Release version[]
- Stats
- Attack damage growth reduced to 4.4 from 4.7.
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
- Maximum base damage reduced to 256 / 512 / 768 from 256 / 616 / 976.
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
- Bug Fix: Fixed an issue that caused it to reveal their ward if it was placed directly on a friendly ward and then triggered by an enemy.
- Base bonus movement speed increased to 14% from 10%.
- Minimum base damage reduced to 44 / 69 / 94 / 119 / 144 from 45 / 70 / 95 / 120 / 145.
- Minimum AD ratio increased to 44 / 51.5 / 59 / 66.5 / 74% AD from 35 / 42.5 / 50 / 57.5 / 65% AD.
- Bug Fix: Fourth shot no longer fails if it is fired right before it expires.
- Undocumented / New Effect: Fourth shot now has an uncancellable windup against all targets instead of against champions only.
- General
- Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
- Minimum base damage increased to 64 / 154 / 244 from 50 / 125 / 200.
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- Bug Fix: Now properly has a pulsating overlay.
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- Bug Fix: Voiceover playback for ability casts have been corrected.
and
- Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
- Bug Fix: VFX for no longer becomes bigger after bouncing from the first target.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Damage against monsters increased to 100% from 75%.
- Recharge timer reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 23.5 / 21 / 18.5 / 16.
- Damage against monsters increased to 100% from 65%.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Non-champion base damage increased to 45 / 71.25 / 97.5 / 123.75 / 150 from 37.5 / 63.75 / 90 / 116.25 / 142.5.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Maximum AD ratio increased to 100% AD from 80% AD.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Bug Fix: When equipped with and , the bolts from his fourth shot will now properly deal normal damage.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio reduced to 71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from 92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Critical strike damage reduction reduced to 14% from 25%.
- Critical strike damage increased to 150.5% from 150%.
- Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.
- Critical strike damage reduction reduced to 14% from 25%.
- Fourth shot critical strike damage unchanged at 200%.
- Final shot against structures now uses Jhin's basic attack critical strike modifier instead of a static 60% modifier, increasing the damage to 150% AD from 120% AD.
- Bug Fix: Now properly respawns with full ammunition.
- Bug Fix: No longer deploys a Captive Audience trap instead of a fourth shot in certain scenarios.
- Stats
- Base health increased to 585 from 556.
- Health growth increased to 93 from 91.
- Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
- Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
- Undocumented: The fourth attack can now be cancelled against minions and monsters.
- V10.2 - February 2nd Hotfix
- Undocumented: The grenade's damage is now properly increased if Jhin kills the target the grenade last bounced off.
- V10.2 - January 30th Hotfix
- Undocumented: The grenade's damage is no longer increased if Jhin kills the target the grenade last bounced off.
- Bug Fix: Basic attacks no longer change into Captive Audience after he's hit by .
- Stats
- Base attack damage increased to 59 from 57.
- Cooldown reduced to 12 seconds from 14.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
- Bug Fix: Now properly bounces to other targets even after its damage is consumed by .
- Bug Fix: Range/cast indicator now appears correctly.
- Trap duration increased to 180 seconds from 120.
- Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
- Damage multiplier increased to 0% − 300% (based on target's missing health) from 0% − 250% (based on target's missing health).
- Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 40 / 47.5 / 55 / 62.5 / 70% AD.
- New Effect: Can now ping whether the ability is within range or not.
- New Effect: Can now ping whether the ability is within range or not.
- Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits.
- Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus.
- Bug Fix: Fixed a bug where he was getting an empowered haste off his first attack (the one that triggers it).
- Bug Fix: Fixed a bug where he was not getting an empowered haste off his third attack.
- Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
- Bug Fix The fourth shot now overrides guaranteed-crit damage modifier.
- Stats
- Base health increased to 556 from 540.
- Health growth increased to 91 from 85.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 4.7 from 4.
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effect to grant more attack damage than intended. Now it stacks multiplicatively.
- Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
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- Bug Fix: Music once again plays at the beginning of the game upon first move.
- Passive attack damage increased to 4% − 44% (based on level) from 2% − 40% (based on level).
- AD ratio increased to 40 / 47.5 / 55 / 62.5 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the root with Deadly Flourish.
- Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 29 from 20.
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- Bug Fix: Model no longer stretches when shooting during Curtain Call.
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- Bug Fix: Shields now follow the model during his recall animation.
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- Bug Fix: Now has enemy and ally indicators.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 30 / 35 / 40 / 45 / 50% AD.
- Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Lifesteal no longer applies when hitting traps.
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- Bug Fix: No longer uses Classic Jhin's critical strike VFX.
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- Bug Fix: Fixed a bug where the range indicator was too large.
- Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
- New Effect: Targetable hitbox increased to 125 units from 50.
- Slow duration reduced to 0.5 seconds from 0.75.
- Bug Fix: No longer plays audio on cast if both champions are in the same game.
- AD ratio reduced to 50% AD from 70% AD.
- Damage modifier versus minions and monsters increased to 75% from 65%.
- Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200.
- Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%.
- Removed: Cooldown refund.
- Clarity: Enemies now have an indicator for the max range of Curtain Call.
- General
- Bug Fix: Restored High Noon's harmonica sound effect when his fourth shot is ready.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Stats
- Base health regen increased to 6 from 5.5.
- Health regen growth increased to 0.55 from 0.5
- Movement speed increased to 330 from 325.
- Bug Fix: 's buff would consume itself if Jhin reloaded.
- New Effect: Death In 4 Acts' final shot's critical strike applies against structures.
- Clarity: The bonus physical damage isn't applied.
- New Effect: Every Moment Matters' critical damage reduction is increased to 44%.
- New Effect: All bonus attack speed is affected by attack speed slows affecting Every Moment Matters' bonus attack damage.
- New Effect: The Caught Out mark cannot fall off during the cast animation.
- New Effect: Applies spell effects as a single-target ability versus champions.
- New Effect: Constantly applies the Caught Out mark rather than just to the enemies inside upon activating and/or detonating.
- New Effect: Applies spell effects as a single-target ability versus champions.
- Bug Fix: Enemies will no longer 'stutter' on the edge of Jhin's screen while ulting.
- Animations improved for players with high-resolution screens.
- Added