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{{Section top}}
   
==Skill usage==
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{{StrategyHeader}}
*When laning, {{ci|Jax}} is an excellent zoner when in the brush, because his {{ai|Leap Strike|Jax}} - {{ai|Empower|Jax}} combo enables heavy [[harassment]] with a lot of pressure. Be careful as these two abilities drain a lot of mana.
 
*{{ci|Jax}} can use {{ai|Leap Strike|Jax}} to leap into the fray of a fight or make a quick escape when necessary due to the fact that {{ci|Jax}} can {{ai|Leap Strike|Jax}} towards a friendly unit. You can use {{ai|Empower|Jax}} to maximize your burst potential when using {{ai|Leap Strike|Jax}}. {{ai|Counter Strike|Jax}} can also used right before {{ai|Leap Strike|Jax}} to lead to an instant stun.
 
*{{ai|Empower|Jax}} is most effective when used as quickly as possible after a basic attack. This, in addition to granting the bonus [[magic damage]] from {{ai|Empower}}, effectively doubles {{cis|Jax}} base damage output for that attack. Since it is still another attack, it also counts toward building up {{ai|Relentless Assault|Jax}} and {{ai|Grandmaster's Might|Jax}}'s passive, so those are accrued faster by using this technique as well.
 
*While engaging with {{ai|Counter Strike|Jax}} seems to be a safer option, activating it after you take some damage can bait your opponent in focus-firing at you, thus mitigating more damage and may causes your enemies to be over-committed in attempting to kill you.
 
*Activating {{ai|Grandmaster's Might|Jax}} right before a fight will increase your resistance to both physical and magical damage.
 
**Note that {{ai|Grandmaster's Might|Jax}} has a rather short duration of 8 seconds and 80 seconds cooldown. {{ci|Jax}} usually doesn't need it a in 1v1. Save it for teamfights where it's really needed.
 
**If used at mid or low hp, it can bait an enemy and make him over-committed to kill you. It has nice synergy with {{ii|Maw of Malmortius}}, getting extra [[armor]] and making the item's passive more useful.
 
*{{ci|Jax}} can jungle effectively with {{ai|Relentless Assault|Jax}} and {{ai|Empower|Jax}}, ganking with {{ai|Leap Strike|Jax}} and {{ai|Counter Strike|Jax}}. {{ai|Counter Strike|Jax}} can be used for killing stronger monsters without losing much [[health]], but you are more vulnerable to ganks when it is on cooldown. Careful if the enemy counter-jungles.
 
**At level 2 {{ci|Jax}} is extremely potent at ganking combining {{ai|Leap Strike|Jax}} with {{ai|Empower|Jax}} to deal massive damage, although he should continue to jungle until level 3 for the stun from {{ai|Counter Strike}}.
 
*In 3v3, there can be a lot of fighting even before [[minions]] come. {{ai|Counter Strike|Jax}} is good for getting early first blood, since you can use it both for dodging and stunning the enemy. It can also help you on solo top, especially against champions who depend on autoattacks. You should max {{ai|Empower|Jax}} though, you can use it many times in a longer fight and it helps you heavily with jungling and killing {{ci|Ebonmaw}}.
 
*While playing against a {{ci|Fiora}} or {{ci|Warwick}}, you can dodge their ultimates with your {{ai|Counter Strike|Jax}}, it might save you from a gank or team fight.
 
*Be patient with {{ci|Jax}}. Often the opposing team will focus you down due to your high damage output. If you are having a bad game, just focus on gaining [[gold]] through [[minion]] kills, kills and assists, and jungling. Once you get the items you need, you will be much harder to kill.
 
*Be careful in team fights with as {{ci|Jax}} is a high priority target for the enemy team due to his high damage output and squishiness. {{ci|Jax}} is reliant on his team to support him so make sure that you are on a team with initiation and hard CC and that you are at most the third person to enter the fight, behind your tank and offtank. Try to save {{ai|Leap Strike}} to escape when getting focused, rather than to engage on an opponent.
 
   
==Build usage==
 
Even with his fairly high base stats, as a carry {{ci|Jax}} is very [[item]] dependent for his damage output and survivability, being able to obtain [[gold]] from any source and building the best [[items]] at the most opportune time is crucial to his mid and late game.
 
