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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jayce OriginalCentered
Jayce
Jayce (Universe)Jayce (Universe)
Jayce (League of Legends)Jayce (League of Legends)
Jayce (Esports)Jayce (Esports)
Jayce (Teamfight Tactics)Jayce (Teamfight Tactics)
Jayce (Legends of Runeterra)Jayce (Legends of Runeterra)
Jayce (Wild Rift)Jayce (Wild Rift)
Jayce (Development)Jayce (Development)
Jayce (Trivia)Jayce (Trivia)

Jayce is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Jayce hammer tabJayce cannon tab

Hextech Capacitor

Jayce Hextech Capacitor WR

Innate: Whenever Jayce switches between Hammer Stance Hammer Stance and Cannon Stance Cannon Stance, he gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)30 bonus movement speed for 1.25 seconds.

Info
  • No additional details.

To the Skies!

Jayce To the Skies! WR

Active: Jayce Dash leaps to the target enemy's location and smashes the ground, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies and Slow icon slowing them for 2 seconds.

Physical Damage:
70 / 120 / 170 / 220 / 270 Champions stunned with Pyromania (P)(+ 140% bonus AD)
Slow:
35 / 40 / 45 / 50 / 55%

To the Skies! deals 50% damage against Minion icon minions.

Lightning Field Lightning Field can be cast during the dash.

Info
  • To The Skies! will always direct Jayce linearly to his target's location.

Lightning Field

Passive: Jayce's basic attacks On-hit icon on-hit restore Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana.

Mana Restored:
inherit8 / 11 / 14 / 17 / 20
Jayce Lightning Field WR

Active: Jayce emits an electric aura lasting 4 seconds that deals Damage mitigated with Shifting Sands (E)magic damage every second to nearby enemies, reduced to 70% damage against Monster icon monsters.

Magic Damage Per Tick:
25 / 45 / 65 / 85 / 105 Multiple champions hit with Between Worlds (R)(+ 25% AP)
Total Magic Damage:
100 / 180 / 260 / 340 / 420 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Info

Thundering Blow

Jayce Thundering Blow WR

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to Airborne icon WR 2 knock them all back and deal Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
Champions killed with Comeuppance (R)10 / 12.5 / 15 / 17.5 / 20% of target's maximum health Champions stunned with Pyromania (P)(+ 100% bonus AD)
Maximum Monster Damage:
150 / 275 / 400 / 525 / 650

The damage is capped against Monster icon monsters.

Info
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Transform Mercury Cannon

Jayce Transform Mercury Cannon WR

Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming Ranged role ranged with Range icon 500 attack range.
His next basic attack in Cannon Stance is inheritempowered to deal Damage mitigated by Master-At-Arms (R)13 − 55 (based on level) Champions stunned with Pyromania (P)(+ 10% bonus AD) Damage mitigated with Shifting Sands (E)bonus magic damage and reduce the target's Armor penetration icon Healing from Spirit of Dread (W)armor and Magic penetration icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance by 11% − 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

▶️   "Cannon engaged."

Info
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse.
  • The resistance reduction does not apply to structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • The enhanced attack will not be consumed if it is parried (Jax Counter Strike old dodge, Spirit's Refuge block, Blind icon blind, and Riposte Riposte).
  • The empowered attack will not trigger against structures nor wards.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • Shock Blast Shock Blast
    • Base damage reduced from 70 / 163.33333333333 / 256.66666666667 / 350 to 65 / 151.66666666667 / 238.33333333333 / 325.
V5.0c
  • Stats
    • Base mana increased from 345 to 420.
    • Armor growth increased from 4.3 to 5.
    • Health growth increased from 112 to 120.
  • Acceleration Gate Acceleration Gate
    • Bonus movement speed duration increased from 3 seconds at all ranks to 2.5 / 3 / 3.5 / 4 / 4.5.
    • Editor's Note: This change does not appear to have been applied.
V5.0
V4.4d
  • Stats
    • Base attack damage increased from 54 to 58.
    • Health growth increased from 104 to 112.
  • To the Skies! To the Skies!
    • Base damage increased from 60 / 110 / 160 / 210 / 260 to 70 / 120 / 170 / 220 / 270.
    • AD ratio increased from Champions stunned with Pyromania (P)130% bonus AD to inherit140%.
    • Damage against monsters reduced from 100% to 50%.
  • Shock Blast Shock Blast
    • AD ratio increased from Champions stunned with Pyromania (P)130% bonus AD to inherit140%.
    • Damage against monsters reduced from 100% to 50%.
V4.3b
  • Stats
    • Base attack damage increased from 52 to 54.
  • Lightning Field Lightning Field
    • Damage against monsters reduced from 100% to 70%.
  • Thundering Blow Thundering Blow
    • Base damage increased from Champions killed with Comeuppance (R)8 / 11 / 14 / 17 / 20% target's maximum health to inherit10 / 12.5 / 15 / 17.5 / 20%.
    • Maximum damage against monsters reduced from 200 / 325 / 450 / 575 / 700 to 150 / 275 / 400 / 525 / 650.
  • Mercury Hammer Mercury Hammer
    • New effect: Bonus resistances now have Champions stunned with Pyromania (P)9% bonus AD ratio.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.1
V3.4
  • Stats
    • Base mana regeneration increased from 9 to 12.
  • Thundering Blow Thundering Blow
    • Cooldown reduced from 16 seconds to 14.
  • Acceleration Gate Acceleration Gate
    • Cooldown reduced from 16 seconds to 14.
V3.3a
  • To the Skies! To the Skies!
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)120% bonus AD to inherit130%.
  • Shock Blast Shock Blast
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)120% bonus AD to inherit130%.
V3.2b
  • Bug Fix: Melee attacks no longer have a 0.0006% chance to critically strike.
V3.0a
V2.6
  • Stats
    • Attack damage growth increased from 3.6 to 4.55.
    • Base armor increased from 35 to 40.
  • To the Skies! To the Skies!
    • Base damage increased from 60 / 105 / 150 / 195 / 240 to 60 / 110 / 160 / 210 / 260.
    • Effect radius increased from 225 to 250.
  • Shock Blast Shock Blast
    • Base damage increased from 70 / 135 / 200 / 265 / 330 to 70 / 140 / 210 / 280 / 350.
    • Acceleration Gate Acceleration Gate bonus damage increased from 40% to 50%.
  • Lightning Field Lightning Field
    • Mana restored increased from 6 / 9 / 12 / 15 / 18 to 8 / 11 / 14 / 17 / 20.
V2.5a - Added
  • Released November 9, 2021 (0:01 UTC).

See also[]

References[]

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