Passive: While in melee form, gain 50 bonus armor and bonus magic resistance. While in ranged form, gain 35 / 60 / 1000 bonus attack damage and increases his attack range to 4 hexes.
Active - To the Skies! / Shock Blast:Melee - To the Skies!: Overcharges himself, becoming unstoppable and gaining a 400 / 600 / 3000 (× AP) shield for 3 seconds. He then attacks twice, cleaving enemies in front of him for 160 / 170 / 1000% ADphysical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and have their armor and magic resistance reduced by 50 / 50 / 70% for 5 seconds. Ranged - Shock Blast: Summons an acceleration gate, granting allies within the same row 20 / 40 / 1000% (× AP) bonus attack speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal 170 / 180 / 500% ADphysical damage in an area around his target. The 3rd orb has an increased area of effect.
Active - Mercury Cannon:Knock away an enemy in melee range, dealing 200 / 350 / 500 magic damage and stunning them for 2.5 / 4.25 / 6 seconds. Then transforms into a ranged attacker with 4-hex range for 60 seconds, gaining maximum attack speed for his next 3 / 5 / 7 basic attacks.