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+ | {{Section top}} |
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− | == Abilities == |
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− | {{Ability|I |
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− | |name = Hextech Capacitor |
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− | |icon = Hextech Capacitor.png |
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− | |description = {{sbc|Innate:}} Each time '''Jayce''' casts {{ai|Transform: Mercury Hammer|Jayce}} or {{ai|Transform: Mercury Cannon|Jayce}} he is {{cctip|ghosted}} and gains 40 bonus [[movement speed]] for {{fd|1.25}} seconds. |
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− | |targeting='''Hextech Capacitor''' is a [[buff|self-buff]] ability. |
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− | |additional= |
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− | |video= |
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− | }} |
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+ | {{Champion tabview}} |
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− | {{Ability frame|Q| |
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− | {{Ability info |
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− | |name = To The Skies! |
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− | |icon = To the Skies!.png |
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− | |description = {{sbc|Active:}} '''Jayce''' [[dash]]es to the target enemy and smashes his hammer to the ground, dealing physical damage to all enemies in the area and {{cctip|slow|slowing}} them for 2 seconds. |
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− | |leveling = {{lc|Physical Damage}} {{ap|40|80|120|160|200|240}} {{as|(+ 120% bonus AD)}} |
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− | {{lc|Slow}} {{ap|30|35|40|45|50|55%}} |
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− | |range = 600 |
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− | |cooldown = {{ap|16|14|12|10|8|6}} |
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− | |cost = 40 |
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− | |costtype = mana |
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− | }} |
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− | {{Ability info |
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− | |name = Shock Blast |
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− | |icon = Shock Blast.png |
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− | |description = {{sbc|Active:}} '''Jayce''' fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies around them. |
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− | |description2 = If ''Shock Blast'' is fired through an {{ai|Acceleration Gate|Jayce}} its area of effect, range and damage are increased by 40%, and its speed by {{fd|30.34%}}. |
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− | |leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|70|120|170|220|270|320}} {{as|(+ 120% bonus AD)}}|{{lc|{{ai|Acceleration Gate|Jayce|Accelerated}} Physical Damage|nolist=}} {{ap|98|168|238|308|378|448}} {{as|(+ 168% bonus AD)}}}} |
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− | |range = {{ap|{{tt|1050|Cast Range}}|{{tt|1470|Accelerate cast range}}}} |
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− | |speed = {{ap|{{tt|1450|Missile speed}}|{{tt|1890|Accelerate missile speed}}}} |
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− | |cooldown = 8 |
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− | |cost = {{ap|55|60|65|70|75|80}} |
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− | |costtype = mana |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''To The Skies!''' is a [[unit-targeted]] [[dash]]. |
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− | '''Shock Blast''' is a [[skillshot|collision linear skillshot]]. |
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− | |damagetype = Physical |
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− | |projectile = true |
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− | |name = {{ai|Shock Blast|Jayce}} |
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− | |spelleffects = aoe |
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− | |spelleffects-aoe = {{ai|To The Skies!|Jayce}} / {{ai|Shock Blast|Jayce}} |
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− | |onhiteffects = |
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− | |spellshield = Will block both {{ai|To The Skies!|Jayce}} and {{ai|Shock Blast|Jayce}}. |
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− | |additional = |
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− | # {{ai|To The Skies!|Jayce}} |
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− | #* ''To The Skies!'' does not follow the target's movements; if the target uses a movement ability or {{si|Flash}}, '''Jayce''' will still land at the target's original position. |
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− | #* ''To The Skies!'' will bring '''Jayce''' to a location linearly in front of his target. |
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− | # {{ai|Shock Blast|Jayce}} |
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− | #* ''Shock Blast'' briefly reveals [[Fog of War]] in the area where it explodes. |
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− | #* ''Shock Blast's'' range increase when used with {{ai|Acceleration Gate|Jayce}} is not affected by when the projectile actually passes through the gate; the boost simply re-targets the projectile to reach a location further along the same path of travel, but further away from '''Jayce's''' original position. |
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− | |video=Jayce QVideo |
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− | }}}} |
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− | {{Ability frame|W| |
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− | {{Ability info |
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− | |name = Lightning Field |
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− | |icon = Lightning Field.png |
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− | |description = {{sbc|Passive:}} '''Jayce''' restores {{as|mana}} each time he hits an enemy with a [[basic attack]] while in {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}. |
