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Jayce OriginalCentered
Jayce
Jayce (Universe)Jayce (Universe)
Jayce (League of Legends)Jayce (League of Legends)
Jayce (Esports)Jayce (Esports)
Jayce (Teamfight Tactics)Jayce (Teamfight Tactics)
Jayce (Legends of Runeterra)Jayce (Legends of Runeterra)
Jayce (Wild Rift)Jayce (Wild Rift)
Jayce (Development)Jayce (Development)
Jayce (Trivia)Jayce (Trivia)

Jayce is a champion in League of Legends.[1]

Abilities[]

Jayce hammer tabJayce cannon tab
Edit

Hextech Capacitor

Hextech Capacitor

Innate: Whenever Jayce switches between either Hammer Stance Hammer Stance or Cannon Stance Cannon Stance, he gains Ghost ghosting and Movement speed icon 40 bonus movement speed for 0.75 seconds.

Info
  • No additional details.

Edit

To the Skies!

To the Skies!

Active: Jayce Dash leaps to the target enemy's location. Upon arrival, he deals physical damage to all enemies within an area and Slow icon slows them for 2 seconds.

Physical Damage:
60 / 110 / 160 / 210 / 260 / 310 (+ 120% bonus AD)
Slow:
35 / 40 / 45 / 50 / 55 / 60%

Lightning Field Lightning Field can be cast during the dash.

▶️   "To the skies!"

Info
  • To The Skies! will always direct Jayce linearly to his target's location.

Map-Specific Differences
Arena icon Arena differences edit
  • Shock Blast Shock Blast base damage changed to 40 / 80 / 120 / 160 / 200.

Edit

Lightning Field

Passive: Jayce's basic attacks restore Mana icon mana On-hit icon on-hit.

Mana Restored:
15 / 17 / 19 / 21 / 23 / 25
Lightning Field

Active: Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.

Magic Damage Per Tick:
40 / 55 / 70 / 85 / 100 / 115 (+ 25% AP)
Total Magic Damage:
160 / 220 / 280 / 340 / 400 / 460 (+ 100% AP)

Info

Map-Specific Differences
Arena icon Arena differences edit
  • Hyper Charge Hyper Charge AD ratio changed to 65 / 75 / 85 / 95 / 105% AD.

Edit

Thundering Blow

Thundering Blow

Active: Jayce Root icon roots the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against Monster icon monsters, and Airborne icon knock them back 600 units.

Magic Damage:
8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage:
200 / 300 / 400 / 500 / 600 / 700

Info
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Edit

Transform Mercury Cannon

Transform Mercury Cannon

Active: Jayce transforms into Cannon Stance Cannon Stance, receiving access to its abilities, becoming Ranged role ranged with Range icon 500 attack range, and empowering his next basic attack to reduce the target's Armor penetration icon armor and Magic penetration icon magic resistance by 10 / 15 / 20 / 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

▶️   "Cannon engaged."

