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Jayce OriginalCentered.jpg
Jayce
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Jayce is a champion in League of Legends.[1]

Abilities

Edit
Hextech Capacitor
Hextech Capacitor.png

Innate: Each time Jayce switches between Hammer Stance Hammer Stance and Cannon Stance Cannon Stance he gains Movement speed icon.png 40 bonus movement speed and Ghost.png ghosting for 1.25 seconds.

Info
  • No additional details.

Edit
To the Skies!
TARGET RANGE: Range center.png 600
EFFECT RADIUS: Range center.png 300
CAST TIME: none
COST: 40 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!.png

Active: Jayce Dash.png leaps to the target enemy's location and smashes his hammer on the ground upon arrival, dealing physical damage to all enemies within an area and Slow icon.png slowing them for 2 seconds.

Physical Damage:
55 / 95 / 135 / 175 / 215 / 255 (+ 120% bonus AD)
Slow:
30 / 35 / 40 / 45 / 50 / 55%

Info
  • To The Skies! will always direct Jayce linearly to his target's location.

Edit
Lightning Field
EFFECT RADIUS: Range center.png 350
CAST TIME: none
COST: 40 Mana
COOLDOWN: 10
Lightning Field.png

Passive: Jayce's basic attacks On-hit icon.png on-hit restore Mana icon.png mana.

Mana Restore:
6 / 8 / 10 / 12 / 14 / 16

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies over the duration.

Magic Damage Per Tick:
25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP)
Total Magic Damage:
100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP)

Info

Edit
Thundering Blow
TARGET RANGE: Range model.png 240
CAST TIME: 0.25
COST: 55 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 / 10
Thundering Blow.png

Active: Jayce swings his hammer at the target enemy, dealing them magic damage, capped against Monster icon.png monsters, while also marking a location 500 units away from him in the direction of the target, Airborne icon.png pulling them to it.

Magic Damage:
8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage:
200 / 300 / 400 / 500 / 600 / 700

Info
  • No additional notes.

Edit
Transform Mercury Cannon
CAST TIME: none
COOLDOWN: 6
Transform Mercury Cannon.png

Active: Jayce transforms the Mercury Hammer Mercury Hammer into the Transform Mercury Cannon.png Mercury Cannon, receiving access to its abilities, becoming Ranged role.png ranged with Range icon.png 500 attack range, and empowering his next basic attack to reduce the target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance by 10 / 15 / 20 / 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Info
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • The resistance reduction does not apply to structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • The enhanced attack will not be consumed if it is parried (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind, and Riposte Riposte).
  • Transform's on-hit effects will not proc on wards.

Edit
Hextech Capacitor
Hextech Capacitor 2.png

Innate: Each time Jayce switches between Hammer Stance Hammer Stance and Cannon Stance Cannon Stance he gains Movement speed icon.png 40 bonus movement speed and Ghost.png ghosting for 1.25 seconds.

Info
  • No additional details.

Edit
Shock Blast
RANGE: Range model.png 1050 / 1600
EFFECT RADIUS: Range center.png 175 / 250 / Sight icon.png 160 / 250
WIDTH: Range model.png 140
SPEED: 1450 / 2350
CAST TIME: 0.2143
COST: 55 / 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 8
Shock Blast.png

Active: Jayce fires an orb of electricity in the target direction, detonating upon hitting an enemy or reaching the end of its path to deal physical damage to it and other enemies within the area and briefly grant Sight icon.png sight of the area.

Physical Damage:
55 / 110 / 165 / 220 / 275 / 330 (+ 120% bonus AD)
Accelerated Accelerated Damage:
77 / 154 / 231 / 308 / 385 / 462 (+ 168% bonus AD)

If the orb passes through Acceleration Gate Acceleration Gate, it supercharges, instantly increasing its speed and remaining distance and causing the subsequent blast to be larger and deal 40% increased damage.

Info
  • Shock Blast will fire from wherever Jayce is at the end of the cast time.
  • Upon touching Acceleration Gate Acceleration Gate, the enhanced missile gains its remaining range equal to [ 1600 units - travelled distance of the standard missile ].
    • This means that the range of the enhanced Shock Blast is always the same, regardless of how early or late it interacted with Acceleration Gate.
    • Supercharging the Shock Blast as soon as possible, however, will improve its average speed significantly.
      • For this, Jayce must stand inside or very close to the Acceleration Gate, or place it very close to himself right after Shock Blast's cast time.
  • Shock Blast's effect radius is centered around the location of the missile as it collides.
    • Shock Blast will always damage the enemy it collided with, even if it is so large that it is outside the effect radius.
  • The non-enhanced Shock Blast detonation has a slightly smaller sight radius than the radius in which it deals damage.*

Edit
Hyper Charge
CAST TIME: none
COST: 40 Mana
COOLDOWN: 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5
Hyper Charge.png

Active: Jayce gains Attack speed icon.png 300% bonus attack speed on his next 3 basic attacks within 4 seconds, with each one dealing modified damage.