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− | |description2 = {{sbc|Active:}} '''Jayce''' surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies. |
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− | |leveling = {{lc|Mana Restored}} {{as|{{ap|6|8|10|12|14|16}} mana}} |
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− | |leveling2 = {{ft|{{lc|Magic Damage Per Second|nolist=}} {{ap|25|40|55|70|85|100}} {{as|(+ 25% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|100|160|220|280|340|400}} {{as|(+ 100% AP)}}}} |
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− | |range = 285 |
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− | |cooldown = 10 |
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− | |cost = 40 |
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− | |costtype = mana |
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− | }} |
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− | {{Ability info |
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− | |name = Hyper Charge |
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− | |icon = Hyper Charge.png |
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− | |description = {{sbc|Active:}} '''Jayce''' increases his {{as|attack speed to {{fd|2.5}}}} on his next 3 basic attacks within 4 seconds, with each one dealing modified damage. |
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− | |description2 = ''Hyper Charge'' resets '''Jayce's''' autoattack timer. |
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− | |leveling = {{lc|Damage Modifier}} {{ap|70|78|86|94|102|110%}} |
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− | |cooldown = {{ap|13|11.4|9.8|8.2|6.6|5}} |
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− | |cost = 40 |
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− | |costtype = mana |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Lightning Field's''' ''Passive'' is a [[On-hit_effect#Non-Damaging|non-damaging]] [[on-hit effect]]. <br>'''Lightning Field's''' ''Active'' is a [[self-targeted]] [[area of effect#Point blank|point blank]] [[area of effect]] . |
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− | '''Hyper Charge''' is a [[self-targeted]] [[buff]]. |
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− | |damagetype = magic |
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− | |spelleffects = aoe, false |
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− | |spelleffects-aoe = {{ai|Lightning Field|Jayce}} |
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− | |spelleffects-false = {{ai|Hyper Charge|Jayce}} |
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− | |onhiteffects = |
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− | |spellshield = will not block {{ai|Lightning Field|Jayce}} or {{ai|Hyper Charge|Jayce}}. |
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− | |additional = |
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− | # {{ai|Lightning Field|Jayce}} |
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− | #* ''Lightning Field'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders. |
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− | # {{ai|Hyper Charge|Jayce}} |
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− | #* ''Hyper Charge'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders. |
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− | #* ''Hyper Charge'' goes on cooldown after the third shot or the duration ends, and not [[Spell_effects#On-Cast_Effects|on-cast]]. |
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− | #** The buff lasts for 4 seconds, regardless of how many attacks were used. |
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− | #** The buff will persist even if Jayce switches into {{ai|Transform: Mercury Hammer|Jayce|Hammer Stance}}. |
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− | #* ''Hyper Charge'' combined with sources of [[attack speed]] [[Attack_speed#Reducing_attack_speed|reduction]], such as {{cai|Wither|Nasus}}, may not allow '''Jayce''' to achieve maximum attack speed. |
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− | #* The enhanced attacks can [[critical strike|critically strike]] and will stack with critical strike damage multiplicatively (''i.e. at rank 5 a critical strike with no modifiers and ''Hyper Charge'' active will deal 110%{{times}}2 = 220% damage''). |
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− | |video=Jayce WVideo |
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− | }}}} |
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− | |||
− | {{Ability frame|E| |
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− | {{Ability info |
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− | |name = Thundering Blow |
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− | |icon = Thundering Blow.png |
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− | |description = {{sbc|Active:}} '''Jayce''' swings his hammer at the target enemy, {{cctip|airborne|knocking them back}} and dealing magic damage to them. This damage is capped against [[monsters]]. |
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− | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{as|{{ap|8|10.4|12.8|15.2|17.6|20%}} of target's maximum health}} {{as|(+ 100% bonus AD)}}|{{lc|Maximum Monster Damage|nolist=}} {{ap|200|300|400|500|600|700}}}} |
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− | |range = 240 |
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− | |cooldown = {{ap|15|14|13|12|11|10}} |
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− | |cost = {{ap|40|50|60|70|80|90}} |
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− | |costtype = mana |
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− | }} |
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− | {{Ability info |
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− | |name = Acceleration Gate |
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− | |icon = Acceleration Gate.png |
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− | |description = {{sbc|Active:}} '''Jayce''' deploys an ''Acceleration Gate'' for 4 seconds, granting all allies who pass through it, including himself, bonus movement speed that decays over 3 seconds. |
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− | |leveling = {{lc|Bonus Movement Speed}} {{ap|30|35|40|45|50|55%}} |
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− | |range = 650 |
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− | |cooldown = 16 |
