watch 02:39
The Loop (Games)
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Jhin
Abilities
- Notes
- No additional details.
- Notes
- The penalty to Jhin's critical damage also reduces the base damage ((100 + 75) × 0.86 rather than 100 + (75 × 0.86) and stacks with other sources (i.e ) ((100 + 75 + 35) × 0.86).
- This penalty does not affect .
- The 4th attack cannot be canceled by Jhin himself.
- The 4th attack versus a structure is classified as a critical strike.
- The attack damage multiplier stacks additively with .
- Every Moment Matters' bonus AD will benefit from any amount of bonus attack speed, even in excess of an amount that would usually reach the attacks per second cap (2.5).
- The maximum modifier without attack speed is 74%.
- 44% base modifier at level 18.
- 30% from critical strike chance on account of the 100% cap.
- Attack speed slows will only affect Jhin's bonus attack damage from his passive and will ignore his attack speed as it is fixed.
- The maximum modifier without attack speed is 74%.
- Attack damage reductions apply before the multiplier causing them to be stronger against Jhin than advertised or versus other champions.
- Notes
Spell shield will not prevent the canister from bouncing.
- Notes
- Applies
spell damage to the enemy champion and
area damage to all other enemy units.
- The Caught Out mark only appears if Deadly Flourish can potentially
root the target, and will not if the ability's cooldown is longer than 4 seconds or isn't ranked up.
- Deadly Flourish will fire from wherever Jhin was at the start of the cast time.
- Deadly Flourish is blocked by
- It does not actually fire a missile but appears as if it did, which is why it is special cased to work with Wind Wall.
but not .
- Notes
- The Lotus Trap will stop upon encountering a or .
- Beauty in Death does not trigger after killing a
clone.
- The reveal debuff is named
Caught Out.
- This debuff is shared between Captive Audience and .
- Notes
- Applies
spell damage to enemy champions and
area damage to other enemy units.
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Curtain Call's shooting range is fixed in front of Jhin.
- The opening sound effect and area of range are audible and visible to both teams.
- Leveling up the ability while channeling will change the final cooldown.
- Jhin will turn to face in the target direction whenever he uses a recast.
- Jhin gains a wider field of view during Curtain Call.
- The reveal debuff is named
Caught Out.
- This debuff is shared between and Curtain Call.
- The following table refers for interactions while Jhin is
channeling:
Pets
Control type | Autonomous |
---|---|
Target type | Ward |
Spell effects | The Lotus Trap applies spell effects as an area of effect ability upon detonation. |
Protection |
The Lotus Trap deals 「 65% 」「 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP) magic 」 damage to non-champions, as well as champions recently damaged by another Lotus Trap. |
Abilities
The Lotus Trap
If an enemy walks over the Lotus Trap, it begins to bloom, |
Patch history
- See here for the complete patch history.
- Bug Fix: When equipped with and , the bolts from his fourth shot will now properly deal normal damage.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio reduced to 71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from 92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Critical strike damage reduction reduced to 14% from 25%.
- Critical strike damage increased to 150.5% from 150%.
- Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.
- Critical strike damage reduction reduced to 14% from 25%.
- Fourth shot critical strike damage unchanged at 200%.
- Final shot AD ratio against structures increased to 150% AD from 120% AD.
- Bug Fix: Now properly respawns with full ammunition.
- Bug Fix: No longer deploys a Captive Audience trap instead of a fourth shot in certain scenarios.
- Stats
- Base health increased to 585 from 556.
- Health growth increased to 93 from 91.
- Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
- Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
- Undocumented: The fourth attack can now be cancelled against minions and monsters.
- V10.2 - February 2nd Hotfix
- Undocumented: The grenade's damage is now properly increased if Jhin kills the target the grenade last bounced off.
- V10.2 - January 30th Hotfix
- Undocumented: The grenade's damage is no longer increased if Jhin kills the target the grenade last bounced off.
- Bug Fix: Basic attacks no longer change into Captive Audience after he's hit by .
- Stats
- Base attack damage increased to 59 from 57.
- Cooldown reduced to 12 seconds from 14.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
- Bug Fix: Now properly bounces to other targets even after its damage is consumed by .
- Bug Fix: Range/cast indicator now appears correctly.
- Trap duration increased to 180 seconds from 120.
- Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
- Damage multiplier increased to 0% − 300% (based on target's missing health) from 0% − 250% (based on target's missing health).
- Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 40 / 47.5 / 55 / 62.5 / 70% AD.
- New Effect: Can now ping whether the ability is within range or not.
- New Effect: Can now ping whether the ability is within range or not.
- Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits.
- Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus.
- Bug Fix: Fixed a bug where he was getting an empowered haste off his first attack (the one that triggers it).
- Bug Fix: Fixed a bug where he was not getting an empowered haste off his third attack.
- Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
- Bug Fix The fourth shot now overrides guaranteed-crit damage modifier.
- Stats
- Base health increased to 556 from 540.
- Health growth increased to 91 from 85.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 4.7 from 4.
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effect to grant more attack damage than intended. Now it stacks multiplicatively.
- Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
-
- Bug Fix: Music once again plays at the beginning of the game upon first move.
- Passive attack damage increased to 4% − 44% (based on level) from 2% − 40% (based on level).
- AD ratio increased to 40 / 47.5 / 55 / 62.5 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
root with Deadly Flourish.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
- Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 29 from 20.
-
- Bug Fix: Model no longer stretches when shooting during Curtain Call.
-
- Bug Fix: Shields now follow the model during his recall animation.
-
- Bug Fix: Now has enemy and ally indicators.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 30 / 35 / 40 / 45 / 50% AD.
- Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Lifesteal no longer applies when hitting traps.
-
- Bug Fix: No longer uses Classic Jhin's critical strike VFX.
-
- Bug Fix: Fixed a bug where the range indicator was too large.
- Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
- New Effect: Targetable hitbox increased to 125 units from 50.
- Slow duration reduced to 0.5 seconds from 0.75.
- Bug Fix: No longer plays audio on cast if both champions are in the same game.
- AD ratio reduced to 50% AD from 70% AD.
- Damage modifier versus minions and monsters increased to 75% from 65%.
- Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200.
- Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%.
- Removed: Cooldown refund.
- Clarity: Enemies now have an indicator for the max range of Curtain Call.
- General
- Bug Fix: Restored High Noon's harmonica sound effect when his fourth shot is ready.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Stats
- Base health regen increased to 6 from 5.5.
- Health regen growth increased to 0.55 from 0.5
- Movement speed increased to 330 from 325.
- Bug Fix: 's buff would consume itself if Jhin reloaded.
- New Effect: Death In 4 Acts' final shot's critical strike applies against structures.
- Clarity: The bonus physical damage isn't applied.
- New Effect: Every Moment Matters' critical damage reduction is increased to 44%.
- New Effect: All bonus attack speed is affected by attack speed slows affecting Every Moment Matters' bonus attack damage.
- New Effect: The Caught Out mark cannot fall off during the cast animation.
- New Effect: Applies spell effects as a single-target ability versus champions.
- New Effect: Constantly applies the Caught Out mark rather than just to the enemies inside upon activating and/or detonating.
- New Effect: Applies spell effects as a single-target ability versus champions.
- Bug Fix: Enemies will no longer 'stutter' on the edge of Jhin's screen while ulting.
- Animations improved for players with high-resolution screens.
- Added
See also
Cancelled Champions |
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References
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