Info
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
  • The resistance reduction does not apply to structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • The enhanced attack will not be consumed if it is parried (Jax Counter Strike old dodge, Spirit's Refuge block, Blind icon blind, and Riposte Riposte).
  • The empowered attack will not trigger against structures nor wards.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Jayce (Collection).
Jayce OriginalSkin
Original
RP 880
06.07.2012
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Separator
ActorTrevor Devall
ArtistAndrew 'Silver' Silver
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
  • To the Skies! To the Skies!
    • Slow increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
  • Acceleration Gate Acceleration Gate
    • Bonus movement speed increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
V14.14
  • Shock Blast Shock Blast
    • Base damage increased to 60 / 115 / 170 / 225 / 280 / 335 from 55 / 110 / 165 / 220 / 275 / 330.
    • Bonus AD ratio increased to 125% bonus AD from 120%.
  • Thundering Blow Thundering Blow
    • Bug Fix: Now always turns him to face its target upon using the ability.
V14.9
  • Stats
    • Selection radius increased to 120 units from 75.
V14.4
  • Stats
    • Base attack damage increased to 59 from 57.
  • Lightning Field Lightning Field
    • Mana restoration increased to 15 / 17 / 19 / 21 / 23 / 25 from 10 / 12 / 14 / 16 / 18 / 20.
    • Base damage per tick increased to 40 / 55 / 70 / 85 / 100 / 115 from 35 / 50 / 65 / 80 / 95 / 110.
      • Total base damage increased to 160 / 220 / 280 / 340 / 400 / 460 from 140 / 200 / 260 / 320 / 380 / 440.
  • Thundering Blow Thundering Blow
    • New Effect: Now Root icon roots the target during the cast time.
V14.2
  • Thundering Blow Thundering Blow
    • Knock back distance increased to 600 units from 500.
    • Removed: No longer has a fixed displacement location for the target.
V13.18
  • General
    • Updated ability icons.
V13.1
  • Stats
    • Base attack damage increased to 57 from 54.
  • To the Skies! To the Skies!
    • Base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 55 / 100 / 145 / 190 / 235 / 280.
  • Lightning Field Lightning Field
    • Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100.
      • Total base damage increased to 140 / 200 / 260 / 320 / 380 / 440 from 100 / 160 / 220 / 280 / 340 / 400.
V12.20
V12.16
  • To the Skies! To the Skies!
    • Base damage increased to 55 / 100 / 145 / 190 / 235 / 280 from 55 / 95 / 135 / 175 / 215 / 255.
  • Thundering Blow Thundering Blow
    • Base damage increased to 8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health from 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20%.
V12.10
  • Stats
    • Base health increased to 590 from 520.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 5 from 3.8.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.7
  • Stats
    • Base health reduced to 520 from 560.
    • Base armor reduced to 22 from 27.
    • Health growth increased to 95 from 90.
    • Armor growth increased to 3.8 from 3.5.
V11.22
  • General
    • Updated sound and visual effects.
    • Base Jayce's voice lines have been remastered for clarity and quality.
    • Basic attack missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX.
    • New Recall Recall SFX.
  • Hextech Capacitor Hextech Capacitor
    • Modernized visuals for reduced noise and clarity.
  • To the Skies! To the Skies!
    • Modernized visuals. Added clarity to match AoE size.
  • Shock Blast Shock Blast
    • New projectiles and explosions. Added burst when projectile supercharges.
  • Lightning Field Lightning Field
    • Modernized visuals with better defined AoE edge. Reduced noise to match damage level.
  • Hyper Charge Hyper Charge
    • Removed noise.
  • Thundering Blow Thundering Blow
    • Modernized visuals; added directionality on knockback
  • Acceleration Gate Acceleration Gate
    • Modernized visuals.
V11.18
  • Hextech Capacitor Hextech Capacitor
    • Bonus movement speed and ghosting duration reduced to 0.75 seconds from 1.25.
V11.9
  • Hyper Charge Hyper Charge
    • Bug Fix: Fixed bug where it would not update his attack speed correctly.
V11.8
V11.5 - March 8th Hotfix
V10.4
  • Stats
    • Base mana increased to 375 from 357.2.
    • Mana growth increased to 45 from 37.
  • To the Skies! To the Skies!
    • Base damage increased to 55 / 95 / 135 / 175 / 215 / 255 from 45 / 80 / 115 / 150 / 185 / 220.
V10.3
V10.2
V10.1
  • Shock Blast Shock Blast
    • Base damage increased to 55 / 110 / 165 / 220 / 275 / 330 from 55 / 105 / 155 / 205 / 255 / 305.
V9.18
V9.15
  • Acceleration Gate Acceleration Gate
    • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
V9.14
  • Stats
    • Base attack damage reduced to 54 from 58.
    • Attack damage growth increased to 4.25 from 3.5.
  • Shock Blast Shock Blast
    • Base damage changed to 55 / 105 / 155 / 205 / 255 / 305 from 70 / 115 / 160 / 205 / 250 / 295.
    • Bonus AD ratio increased to 120% bonus AD from 100%.
V9.11
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320.
    • Bonus AD ratio reduced to 100% bonus AD from 120%.
V9.8
V9.6
  • Stats
    • Base health reduced to 560 from 576.
    • Health growth reduced to 90 from 95.
    • Base health regeneration reduced to 6 from 7.5.
    • Health regeneration growth reduced to 0.6 from 0.8.
  • Lightning Field Lightning Field
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.2
  • General
    • Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
V9.1
  • Acceleration Gate Acceleration Gate
    • New Effect: If Jayce casts Acceleration Gate during Shock Blast's Shock Blast's cast time, he'll now ignore movement commands until both abilities have been cast.
V8.24
  • General
    • Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
V8.3
  • Stats
    • Base health regeneration increased to 7.5 from 7.344.
V8.2
  • To the Skies! To the Skies!
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Thundering Blow Thundering Blow
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    • Bug Fix: No longer disables Flash Flash and Hexflash Hexflash when used on a champion with Hextech Flashtraption Hextech Flashtraption shortly after they have flashed.
V7.24b
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 / 320 from 80 / 130 / 180 / 230 / 280 / 330.
  • Thundering Blow Thundering Blow
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 / 10 seconds from 15 / 14 / 13 / 12 / 11 / 10.
V7.23
V7.22
  • Stats
    • Base attack damage increased to 58 from 50.78.
    • Base armor increased to 27 from 22.38.
    • Base health increased to 576 from 571.2.
    • Health growth increased to 95 from 90.
  • To the Skies! To the Skies!
    • Base damage increased to 45 / 80 / 115 / 150 / 185 / 220 from 35 / 70 / 105 / 140 / 175 / 210.
  • Shock Blast Shock Blast
    • Base damage increased to 80 / 130 / 180 / 230 / 280 / 330 from 70 / 120 / 170 / 220 / 270 / 320.
  • Transform Mercury Hammer Transform Mercury Hammer
    • Bonus damage increased to 25 / 65 / 105 / 145 (based on level) from 20 / 60 / 100 / 140 (based on level).
V7.16
V7.15
V7.12
  • Forsaken Jayce Forsaken Jayce
    • Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.
  • Jayce Brighthammer Jayce Brighthammer
    • Acceleration Gate Acceleration Gate
      • Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.3
V6.22
  • General
    • Changed Jayce walking animation while in Hammer stance.
V6.17
  • Thundering Blow Thundering Blow
    • Mana cost reduced to 40 at all ranks from 40 / 50 / 60 / 70 / 80 / 90.
  • Transform Mercury Cannon Transform Mercury Cannon / Transform Mercury Hammer Transform Mercury Hammer
    • Hammer Stance bonus damage ratio changed to 40% bonus AD from 40% AP.
    • Bug Fix: Fixed a bug where Jayce could be locked out of basic attacking for a short duration upon swapping to Mercury Hammer.
V6.6
  • To the Skies! To the Skies!
    • Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60 / 65.
    • Base damage increased to 40 / 80 / 120 / 160 / 200 / 240 from 30 / 70 / 110 / 150 / 190 / 230.
    • AD ratio increased to 120% bonus AD from 100% bonus AD.
V6.1
V5.22
  • Stats
    • Base mana increased to 357.2 from 307.2.
    • Mana growth reduced to 37 from 40.
V5.13
V5.11
  • General
  • To the Skies! To the Skies!
    • Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
  • Lightning Field Lightning Field
    • Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
  • Thundering Blow Thundering Blow
    • Base damage changed to 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health from 8 / 11 / 14 / 17 / 20.
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Shock Blast Shock Blast
    • Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
  • Hyper Charge Hyper Charge
    • Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110.
    • Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 seconds from 13 / 11 / 9 / 7 / 5.
V5.1
  • Hyper Charge Hyper Charge
    • Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
V4.21
  • Hyper Charge Hyper Charge
    • Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
    • Cooldown now begins after the attacks have been used, rather than on activation.
V4.5
  • Stats
    • Base armor increased to 16.5 from 12.5.

