% HP, which is not only impossible, but pointless to waste such a powerful attack on a target who is close to or already dead.
      • This theory is best applied in a teamfight where Jhin has free target selection. Obviously, landing a shot to finish off a 10 HP enemy is important if the team is not able to secure the kill.
  • JhinSquare Jhin is hindered by his mediocre attack range and low attack speed, so he can easily be bullied by faster high-burst enemies. However, JhinSquare Jhin can hold onto his empowered fourth shot for some time. Use that to your advantage as enemies will stay back when they see that it's available. Last hit with your abilities, which will reset Whisper Whisper's buff duration to keep enemies at bay for as long as possible and to stave off the reload time until you are safer, since reloading makes you vulnerable.


  • Fleet Footwork rune Fleet Footwork is one of the most common keystones for Jhin. Because he tends to get a lot of bonus AD due to his passive, he takes advantage of this keystone's AD scaling more than any champion. It is also the best sustain option for Jhin, as he tends to not build lifesteal items.
  • Arcane Comet rune Arcane Comet and Summon Aery rune Summon Aery can be options if you feel like extra damage is more important than health sustain. Arcane Comet is less reliable (but can be a guaranteed hit if you can root enemies with Deadly Flourish Deadly Flourish). Summon Aery does less damage, although it also works off Jhin's basic attacks.
  • Remember: Anything in the runes that would give attack speed will instead give AD to Jhin, due to his passive. This includes Lethal Tempo rune Lethal Tempo, Hail of Blades rune Hail of Blades, Legend- Alacrity rune Legend: Alacrity, and the traits that you get if you choose Precision as your primary or secondary path.


  • JhinSquare Jhin is more of a utility-based AD carry thanks to his long range and strong access to cc, thus favoring items that provide Cooldown Reduction combined with Attack Damage. Critical Strike can be purchased to further multiply overall damage output. He also benefits from movement speed, as this allows him to remain well out of range of the enemy team while still being able to return fire.
  • Infinity Edge item Infinity Edge is an effective first item, as the 25% bonus critical strike damage will affect Jhin's fourth shot and ultimate, in addition to all other critical strikes.
  • Essence Reaver item Essence Reaver provides critical strike chance along with valuable CDR as well as mana restoration to facilitate constant use of spells. Jhin can build this item at any time, ideally as a first or second item, not being constrained to Attack Speed items like other marksmen.
  • Rapid Firecannon item Rapid Firecannon will help to assist his below-average turret sieging. It also provides a method of delivering a long-range, energized Final Shot for massive damage. Statikk Shiv item Statikk Shiv is a less common alternative, providing slightly higher AS for more damage and assists in waveclear and team fight damage. Shiv Lightning damage is able to benefit from Infinity Edge item Infinity Edge if it crits. Phantom Dancer item Phantom Dancer can be a Zeal option for the late game, to grant 100% crit chance and give more survivability.
  • Stormrazor item Stormrazor's passive no longer has synergy with Jhin's fixed Attack Speed, but it empowers all energized effects including Rapid Firecannon, Statikk Shiv, and Fleet Footwork rune Fleet Footwork. It also grants a slow which combined with Jhin's movement passive will allow for easy chase downs.
  • Aside from a crit build, Jhin can also build Lethality/armor penetration. This greatly empowers the damage output from Jhin's abilities, while lowering sustained dps. Lethality items also grant more utility such as move speed, vision control, and CDR.
  • Youmuu's Ghostblade item Youmuu's Ghostblade is preferred for its movement speed, allowing Jhin to dance on the outskirts of a fight. Duskblade of Draktharr item Duskblade of Draktharr is also viable, but the ward killing passive is suited for melee champions. Edge of Night item Edge of Night can be a situational purchase when a key ability needs to be blocked, or to simply maximize Lethality.
    • Jhin's fourth shot is guaranteed to crit. The high raw damage of a crit benefits greatly from armor penetration, where it is normally not practical to purchase both critical strike and armor pen.
    • Rapid Firecannon item Rapid Firecannon remains a recommended purchase, as it still grants AD along with the extended range and move speed.
  • As with all AD carries, Last Whisper item Last Whisper is a good pickup when a particular enemy has high amounts of armor. Keep in mind that Jhin struggles against tanks more than other marksmen.
  • Although Berserker's Greaves item Berserker's Greaves will give Jhin AD due to its stats, other boots are often purchased, as they either give more important stats or more important passives. Boots of Swiftness item Boots of Swiftness are a cheaper alternative, grant valuable movement speed, and have good synergy with Jhin's passive, Fleet Footwork, and Youmuu's Ghostblade item Youmuu's Ghostblade.

Synergies & Counterpicks

Works well with: Struggles against:

Darius - the Hand of Noxus

Darius and Jhin make for an unusual combination. While most marksmen deal more damage than juggernauts, Darius is such an oppressive force that Jhin can actually complement his strengths by simply Caught Out pinning targets down with Deadly Flourish Deadly Flourish and Curtain Call Curtain Call while Darius does... well, what Darius does. Which is Noxian Guillotine dunk.

Yasuo - the Unforgiven

Concentrating Jhin's power into Whisper four deadly bullets means that champions that can negate one or two of said bullets will effectively halve the Virtuoso's short term damage output. Enter Yasuo, who will happily Wind Wall Wind Wall Jhin's basic attacks away before cutting him down under a Last Breath flurry of steel.

Nautilus - the Titan of the Depths

One of League's crowd control supertanks, Nautilus has enough Staggering Blow snares, Depth Charge knock-ups, Dredge Line pulls, and Riptide slows to stop multiple enemies from reaching Jhin. This helps keep the Virtuoso alive, obviously, but more importantly, encourages him to get closer than he'd otherwise be comfortable and do some serious damage with his basic attacks.

Jarvan IVSquare
Jarvan IV - the Exemplar of Demacia

Whisper Four bullets are enough to take down plenty of targets, but not J4, who'll happily Demacian Standard flag n Dragon Strike drag his way over to Jhin before laying into him inside Cataclysm Cataclysm. All while shouting 'Demacia' really loudly, of course.

Morgana - the Fallen

Morgana's super strong alongside Jhin because she has plenty of reliable ways to Caught Out mark his enemies. The dream is Dark Binding Dark Binding into Deadly Flourish Deadly Flourish, obviously, which wrecks most enemies, but even if Morgana Caught Out tags her enemy with Tormented Shadow Tormented Shadow, Jhin will still have opportunities to fire off his Deadly Flourish W and Caught Out snare his enemy for a few moments, which in turn sets up a perfect Dark Binding Dark Binding opportunity.

Lucian - the Purifier

Lucian makes for a pretty hefty thorn in Jhin's side. Not only is he mobile enough to dodge most of Jhin's abilities with Relentless Pursuit Relentless Pursuit, he also packs plenty of burst. So, while Jhin's forced to rely on his basic attacks to deal reliable but slow damage, Lucian can tag the Virtuoso with Ardent Blaze Ardent Blaze before rushing in to apply the hurt with Piercing Light Piercing Light. This is not Jhin's favorite gun show.