Damage Modifier:
70 / 78 / 86 / 94 / 102 / 110%

Hyper Charge Bladework.png resets Jayce's basic attack timer, and the modified damage is affected by Critical strike icon.png critical strike modifiers.

Info

Edit
Acceleration Gate
TARGET RANGE: 650
EFFECT RADIUS: X
WIDTH: Range model.png 750
CAST TIME: none
COST: 50 Mana
COOLDOWN: 16
Acceleration Gate.png

Active: Jayce deploys an energy gate centered at the target location for 4 seconds, granting Sight icon.png sight of its area and granting all allied Champion icon.png champions who come in contact with it, including himself, Movement speed icon.png bonus movement speed that decays over 3 seconds. The buff is continuously refreshed inside the gate.

Bonus Movement Speed:
30 / 35 / 40 / 45 / 50 / 55%

Info
  • The Gate grants the bonus in an area Range model.png 750 units wide and Range model.png 100 units thick.

Edit
Transform Mercury Hammer
CAST TIME: none
COOLDOWN: 6
Transform Mercury Hammer.png

Active: Jayce transforms the Mercury Cannon Mercury Cannon into the Transform Mercury Hammer.png Mercury Hammer, receiving access to its abilities, becoming Melee role.png melee with Range icon.png 125 attack range, gaining 5 / 15 / 25 / 35 (based on level) Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance, and empowering his next basic attack to deal 25 / 65 / 105 / 145 (based on level) (+ 25% bonus AD) bonus magic damage.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Info
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • The enhanced attack will not be consumed if it is parried (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind, and Riposte Riposte).
  • The Mercury Hammer's bonus damage can affect structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • Transform's on-hit effects will not proc on wards.

