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Jarvan IV OriginalCentered
Jarvan IV
Jarvan IV (Universe)Jarvan IV (Universe)
Jarvan IV (League of Legends)Jarvan IV (League of Legends)
Jarvan IV (Esports)Jarvan IV (Esports)
Jarvan IV (Teamfight Tactics)Jarvan IV (Teamfight Tactics)
Jarvan IV (Legends of Runeterra)Jarvan IV (Legends of Runeterra)
Jarvan IV (Wild Rift)Jarvan IV (Wild Rift)
Jarvan IV (Development)Jarvan IV (Development)
Jarvan IV (Trivia)Jarvan IV (Trivia)

Abilities[]

Martial Cadence

Jarvan IV Martial Cadence WR

Innate: Jarvan IV's first basic attack against an enemy deals 8% of their current health bonus physical damage.

Info
  • No additional details.

Dragon Strike

Jarvan IV Dragon Strike WR

Active: Jarvan IV extends his lance, dealing physical damage and reducing the armor of enemies hit for 2 seconds.

Physical Damage:
80 / 140 / 200 / 260 (+ 130% bonus AD)
Armor Reduction:
10 / 15 / 20 / 25%

If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, Airborne icon WR knocking up enemies in his path for 0.75 seconds.

Info
  • No additional details.

Golden Aegis

Jarvan IV Golden Aegis WR

Active: Jarvan IV unleashes a regal aura that Slow icon slows surrounding enemies for 2 seconds an grants a shield for 5 seconds.

Slow:
20 / 25 / 30 / 35%
Shield Strength:
65 / 95 / 125 / 155

Increases the shield's strength for each nearby enemy champion.

Shield per champion hit:
2.1 / 2.4 / 2.7 / 3% of his maximum health

Info
  • No additional details.

Demacian Standard

Jarvan IV Demacian Standard WR

Passive: Jarvan IV gains bonus attack speed.

Bonus Attack Speed:
20 / 25 / 30 / 35%

Active: Jarvan IV throws a Demacian Standard that deals magic damage and remains in place for 8 seconds, granting nearby ally champions the same bonus attack speed.

Magic Damage:
80 / 135 / 190 / 245 (+ 80% AP)

Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.

Info
  • No additional details.

Cataclysm

Jarvan IV Cataclysm WR

Active: Jarvan IV heroically leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

Physical Damage:
200 / 350 / 500 (+ 170% bonus AD)
Secondary Damage:
200 / 320 / 440 (+ 120% bonus AD)

Recast: Cast again to collapse the terrain.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
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See also[]

References[]

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