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− | |cost = 50 |
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− | |costtype = mana |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Thundering Blow''' is a [[unit-targeted]] [[knockback]]. |
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− | '''Acceleration Gate''' is a [[area of effect##Line|linear area of effect]] ability. |
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− | |damagetype = magic |
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− | |spelleffects = single, false |
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− | |spelleffects-single = {{ai|Thundering Blow|Jayce}} |
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− | |spelleffects-false = {{ai|Acceleration Gate|Jayce}} |
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− | |onhiteffects = |
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− | |spellshield = will block {{ai|Thundering Blow|Jayce}}. |
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− | |additional = |
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− | # {{ai|Thundering Blow|Jayce}} |
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− | #* Similarly with {{cai|Headbutt|Alistar}}, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back into terrain or structures and cannot travel the whole distance. |
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− | # {{ai|Acceleration Gate|Jayce}} |
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− | #* ''Acceleration Gate'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders. |
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− | #* ''Acceleration Gate'' does not increase the [[movement speed]] of pets or [[minion|minions]]. |
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− | #* ''Acceleration Gate'' reveals [[Fog of War]] in the area where the gate generators are. |
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− | |video=Jayce EVideo |
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− | }}}} |
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− | |||
− | {{Ability frame|R| |
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− | {{Ability info |
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− | |name = Transform: Mercury Cannon |
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− | |icon = Mercury Cannon.png |
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− | |description = {{sbc|Active:}} '''Jayce''' transforms the {{ai|Transform: Mercury Hammer|Jayce|Mercury Hammer}} into the ''Mercury Cannon'', gaining new abilities, ranged attacks, and causing his next basic attack to reduce {{as|his target's armor}} and {{as|magic resistance}} by {{pp|4|10|15|20|25|1|6|11|16}}% for 5 seconds. |
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− | |cooldown = 6 |
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− | |range = 500 |
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− | }} |
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− | {{Ability info |
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− | |name = Transform: Mercury Hammer |
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− | |icon = Mercury Hammer.png |
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− | |description = {{sbc|Active:}} '''Jayce''' transforms the {{ai|Transform: Mercury Cannon|Jayce|Mercury Cannon}} into the ''Mercury Hammer'', gaining new abilities, melee attacks, {{pp|4|5|15|25|35|1|6|11|16}} {{as|bonus armor}} and {{as|magic resistance}}, and causing his next basic attack to deal {{pp|4|20|60|100|140|1|6|11|16}} {{as|(+ 40% AP)}} bonus magic damage. |
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− | |description2 = '''Jayce''' begins the game with ''Transform'', but cannot rank it up. Instead, each of his basic [[abilities]] have 6 ranks. |
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− | |cooldown = 6 |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Transform''' is a [[Toggle#Ability_types|toggled]] [[Shapeshifter|shapeshift]] ability. |
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− | |damagetype = magic |
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− | |spelleffects = |
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− | |onhiteffects = If the attack is {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or [[blind|misses]] the buff will not be expended. |
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− | ** {{ai|Transform: Mercury Cannon|Jayce}} defense reduction [[on-hit effect|on-hit]] does not affect [[turret]]s or other structures. |
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− | ** {{ai|Transform: Mercury Hammer|Jayce}} bonus damage [[on-hit effect|on-hit]] can affect [[turret]]s and other structures. |
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− | |spellshield = |
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− | |additional = |
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− | * ''Transform'' has no [[Channel#Casting_Times|cast time]] and does not interrupt '''Jayce's''' previous orders |
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− | * ''Transform'' does not count as a spell cast for the purposes of items such as {{ii|Tear of the Goddess}} and {{ii|Sheen}} and abilities such as {{ai|Force Pulse|Kassadin}}. |
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− | * Both of the autoattack modifying buffs from ''Transform'' have no set duration and will not expire until '''Jayce''' lands an autoattack. |
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− | ** However, the buffs will not persist if ''Transform'' is used again; for example, ''Hammer Stance's'' bonus magic damage buff will be removed if Jayce switches into Cannon Stance. |
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− | |video=Jayce RVideo |
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− | }}}} |
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− | == References == |
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− | {{Reflist}} |
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{{C-bot}} |
{{C-bot}} |
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[[Category:975 RP champion]] |
[[Category:975 RP champion]] |
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[[Category:Haste champion]] |
[[Category:Haste champion]] |
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+ | [[Category:Jayce]] |
Revision as of 13:07, 9 July 2016
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