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Jax
Jax is a champion in Wild Rift.[1]
Abilities[]
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Counter Strike will also dodge abilities that can trigger on-hit effects ( , ) which will count towards Counter Strike's increased damage. There are exceptions however.
- The attack bonus deals proc damage. The swing deals area damage.
- The bonus resistances are represented by a glowing aura around Jax that grows with each enemy champion hit beyond the first.
- Jax can move during the cast time.
- The bonus magic damage can be and but it cannot miss.
- Spell shield will only block the on-hit damage if it is on an attack.
- The empowered attack will trigger but not be consumed nor apply its effects against wards.
- Stacks will still be generated when attacking them.
- This ability will cast from wherever the caster is at the end of the cast time.
Patch history[]
- For the expanded patch notes, see here.
- V5.1c - Gameplay Update
- General
- Updated ability icons.
- Removed: Damage no longer scales with 60% AP.
- Damage against monsters increased from 100% to 125%.
- Damage type changed from magic to physical.
- Base damage reduced from 55 / 90 / 125 / 160 to 35 / 75 / 115 / 155.
- New effect: Now scales with 70% AP.
- New effect: Now scales with 3% target's maximum health.
- Removed: No longer scales with 50% bonus AD.
- : Renamed from Grandmaster's Might to Grandmaster-at-Arms.
- Damage against monsters increased from 100% to 110%.
- On-hit base damage reduced from 100 / 140 / 180 to 60 / 110 / 160.
- New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to nearby enemies. If this hits a champion, he gains 30 / 50 / 70 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
- Old Active: For 8 seconds, Jax gains 30 / 50 / 70 (+ 50% bonus AD) bonus armor and 30 / 50 / 70 (+ 20% AP) bonus magic resistance, as well as 10% increased size.