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Abilities

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Basic Attack
ATTACK RANGE: 550
ACQUISITION RANGE: 800
Basic Attack

Basic Attack: Jhin fires at his target with Whisper Whisper, dealing 100% AD physical damage and applying on-hit effects.

Jhin's basic attacks can Critical strike icon critically strike, but they only deal 150% (+ Infinity Edge item 18.75%) AD physical damage.

Jhin's attack speed cannot be improved at all except through growth.

Info
Notes
  • No additional details.

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Whisper
Whisper

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition, requiring him to reload after 4 rounds, which takes 2.5 seconds. Jhin will also begin reloading partial ammunition after 10 seconds out of combat, which can be interrupted by declaring an attack or casting an ability.

Jhin's fourth attack will become an Excessive Force 2 unstoppable basic attack, Critical strike icon critically striking and dealing 15 / 20 / 25% (based on level) of the target's missing health Attack damage bonus physical damage. This critical strike will occur versus structures but deals only (20% + Infinity Edge item 15%) AD bonus physical damage.

Innate - Every Moment Matters: Jhin gains 4% − 44% (based on level)「 (+ 0.4% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」「 (+ 40% of his critical strike chance) (+ 25% of his bonus attack speed) 」 Attack damage icon bonus attack damage.

Additionally, Critical strike icon critical strikes grant Jhin 10% (+ 0.4% per 1% bonus attack speed) Movement speed icon bonus movement speed for 2 seconds.

 
Jhin.I18
"One, two, three, four, two, two, three, four."

Info
Notes
  • The penalty to Jhin's critical damage also reduces the base damage ((100 + 100) × 0.75 rather than 100 + 100 × 0.75) and stacks with other sources (i.e Infinity Edge item Infinity Edge) ((100 + 100 × 1.25) × 0.75).
  • The 4th attack versus a structure is classified as a critical strike.
  • The attack damage multiplier stacks additively with Dragon Slayer buff Dragon Slayer's.
  • Every Moment Matter's bonus AD will benefit from any amount of bonus attack speed, even in excess of an amount that would usually reach the attacks per second cap (2.5).
    • The maximum modifier without attack speed is 84%.
      • 44% base modifier at level 18.
      • 40% from critical strike chance on account of the 100% cap.
      • Attack speed slows will only affect Jhin's bonus attack damage from his passive and will ignore his attack speed as it is fixed.
  • Attack damage reductions apply before the multiplier causing them to be stronger against Jhin than advertised or versus other champions.

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Dancing Grenade
TARGET RANGE: 550
EFFECT RADIUS: 400
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Dancing Grenade

Active: Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its damage by 35% of the base damage.

Minimum Physical Damage:
45 / 70 / 95 / 120 / 145 (+ 45 / 52.5 / 60 / 67.5 / 75% AD) (+ 60% AP)
Maximum Damage:
92.25 / 143.5 / 194.75 / 246 / 297.25 (+ 92.25 / 107.625 / 123 / 138.375 / 153.75% AD) (+ 123% AP)

The damage will also increase if Jhin kills the target the grenade last bounced off.

Info
Notes

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Deadly Flourish
TARGET RANGE: 3000
CAST TIME: 0.75
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12
Caught Out

Passive: Enemy Champion icon champions slowed by a Captive Audience Lotus Trap or damaged by Jhin or his allies, are Caught Out for 4 seconds.

Deadly Flourish

Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy Champion icon champion. Deals 75% damage against non-champions.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 50% AD)
Non-Champion Damage:
37.5 / 63.75 / 90 / 116.25 / 142.5 (+ 37.5% AD)

Caught Out champions are also Root icon rooted, granting Jhin Whisper Every Moment Matters' Movement speed icon bonus movement speed.

Root Duration:
1 / 1.25 / 1.5 / 1.75 / 2

Info
Notes
  • Applies Disintegrate spell damage to the enemy champion and Death Lotus area damage to all other enemy units.
  • The Caught Out mark only appears if Deadly Flourish can Root icon root the enemy, and will not if the ability's cooldown is longer than 4 seconds or isn't ranked up.

