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Abilities

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Relentless Assault
Relentless Assault

Innate: Jax's basic attacks on-attack grant him Attack speed icon 3.5% − 11% (based on level) bonus attack speed for 2.5 seconds, stacking up to 8 times for a maximum of Attack speed icon 28% − 88% (based on level) bonus attack speed.

Stacks are deducted one at a time every 0.25 seconds after not attacking for 2.5 seconds.

Info
Notes
  • No additional details.

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Leap Strike
TARGET RANGE: 700
COST: 65 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Leap Strike

Active: Jax Dash dashes to the target unit or ward.

If his target is an enemy, he deals Attack damage physical damage to them.

Physical Damage:
65 / 105 / 145 / 185 / 225 (+ 100% bonus AD) (+ 60% AP)

Jax will attempt to automatically basic attack his target at the end of the dash.

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Notes

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Empower
CAST TIME: none
COST: 30 Mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Empower

Active: Jax's next basic attack on non-Turret icon structures or Leap Strike Leap Strike within 10 seconds deals Magic damage bonus magic damage. If Empower is used on a basic attack, it will have Range icon 50 bonus range.

Magic Damage:
40 / 75 / 110 / 145 / 180 (+ 60% AP)

Empower Bladework resets Jax's basic attack timer.

Info
Notes
  • Empower's bonus damage will cause Muramana item Muramana's to trigger twice with a single basic attack.
  • Spell Shield Spell shield will only negate the bonus damage.

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Counter Strike
EFFECT RADIUS: 300
CAST TIME: None
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Counter Strike

Active: Jax enters Evasion, a defensive stance, for 2 seconds, causing all non-Turret icon turret basic attacks against him to be dodged. Jax also takes 25% reduced damage from all champion area of effect abilities. Counter Strike can be recast after 1 second.

At the end of the duration, Jax Stun icon stuns all nearby enemies for 1 second and deals physical damage to them, increased by 20% for each attack dodged, up to a 100% increase.

Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 50% bonus AD)
Maximum Physical Damage:
110 / 160 / 210 / 260 / 310 (+ 100% bonus AD)

Recast: Jax ends Counter Strike early.

Info
Notes
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • Counter Strike will also dodge abilities that can trigger on-hit effects (Parrrley Parrrley, Mystic Shot Mystic Shot) which will count towards Counter Strike's increased damage.

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Grandmaster's Might
CAST TIME: none
COST: 100 mana
COOLDOWN: 80
Grandmaster's Might

Passive: Jax's basic attacks on-hit grant a stack for 2.5 seconds. At 2 stacks, Jax's next basic attack on-hit deals bonus magic damage, consuming all stacks.

Magic damage:
100 / 140 / 180 (+ 70% AP)

Active: Jax gains bonus Armor icon armor and Magic resistance icon magic resistance for 8 seconds.

Bonus Armor:
30 / 50 / 70 (+ 50% bonus AD)

Bonus Magic Resistance:
30 / 50 / 70 (+ 20% AP)

Info
Notes
  • The bonus magic damage can be Counter Strike dodged and Spirit's Refuge blocked but it cannot Blind icon miss.
  • The empowered attack does not activate against structures and wards.
  • Grandmaster's Might's bonus resistances are calculated both on-cast and will update dynamically every 0.25s over the duration.
  • Spell Shield Spell shield will only block the bonus damage from the third attack if it is Empower empowered.

References

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