*{{ii|Wriggle's Lantern}} is an effective laning item for {{ci|Jax}}. The [[life steal]] increases sustainability, the proc is helpful for farming, and the {{ii|Sight Ward}} promotes pushing and preventing ganks. Overall, it provides a large amount of lane control.
 
*{{ci|Jax}} is one of very few champions, if not the only champion, that can be itemized for [[attack damage]], [[magic damage]], or both. Keep in mind that not going hybrid doesn't take advantage of a lot of {{cis|Jax}} kit and will leave {{ci|Jax}} lacking either some [[armor]] or [[magic resistance]] on his {{ai|Grandmaster's Might}} active.
 
*{{ii|Hextech Gunblade}} in particular provides everything that {{ci|Jax}} needs: [[attack damage]] and [[ability power]] for chewing through [[health]] (and by extension, [[armor]] and [[magic resist]] with {{ai|Grandmaster's Might}}), [[life steal]] and [[spell vamp]] for sustainability, and a ranged slow active that considerably helps chasing.
 
**[[Spell vamp]] procs on all of {{cis|Jax}} abilities, {{ai|Leap Strike}}, {{ai|Empower}}, {{ai|Counter Strike}} and even the [[passive]] on {{ai|Grandmaster's Might}}, healing {{ci|Jax}} on every third strike.
 
* A {{ii|Sheen}} with {{ai|Leap Strike|Jax}} and {{ai|Empower|Jax}} allows {{ci|Jax}} to deal a massive amount of damage in quick succession. Although {{ai|Leap Strike|Jax}} will '''not''' proc {{ii|Sheen}}, it will proc {{ai|Empower|Jax}} and leave {{ci|Jax}} close to the enemy and ready to land a normal attack which will in turn proc {{ii|Sheen}}. This all happens very fast, making it a good way to harass or burst down a target. If you find this efficient, consider a {{ii|Lich Bane}} in a build with more [[ability power]] and {{ii|Trinity Force}} in other cases.
 
**If you choose to invest strongly in [[ability power]], {{ii|Lich Bane}} is a great choice. {{ai|Empower|Jax}}'s cooldown is very low on its higher levels, allowing frequent use of {{ii|Lich Bane}}'s passive.
 
** Combine with{{ii|Nashor's Tooth}} to further decrease all of {{cis|Jax}} cooldowns, especially {{ai|Empower|Jax}}, and get some extra [[ability power]] and [[attack speed]].
 
*[[Attack speed]] is fairly important on {{ci|Jax}}. He should have at least one [[item]] that provides it to coincide with his {{ai|Relentless Assault}}. Consider purchasing {{ii|Nashor's Tooth}}, {{ii|Guinsoo's Rageblade}}, {{ii|Wit's End}}, or {{ii|Phantom Dancer}}.
 
**{{ii|Guinsoo's Rageblade}} synergizes with his passive and offers a good source of mixed damage. Consider this [[item]] in an offensive hybrid build, and remember than you can start stacking it by using abilities, especially if you engage on an enemy with {{ai|Counter Strike}}, {{ai|Empower}}, and {{ai|Leap Strike}} all at once. In a hybrid build, it is a solid third [[item]] after boots and {{ii|Hextech Gunblade}}.
 
**{{ii|Nashor's Tooth}} is a good pick on {{ci|Jax}} for the [[mana regeneration]], [[ability power]], [[cooldown reduction]], and [[attack speed]] without waiting for the stacking of {{ii|Guinsoo's Rageblade}} or his {{ai|Relentless Assault}} passive. If you value any of those stats over the additional [[ability power]] and [[attack damage]] of {{ii|Guinsoo's Rageblade}}, choose {{ii|Nashor's Tooth}} over {{ii|Guinsoo's Rageblade}}. Of course, you could get both as they are rather cheap for what they give.
 
**A {{ii|Phantom Dancer}} is most appropriate in a full [[attack damage]] build.
 
**The [[attack speed]] of {{ii|Wit's End}} does not make it an offensive item and is mostly for the [[magic resistance]]. As {{ci|Jax}} is mostly an offensive champion, {{ii|Wit's End}} could probably be replaced with a more useful offensive [[item]].
 
