League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Jarvan IV
Jarvan IV (Universe)Jarvan IV (Universe)
Jarvan IV (League of Legends)Jarvan IV (League of Legends)
Jarvan IV (Esports)Jarvan IV (Esports)
Jarvan IV (Teamfight Tactics)Jarvan IV (Teamfight Tactics)
Jarvan IV (Legends of Runeterra)Jarvan IV (Legends of Runeterra)
Jarvan IV (Wild Rift)Jarvan IV (Wild Rift)
Jarvan IV (Development)Jarvan IV (Development)

Jarvan IV is a champion in League of Legends.[1]

Abilities[]

Edit

Martial Cadence

Innate: Jarvan IV's basic attacks are empowered to deal Champions killed from outside standard Attack rangebonus physical damage equal to Champions killed with Comeuppance (R)8% of the target's current health, with a minimum threshold of 20 and capped at 400 against non- champion targets.

This effect cannot occur on the same target more than once every few seconds.

Info
  • Martial Cadence's damage is based on the current health of the target before any damage of the attack has been dealt.
  • Martial Cadence's damage is dealt after the main attack damage.
    • If the target dies to the main attack damage, the additional damage will not be dealt.
  • The empowered attack will not trigger against structures.

Edit

Dragon Strike

Active: Jarvan IV extends his lance in the target direction, dealing Champions killed from outside standard Attack rangephysical damage to enemies hit and inflicting them with  Healing from Spirit of Dread (W)armor reduction for 3 seconds.

Physical Damage:
80 / 120 / 160 / 200 / 240 Champions stunned with Pyromania (P)(+ 140% bonus AD)
Armor Reduction:
Healing from Spirit of Dread (W)10 / 14 / 18 / 22 / 26% of target's armor

If the lance connects with a deployed Demacian Standard Demacian Standard, Jarvan IV dashes to its location, knocking up nearby enemies around him and along his path for 0.75 seconds.

Jarvan IV can cast any of his abilities during the dash.

Info
  • The armor reduction is applied after the damage. The damage dealt does not benefit from it in this case.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Dragon Strike will still pull Jarvan IV to Demacian Standard Demacian Standard even if he is immobilized or grounded.
  • Flash Flash will interrupt the dash to a Demacian Standard Demacian Standard but Jarvan IV will still knock up and damage enemies he comes in contact with at the new location.
    • Casting Flash right before the dash begins will cause Jarvan IV to be pulled to the flag from the new position.
    • Enemies already hit by Dragon Strike cannot be affected more than once.
  • The knockup also slightly moves the target, landing 50-100 units in a random direction.

Edit

Golden Aegis

Active: Jarvan IV slows all nearby enemies for 2 seconds.

Slow:
15 / 20 / 25 / 30 / 35%

Jarvan IV also grants himself a shield for 4 seconds, increased by Champions killed with Comeuppance (R)1.3% of his maximum health for each enemy champion hit by Golden Aegis.

Shield Strength:
60 / 80 / 100 / 120 / 140 Champions stunned with Pyromania (P)(+ 70% bonus AD)

Info

Edit

Demacian Standard

Passive: Jarvan IV gains  Champions hit with Martial Cadence (P)bonus attack speed.

Bonus Attack Speed:
20 / 22.5 / 25 / 27.5 / 30%

Active: Jarvan IV throws a Demacian flag to the target location, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies within the area.

Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 80% AP)

The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive Champions hit with Martial Cadence (P)bonus attack speed to all nearby allied champions as well as Jarvan IV himself.

Demacian Standard will cast at max range if cast beyond that.

Info
  • The attack speed granted from a deployed Demacian Standard stacks additively with Demacian Standard's passive permanent bonus attack speed to Jarvan, but the aura from multiple Demacian Standards does not stack.
  • The flag has a 13.6 pathing radius and a 65 gameplay radius.
  • Demacian Standard can be targeted by allied abilities (Teleport Teleport, Safeguard Safeguard). The target type is the same as a minion.
  • Demacian Standard is untargetable to enemies.

Map-Specific Differences
Arena differences edit
  • AP ratio changed to Multiple champions hit with Between Worlds (R)100% AP.

Edit

Cataclysm

Active: Jarvan IV leaps with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing Champions killed from outside standard Attack rangephysical damage to all nearby enemies upon arrival.

Physical Damage:
200 / 325 / 450 Champions stunned with Pyromania (P)(+ 180% bonus AD)

Upon impact, he creates a circle of impassable terrain that knocks aside enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present.

Recast: Jarvan IV destroys the terrain created by Cataclysm.

Info
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's Force Pulse's passive.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • Cataclysm will not deal damage, generate terrain, nor refund its cooldown if Jarvan IV is killed while leaping.
  • The perimeter is made up of 24 units with 95 pathing radius, 65 gameplay radius and 1350 sight radius each. Only every other unit is rendered visible.
  • Searing Charge Searing Charge will not destroy the whole ring but only the part that Ornn Ornn collides with.


