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Jayce
Jayce is a champion in League of Legends.[1]
Abilities[]
- To The Skies! will always direct Jayce linearly to his target's location.
- The mana restore triggers on structures.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Transformations do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- The resistance reduction does not apply to structures.
- Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
- The enhanced attack will not be consumed if it is parried ( dodge, block, blind, and ).
- The empowered attack will not trigger against structures nor wards.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Jayce (Collection).
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Trevor Devall
Andrew 'Silver' Silver
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Slow increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
- Bonus movement speed increased to 35 / 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50 / 55%.
- Base damage increased to 60 / 115 / 170 / 225 / 280 / 335 from 55 / 110 / 165 / 220 / 275 / 330.
- Bonus AD ratio increased to 125% bonus AD from 120%.
- Bug Fix: Now always turns him to face its target upon using the ability.
- Stats
- Selection radius increased to 120 units from 75.
- Stats
- Base attack damage increased to 59 from 57.
- Mana restoration increased to 15 / 17 / 19 / 21 / 23 / 25 from 10 / 12 / 14 / 16 / 18 / 20.
- Base damage per tick increased to 40 / 55 / 70 / 85 / 100 / 115 from 35 / 50 / 65 / 80 / 95 / 110.
- Total base damage increased to 160 / 220 / 280 / 340 / 400 / 460 from 140 / 200 / 260 / 320 / 380 / 440.
- New Effect: Now roots the target during the cast time.
- Knock back distance increased to 600 units from 500.
- Removed: No longer has a fixed displacement location for the target.
- General
- Updated ability icons.
- Stats
- Base attack damage increased to 57 from 54.
- Base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 55 / 100 / 145 / 190 / 235 / 280.
- Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100.
- Total base damage increased to 140 / 200 / 260 / 320 / 380 / 440 from 100 / 160 / 220 / 280 / 340 / 400.
- Base damage per tick increased to 35 / 50 / 65 / 80 / 95 / 110 from 25 / 40 / 55 / 70 / 85 / 100.
- Mana restore increased to 10 / 12 / 14 / 16 / 18 / 20 from 6 / 8 / 10 / 12 / 14 / 16.
- New Effect: Bonus resistances now scale with 7.5% bonus AD.
- Base damage increased to 55 / 100 / 145 / 190 / 235 / 280 from 55 / 95 / 135 / 175 / 215 / 255.
- Base damage increased to 8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health from 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20%.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health reduced to 520 from 560.
- Base armor reduced to 22 from 27.
- Health growth increased to 95 from 90.
- Armor growth increased to 3.8 from 3.5.
- General
- Updated sound and visual effects.
- Base Jayce's voice lines have been remastered for clarity and quality.
- Basic attack missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX.
- New SFX.
- Modernized visuals for reduced noise and clarity.
- Modernized visuals. Added clarity to match AoE size.
- New projectiles and explosions. Added burst when projectile supercharges.
- Modernized visuals with better defined AoE edge. Reduced noise to match damage level.
- Removed noise.
- Modernized visuals; added directionality on knockback
- Modernized visuals.
- Bonus movement speed and ghosting duration reduced to 0.75 seconds from 1.25.
- Bug Fix: Fixed bug where it would not update his attack speed correctly.
- Bug Fix: Bring it Down now properly triggers in ranged form's basic attacks.
- Undocumented: Rescripted. no longer searches for allied minions to find the effect area.
- V11.5 - March 8th Hotfix
- Bug Fix: Fixed a bug where he would gain 2 if he upgraded while casting Acceleration Gate on an ally.
- Stats
- Base mana increased to 375 from 357.2.
- Mana growth increased to 45 from 37.
- Base damage increased to 55 / 95 / 135 / 175 / 215 / 255 from 45 / 80 / 115 / 150 / 185 / 220.
- General
- Undocumented: No longer swaps out with .
- Bug Fix: Cooldown now properly reduces by 10% when he has the buff.
/
- General
- Undocumented: Now swaps out with .
- Base damage increased to 55 / 110 / 165 / 220 / 275 / 330 from 55 / 105 / 155 / 205 / 255 / 305.
- Bug Fix: Now properly functions when cast on top of him.
- Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
- Stats
- Base attack damage reduced to 54 from 58.
- Attack damage growth increased to 4.25 from 3.5.
- Base damage changed to 55 / 105 / 155 / 205 / 255 / 305 from 70 / 115 / 160 / 205 / 250 / 295.
- Bonus AD ratio increased to 120% bonus AD from 100%.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 / 295 from 70 / 120 / 170 / 220 / 270 / 320.
- Bonus AD ratio reduced to 100% bonus AD from 120%.
- Bug Fix: Range/cast indicator now appears correctly.
- Bug Fix: Range/cast indicator now appears correctly.
- Stats
- Base health reduced to 560 from 576.
- Health growth reduced to 90 from 95.
- Base health regeneration reduced to 6 from 7.5.
- Health regeneration growth reduced to 0.6 from 0.8.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Bug Fix: Ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch.
- New Effect: If Jayce casts Acceleration Gate during cast time, he'll now ignore movement commands until both abilities have been cast.