*Because a large amount of {{cis|Jax}} damage comes from the passive on {{ai|Grandmaster's Might}} and {{ai|Empower}}, a full [[ability power]] build with a little [[attack speed]] is acceptable on {{ci|Jax}}. Doing so would be ignoring his inherent hybrid balance with his abilities' [[attack damage]] and [[ability power]] ratios.
 
**The [[magic penetration]] of {{ii|Sorcerer's Shoes}} can effectively increase the damage of {{ai|Empower|Jax}} and the passive of {{ai|Grandmaster's Might|Jax}}. However because {{ci|Jax}} is very susceptible to [[CC]] so {{ii|Mercury's Treads}} is a more balanced choice. Use {{ii|Sorcerer's Shoes}} only if you don't expect much [[crowd control]].
 
**{{ii|Thornmail}} would easily make up for the lack of [[armor]] from {{ai|Grandmaster's Might}} in an [[ability power]] build.
 
**{{cis|Jax}} [[ability power]] should eventually surpass 150% of his base [[attack damage]] making {{ii|Lich Bane}} a better choice than {{ii|Trinity Force}} for the passive. You might still have to find other [[items]] to make up for all the other stats that {{ii|Trinity Force}} gives. Think about pairing {{ii|Lich Bane}} with {{ii|Rabadon's Deathcap}} and {{ii|Hextech Gunblade}}.
 
*If you find {{ci|Jax}} squishy and are looking for an item that offers both [[armor]], [[magic resistance]], and is rather cheap, consider a {{ii|Guardian Angel}}. Once enemies see a {{ii|Guardian Angel}} on a {{ci|Jax}}, they'll have to really consider whether or not they want to focus him rather than some other squishy target. {{ii|Guardian Angel}} should only be considered after completing the core damage build though.
 
*With {{ii|Atma's Impaler}}, consider taking a {{ii|Frozen Mallet}} or {{ii|Rylai's Crystal Scepter}} to further increase your damage while keeping your prey slowed.
 
**{{ii|Rylai's Crystal Scepter}}, besides being 145 gold cheaper, procs on all of {{cis|Jax}} abilities, including the third hit from {{ai|Grandmaster's Might|Jax}}, making it fairly reliable at slowing enemies down.
 
*Consider hybrid offense-defense items such as {{ii|Atma's Impaler}} or {{ii|Abyssal Scepter}}.
 
**{{ai|Grandmaster's Might|Jax}}'s active effect gives {{ci|Jax}} some extra [[armor]] and [[magic resist]] based on his [[attack damage]] and [[ability power]]. Thus, building {{ci|Jax}} fully offensive is an option.
 
   
==Recommended builds==
 
{{ri|Classic|Doran's Shield|Mercury's Treads|Banshee's Veil
 
|Trinity Force|Guinsoo's Rageblade|Hextech Gunblade}}{{ri|Dominion|Prospector's Blade|Mercury's Treads|Trinity Force|Hextech Gunblade|Guinsoo's Rageblade|Odyn's Veil}}
 
   
==Runes and Masteries==
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==Champion Spotlight==
*Being that {{ci|Jax}} is a mainly offensive [[champion]], he is probably best with offensive masteries. Offensive masteries (21/9/0) are seemly better for his damage and with defensive masteries (9/21/0) there is a noticeable decline in his damage while not providing the survivability that one would expect.
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[[File:Jax Champion Spotlight|center]]
*A rune page of [[attack damage]] and [[ability power]] per level can give a powerful scaling amount of bonus damage on all of his abilities, or a flat [[attack damage]] and [[ability power]] rune page can give a massive burst of damage on {{ai|Leap Strike|Jax}} and {{ai|Empower|Jax}} for laning, leading to a an advantage over the opposition during the early and mid phase of the game. This is especially useful for shorter games, such as those on the Twisted Treeline.
 