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Jarvan IV (Collection).
Original
RP 880
01.03.2011
Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.
Kyle Hebert
Jason Chan
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.18
  • Martial Cadence Martial Cadence
    • Health ratio increased to Champions killed with Comeuppance (R)8% of target's current health from inherit7%.
V14.10
V14.8
  • Martial Cadence Martial Cadence
    • Health ratio increased to Champions killed with Comeuppance (R)7% of target's current health from inherit6%.
V14.5
  • Stats
    • Armor growth increased to 5.2 from 4.8.
  • Dragon Strike Dragon Strike
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 / 9.5 / 9 / 8.5 / 8.
V14.1
  • Cataclysm Cataclysm
    • Minimum recast time reduced to 0.75 seconds from 1.
V13.23
  • Dragon Strike Dragon Strike
    • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V13.18
  • General
    • Updated ability icons.
  • Martial Cadence Martial Cadence
    • Health ratio reduced to Champions killed with Comeuppance (R)6% of target's current health from inherit8%.
  • Cataclysm Cataclysm
    • Bug Fix: Summoned terrain now applies airborne to enemies knocked by being within the parameters.
V13.10
V13.9
  • Cataclysm Cataclysm
    • Bug Fix: No longer plays a voice line for recasting the ability.
V13.8
  • Stats
    • Attack damage growth reduced to 3 from 3.4.
  • Dragon Strike Dragon Strike
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 90 / 130 / 170 / 210 / 250.
  • Lunar Beast Lunar Beast
    • Dragon Strike Dragon Strike
      • Bug Fix: Now properly holds the spear during the ability's cast animation.
  • Worlds 2021 Jarvan IV Worlds 2021 Jarvan IV
    • Dragon Strike Dragon Strike
      • Bug Fix: Now properly holds the spear during the ability's cast animation.
      • Bug Fix: Left pauldron no longer rotates unnaturally after using the ability.
  • Fnatic Jarvan IV Fnatic Jarvan IV
    • Demacian Standard Demacian Standard
      • Bug Fix: Animation of flag raising up and falling down has been restored.
V13.4
  • Golden Aegis Golden Aegis
    • Cooldown increased to 9 seconds from 8.
    • Bonus AD ratio reduced to Champions stunned with Pyromania (P)70% bonus AD from inherit80%.
    • Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.
V13.3
  • Stats
    • Base armor increased to 36 from 34.
  • Golden Aegis Golden Aegis
    • Cooldown reduced to 8 seconds from 9.
    • Shield duration reduced to 4 seconds from 5.
    • New Effect: Shield now scales with Champions stunned with Pyromania (P)80% bonus AD.
V12.14
  • Dragon Strike Dragon Strike
    • Bonus AD ratio increased to Champions stunned with Pyromania (P)140% bonus AD from inherit120%.
  • Golden Aegis Golden Aegis
    • Bug Fix: Tooltip now displays accurate information.
  • Demacian Standard Demacian Standard
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V12.12
  • Stats
    • Mana growth increased to 55 to 40.
  • Martial Cadence Martial Cadence
    • On-target cooldown reduced to 6 / 5 / 4 / 3 (based on level) seconds from 6 at all levels.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.8 from 3.6.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Golden Aegis Golden Aegis
    • Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
    • Health ratio per champion hit reduced to Champions killed with Comeuppance (R)1.3% maximum health from inherit1.5%.
V11.20
  • Martial Cadence Martial Cadence
    • Health ratio reduced to Champions killed with Comeuppance (R)8% of the target's current health from inherit10%.
  • Worlds 2021 Jarvan IV Worlds 2021 Jarvan IV
    • Bug Fix: Walls have been fixed to match each of their chromas.
V11.16
  • Martial Cadence Martial Cadence
    • Health ratio increased to Champions killed with Comeuppance (R)10% of the target's current health from inherit8%.
  • Cataclysm Cataclysm
    • Bonus AD ratio increased to Champions stunned with Pyromania (P)180% bonus AD from inherit150%.
V11.12
V11.8
  • Cataclysm Cataclysm
    • Bug Fix: Fixed a bug where he would be able to leave Cataclysm's terrain if he activates Stridebreaker Stridebreaker and casts the ability simultaneously.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.18
  • Dragon Strike Dragon Strike
    • Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
V9.13 - June 27th Hotfix
V9.13 - June 26th Hotfix
V9.13
V9.9
  • Stats
    • Base health reduced to 570 from 571.2.
    • Base mana reduced to 300 from 302.2.
    • Base mana regeneration reduced to 6.5 from 6.756.
  • Golden Aegis Golden Aegis
    • Bonus shield per champion reduced to Champions killed with Comeuppance (R)1.5% of his Jarvan IV's maximum health at all ranks from inherit2 / 2.25 / 2.5 / 2.75 / 3% .
  • Demacian Standard Demacian Standard
