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Tag: rte-source
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{{Section top}}
{{C-top}}{{Champion info|{{PAGENAME}}}}
 
   
 
{{Champion info|{{PAGENAME}}}}
== Abilities ==
 
{{Ability|I
 
|name = Hextech Capacitor
 
|icon = Hextech Capacitor.png
 
|description = {{sbc|Innate:}} Each time '''Jayce''' casts {{ai|Transform: Mercury Hammer|Jayce}} or {{ai|Transform: Mercury Cannon|Jayce}} he is {{cctip|ghosted}} and gains 40 bonus [[movement speed]] for {{fd|1.25}} seconds.
 
|targeting='''Hextech Capacitor''' is a [[buff|self-buff]] ability.
 
|additional=
 
|video=
 
}}
 
   
  +
{{Champion tabview}}
{{Ability frame|Q|
 
{{Ability info
 
|name = To The Skies!
 
|icon = To the Skies!.png
 
|description = {{sbc|Active:}} '''Jayce''' [[dash]]es to the target enemy and smashes his hammer to the ground, dealing physical damage to all enemies in the area and {{cctip|slow|slowing}} them for 2 seconds.
 
|leveling = {{lc|Physical Damage}} {{ap|40|80|120|160|200|240}} {{as|(+ 120% bonus AD)}}
 
{{lc|Slow}} {{ap|30|35|40|45|50|55%}}
 
|range = 600
 
|cooldown = {{ap|16|14|12|10|8|6}}
 
|cost = 40
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Shock Blast
 
|icon = Shock Blast.png
 
|description = {{sbc|Active:}} '''Jayce''' fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies around them.
 
|description2 = If ''Shock Blast'' is fired through an {{ai|Acceleration Gate|Jayce}} its area of effect, range and damage are increased by 40%, and its speed by {{fd|30.34%}}.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|70|120|170|220|270|320}} {{as|(+ 120% bonus AD)}}|{{lc|{{ai|Acceleration Gate|Jayce|Accelerated}} Physical Damage|nolist=}} {{ap|98|168|238|308|378|448}} {{as|(+ 168% bonus AD)}}}}
 
|range = {{ap|{{tt|1050|Cast Range}}|{{tt|1470|Accelerate cast range}}}}
 
|speed = {{ap|{{tt|1450|Missile speed}}|{{tt|1890|Accelerate missile speed}}}}
 
|cooldown = 8
 
|cost = {{ap|55|60|65|70|75|80}}
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''To The Skies!''' is a [[unit-targeted]] [[dash]].
 
'''Shock Blast''' is a [[skillshot|collision linear skillshot]].
 
|damagetype = Physical
 
|projectile = true
 
|name = {{ai|Shock Blast|Jayce}}
 
|spelleffects = aoe
 
|spelleffects-aoe = {{ai|To The Skies!|Jayce}} / {{ai|Shock Blast|Jayce}}
 
|onhiteffects =
 
|spellshield = Will block both {{ai|To The Skies!|Jayce}} and {{ai|Shock Blast|Jayce}}.
 
|additional =
 
# {{ai|To The Skies!|Jayce}}
 
#* ''To The Skies!'' does not follow the target's movements; if the target uses a movement ability or {{si|Flash}}, '''Jayce''' will still land at the target's original position.
 
#* ''To The Skies!'' will bring '''Jayce''' to a location linearly in front of his target.
 
# {{ai|Shock Blast|Jayce}}
 
#* ''Shock Blast'' briefly reveals [[Fog of War]] in the area where it explodes.
 