Patch history

For the expanded patch notes, see here.
V11.9
  • Hyper Charge Hyper Charge
    • Bug Fix: Fixed bug where it would not update his attack speed correctly.
V11.8
V11.5 - March 8th Hotfix
V10.4
  • Stats
    • Base mana increased to 375 from 357.2.
    • Mana growth increased to 45 from 37.
  • To the Skies! To the Skies!
    • Base damage increased to 55 / 95 / 135 / 175 / 215 / 255 from 45 / 80 / 115 / 150 / 185 / 220.
V10.3
V10.2
V10.1
  • Shock Blast Shock Blast
    • Base damage increased to 55 / 110 / 165 / 220 / 275 / 330 from 55 / 105 / 155 / 205 / 255 / 305.
V9.18
V9.15
  • Acceleration Gate Acceleration Gate
    • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
V9.14
  • Stats
    • Base attack damage reduced to 54 from 58.
    • Attack damage growth increased to 4.25 from 3.5.
  • Shock Blast Shock Blast
    • Base damage changed to 55 / 105 / 155 / 205 / 255 / 305 from 70 / 115 / 160 / 205 / 250 / 295.
    • Bonus AD ratio increased to 120% bonus AD from 100%.
V9.11
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320.
    • Bonus AD ratio reduced to 100% bonus AD from 120%.
V9.8
V9.6
  • Stats
    • Base health reduced to 560 from 576.
    • Health growth reduced to 90 from 95.
    • Base health regeneration reduced to 6 from 7.5.
    • Health regeneration growth reduced to 0.6 from 0.8.
  • Lightning Field Lightning Field
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.2
  • General
    • Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
V9.1
  • Acceleration Gate Acceleration Gate
    • New Effect: If Jayce casts Acceleration Gate during Shock Blast's Shock Blast's cast time, he'll now ignore movement commands until both abilities have been cast.
V8.24
  • General
    • Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
V8.3
  • Stats
    • Base health regeneration increased to 7.5 from 7.344.
V8.2
  • To the Skies! To the Skies!
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Thundering Blow Thundering Blow
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    • Bug Fix: No longer disables Flash Flash and Hexflash Hexflash when used on a champion with Hextech Flashtraption Hextech Flashtraption shortly after they have flashed.
V7.24b
  • Shock Blast Shock Blast
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 / 320 from 80 / 130 / 180 / 230 / 280 / 330.
  • Thundering Blow Thundering Blow
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 / 10 seconds from 15 / 14 / 13 / 12 / 11 / 10.
V7.23
V7.22
  • Stats
    • Base attack damage increased to 58 from 50.78.
    • Base armor increased to 27 from 22.38.
    • Base health increased to 576 from 571.2.
    • Health growth increased to 95 from 90.
  • To the Skies! To the Skies!
    • Base damage increased to 45 / 80 / 115 / 150 / 185 / 220 from 35 / 70 / 105 / 140 / 175 / 210.
  • Shock Blast Shock Blast
    • Base damage increased to 80 / 130 / 180 / 230 / 280 / 330 from 70 / 120 / 170 / 220 / 270 / 320.
  • Transform Mercury Hammer Transform Mercury Hammer
    • Bonus damage increased to 25 / 65 / 105 / 145 (based on level) from 20 / 60 / 100 / 140 (based on level).
V7.16
V7.15
V7.12
  • Forsaken Jayce Forsaken Jayce
    • Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.
  • Jayce Brighthammer Jayce Brighthammer
    • Acceleration Gate Acceleration Gate
      • Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.3
V6.22
  • General
    • Changed Jayce walking animation while in Hammer stance.
V6.17
  • Thundering Blow Thundering Blow
    • Mana cost reduced to 40 at all ranks from 40 / 50 / 60 / 70 / 80 / 90.
  • Transform Mercury Cannon Transform Mercury Cannon / Transform Mercury Hammer Transform Mercury Hammer
    • Hammer Stance bonus damage ratio changed to 40% bonus AD from 40% AP.
    • Bug Fix: Fixed a bug where Jayce could be locked out of basic attacking for a short duration upon swapping to Mercury Hammer.
V6.6
  • To the Skies! To the Skies!
    • Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60 / 65.
    • Base damage increased to 40 / 80 / 120 / 160 / 200 / 240 from 30 / 70 / 110 / 150 / 190 / 230.
    • AD ratio increased to 120% bonus AD from 100% bonus AD.
V6.1
V5.22
  • Stats
    • Base mana increased to 357.2 from 307.2.
    • Mana growth reduced to 37 from 40.
V5.13
V5.11
  • General
  • To the Skies! To the Skies!
    • Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
  • Lightning Field Lightning Field
    • Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
  • Thundering Blow Thundering Blow
    • Base damage changed to 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health from 8 / 11 / 14 / 17 / 20.
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Shock Blast Shock Blast
    • Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
  • Hyper Charge Hyper Charge
    • Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110.
    • Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 seconds from 13 / 11 / 9 / 7 / 5.
V5.1
  • Hyper Charge Hyper Charge
    • Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
V4.21
  • Hyper Charge Hyper Charge
    • Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
    • Cooldown now begins after the attacks have been used, rather than on activation.
V4.5
  • Stats
    • Base armor increased to 16.5 from 12.5.

V3.9

  • General
    • Switching stances no longer counts as an activation for the purposes of item effects (Mana Charge, Spellblade).
  • Shock Blast Shock Blast
    • Base projectile speed increased to 1450 from 1350.
  • Acceleration Gate Acceleration Gate
    • Cooldown increased to 16 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.150
V1.0.0.147b
  • Thundering Blow Thundering Blow
    • Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 at all ranks.
V1.0.0.145
  • General
    • Improved responsivenesss of basic attacks, primarily during Hammer stance.
    • Bug Fix: First basic attack in Cannon stance being unresponsive.
V1.0.0.142 added
  • Hextech Capacitor Hextech Capacitor (Innate)
    • Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
  • Hammer Stance
    • To the Skies! To the Skies! (Q)
      • Jayce leaps to an enemy dealing physical damage and slowing enemies.
    • Lightning Field Lightning Field (W)
      • Passive: Jayce restores mana each time he strikes with the Mercury Hammer.
      • Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
    • Thundering Blow Thundering Blow (E)
      • Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
    • Transform: Mercury Cannon Transform: Mercury Cannon (Ultimate)
      • Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's armor and magic resist.
  • Cannon Stance
    • Shock Blast Shock Blast (Q)
    • Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
    • Hyper Charge Hyper Charge (W)
      • Jayce gains a burst of energy, increasing attack speed to maximum for 3 attacks.
    • Acceleration Gate Acceleration Gate (E)
      • Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
    • Transform: Mercury Hammer Transform: Mercury Hammer (Ultimate)
      • Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing armor and magic resist. The first attack in this form deals additional magic damage.

See also

References

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