6,075 Pages

Jhin OriginalCentered.jpg
Jhin
Select icon nav.svgUniverse icon nav.png
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png
Select icon nav.svgWild Rift icon nav.png

Abilities

Edit
Basic Attack
ATTACK RANGE: 550
ACQUISITION RANGE: 800
Basic Attack.png

Basic Attack: Jhin fires at his target with Whisper Whisper, dealing 100% AD physical damage and applying on-hit effects.

Jhin's basic attacks can Critical strike icon.png critically strike, but they only deal (150.5% + 6.88% to 34.4% 6.88% to 34.4%) AD physical damage.

Jhin's attack speed cannot be improved at all except through growth.

Info
Notes
  • No additional details.

Edit
Whisper
Whisper.png

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition for 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by Stun icon.png crowd control. The latter reload can be interrupted by declaring an attack or casting an ability.

Jhin's final round attack will Critical strike icon.png critically strike and deal 15 / 20 / 25% (based on level) of the target's Health icon.png missing health as bonus physical damage. This critical strike will occur versus structures but deals only (50.5% + 6.88% to 34.4% 6.88% to 34.4%) AD bonus physical damage.

Innate - Every Moment Matters: Jhin gains 4% − 44% (based on level)「 (+ 0.3% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」「 (+ 30% of his critical strike chance) (+ 25% of his bonus attack speed) 」 Attack damage icon.png bonus attack damage.

Additionally, Critical strike icon.png critical strikes grant Jhin 10% (+ 0.4% per 1% bonus attack speed) Movement speed icon.png bonus movement speed for 2 seconds.

 
"One, two, three, four, two, two, three, four."

Info
Notes
  • The penalty to Jhin's critical damage also reduces the base damage ((100 + 75) × 0.86 rather than 100 + (75 × 0.86) and stacks with other sources (i.e Infinity Edge Infinity Edge) ((100 + 75 + (8 to 40)) × 0.86).
  • The 4th attack cannot be canceled by Jhin himself.
  • The 4th attack versus a structure is classified as a critical strike.
  • The attack damage multiplier stacks additively with Dragon Slayer's Dragon Slayer's.
  • Every Moment Matters' bonus AD will benefit from any amount of bonus attack speed, even in excess of an amount that would usually reach the attacks per second cap (2.5).
    • The maximum modifier without attack speed is 74%.
      • 44% base modifier at level 18.
      • 30% from critical strike chance on account of the 100% cap.
      • Attack speed slows will only affect Jhin's bonus attack damage from his passive and will ignore his attack speed as it is fixed.
  • Attack damage reductions apply before the multiplier causing them to be stronger against Jhin than advertised or versus other champions.

Edit
Dancing Grenade
TARGET RANGE: Range model.png 550
EFFECT RADIUS: 400
CAST TIME: 0.25
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Dancing Grenade.png

Active: Jhin launches a canister at the target enemy, dealing them physical damage. The canister then bounces to up to three additional nearby enemies beyond the first, dealing them the same damage. The damage is increased by 35% of the base damage if the target the grenade last bounced off of dies shortly after being hit.

Minimum Physical Damage:
45 / 70 / 95 / 120 / 145 (+ 45 / 52.5 / 60 / 67.5 / 75% AD) (+ 60% AP)
Maximum Damage:
92.25 / 143.5 / 194.75 / 246 / 297.25 (+ 92.25 / 107.625 / 123 / 138.375 / 153.75% AD) (+ 123% AP)

Info
Notes

Edit
Deadly Flourish
TARGET RANGE: 3000
CAST TIME: 0.75
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12

Passive: Enemy Champion icon.png champions who cross over a Lotus Trap Lotus Trap or are damaged by Jhin or allied champions are marked for 4 seconds.

Deadly Flourish.png

Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against non-champions.

Physical Damage:
50 / 85 / 120 / 155 / 190 (+ 50% AD)
Non-Champion Damage:
37.5 / 63.75 / 90 / 116.25 / 142.5 (+ 37.5% AD)

Hitting a marked champion Root icon.png roots them for a duration and grants Jhin Every Moment Matters' Every Moment Matters' Movement speed icon.png bonus movement speed.