#* ''Shock Blast's'' range increase when used with {{ai|Acceleration Gate|Jayce}} is not affected by when the projectile actually passes through the gate; the boost simply re-targets the projectile to reach a location further along the same path of travel, but further away from '''Jayce's''' original position.
 
|video=Jayce QVideo
 
}}}}
 
   
{{Ability frame|W|
 
{{Ability info
 
|name = Lightning Field
 
|icon = Lightning Field.png
 
|description = {{sbc|Passive:}} '''Jayce''' restores {{as|mana}} each time he hits an enemy with a [[basic attack]] while in {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}.
 
|description2 = {{sbc|Active:}} '''Jayce''' surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies.
 
|leveling = {{lc|Mana Restored}} {{as|{{ap|6|8|10|12|14|16}} mana}}
 
|leveling2 = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|25|40|55|70|85|100}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|100|160|220|280|340|400}} {{as|(+ 100% AP)}}}}
 
|range = 285
 
|cooldown = 10
 
|cost = 40
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Hyper Charge
 
|icon = Hyper Charge.png
 
|description = {{sbc|Active:}} '''Jayce''' increases his {{as|attack speed to {{fd|2.5}}}} on his next 3 basic attacks within 4 seconds, with each one dealing modified damage.
 
|description2 = ''Hyper Charge'' resets '''Jayce's''' autoattack timer.
 
|leveling = {{lc|Damage Modifier}} {{ap|70|78|86|94|102|110%}}
 
|cooldown = {{ap|13|11.4|9.8|8.2|6.6|5}}
 
|cost = 40
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''Lightning Field's''' ''Passive'' is a [[On-hit_effect#Non-Damaging|non-damaging]] [[on-hit effect]]. <br>'''Lightning Field's''' ''Active'' is a [[self-targeted]] [[area of effect#Point blank|point blank]] [[area of effect]] .
 
'''Hyper Charge''' is a [[self-targeted]] [[buff]].
 
|damagetype = magic
 
|spelleffects = aoe, false
 
|spelleffects-aoe = {{ai|Lightning Field|Jayce}}
 
|spelleffects-false = {{ai|Hyper Charge|Jayce}}
 
|onhiteffects =
 
|spellshield = will not block {{ai|Lightning Field|Jayce}} or {{ai|Hyper Charge|Jayce}}.
 
|additional =
 
# {{ai|Lightning Field|Jayce}}
 
#* ''Lightning Field'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders.
 
# {{ai|Hyper Charge|Jayce}}
 
#* ''Hyper Charge'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders.
 
#* ''Hyper Charge'' goes on cooldown after the third shot or the duration ends, and not [[Spell_effects#On-Cast_Effects|on-cast]].
 
#** The buff lasts for 4 seconds, regardless of how many attacks were used.
 
#** The buff will persist even if Jayce switches into {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}.
 
#* ''Hyper Charge'' combined with sources of [[attack speed]] [[Attack_speed#Reducing_attack_speed|reduction]], such as {{cai|Wither|Nasus}}, may not allow '''Jayce''' to achieve maximum attack speed.
 
#* The enhanced attacks can [[critical strike|critically strike]] and will stack with critical strike damage multiplicatively (''i.e. at rank 5 a critical strike with no modifiers and ''Hyper Charge'' active will deal 110%{{times}}2 = 220% damage'').
 
|video=Jayce WVideo
 
}}}}
 
 
{{Ability frame|E|
 
{{Ability info
 
|name = Thundering Blow
 
|icon = Thundering Blow.png
 
|description = {{sbc|Active:}} '''Jayce''' swings his hammer at the target enemy, {{cctip|airborne|knocking them back}} and dealing magic damage to them. This damage is capped against [[monsters]].
 
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{as|{{ap|8|10.4|12.8|15.2|17.6|20%}} of target's maximum health}} {{as|(+ 100% bonus AD)}}|{{lc|Maximum Monster Damage|nolist=}} {{ap|200|300|400|500|600|700}}}}
 
|range = 240
 
|cooldown = {{ap|15|14|13|12|11|10}}
 
|cost = {{ap|40|50|60|70|80|90}}
 
|costtype = mana
 
}}
 
{{Ability info
 
|name = Acceleration Gate
 
|icon = Acceleration Gate.png
 
|description = {{sbc|Active:}} '''Jayce''' deploys an ''Acceleration Gate'' for 4 seconds, granting all allies who pass through it, including himself, bonus movement speed that decays over 3 seconds.
 
|leveling = {{lc|Bonus Movement Speed}} {{ap|30|35|40|45|50|55%}}
 
|range = 650
 
|cooldown = 16
 
|cost = 50
 
|costtype = mana
 
}}
 
|{{Ability2
 
|targeting='''Thundering Blow''' is a [[unit-targeted]] [[knockback]].
 
