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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jax OriginalCentered old
Jax
Jax (Universe)Jax (Universe)
Jax (League of Legends)Jax (League of Legends)
Jax (Esports)Jax (Esports)
Jax (Teamfight Tactics)Jax (Teamfight Tactics)
Jax (Legends of Runeterra)Jax (Legends of Runeterra)
Jax (Wild Rift)Jax (Wild Rift)
Jax (Development)Jax (Development)
Jax (Trivia)Jax (Trivia)

Jax is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Relentless Assault

Jax Relentless Assault WR

Innate: Jax's basic attacks on-attack against Monster icon non-monsters generate a stack for 2.5 seconds, refreshing on subsequent attacks and stacking up to 5 times. The stacks expire by one every 0.25 seconds.

Relentless Assault: For each stack, Jax gains Attack damage icon Champions hit with Martial Cadence (P)5% − 19% (based on level) bonus attack speed, up to a maximum of Damage mitigated by Master-At-Arms (R)25% − 95% (based on level).

Info
  • No additional details.

Leap Strike

Jax Leap Strike WR

Active: Jax Dash dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals them Champions killed from outside standard Attack rangephysical damage.

Abilities can be cast during the dash.

Info
  • Leap Strike cannot be cast on structures.
  • If the target is an enemy champion, Jax will be ordered to basic attack them after the dash ends.
  • Spell Shield Spell shield will block the damage, including when empowered empowered.

Empower

Jax Empower WR

Active: Jax inheritempowers his next basic attack or Leap Strike Leap Strike against an enemy within 10 seconds to deal Damage mitigated with Shifting Sands (E)bonus magic damage. This damage is increased to 125% against Monster icon monsters.

Bonus Magic Damage:
55 / 100 / 145 / 190 Multiple champions hit with Between Worlds (R)(+ 60% AP)

If Empower is used on a basic attack, it will gain Range icon 50 bonus range and have an Blitzcrank Power Fist old uncancellable windup.

Empower deals Empower Bladework resets Jax's basic attack timer.

Info
  • No additional details.

Counter Strike

Jax Counter Strike WR

Active: Jax enters Evasion for 2 seconds: a defensive stance where he Jax Counter Strike old dodges all incoming non-Turret icon turret basic attacks and takes 25% reduced damage from Champion icon champions.

Counter Strike can be recast after 1 second, and does so automatically after the duration.

Recast: Jax ends Evasion to Stun icon WR stun nearby enemies for 1 second and deal Champions killed from outside standard Attack rangephysical damage to them, with the total damage increased by 20% − 100% (based on attacks dodged).

Physical Damage:
35 / 75 / 115 / 155 Multiple champions hit with Between Worlds (R)(+ 70% AP) Champions killed with Comeuppance (R)3% target's maximum health
Maximum Damage:
70 / 150 / 230 / 310 Multiple champions hit with Between Worlds (R)(+ 140% AP) Champions killed with Comeuppance (R)6% target's maximum health

Info
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse passive.
  • Counter Strike will also dodge abilities that can trigger on-hit effects (Parrrley Parrrley, Mystic Shot Mystic Shot) which will count towards Counter Strike's increased damage. There are exceptions however.

Grandmaster-At-Arms

Jax Grandmaster-At-Arms WR

Passive: Jax's basic attacks On-hit icon on-hit generate a stack for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. The third stack will consume them all to deal Damage mitigated with Shifting Sands (E)bonus magic damage. While Grandmaster-at-Arms is active, the bonus triggers at 2 stacks instead.

Bonus Magic Damage:
100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Active: Jax swings his lantern, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. If this hits a Champion icon champion, he gains Healing from Spirit of Dread (W)Armor icon bonus armor, increased per subsequent champion hit, and Champions that have been made a Vessel by Test of Spirit (E)Magic resistance icon bonus magic resistance equal to 60% of armor gained for 8 seconds.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 100% AP)
Bonus Armor:
30 / 50 / 70 Champions stunned with Pyromania (P)(+ 40% bonus AD)
Bonus Magic Resist:
18 / 30 / 42 Champions stunned with Pyromania (P)(+ 24% bonus AD)
Bonus Armor per Champion Hit:
15 / 20 / 25 Champions stunned with Pyromania (P)(+ 10% bonus AD)
Bonus Magic Resist per Champion Hit:
9 / 12 / 15 Champions stunned with Pyromania (P)(+ inherit10*0.6% bonus AD)

Info
  • The attack bonus deals Wit's End item proc damage. The swing deals Death Lotus area damage.
  • The bonus resistances are represented by a glowing aura around Jax that grows with each enemy champion hit beyond the first.
  • Jax can move during the cast time.
  • The Damage mitigated with Shifting Sands (E)bonus magic damage can be dodged dodged and blocked blocked but it cannot Blind icon miss.
  • Spell Shield Spell shield will only block the on-hit damage if it is on an empowered empowered attack.
  • The empowered attack will trigger but not be consumed nor apply its effects against wards.
    • Stacks will still be generated when attacking them.
  • This ability will cast from wherever the caster is at the end of the cast time.

Patch history[]

For the expanded patch notes, see here.
V5.1c - Gameplay Update
  • General
    • Updated ability icons.
  • Leap Strike Leap Strike
    • Removed: Damage no longer scales with Multiple champions hit with Between Worlds (R)60% AP.
  • Empower Empower
    • Damage against monsters increased from 100% to 125%.
  • Counter Strike Counter Strike
    • Damage type changed from magic to physical.
    • Base damage reduced from 55 / 90 / 125 / 160 to 35 / 75 / 115 / 155.
    • New effect: Now scales with Multiple champions hit with Between Worlds (R)70% AP.
    • New effect: Now scales with Champions killed with Comeuppance (R)3% target's maximum health.
    • Removed: No longer scales with Champions stunned with Pyromania (P)50% bonus AD.
  • Grandmaster-at-Arms Grandmaster-at-Arms
    • Undocumented: Renamed from Grandmaster's Might to Grandmaster-at-Arms.
    • Damage against monsters increased from 100% to 110%.
    • On-hit base damage reduced from 100 / 140 / 180 to 60 / 110 / 160.
    • New Active: Swings his lantern around, dealing 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 100% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. If this hits a champion, he gains 30 / 50 / 70 Champions stunned with Pyromania (P)(+ 40% bonus AD) Healing from Spirit of Dread (W)bonus armor, increased by 15 / 20 / 25 Champions stunned with Pyromania (P)(+ 10% bonus AD) per subsequent champion hit, and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
      • Old Active: For 8 seconds, Jax gains 30 / 50 / 70 Champions stunned with Pyromania (P)(+ 50% bonus AD) Healing from Spirit of Dread (W)bonus armor and 30 / 50 / 70 Multiple champions hit with Between Worlds (R)(+ 20% AP) Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance, as well as 10% increased size.

See also[]

References[]

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