   
==Countering==
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==Recommended Items==
*{{ci|Jax}} is very strong at late game, but is fairly weak early. Zoning him can make him underfarmed and underleveled.
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{{Recommended items
*{{ci|Jax}} relies on getting close to his foe to land a stun. Try keeping a safe distance for a few seconds after he uses his {{ai|Counter Strike|Jax}}.
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|map = Summoner's Rift
*{{ci|Jax}} primarily deals [[physical damage]]. Concentrate on [[armor]] items to counter it, especially items that slow his [[attack speed]].
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|s1 = Corrupting Potion
**{{ii|Frozen Heart}} and {{ii|Randuin's Omen}} are the only two items that slow [[attack speed]], but they both also have high amounts of [[armor]]. Where the latter is generally reserved for tanks, the former is viable for a larger variety of champions, thanks to the [[CDR]] and high amount of [[mana]].
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|s2 = Warding Totem
*{{ci|Jax}} is naturally squishy, so focus on him when his {{ai|Counter Strike|Jax}} goes on cooldown.
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|ea1 = Bilgewater Cutlass
*Keep in mind that {{ai|Counter Strike|Jax}} only allows him to dodge auto-attack, abilities will still damage him. However, note that Area of Effect abilities are still reduced.
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|ea2 = Boots of Speed
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|ea3 = Sheen
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|e1 = Mercury's Treads
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|e2 = Hextech Gunblade
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|e3 = Trinity Force
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|o1 = Ravenous Hydra
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|o2 = Maw of Malmortius
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|o3 = Guinsoo's Rageblade
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|d1 = Sterak's Gage
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|d2 = Randuin's Omen
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|d3 = Banshee's Veil
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|d4 = Guardian Angel
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|c1 = Health Potion
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|c2 = Control Ward
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}}
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{{Recommended items
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|map = Summoner's Rift (Jungler)
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|s1 = Hunter's Machete
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|s2 = Refillable Potion
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|s3 = Warding Totem
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|ea1 = Stalker's Blade
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|ea2 = Boots of Speed
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|e1 = Stalker's Blade (Bloodrazor)
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|e2 = Mercury's Treads
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|e3 = Hextech Gunblade
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|o1 = Trinity Force
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|o2 = Ravenous Hydra
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|o3 = Maw of Malmortius
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|o4 = Guinsoo's Rageblade
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|d1 = Sterak's Gage
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|d2 = Randuin's Omen
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|d3 = Banshee's Veil
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|d4 = Guardian Angel
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|c1 = Health Potion
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|c2 = Control Ward
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}}
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{{Recommended items
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|map = Twisted Treeline
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|s1 = Boots of Speed
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|s2 = Doran's Blade
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|s3 = Health Potion
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|s3# = 2
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|e1 = Ninja Tabi
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|e2 = Phage
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|e3 = Bilgewater Cutlass
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|o1 = Trinity Force
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|o2 = Blade of the Ruined King
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|o3 = Hextech Gunblade
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|d1 = Sterak's Gage
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|d2 = Randuin's Omen
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|d3 = Warmog's Armor
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|c1 = Health Potion
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|c2 = Elixir of Wrath
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}}
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{{Recommended items
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|map = Twisted Treeline (Jungler)
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|s1 = Hunter's Machete
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|s2 = Hunter's Talisman
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|s3 = Health Potion
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|s3# = 3
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|e1 = Ninja Tabi
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|e2 = Phage
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|e3 = Bilgewater Cutlass
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|o1 = Trinity Force
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|o2 = Blade of the Ruined King
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|o3 = Hextech Gunblade
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|d1 = Sterak's Gage
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|d2 = Randuin's Omen
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|d3 = Warmog's Armor
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|c1 = Health Potion
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|c2 = Elixir of Wrath
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}}
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{{Recommended items
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|map = Howling Abyss
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|s1 = Boots of Speed
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|s2 = Health Potion
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|s2# = 2
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|s3 = Guardian's Hammer
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|e1 = Mercury's Treads
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|e2 = Trinity Force
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|e3 = Blade of the Ruined King
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|o1 = Ravenous Hydra
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|o2 = The Bloodthirster
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|d1 = Sterak's Gage
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|d2 = Randuin's Omen
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|d3 = Banshee's Veil
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|c1 = Oracle's Extract
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|c2 = Health Potion
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}}
   
==Champion spotlight==
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==Tips==
<youtube width=600px>B18qApcVCRg</youtube>
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;Playing As {{ci|Jax}}
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* Jax can {{ai|Leap Strike|Jax}} to friendly units, including wards. You can use them to plan your escape.
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* Jax benefits greatly from items that have both Ability Power and Attack Damage such as {{ii|Guinsoo's Rageblade}} and {{ii|Hextech Gunblade}}.
   