'''Acceleration Gate''' is a [[area of effect##Line|linear area of effect]] ability.
 
|damagetype = magic
 
|spelleffects = single, false
 
|spelleffects-single = {{ai|Thundering Blow|Jayce}}
 
|spelleffects-false = {{ai|Acceleration Gate|Jayce}}
 
|onhiteffects =
 
|spellshield = will block {{ai|Thundering Blow|Jayce}}.
 
|additional =
 
# {{ai|Thundering Blow|Jayce}}
 
#* Similarly with {{cai|Headbutt|Alistar}}, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back into terrain or structures and cannot travel the whole distance.
 
# {{ai|Acceleration Gate|Jayce}}
 
#* ''Acceleration Gate'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders.
 
#* ''Acceleration Gate'' does not increase the [[movement speed]] of pets or [[minion|minions]].
 
#* ''Acceleration Gate'' reveals [[Fog of War]] in the area where the gate generators are.
 
|video=Jayce EVideo
 
}}}}
 
 
{{Ability frame|R|
 
{{Ability info
 
|name = Transform: Mercury Cannon
 
|icon = Mercury Cannon.png
 
|description = {{sbc|Active:}} '''Jayce''' transforms the {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} into the ''Mercury Cannon'', gaining new abilities, ranged attacks, and causing his next basic attack to reduce {{as|his target's armor}} and {{as|magic resistance}} by {{pp|4|10|15|20|25|1|6|11|16}}% for 5 seconds.
 
|cooldown = 6
 
|range = 500
 
}}
 
{{Ability info
 
|name = Transform: Mercury Hammer
 
|icon = Mercury Hammer.png
 
|description = {{sbc|Active:}} '''Jayce''' transforms the {{ai|Transform: Mercury Cannon|Jayce|Mercury Cannon}} into the ''Mercury Hammer'', gaining new abilities, melee attacks, {{pp|4|5|15|25|35|1|6|11|16}} {{as|bonus armor}} and {{as|magic resistance}}, and causing his next basic attack to deal {{pp|4|20|60|100|140|1|6|11|16}} {{as|(+ 40% AP)}} bonus magic damage.
 
|description2 = '''Jayce''' begins the game with ''Transform'', but cannot rank it up. Instead, each of his basic [[abilities]] have 6 ranks.
 
|cooldown = 6
 
}}
 
|{{Ability2
 
|targeting='''Transform''' is a [[Toggle#Ability_types|toggled]] [[Shapeshifter|shapeshift]] ability.
 
|damagetype = magic
 
|spelleffects =
 
|onhiteffects = If the attack is {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or [[blind|misses]] the buff will not be expended.
 
** {{ai|Transform: Mercury Cannon|Jayce}} defense reduction [[on-hit effect|on-hit]] does not affect [[turret]]s or other structures.
 
** {{ai|Transform: Mercury Hammer|Jayce}} bonus damage [[on-hit effect|on-hit]] can affect [[turret]]s and other structures.
 
|spellshield =
 
|additional =
 
* ''Transform'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders
 
* ''Transform'' does not count as a spell cast for the purposes of items such as {{ii|Tear of the Goddess}} and {{ii|Sheen}} and abilities such as {{ai|Force Pulse|Kassadin}}.
 
* Both of the autoattack modifying buffs from ''Transform'' have no set duration and will not expire until '''Jayce''' lands an autoattack.
 
** However, the buffs will not persist if ''Transform'' is used again; for example, ''Hammer Stance's'' bonus magic damage buff will be removed if Jayce switches into Cannon Stance.
 
|video=Jayce RVideo
 
}}}}
 
 
== References ==
 
{{Reflist}}
 
 
{{C-bot}}
 
{{C-bot}}
   
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[[Category:975 RP champion]]
 
[[Category:975 RP champion]]
 
[[Category:Haste champion]]
 
[[Category:Haste champion]]
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[[Category:Jayce]]

Revision as of 13:07, 9 July 2016


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