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Jayce OriginalCentered.jpg
Jayce
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Abilities

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Hextech Capacitor
Hextech Capacitor.png

Innate: Each time Jayce switches between Hammer Stance Hammer Stance and Cannon Stance Cannon Stance he is Ghost.png ghosted and gains Movement speed icon.png 40 bonus movement speed for 1.25 seconds.

Info
Notes
  • No additional details.

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To the Skies!
TARGET RANGE: Range center.png 600
CAST TIME: none
COST: 40 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!.png

Active: Jayce Dash.png leaps to the target enemy's location and smashes his hammer on the ground upon arrival, dealing physical damage to all enemies in the area and Slow icon.png slowing them for 2 seconds.

Physical Damage:
55 / 95 / 135 / 175 / 215 / 255 (+ 120% bonus AD)
Slow:
30 / 35 / 40 / 45 / 50 / 55%

Info
Notes
  • To The Skies! will always direct Jayce linearly to his target's location.

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Lightning Field
EFFECT RADIUS: 285
CAST TIME: none
COST: 40 Mana
COOLDOWN: 10
Lightning Field.png

Passive: Jayce restores Mana icon.png mana each time he hits an enemy with a basic attack.

Mana Restored:
6 / 8 / 10 / 12 / 14 / 16

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies.

Magic Damage Per Second:
25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP)
Total Magic Damage:
100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP)

Info
Notes

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Thundering Blow
TARGET RANGE: Range model.png 240
CAST TIME: 0.25
COST: 55 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 / 10
Thundering Blow.png

Active: Jayce swings his hammer at the target enemy, dealing magic damage, capped against Monster icon.png monsters, while also marking a location 500 units away from him in the direction of the target, Airborne icon.png pulling them to it.

Magic Damage:
8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage:
200 / 300 / 400 / 500 / 600 / 700

Info
Notes
  • No additional notes.

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Transform Mercury Cannon
CAST TIME: none
COOLDOWN: 6
Transform Mercury Cannon.png

Active: Jayce transforms the Mercury Hammer Mercury Hammer into the Mercury Cannon, gaining access to its abilities, having Ranged role.png ranged attacks with 500 Range icon.png range, and causing his next basic attack to reduce his target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance by 10 / 15 / 20 / 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Info
Notes
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • The resistance reduction does not apply to structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • The enhanced attack will not be consumed if it is parried (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind, and Riposte Riposte).
  • Transform's on-hit effects will not proc on wards.

Edit
Hextech Capacitor
Hextech Capacitor 2.png

Innate: Each time Jayce switches between Hammer Stance Hammer Stance and Cannon Stance Cannon Stance he is Ghost.png ghosted and gains Movement speed icon.png 40 bonus movement speed for 1.25 seconds.

Info
Notes
  • No additional details.

Edit
Shock Blast
TARGET RANGE: 1050 / 1470
EFFECT RADIUS: X / X
SPEED: 1450 / 1890
CAST TIME: 0.2143
COST: 55 / 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 8
Shock Blast.png

Active: Jayce fires an orb of electricity in the target direction that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies around its stopping point and briefly granting Sight icon.png sight of the area.

Physical Damage:
55 / 110 / 165 / 220 / 275 / 330 (+ 120% bonus AD)
Accelerated Accelerated Damage:
77 / 154 / 231 / 308 / 385 / 462 (+ 168% bonus AD)

If Shock Blast is fired through Acceleration Gate Acceleration Gate, its area of effect, range and damage are increased by 40%, and its speed by 30.34%.

Info
Notes
  • No additional notes.

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Hyper Charge
CAST TIME: none
COST: 40 Mana
COOLDOWN: 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5
Hyper Charge.png

Active: Jayce gains Attack speed icon.png 300% bonus attack speed on his next 3 basic attacks within 4 seconds, with each one dealing modified damage.

Damage Modifier:
70 / 78 / 86 / 94 / 102 / 110%

Hyper Charge Bladework.png resets Jayce's basic attack timer, and the modified damage is affected by Critical strike icon.png critical strikes.

Info
Notes

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Acceleration Gate
TARGET RANGE: 650
CAST TIME: none
COST: 50 Mana
COOLDOWN: 16
Acceleration Gate.png

Active: Jayce deploys an energy gate at the target location for 4 seconds, briefly granting Sight icon.png sight of the area and granting all allied Champion icon.png champions who pass through it, including himself, Movement speed icon.png bonus movement speed that decays over 3 seconds.

Bonus Movement Speed:
30 / 35 / 40 / 45 / 50 / 55%

Info
Notes
  • No additional information.

Edit
Transform Mercury Hammer
CAST TIME: none
COOLDOWN: 6
Transform Mercury Hammer.png

Active: Jayce transforms the Mercury Cannon Mercury Cannon into the Mercury Hammer, gaining new abilities, becoming Melee role.png melee with Range icon.png 125 range, gaining 5 / 15 / 25 / 35 (based on level) Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance, and causing his next basic attack to deal 25 / 65 / 105 / 145 (based on level) (+ 25% bonus AD) bonus magic damage.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Info
Notes
  • Transformations do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • The enhanced attack will not be consumed if it is parried (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind, and Riposte Riposte).
  • The Mercury Hammer's bonus damage can affect structures.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • Transform's on-hit effects will not proc on wards.

References

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