{{C-bot}}
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;Playing Against {{ci|Jax}}
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* Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking {{ai|Relentless Assault|Jax|consecutively}} drastically lowers his damage output.
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* Jax can {{ai|Counter Strike|Jax|dodge}} all incoming attacks for a very short amount of time and {{ai|Counter Strike|Jax|stuns}} enemies in melee range when it ends. Wait to strike him until after his {{ai|Counter Strike|Jax|dodge}} is finished.
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==Tricks==
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;Ability Usage
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* {{ai|Relentless Assault|Jax}}
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** At level 18, Jax can reach capped attack speed ({{fd|2.5}} attacks per second) with 8 stacks of {{ai|Relentless Assault|Jax}} and '''145% additional attack speed'''.
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** The attack speed bonus increases every 3 levels. Thus, it may be worth it to hold off a fight until you reach the next 'stage' if you are close to reaching it.
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* {{ai|Leap Strike|Jax}}
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** Level this first if your enemy is very mobile or is a controller/ranged champion.
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*** However, this should be maxed second as the damage from {{ai|Empower|Jax}} is more significant.
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** Against mobile champs, try to {{ai|Leap Strike|Jax|leap}} to them only after they use their escape spells.
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** If you have spare wards, it can be useful to set them up in good spots to dodge skillshots or leave a team fight when you are low health, preferably across walls.
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*** When you are roaming, be sure to have a ward to hop to in case of an enemy ambush.
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** Use this with {{ai|Empower|Jax}} to secure last hits or for a quick hit-and-run burst.
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* {{ai|Empower|Jax}}
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** This ability should be maxed first as its damage will increase while lowering its cooldown, making Jax even stronger in extended fights.
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** In the early levels, use {{ai|Empower|Jax|the empowered attack}} to ensure the kill on minions (especially the siege minion.)
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** If there are two minions near death, kill one with the lowest health and activate {{ai|Empower|Jax}} to reset you autoattack to kill the other one.
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** {{ai|Empower|Jax}} doesn't affects structures but you can activate it for the autoattack reset and {{ii|Sheen}} proc if you have the item.
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* {{ai|Counter Strike|Jax}}
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** Max this last because it is mostly a utility spell, has low base damage and the stun duration is flat. However, many people take this ability at level 1 for a few reasons:
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*** {{ai|Leap Strike|Jax}} is lackluster without your other abilities and {{ai|Empower|Jax}} requires Jax to be in melee range which is dangerous early on.
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*** Many champions can do more damage with their autoattacks than abilities at level one. Since {{ai|Counter Strike|Jax}} blocks autoattacks, it allows Jax to out trade enemies and stay safe until he has his other abilities.
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*** Minions attacks are also blocked which allows Jax to simply walk up to his opponent, ignoring minion damage, and hit them with a fully charged {{ai|Counter Strike|Jax}}.
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** Activate it only if your target is near enough and you are sure they can't escape.
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*** In this case, {{ai|Leap Strike|Jax|leap}} to them before the effect ends.
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*** In they use long cooldown escapes like {{si|Flash}} or {{ii|Quicksilver Sash}}, back off and wait for your cooldowns to refresh.
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** With some practice, Jax can stun most of the enemy team using this ability and {{ai|Leap Strike|Jax}}.
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** {{ai|Counter Strike|Jax}} also reduces damage from AoE abilities (including {{ai|Requiem|Karthus}}) which can save you during team fights and skirmishes.
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* {{ai|Grandmaster's Might|Jax}}
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** Use the active effect to protect you from important bursts of damage.
