Image
Jayce
Synergy[]
Trivia[]
- Jayce appears as with the TFT's own customized chroma key instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability combo of and and was renamed to Acceleration Blast to combine both abilities.
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability combo of and and was renamed to Acceleration Blast to combine both abilities.
Synergy[]
Trivia[]
- Jayce appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability combo .
Synergy[]
Trivia[]
- Jayce appears as instead of due to the skin being best suited for the origin in his kit.
- On the PBE, splash art was used in the champion store instead of .
- His ability is based on his League of Legends ability and was renamed to To the Skies! / Shock Blast.
Synergy[]
Trivia[]
- Jayce appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to To the Skies! / Shock Blast.
Synergy[]
Trivia[]
- Jayce appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Jayce appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Jayce appears as in his normal form and in his transformation.
- His ability is based on his League of Legends ability combo of into into , and was renamed into Mercury Cannon from .
Patch History[]
- V12.17 - Returning
-
- Tier 4 .
- Active - Mercurial Justice / Mercury Judgement:
- V12.11 - Disabled
- Disabled for Set 7.
- Base health reduced to 999 from 1000.
- Base attack damage reduced to 85 from 90.
- Ranged bonus attack damage reduced to 45 / 60 / 500 from 45 / 70 / 1000.
- Ranged ability AD ratio reduced to 170 / 175 / 500% AD from 170 / 180 / 500% AD.
- V12.4 - Returning
- Returning to Set 6.5 with no changes.
- Melee ability shield increased to 375 / 550 / 3000 from 350 / 500 / 3000.
- Bug Fix: Now displays the proper amount of base armor and magic resistance.
- Melee ability shield reduced to 350 / 500 / 3000 from 400 / 600 / 3000.
- Ranged bonus attack damage increased to 45 / 70 / 1000 from 35 / 60 / 1000.
- Melee bonus resistances reduced to 40 from 50.
- V11.22 - Returning
-
- Tier 5 .
- Passive: While in melee form, gain 50 bonus armor and bonus magic resistance. While in ranged form, gain 35 / 60 / 1000 bonus attack damage and increases his attack range to 4 hexes.
- Active - To the Skies! / Shock Blast: Melee - To the Skies!: Overcharges himself, becoming unstoppable and gaining a 400 / 600 / 3000 (× AP) shield for 3 seconds. He then attacks twice, cleaving enemies in front of him for 160 / 170 / 1000% AD physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and have their armor and magic resistance reduced by 50 / 50 / 70% for 5 seconds. Ranged - Shock Blast: Summons an acceleration gate, granting allies within the same row 20 / 40 / 1000% (× AP) bonus attack speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal 170 / 180 / 500% AD physical damage in an area around his target. The 3rd orb has an increased area of effect.
- V10.19 - Disabled
- Disabled due to Set 4.
- Base health reduced to 800 from 850.
- V10.12 - Returning
- Base health increased to 850 from 750.
- Base magic resistance increased to 30 from 20.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Space Pirate Vanguard.
- New Ability: Active - To the Skies!: Jumps into the air and slams his hammer, dealing 450 / 600 / 1200 magic damage to nearby enemies in 1-hex radius.
- Tier increased to 3 from 2.
- Base health increased to 750 from 600.
- Maximum mana reduced to 80 from 100.
- Starting mana reduced to 0 from 50.
- Base attack speed increased to 0.7 from 0.65.
- Base armor increased to 40 from 35.
- V9.22 - Disabled
- Disabled due to Set 2.
- Base armor increased to 35 from 30.
- New Effect: Now always transforms at maximum mana, even if there is no one in range to knock away.
- V9.16 - Added
- Tier 2 Hextech Shapeshifter.
- Active - Mercury Cannon: Knock away an enemy in melee range, dealing 200 / 350 / 500 magic damage and stunning them for 2.5 / 4.25 / 6 seconds. Then transforms into a ranged attacker with 4-hex range for 60 seconds, gaining maximum attack speed for his next 3 / 5 / 7 basic attacks.