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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jax OriginalCentered old
Jax
Jax (Universe)Jax (Universe)
Jax (League of Legends)Jax (League of Legends)
Jax (Esports)Jax (Esports)
Jax (Teamfight Tactics)Jax (Teamfight Tactics)
Jax (Legends of Runeterra)Jax (Legends of Runeterra)
Jax (Wild Rift)Jax (Wild Rift)
Jax (Development)Jax (Development)
Jax (Trivia)Jax (Trivia)

Previous Ability Icons[]

Previous Abilities[]

Grandmaster's Might

Passive: Jax's basic attacks generate a stack of Grandmaster's Might On-hit icon on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack is empowered to consume them all to deal Damage mitigated with Shifting Sands (E)bonus magic damage.

Bonus Magic Damage:
100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 70% AP)
Grandmaster's Might

Active: Jax gains Armor icon Healing from Spirit of Dread (W)bonus armor and Magic resistance icon Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 8 seconds.

Bonus Armor:
30 / 50 / 70 Champions stunned with Pyromania (P)(+ 50% bonus AD)
Bonus Magic Resistance:
30 / 50 / 70 Multiple champions hit with Between Worlds (R)(+ 20% AP)

Info
  • The Damage mitigated with Shifting Sands (E)bonus magic damage can be dodged dodged and blocked blocked but it cannot Blind icon miss.
  • Grandmaster's Might's bonus resistances are calculated both on-cast and will update dynamically every 0.25 seconds over the duration.
  • Spell Shield Spell shield will only block the bonus damage from the third attack if it is empowered empowered.
  • The empowered attack will trigger but not be consumed nor apply its effects against structures and wards.
    • Stacks will still be generated when attacking them.

Previous Quotes[]

Ability Casting[]

Using Leap Strike Leap Strike[]

Using Leap Strike Leap Strike[]

Using Grandmaster-At-Arms Grandmaster-At-Arms[]

Ranking for the first time

Champion Select[]

Pick
Ban
Original Original Jaximus Jaximus God Staff God Staff Empyrean Empyrean

Each of these skins may feature: a voiceover filter; additional quotes and/or interactions. In all other cases, skins use the base skin's audio or version of the audio. Some voicelines may also be disabled while using alternate skins.

Movement[]

Moving[]

15 seconds cooldown

Taunt[]

Joke[]

Laugh[]

Attack[]

Basic Attacking[]

25% chance

Attacking[]

15 seconds cooldown

Death[]

Champion Select[]

Pick

Movement[]

Moving[]

Taunt[]

Joke[]

Death[]

Death Quote[]

Previous Splash Art[]

See also[]

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