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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jarvan IV OriginalCentered
Jarvan IV
Jarvan IV (Universe)Jarvan IV (Universe)
Jarvan IV (League of Legends)Jarvan IV (League of Legends)
Jarvan IV (Esports)Jarvan IV (Esports)
Jarvan IV (Teamfight Tactics)Jarvan IV (Teamfight Tactics)
Jarvan IV (Legends of Runeterra)Jarvan IV (Legends of Runeterra)
Jarvan IV (Wild Rift)Jarvan IV (Wild Rift)
Jarvan IV (Development)Jarvan IV (Development)
Jarvan IV (Trivia)Jarvan IV (Trivia)

Abilities[]

Martial Cadence

Jarvan IV Martial Cadence WR

Innate: Jarvan IV's first basic attack against an enemy deals Champions killed with Comeuppance (R)8% of their current health Champions killed from outside standard Attack rangebonus physical damage.

Info
  • No additional details.

Dragon Strike

Jarvan IV Dragon Strike WR

Active: Jarvan IV extends his lance, dealing Champions killed from outside standard Attack rangephysical damage and reducing the Healing from Spirit of Dread (W)armor of enemies hit for 2 seconds.

Physical Damage:
80 / 140 / 200 / 260 Champions stunned with Pyromania (P)(+ 130% bonus AD)
Armor Reduction:
inherit10 / 15 / 20 / 25%

If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, Airborne icon WR knocking up enemies in his path for 0.75 seconds.

Info
  • No additional details.

Golden Aegis

Jarvan IV Golden Aegis WR

Active: Jarvan IV unleashes a regal aura that Slow icon slows surrounding enemies for 2 seconds an grants a shield for 5 seconds.

Slow:
20 / 25 / 30 / 35%
Shield Strength:
65 / 95 / 125 / 155

Increases the shield's strength for each nearby enemy champion.

Shield per champion hit:
Champions killed with Comeuppance (R)2.1 / 2.4 / 2.7 / 3% of his maximum health

Info
  • No additional details.

Demacian Standard

Jarvan IV Demacian Standard WR

Passive: Jarvan IV gains Champions hit with Martial Cadence (P)bonus attack speed.

Bonus Attack Speed:
20 / 25 / 30 / 35%

Active: Jarvan IV throws a Demacian Standard that deals Damage mitigated with Shifting Sands (E)magic damage and remains in place for 8 seconds, granting nearby ally champions the same Champions hit with Martial Cadence (P)bonus attack speed.

Magic Damage:
80 / 135 / 190 / 245 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.

Info
  • No additional details.

Cataclysm

Jarvan IV Cataclysm WR

Active: Jarvan IV heroically leaps to an enemy champion, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

Physical Damage:
200 / 350 / 500 Champions stunned with Pyromania (P)(+ 170% bonus AD)
Secondary Damage:
200 / 320 / 440 Champions stunned with Pyromania (P)(+ 120% bonus AD)

Recast: Cast again to collapse the terrain.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Stats
    • Attack damage growth increased from 4.55 to 5.
  • Demacian Standard Demacian Standard
    • Cooldown reduced from 11 seconds at all ranks to 11 / 10.5 / 10 / 9.5.
    • Bonus attack speed increased from 25 / 30 / 35 / 40% to 30 / 35 / 40 / 45%.
V5.1b
  • Stats
    • Base health regeneration increased from 9 to 12.
  • Golden Aegis Golden Aegis
    • Base shield increased from 80 / 120 / 160 / 200 to 100 / 140 / 180 / 220.
    • Health ratio increased from Champions killed with Comeuppance (R)4% maximum health to inherit5%.
  • Demacian Standard Demacian Standard
    • Aura bonus attack speed increased from 20 / 25 / 30 / 35% to 25 / 30 / 35 / 40%.
V4.3b
  • Martial Cadence Martial Cadence
    • Target immunity cooldown reduced from 6 seconds to 5.
  • Golden Aegis Golden Aegis
    • New effect: Base shield now has Champions killed with Comeuppance (R)4% maximum health ratio.
  • Cataclysm Cataclysm
    • New effect: Jarvan gains 12 / 16 / 20% incoming damage reduction while within the area.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.0b
  • Golden Aegis Golden Aegis
    • Base shield increased from 65 / 95 / 125 / 155 to 80 / 120 / 160 / 200.
    • Health ratio per champion hit reduced from Champions killed with Comeuppance (R)2.1 / 2.4 / 2.7 / 3% maximum health to inherit1.6 / 1.9 / 2.2 / 2.5%.
V3.3
  • Cataclysm Cataclysm
    • Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
V3.1a
  • Demacian Standard Demacian Standard
    • Bonus attack speed increased from 15 / 20 / 25 / 30% to 20 / 25 / 30 / 35%.
V2.6a
  • Stats
    • Base attack damage reduced from 64 to 58.
  • Dragon Strike Dragon Strike
    • Base damage reduced from 90 / 150 / 210 / 270 to 80 / 140 / 200 / 260.
V2.5
V2.1
Regional Closed Beta
  • Released September 15, 2020 (00:01 UTC).

See also[]

References[]

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