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** Land two basic attacks on minions then {{ai|Leap Strike|Jax|leap}} to your foe and use {{ai|Empower|Jax}} with your third hit of {{ai|Grandmaster's Might|Jax}} for a massive burst of damage.
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** Wait before using the active effect if you will receive invulnerability buffs, or {{as|AD}}–{{as|AP}} buffs to get the most out of the ability.
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;Rune Usage
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*
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;Item Usage
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'''Starting Game:'''
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* {{ii|Corrupting Potion}} is the favorite item for the first minutes of the lane as it gives health and '''mana regeneration''' pretty useful against mana pool or harasser champs.
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* {{ii|Doran's Shield}} is another more defensive option, it don't gives mana regen but it gives health and health regen that is very useful against counters. '''Be careful with your mana pool'''.
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* Movement speed is essential for Jax so always buy {{ii|Boots of Speed}} before early items.
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'''Early Game:'''
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* {{ii|Sheen}} can help you with your mana pool and his other effects help during battle, in early levels it don't gives good additional damage but during that time Jax only should try to farm with it.
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* For sustain {{ii|Bilgewater Cutlass}} can help you to stay in the line more longer, the active also help him to escape or attack.
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* Harassing champs are a mess for Jax, sustain builds like {{ii|Spectre's Cowl}} are very useful to not leave the line early and survive the damage output until the help comes.
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'''Mid Game:'''
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* {{ii|Mercury's Treads}} if one or more CCs give you to the enemy team focus.
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* {{ii|Trinity Force}} is a core item for Jax as it gives most of he need especially the bonus 40% AS, 20% CDR, and the {{nie|Spellblade}} effect that synergize well with {{ai|Empower|Jax}} dealing massive damage against weak champs.
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** After build it, buy some health items like {{ii|Randuin's Omen}}.
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* {{ii|Frozen Mallet}} help Jax with his defenses and also helps him to stay close near his enemies, is necessary in all builds defensive or offensive.
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* {{ii|Hextech Gunblade}} makes Jax hard to kill when he lands basic attacks against enemies thanks to omnivore (+15% drain effect) also it gives {{as|40 Bonus AD}} and {{as|80 AP}} that is perfect for hybrid champs like Jax.
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** Use the active to stay close to your target (if you don't have {{ii|Frozen Mallet|slows}}, escape or kill weak champs.
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* {{iis|Guinsoo's Rageblade}} the right hand for Jax, this item was made for him, it gives flat {{as|AS}}, {{as|AD}}, {{as|AP}} and the previous amounts increase with basic attacks 6 times that works like a '''enhancer''' for {{ai|Relentless Assault|Jax}}, add to that the '''Guinsoo's Rage''' effect that will make Jax launch his enhanced attack every two attacks instead of three and you have created a monster.
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** Also the bonus magic damage in each attack stacks with {{ai|Empower|Jax}}, {{ai|Grandmaster's Might|Jax}} and works with '''Guinsoo's Rage'''.
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** Remember this item is pure offensive so it don't allows Jax to stay to much time with out defensive or drain items.
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'''Late Game:'''
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* At this time you only will complete your last items and start to build {{ii|Guardian Angel}} to become more tanky and survive in a team battle despite if your are offensive or defensive, the enemy team will ignore you or they will attak you until you dead but your team help you to escape.
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** Don't underestimate your enemies, you're not god, and most of the time you should fight with your team in good conditions.
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;Countering
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* Jax has weak early game picking harassing champs allows to prevent him from farming with out take a dead risk.
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* Jax shines in prolonged battles so apply the strategy of attack and run.
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{{Section bot}}
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[[ru:Jax/Strategy]]
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
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[[Category:Jax]]