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Captive Audience
TARGET RANGE: 750
COST: 30 / 35 / 40 / 45 / 50 Mana + 1 Charge
COOLDOWN: 2
RECHARGE: 28 / 25 / 22 / 19 / 16
Captive Audience

Passive - Beauty in Death: Jhin summons a blooming Lotus Trap under every enemy champion he kills.

Additionally, Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2, which are unaffected by Beauty in Death.

Active: Jhin places a Lotus Trap at the target location which Noxious Trap stealths and arms after a brief delay, lasting up to 180 seconds. The Lotus Trap blooms upon enemy contact, Sight icon revealing enemies in the area for 4 seconds.

Blooming Lotus Traps Slow icon slow enemies for 35% for 2 seconds before detonating, dealing magic damage. Lotus Traps deal 65% damage against non-champions and champions recently hit by one.

Magic Damage:
20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)
Reduced Damage:
13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)

Info
Notes
  • The Lotus Trap will stop upon encountering a Wind Wall Wind Wall or Unbreakable Unbreakable.
  • Beauty in Death does not trigger after killing a Command Hallucinate clone.

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Curtain Call
EFFECT RADIUS: 3500
ANGLE: 60°
SPEED: 5000
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
Curtain Call

Active: Jhin begins Channeling icon channeling, gaining a wider field of view, though not a larger Sight icon vision range, during which he has the ability to cancel or recast Curtain Call up to four times. Jhin cannot cancel the channeling or fire the first shot until after 1 second, and has 10 seconds in which to use all casts.

Curtain Call 2

Recast: After 0.25 seconds, Jhin fires a round in the target direction that deals physical damage to all enemies hit, increased by 0% − 300% (based on target's missing health), until colliding with an enemy Champion icon champion, Sight icon revealing the traveled area for 0.5 seconds and all enemies hit for 2 seconds while also Slow icon slowing them by 80% for 0.5 seconds.

Minimum Damage:
50 / 125 / 200 (+ 20% AD)
Maximum Damage:
200 / 500 / 800 (+ 80% AD)
Curtain Call 3

The fourth shot will Critical strike icon critically strike for (100% + Infinity Edge item 25%) bonus physical damage.

 
Jhin.R1
"Prepare... for your finale."

Info
Notes
  • Applies Disintegrate spell damage to enemy champions and Death Lotus area damage to other enemy units.
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • The opening sound effect and area of range are audible and visible to both teams.
  • There is 1 second preparation time on cast and 1 second static cooldown between each bullet.
  • Cooldown starts after 10 seconds or after firing all 4 shots. Leveling up the ability while channeling will change the final cooldown.
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie item Shurelya's Reverie Righteous Glory item Righteous Glory Youmuu's Ghostblade item Youmuu's Ghostblade Spellbinder item Spellbinder Gargoyle Stoneplate item Gargoyle Stoneplate Randuin's Omen item Randuin's Omen Seraph's Embrace item Seraph's Embrace
Disabled Hextech Protobelt-01 item Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Hexflash Hexflash
Interrupted by Teleport Teleport Recall Recall
Interrupted by
  • Death
  • Silence icon Silencing effects
  • Pets

    Control type Autonomous
    Target type Ward
    Spell effects The Lotus Trap applies spell effects as an area of effect ability upon detonation.
    Protection

    The Lotus Trap deals 「 65% 」「 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP) magic 」 damage to non-champions, as well as champions recently damaged by another Lotus Trap.

    Abilities

    Stealth Trap

    The Lotus Trap Noxious Trap stealths and becomes untargetable after 2 seconds, remaining vulnerable to trap-disabling effects at all times.

    Bloom

    If an enemy walks over the Lotus Trap, it begins to bloom, Sight icon revealing all enemies on top of it for 4 seconds and winding down over 2 seconds, during which it Slow icon slows all enemies within by 35%, before exploding, dealing 20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP) magic damage to all enemies hit.



    References

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