V3.9

  • General
    • Switching stances no longer counts as an activation for the purposes of item effects (Mana Charge, Spellblade).
  • Shock Blast Shock Blast
    • Base projectile speed increased to 1450 from 1350.
  • Acceleration Gate Acceleration Gate
    • Cooldown increased to 16 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.150
V1.0.0.147b
  • Thundering Blow Thundering Blow
    • Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 at all ranks.
V1.0.0.145
  • General
    • Improved responsivenesss of basic attacks, primarily during Hammer stance.
    • Bug Fix: First basic attack in Cannon stance being unresponsive.
V1.0.0.142 added
  • Hextech Capacitor Hextech Capacitor (Innate)
    • Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
  • Hammer Stance
    • To the Skies! To the Skies! (Q)
      • Jayce leaps to an enemy dealing physical damage and slowing enemies.
    • Lightning Field Lightning Field (W)
      • Passive: Jayce restores mana each time he strikes with the Mercury Hammer.
      • Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
    • Thundering Blow Thundering Blow (E)
      • Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
    • Transform: Mercury Cannon Transform: Mercury Cannon (Ultimate)
      • Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's armor and magic resist.
  • Cannon Stance
    • Shock Blast Shock Blast (Q)
    • Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
    • Hyper Charge Hyper Charge (W)
      • Jayce gains a burst of energy, increasing attack speed to maximum for 3 attacks.
    • Acceleration Gate Acceleration Gate (E)
      • Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
    • Transform: Mercury Hammer Transform: Mercury Hammer (Ultimate)
      • Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing armor and magic resist. The first attack in this form deals additional magic damage.

Trivia[]

See also[]

References[]

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