Latest revision as of 19:56, August 26, 2019



Champion SpotlightEdit

Jax Champion Spotlight

Jax Champion Spotlight

Recommended ItemsEdit

Summoner's Rift
Starting Corrupting Potion item Warding Totem item
Early Bilgewater Cutlass item Boots of Speed item Sheen item
Essential Mercury&#039;s Treads item Hextech Gunblade item Trinity Force item
Offensive Ravenous Hydra item Maw of Malmortius item Guinsoo&#039;s Rageblade item
Defensive Sterak&#039;s Gage item Randuin&#039;s Omen item Banshee&#039;s Veil item Guardian Angel item
Consumables Health Potion item Control Ward item
Summoner's Rift (Jungler)
Starting Hunter&#039;s Machete item Refillable Potion item Warding Totem item
Early Stalker&#039;s Blade item Boots of Speed item
Essential Stalker&#039;s Blade (Bloodrazor) item Mercury&#039;s Treads item Hextech Gunblade item
Offensive Trinity Force item Ravenous Hydra item Maw of Malmortius item Guinsoo&#039;s Rageblade item
Defensive Sterak&#039;s Gage item Randuin&#039;s Omen item Banshee&#039;s Veil item Guardian Angel item
Consumables Health Potion item Control Ward item
Twisted Treeline
Starting Boots of Speed item Doran&#039;s Blade item Health Potion item2
Essential Ninja Tabi item Phage item Bilgewater Cutlass item
Offensive Trinity Force item Blade of the Ruined King item Hextech Gunblade item
Defensive Sterak&#039;s Gage item Randuin&#039;s Omen item Warmog&#039;s Armor item
Consumables Health Potion item Elixir of Wrath item
Twisted Treeline (Jungler)
Starting Hunter&#039;s Machete item Hunter&#039;s Talisman item Health Potion item3
Essential Ninja Tabi item Phage item Bilgewater Cutlass item
Offensive Trinity Force item Blade of the Ruined King item Hextech Gunblade item
Defensive Sterak&#039;s Gage item Randuin&#039;s Omen item Warmog&#039;s Armor item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Boots of Speed item Health Potion item2 Guardian&#039;s Hammer item
Essential Mercury&#039;s Treads item Trinity Force item Blade of the Ruined King item
Offensive Ravenous Hydra item Bloodthirster item
Defensive Sterak&#039;s Gage item Randuin&#039;s Omen item Banshee&#039;s Veil item
Consumables Oracle&#039;s Extract item Health Potion item

TipsEdit

Playing As Jax OriginalSquare Jax
Playing Against Jax OriginalSquare Jax
  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking Relentless Assault consecutively drastically lowers his damage output.
  • Jax can Counter Strike dodge all incoming attacks for a very short amount of time and Counter Strike stuns enemies in melee range when it ends. Wait to strike him until after his Counter Strike dodge is finished.

TricksEdit

Ability Usage
  • Relentless Assault Relentless Assault
    • At level 18, Jax can reach capped attack speed (2.5 attacks per second) with 8 stacks of Relentless Assault Relentless Assault and 145% additional attack speed.
    • The attack speed bonus increases every 3 levels. Thus, it may be worth it to hold off a fight until you reach the next 'stage' if you are close to reaching it.
  • Leap Strike Leap Strike
    • Level this first if your enemy is very mobile or is a controller/ranged champion.
      • However, this should be maxed second as the damage from Empower Empower is more significant.
    • Against mobile champs, try to Leap Strike leap to them only after they use their escape spells.
    • If you have spare wards, it can be useful to set them up in good spots to dodge skillshots or leave a team fight when you are low health, preferably across walls.
      • When you are roaming, be sure to have a ward to hop to in case of an enemy ambush.
    • Use this with Empower Empower to secure last hits or for a quick hit-and-run burst.
  • Empower Empower
    • This ability should be maxed first as its damage will increase while lowering its cooldown, making Jax even stronger in extended fights.
    • In the early levels, use Empower the empowered attack to ensure the kill on minions (especially the siege minion.)
    • If there are two minions near death, kill one with the lowest health and activate Empower Empower to reset you autoattack to kill the other one.
    • Empower Empower doesn't affects structures but you can activate it for the autoattack reset and Sheen item Sheen proc if you have the item.
  • Counter Strike Counter Strike
    • Max this last because it is mostly a utility spell, has low base damage and the stun duration is flat. However, many people take this ability at level 1 for a few reasons:
      • Leap Strike Leap Strike is lackluster without your other abilities and Empower Empower requires Jax to be in melee range which is dangerous early on.
      • Many champions can do more damage with their autoattacks than abilities at level one. Since Counter Strike Counter Strike blocks autoattacks, it allows Jax to out trade enemies and stay safe until he has his other abilities.
      • Minions attacks are also blocked which allows Jax to simply walk up to his opponent, ignoring minion damage, and hit them with a fully charged Counter Strike Counter Strike.
    • Activate it only if your target is near enough and you are sure they can't escape.
      • In this case, Leap Strike leap to them before the effect ends.
      • In they use long cooldown escapes like Flash Flash or Quicksilver Sash item Quicksilver Sash, back off and wait for your cooldowns to refresh.
    • With some practice, Jax can stun most of the enemy team using this ability and Leap Strike Leap Strike.
    • Counter Strike Counter Strike also reduces damage from AoE abilities (including Requiem Requiem) which can save you during team fights and skirmishes.
  • Grandmaster&#039;s Might Grandmaster's Might
    • Use the active effect to protect you from important bursts of damage.
    • Land two basic attacks on minions then Leap Strike leap to your foe and use Empower Empower with your third hit of Grandmaster&#039;s Might Grandmaster's Might for a massive burst of damage.
    • Wait before using the active effect if you will receive invulnerability buffs, or ADAP buffs to get the most out of the ability.
Rune Usage
Item Usage

