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|description2 = The next attack in Hammer Stance deals additional magic damage.
 
|description2 = The next attack in Hammer Stance deals additional magic damage.
 
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|leveling = {{lc|Bonus Armor and Magic Resist}} {{ap|5|15|25|35}}
|leveling2 = {{lc|Bonus Magic Damage}} {{ap|20|60|100|140}} {{as|(+40% AP)}}
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|leveling2 = {{lc|Bonus Magic Damage}} {{ap|20|60|100|140}} {{as|}}
 
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Revision as of 18:53, 4 January 2013

Template:C-top Template:Champion info Jayce, the Defender of Tomorrow is a champion in League of Legends.[1]

Abilities

Hextech Capacitor

Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.

Info
  • No additional details.

To the Skies!

Active: Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.

  • Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
  • Slow: 30% / 35% / 40% / 45% / 50%


Shock Blast

Active: Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)

If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

  • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)


Lightning Field

passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.

  • Mana per hit: 6 / 8 / 10 / 12 / 14

Active: Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.

  • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
  • Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)

Hyper Charge

Active: Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.

  • Damage: 70% / 85% / 100% / 115% / 130%


Thundering Blow

Active: Deals magic damage equal to a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.

  • Max Health to Damage Ratio: 8% / 11% / 14% / 17% / 20% (+100% Bonus AD)
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600

Acceleration Gate

Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

  • Movement Speed: 30% / 35% / 40% / 45% / 50%


Mercury Cannon

Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

  • Armor and Magic Resist Reduction: 10% / 15% / 20% / 25%

Mercury Hammer

Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.

  • Bonus Armor and Magic Resist: 5 / 15 / 25 / 35

The next attack in Hammer Stance deals additional magic damage.

  • Bonus Magic Damage: 20 / 60 / 100 / 140 <span style="color:Lua error in Module:Color at line 117: bad argument #1 to 'lower' (string expected, got nil).; white-space:normal">


References

  1. Jayce's champion profile at leagueoflegends.com

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