- General
- Bug Fix: Fixed a bug causing the audio on his basic attacks to sometimes be missing.
- Stats
- Base health regeneration increased to 7.5 from 7.344.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer disables and when used on a champion with shortly after they have flashed.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 / 320 from 80 / 130 / 180 / 230 / 280 / 330.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 / 10 seconds from 15 / 14 / 13 / 12 / 11 / 10.
-
- Bug Fix: Once again uses proper VFX, as opposed to classic.
- Stats
- Base attack damage increased to 58 from 50.78.
- Base armor increased to 27 from 22.38.
- Base health increased to 576 from 571.2.
- Health growth increased to 95 from 90.
- Base damage increased to 45 / 80 / 115 / 150 / 185 / 220 from 35 / 70 / 105 / 140 / 175 / 210.
- Base damage increased to 80 / 130 / 180 / 230 / 280 / 330 from 70 / 120 / 170 / 220 / 270 / 320.
- Bonus damage increased to 25 / 65 / 105 / 145 (based on level) from 20 / 60 / 100 / 140 (based on level).
- Removed: On-hit effects procing against wards.
/
-
- Bug Fix: Custom VFX have been restored.
-
- Bug Fix: Fixed a bug where his recall audio desynced from the animation when enemies lost and then regained vision of him during the channel.
-
- Bug Fix: Now correctly plays the electric buzz SFX for the spawning and despawning of his Acceleration Gate.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Base damage reduced to 35 / 70 / 105 / 140 / 175 / 210 from 40 / 80 / 120 / 160 / 200 / 240.
- Mana cost increased to 55 from 40.
- AD ratio reduced to 25% bonus AD from 40% bonus AD.
- General
- Changed Jayce walking animation while in Hammer stance.
- Mana cost reduced to 40 at all ranks from 40 / 50 / 60 / 70 / 80 / 90.
- Hammer Stance bonus damage ratio changed to 40% bonus AD from 40% AP.
- Bug Fix: Fixed a bug where Jayce could be locked out of basic attacking for a short duration upon swapping to Mercury Hammer.
/
- Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60 / 65.
- Base damage increased to 40 / 80 / 120 / 160 / 200 / 240 from 30 / 70 / 110 / 150 / 190 / 230.
- AD ratio increased to 120% bonus AD from 100% bonus AD.
- Bug Fix: Bonus magic damage upon transforming was being consumed against structures without dealing damage if was active.
- Stats
- Base mana increased to 357.2 from 307.2.
- Mana growth reduced to 37 from 40.
- Bug Fix: Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of the intended 6 / 11 / 16.
/
- General
- Removed: / ranks.
- New Effect: / automatically 'rank up' at levels 6 / 11 / 16.
- 'Rank up' values unchanged.
- New Effect: Each of Jayce's basic abilities have 6 ranks.
- Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
- Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
- Base damage changed to 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health from 8 / 11 / 14 / 17 / 20.
- Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
- Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110.
- Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 seconds from 13 / 11 / 9 / 7 / 5.
- Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
- Cooldown now begins after the attacks have been used, rather than on activation.
- Stats
- Base armor increased to 16.5 from 12.5.
- General
- Switching stances no longer counts as an activation for the purposes of item effects (Mana Charge, Spellblade).
- Base projectile speed increased to 1450 from 1350.
- projectile speed unchanged
- Base projectile speed increased to 1450 from 1350.
- Cooldown increased to 16 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Stats
- Movement speed increased to 335 from 310.
- Removed: Base damage.
- Bug Fix: Stun no longer lasts beyond the knockback duration.
- Mana cost increased to 50 from 30.
- Mana cost increased to 40 / 50 / 60 / 70 / 80 from 40 at all ranks.
- General
- Improved responsivenesss of basic attacks, primarily during Hammer stance.
- Bug Fix: First basic attack in Cannon stance being unresponsive.
- V1.0.0.142 added
- Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast.
(Innate)
- Hammer Stance
- Jayce leaps to an enemy dealing physical damage and slowing enemies.
(Q)
- Passive: Jayce restores mana each time he strikes with the Mercury Hammer.
- Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
(W)
- Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
(E)
- Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's armor and magic resist.
(Ultimate)
- Cannon Stance
- (Q)
- Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
- Jayce gains a burst of energy, increasing attack speed to maximum for 3 attacks.
(W)
- Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
(E)
- Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing armor and magic resist. The first attack in this form deals additional magic damage.
(Ultimate)
Trivia[]
- Jayce, ranged and melee. , , , , and are the only champions to be conditionally considered both
- Jayce was the 100th released champion.
- Jayce's release marks...
- The first champion to have access to eight abilities ( and counted separately).
- The third champion to have a dedicated animation on release, the previous ones being and .
- The third champion able to start the game with an unlocked Ultimate ability, the previous ones being , , and .
- The fourth champion to have access to all four abilites at Level 1, the other ones being , , , and .
- Jayce's dance references U Can't Touch This by MC Hammer.
- A side-by-side comparison can be seen here.
- He shares this dance with (specifically his part).
- Coincidentally, 'Mercury / ' can be shortened to 'MC Hammer'.
- Jayce's title, "the Defender of Tomorrow", likely references Superman: The Man of Tomorrow.