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*{{ii|Frozen Mallet}} combines well with {{ci|Jayce|Jayce's}} exception chasing abilities by slowing the opponent and making it extremely difficult to escape from him. It also grants a large amount of health, letting him stay in a fight for much longer.
 
*{{ii|Frozen Mallet}} combines well with {{ci|Jayce|Jayce's}} exception chasing abilities by slowing the opponent and making it extremely difficult to escape from him. It also grants a large amount of health, letting him stay in a fight for much longer.
 
*[[Cooldown reduction]] can be a useful stat to itemize for on {{ci|Jayce}} because of the utility his spells afford him.
 
*[[Cooldown reduction]] can be a useful stat to itemize for on {{ci|Jayce}} because of the utility his spells afford him.
*The active effect of {{ii|Shurelya's Reverie|Shurelya's Reverie}} synergizes very well with the team-wide movement speed boost his {{ai|Acceleration Gate|Jayce}} gives, allowing {{ci|Jayce}} and his team to relocate extremely rapidly in an emergency. It also builds out of {{ii|Philosopher's Stone}}, an item which will largely solve any sustain problems in the early game, and {{ii|Kindlegem}}, granting much-needed cooldown reduction and health.
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*The active effect of {{ii|Shurelya's Reverie|Shurelya's Reverie}} synergizes very well with the team-wide movement speed boost his {{ai|Acceleration Gate|Jayce}} gives, allowing {{ci|Jayce}} and his team to relocate extremely rapidly in an emergency. It also builds out of {{ii|Philosopher's Stone}}, an item which will largely solve any sustain problems in the early game, and {{ii|Kindlegem}}, granting much-needed cooldown reduction and [[health]].
*When he has obtained at least 20% cooldown reduction, {{ci|Jayce}} is capable of permanently maintaining all eight stacks of {{ii|Guinsoo's Rageblade}} outside of combat, as his {{ai|Transform: Mercury Hammer|Jayce}} and {{ai|Transform: Mercury Cannon|Jayce}} are both free to cast.
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*Once he has obtained at least 20% cooldown reduction, {{ci|Jayce}} is capable of permanently maintaining all eight stacks of {{ii|Guinsoo's Rageblade}} outside of combat, as his {{ai|Transform: Mercury Hammer|Jayce}} and {{ai|Transform: Mercury Cannon|Jayce}} are both free to cast.
 
*Against a magic damage-heavy team, {{ci|Jayce}} can opt to use either a {{ii|Maw of Malmortius}} or {{ii|Wit's End}} as sources of AD-focused [[magic resistance]]. A {{ii|Maw of Malmortius}} arguably benefits him more because of {{ai|Hyper Charge|Jayce|Hyper Charge's}} attack speed steroid and superior attack damage scaling, but by the same token {{ai|Hyper Charge|Jayce|Hyper Charge}} can also let him very quickly build the passive stacks on {{ii|Wit's End}} and offers higher magic resistance.
 
*Against a magic damage-heavy team, {{ci|Jayce}} can opt to use either a {{ii|Maw of Malmortius}} or {{ii|Wit's End}} as sources of AD-focused [[magic resistance]]. A {{ii|Maw of Malmortius}} arguably benefits him more because of {{ai|Hyper Charge|Jayce|Hyper Charge's}} attack speed steroid and superior attack damage scaling, but by the same token {{ai|Hyper Charge|Jayce|Hyper Charge}} can also let him very quickly build the passive stacks on {{ii|Wit's End}} and offers higher magic resistance.
   

Revision as of 22:45, 15 July 2012

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Skill Usage

  • Jayce Jayce has a great variety of abilities at his disposal. Judicious use of different combinations grants him excellent flexibility, able to adjust for most situations.
  • If you are in your Mercury Hammer Mercury Hammer form and need to quickly relocate, you can use your transform into the Mercury Cannon Mercury Cannon, giving you extra movement speed thanks to your passive and then immediately placing Acceleration Gate Acceleration Gate will give you a further significant speed boost.
  • If you are being poked under your tower, quickly casting To the Skies! To the Skies! on a group of minions will clear them and damage your opponent. While they are slowed, you can use Thundering Blow Thundering Blow to knock them back into tower range for a potential surprise kill.
  • Changing forms introduces an entirely new set of abilities that do not share the same cooldown timer with the other set of abilities. Changing forms twice will not cause an ability to go off cooldown any sooner.
  • Hyper Charge's Hyper Charge's Attack damage and attack speed boost can affect attacks dealt by the hammer the hammer. Combine this with the magic damage from the switch and the leap from To the Skies! To the Skies! and finish with Thundering Blow Thundering Blow to deal a quick and powerful combo.
    • The magic damage from the switch also affects structures. Combined with the huge attack boost from his Hyper Charge Hyper Charge, this can also take down towers very quickly.
  • Hyper Charge Hyper Charge can be used to destroy enemy Wards before they dissapear after they are placed.
  • Shock Blast's Shock Blast's explosion can reveal the Fog of War and grant vision in brush for a small period.
  • Thundering Blow Thundering Blow has the capability to knock enemies over thin walls.
  • Lightning Field Lightning Field can be very useful when trying to destroy minion waves and jungle camps.
  • When in Hammer Stance Hammer Stance, To the Skies! To the Skies! makes an excellent gap closer, and grants the oppurtunity to unload deadly ability combinations.
  • Hextech Capacitor's Hextech Capacitor's ability to ignore unit collision and increased movement speed can allow great positioning for singling out particular enemies, especially when they are attempting an escape.
    • When an enemy is escaping, use Transform: Mercury Hammer Transform: Mercury Hammer to switch to Hammer Stance Hammer Stance. Then, with the extra movement speed and the ability to ignore unit collision, move through the enemy until you are located in front of them. Then use Thundering Blow Thundering Blow to knock them back. If they are too far away to catch with the movespeed alone, To the Skies! To the Skies! can be used as a gap closer, slowing them and even further disrupting an attempted escape.
  • Most of Jayce's abilities do not interrupt movement or attack animations.
  • It is to be kept in mind that Jayce's Jayce's Mercury Cannon Mercury Cannon has a much faster attack animation than his Mercury Hammer Mercury Hammer. This makes last hitting minions much easier to accomplish while ranged rather than as melee.
  • As Acceleration Gate Acceleration Gate will also speed up allies in addition to yourself, casting it immediately in your team's path can help greatly when attempting a unified retreat or chase attempt.
  • Even though Thundering Blow Thundering Blow does not scale off a target's missing health, it can be used as an execute-style ability. Keep your eye on the opponent's health and cast Thundering Blow Thundering Blow when they have reached the same % of their health as it will deal for a safe kill.

Build Usage

Recommended Items

Doran's Blade Doran's Blade Prospector's Blade Prospector's Blade Doran's Blade Doran's Blade

Countering

Champion Spotlight

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