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*{{ii|Trinity Force}} is an extremely useful item for {{ci|Jayce}} regardless of his build, as he benefits at least moderately from all the stats it provides. He can proc its passive effects regularly as he will be making repeated use of his spells and autoattacks in combat. |
*{{ii|Trinity Force}} is an extremely useful item for {{ci|Jayce}} regardless of his build, as he benefits at least moderately from all the stats it provides. He can proc its passive effects regularly as he will be making repeated use of his spells and autoattacks in combat. |
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*Stacking [[attack speed]] on {{ci|Jayce}} can be largely redundant as he already has a powerful attack speed steroid in the form of his {{ai|Hyper Charge|Jayce|Hyper Charge}}. Focusing instead on [[attack damage]] items can be more beneficial on him. |
*Stacking [[attack speed]] on {{ci|Jayce}} can be largely redundant as he already has a powerful attack speed steroid in the form of his {{ai|Hyper Charge|Jayce|Hyper Charge}}. Focusing instead on [[attack damage]] items can be more beneficial on him. |
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− | *Because of the passive mana recovery on his {{ai|Lightning Field|Jayce}}, {{ci|Jayce}} is more restricted by his health than by his mana in the laning phase. Building some early [[Health regeneration|health regeneration]] or [[life steal]] with items such as a {{ii|Regrowth Pendant}} or {{ii|Vampiric Scepter}} can allow {{ci|Jayce}} to stay in a lane for a very long time. |
+ | *Because of the passive mana recovery on his {{ai|Lightning Field|Jayce}}, {{ci|Jayce}} is more restricted by his health than by his mana in the laning phase. Building some early [[Health regeneration|health regeneration]] or [[life steal]] with items such as a {{ii|Regrowth Pendant}} or {{ii|Vampiric Scepter}} can allow {{ci|Jayce}} to stay in a lane for a very long time, provided you can afford to push the lane by hitting creeps. |
*Offensively, most of {{ci|Jayce|Jayce's}} damage is on the physical side, making [[armor penetration]] items such as {{ii|The Brutalizer}} and {{ii|Last Whisper}} very effective on him. |
*Offensively, most of {{ci|Jayce|Jayce's}} damage is on the physical side, making [[armor penetration]] items such as {{ii|The Brutalizer}} and {{ii|Last Whisper}} very effective on him. |
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**{{ii|The Black Cleaver}} is a very strong item for Jayce when combined with his {{ai|Hyper Charge|Jayce|Hyper Charge}} and {{ai|Transform: Mercury Cannon|Jayce}} , as he can very quickly get all three reduction stacks on an opponent and cut a very significant portion of their armor away. |
**{{ii|The Black Cleaver}} is a very strong item for Jayce when combined with his {{ai|Hyper Charge|Jayce|Hyper Charge}} and {{ai|Transform: Mercury Cannon|Jayce}} , as he can very quickly get all three reduction stacks on an opponent and cut a very significant portion of their armor away. |
Revision as of 23:07, 15 July 2012
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Skill Usage
- has a great variety of abilities at his disposal. Judicious use of different combinations grants him excellent flexibility, able to adjust for most situations.
- If you are in your
- Additionally, casting , passing through it and then firing back through it will likely deal considerable damage to your pursuer, forcing him back or allowing you to finish him off with and combo.
- Also, when firing through an , the range and damage on the is greatly increased allowing for high poking potential in the laning phase.
form and need to quickly relocate, you can use your transform into the , giving you extra movement speed thanks to your passive and then immediately placing will give you a further significant speed boost.
- If you are being poked under your tower, quickly casting
- If jungling and a tower is being pushed, you can combo and to quickly clear a group of minions and then the enemy champion into the tower and finish with
on a group of minions will clear them and damage your opponent. While they are slowed, you can use to knock them back into tower range for a potential surprise kill.
- Changing forms introduces an entirely new set of abilities that do not share the same cooldown timer with the other set of abilities. Changing forms twice will not cause an ability to go off cooldown any sooner.
- The magic damage from the switch also affects structures. Combined with the huge attack boost from his , this can also take down towers very quickly.
Attack damage and attack speed boost can affect attacks dealt by . Combine this with the magic damage from the switch and the leap from and finish with to deal a quick and powerful combo.
- Wards before they dissapear after they are placed. can be used to destroy enemy
- Fog of War and grant vision in brush for a small period. explosion can reveal the
- has the capability to knock enemies over thin walls.
- passive allows easy mana recovery.
can be very useful when trying to destroy minion waves and jungle camps.
- When in , makes an excellent gap closer, and grants the oppurtunity to unload deadly ability combinations.
- When an enemy is escaping, use to switch to . Then, with the extra movement speed and the ability to ignore unit collision, move through the enemy until you are located in front of them. Then use to knock them back. If they are too far away to catch with the movespeed alone, can be used as a gap closer, slowing them and even further disrupting an attempted escape.
ability to ignore unit collision and increased movement speed can allow great positioning for singling out particular enemies, especially when they are attempting an escape.
- Most of Jayce's abilities do not interrupt movement or attack animations.
- , , , placement of , and the activation of do not interrupt movement.
- It is to be kept in mind that has a much faster attack animation than his . This makes last hitting minions much easier to accomplish while ranged rather than as melee.
- As will also speed up allies in addition to yourself, casting it immediately in your team's path can help greatly when attempting a unified retreat or chase attempt.
- Even though does not scale off a target's missing health, it can be used as an execute-style ability. Keep your eye on the opponent's health and cast when they have reached the same % of their health as it will deal for a safe kill.
Build Usage
- can successfully be built as an AD carry or tanky AD caster depending on his team's needs. The AD caster build largely focuses on his and his carry build revolves around use of his .
- movement speed items due to his many position-dependant abilities. Consider taking items and spells such as , and . synergizes extremely well with
- is an extremely useful item for regardless of his build, as he benefits at least moderately from all the stats it provides. He can proc its passive effects regularly as he will be making repeated use of his spells and autoattacks in combat.
- Stacking attack speed on can be largely redundant as he already has a powerful attack speed steroid in the form of his . Focusing instead on attack damage items can be more beneficial on him.
- Because of the passive mana recovery on his health regeneration or life steal with items such as a or can allow to stay in a lane for a very long time, provided you can afford to push the lane by hitting creeps. , is more restricted by his health than by his mana in the laning phase. Building some early
- Offensively, most of armor penetration items such as and very effective on him.
- is a very strong item for Jayce when combined with his and , as he can very quickly get all three reduction stacks on an opponent and cut a very significant portion of their armor away.
damage is on the physical side, making - health, letting him stay in a fight for much longer. combines well with exception chasing abilities by slowing the opponent and making it extremely difficult to escape from him. It also grants a large amount of
- Cooldown reduction can be a useful stat to itemize for on because of the utility his spells afford him.
- The active effect of health. synergizes very well with the team-wide movement speed boost his gives, allowing and his team to relocate extremely rapidly in an emergency. It also builds out of , an item which will largely solve any sustain problems in the early game, and , granting much-needed cooldown reduction and
- Once he has obtained at least 17% cooldown reduction, is capable of permanently maintaining all eight stacks of outside of combat, as his and are both free to cast.
- Against a magic damage-heavy team, magic resistance. A arguably benefits him more because of attack speed steroid and superior attack damage scaling, but by the same token can also let him very quickly build the passive stacks on and offers higher magic resistance. can opt to use either a or as sources of AD-focused
Recommended Items
Countering
Champion Spotlight
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