Starting Game:

  • Corrupting Potion item Corrupting Potion is the favorite item for the first minutes of the lane as it gives health and mana regeneration pretty useful against mana pool or harasser champs.
  • Doran&#039;s Shield item Doran's Shield is another more defensive option, it don't gives mana regen but it gives health and health regen that is very useful against counters. Be careful with your mana pool.
  • Movement speed is essential for Jax so always buy Boots of Speed item Boots of Speed before early items.

Early Game:

  • Sheen item Sheen can help you with your mana pool and his other effects help during battle, in early levels it don't gives good additional damage but during that time Jax only should try to farm with it.
  • For sustain Bilgewater Cutlass item Bilgewater Cutlass can help you to stay in the line more longer, the active also help him to escape or attack.
  • Harassing champs are a mess for Jax, sustain builds like Spectre&#039;s Cowl item Spectre's Cowl are very useful to not leave the line early and survive the damage output until the help comes.

Mid Game:

  • Mercury&#039;s Treads item Mercury's Treads if one or more CCs give you to the enemy team focus.
  • Trinity Force item Trinity Force is a core item for Jax as it gives most of he need especially the bonus 40% AS, 20% CDR, and the Spellblade effect that synergize well with Empower Empower dealing massive damage against weak champs.
  • Frozen Mallet item Frozen Mallet help Jax with his defenses and also helps him to stay close near his enemies, is necessary in all builds defensive or offensive.
  • Hextech Gunblade item Hextech Gunblade makes Jax hard to kill when he lands basic attacks against enemies thanks to omnivore (+15% drain effect) also it gives 40 Bonus AD and 80 AP that is perfect for hybrid champs like Jax.
    • Use the active to stay close to your target (if you don't have Frozen Mallet item slows, escape or kill weak champs.
  • Guinsoo&#039;s Rageblade item Guinsoo's Rageblade's the right hand for Jax, this item was made for him, it gives flat AS, AD, AP and the previous amounts increase with basic attacks 6 times that works like a enhancer for Relentless Assault Relentless Assault, add to that the Guinsoo's Rage effect that will make Jax launch his enhanced attack every two attacks instead of three and you have created a monster.
    • Also the bonus magic damage in each attack stacks with Empower Empower, Grandmaster&#039;s Might Grandmaster's Might and works with Guinsoo's Rage.
    • Remember this item is pure offensive so it don't allows Jax to stay to much time with out defensive or drain items.

Late Game:

  • At this time you only will complete your last items and start to build Guardian Angel item Guardian Angel to become more tanky and survive in a team battle despite if your are offensive or defensive, the enemy team will ignore you or they will attak you until you dead but your team help you to escape.
    • Don't underestimate your enemies, you're not god, and most of the time you should fight with your team in good conditions.
Countering
  • Jax has weak early game picking harassing champs allows to prevent him from farming with out take a dead risk.
  • Jax shines in prolonged battles so apply the strategy of attack and run.

ReferencesEdit

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