Root Duration:
1 / 1.25 / 1.5 / 1.75 / 2

Info
Notes
  • Applies Disintegrate.png spell damage to the enemy champion and Death Lotus.png area damage to all other enemy units.
  • The Caught Out mark only appears if Deadly Flourish can potentially Root icon.png root the target, and will not if the ability's cooldown is longer than 4 seconds or isn't ranked up.
  • Deadly Flourish is always cast from the original casting position.
  • Deadly Flourish is blocked by Wind Wall Wind Wall but not Blade Whirl Blade Whirl.
    • It does not actually fire a missile but appears as if it did, which is why it is special cased to work with Wind Wall.

Edit
Captive Audience
TARGET RANGE: 750
CAST TIME: 0.25
COST: 30 / 35 / 40 / 45 / 50 Mana + 1 Charge
COOLDOWN: 2
RECHARGE: 28 / 25 / 22 / 19 / 16
Captive Audience.png

Passive: Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.

Passive - Beauty in Death: Damage rating.png Takedowns on enemy Champion icon.png champions summon a free Blooming Lotus Trap under them.

Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes Noxious Trap.png stealthed after arming over 1 second, lasting for up to 180 seconds and granting Sight icon.png sight within its radius. The Lotus Trap Blooms upon enemy contact, with enemies in the area at the time of its trigger becoming Sight icon.png revealed for 4 seconds.

Blooming Lotus Traps Slow icon.png slow enemies within the area by 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. Lotus Traps deal 65% damage against non-champions and Champion icon.png champions who have been struck by another Lotus Trap in the last 1 second.

Magic Damage:
20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)
Reduced Damage:
13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)

Info
Notes
  • The Lotus Trap will stop upon encountering a Wind Wall Wind Wall or Unbreakable Unbreakable.
  • Beauty in Death does not trigger after killing a Command Hallucinate.png clone.
  • The reveal debuff is named Caught Out.png Caught Out.
    • This debuff is shared between Captive Audience and Curtain Call Curtain Call.

Edit
Curtain Call
TARGET RANGE: 3500
ANGLE: 60°
SPEED: 5000
CAST TIME: 1
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
Curtain Call.png

Active: Jhin Channeling icon.png channels and Sight icon.png reveals himself for up to 10 seconds, gaining a wider field of view, though not a larger Sight icon.png vision range, during which he has the ability to recast Curtain Call up to 4 times with a 1 second static cooldown between casts.

Curtain Call 2.png

Recast: After 0.25 seconds, Jhin fires a round in the target direction that grants Sight icon.png sight around its trajectory for 0.5 seconds and deals physical damage, which is increased by 0% − 300% (based on target's missing health), to all enemies in a line until colliding with an enemy Champion icon.png champion, Slow icon.png slowing them by 80% for 0.5 seconds, and Sight icon.png revealing them for 2 seconds.

Minimum Damage:
50 / 125 / 200 (+ 20% AD)
Maximum Damage:
200 / 500 / 800 (+ 80% AD)
Curtain Call 3.png

The fourth shot Critical strike icon.png critically strikes for (100% + 8% to 40% 8% to 40%) bonus physical damage and ends the Channeling icon.png channel.

 
"Prepare... for your finale."

Info
Notes
  • Applies Disintegrate.png spell damage to enemy champions and Death Lotus.png area damage to other enemy units.
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • The opening sound effect and area of range are audible and visible to both teams.
  • Leveling up the ability while channeling will change the final cooldown.
  • Jhin will turn to face in the target direction whenever he uses a recast.
  • The reveal debuff is named Caught Out.png Caught Out.
  • The following table refers for interactions while Jhin is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Hexflash Hexflash
Interrupted by Teleport Teleport Recall Recall
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Pets

    Control type Autonomous
    Target type Ward
    Spell effects The Lotus Trap applies spell effects as an area of effect ability upon detonation.
    Protection

    The Lotus Trap deals 「 65% 」「 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP) magic 」 damage to non-champions, as well as champions recently damaged by another Lotus Trap.

    Abilities

    Stealth Trap

    The Lotus Trap Noxious Trap.png stealths and becomes untargetable after 2 seconds, remaining vulnerable to trap-disabling effects at all times.

    Bloom

    If an enemy walks over the Lotus Trap, it begins to bloom, Sight icon.png revealing all enemies on top of it for 4 seconds and winding down over 2 seconds, during which it Slow icon.png slows all enemies within by 35%, before exploding, dealing 20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP) magic damage to all enemies hit.



    References

    Community content is available under CC-BY-SA unless otherwise noted.