    • Cooldown increased to 12 seconds from 11.
V9.7
  • Cataclysm Cataclysm
    • Bug Fix: Cast VO lines no longer plays during its recast.
V9.2
  • Demacian Standard Demacian Standard
    • Bonus attack speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
V9.1
V8.20
  • Martial Cadence Martial Cadence
    • Bug Fix: Fixed a bug where it was dealing less damage than intended when combined with Tiamat's Tiamat's passive.
V8.19
  • General
    • Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
    • Non-VO audio has been updated for base skin and all skins using base SFX.
  • Martial Cadence Martial Cadence
    • New Effect: Now has a visual effect indicating its per target cooldown.
    • Per-target cooldown reduced to 6 seconds at all levels from 10 / 8 / 6 (based on level).
    • Bug Fix: Tiamat Tiamat passive will now consistently work when hitting a target with Martial Cadence.
  • Martial Cadence Martial Cadence
    • Bug Fix: Now properly plays his dunk animation.
V8.15
  • SSG Jarvan IV SSG Jarvan IV
    • Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
V8.14
  • General
    • Updated mixing and mastering for current SFX.
V8.13
  • Martial Cadence Martial Cadence
    • New Effect: Now does a minimum of 20 damage.
  • Demacian Standard Demacian Standard
    • Cooldown reduced to 11 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
V8.6
V8.5
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.176.
    • Base armor reduced to 34 from 38.
V8.2
  • Cataclysm Cataclysm
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Martial Cadence Martial Cadence
    • Target's current health ratio reduced to Champions killed with Comeuppance (R)8% of the target's current health from inherit10%.
  • Dragon Strike Dragon Strike
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
V7.22
  • Stats
    • Base attack damage increased to 64 from 55.712.
    • Base armor increased to 38 from 29.
  • Dragon Strike Dragon Strike
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
V7.19
V7.18
  • Golden Aegis Golden Aegis
    • Base shield strength reduced to 60 / 85 / 110 / 135 / 160 from 65 / 90 / 115 / 140 / 165.
    • Maximum health bonus shield per champion hit reduced to inherit2 / 2.25 / 2.5 / 2.75 / 3% from inherit2 / 2.5 / 3 / 3.5 / 4%.
V7.7
  • Golden Aegis Golden Aegis
    • Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
    • Bonus shield per enemy hit changed to Champions killed with Comeuppance (R)2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
V7.4
V6.15
  • Demacian Standard Demacian Standard
    • Passive and active attack speed increased to 15 / 17.5 / 20 / 22.5 / 25% from 10 / 13 / 16 / 19 / 22%.
V6.14
  • General
    • Bug Fix: Removed a random pipe that appeared in Commando Jarvan IV's knee during his walk animation.
V6.13
  • Golden Aegis Golden Aegis
    • Base shield strength reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
    • Bonus shield strength increased to 20 / 40 / 60 / 80 / 100 per champion from 20 / 30 / 40 / 50 / 60.
    • Radius increased to 600 from 500.
V6.7
V6.5
  • Golden Aegis Golden Aegis
    • Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
  • Cataclysm Cataclysm
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
    • Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
V5.18
  • Stats
    • Armor increased to 29 from 27.
  • Martial Cadence Martial Cadence
    • Bug Fix: Empowered basic attacks sometimes not playing an animation.
V5.13
V5.12
  • Demacian Standard Demacian Standard
    • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 13 at all ranks.
    • Removed: Obstructing monster unit collision .
V5.4
  • Status
    • Base armor increased to 27 from 24.
  • Dragon Strike Dragon Strike
    • Bug Fix: Enemies occasionally getting knocked up when walking into Jarvan IV after he finished dashing.
  • Demacian Standard Demacian Standard
    • Removed: 10 / 13 / 16 / 19 / 22 bonus armor on passive.
V4.21
  • Cataclysm Cataclysm
    • Bug Fix: Sometimes failed to damage targets if Jarvan IV died even after he landed.
      • Killing Jarvan in mid-air still counters the terrain's creation.
V4.19
V4.15 Twisted Treeline & Dominion
  • Martial Cadence Martial Cadence
    • Per-target timer increased to 10 / 9 / 8 seconds from 10 / 8 / 6.
  • Dragon Strike Dragon Strike
    • Armor shred reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26.
V4.13
V4.7
  • Martial Cadence Martial Cadence
    • Per-target timer increased to 10 / 8 / 6 (based on level) seconds from 6 at all levels.
    • Bonus damage increased to Champions killed with Comeuppance (R)10% of target's current health at all levels from 6 / 8 / 10%.
  • Golden Aegis Golden Aegis
    • Mana cost reduced to 30 at all ranks from 45 / 50 / 55 / 60 / 65.
V4.5
  • Stats
    • Armor increased to 18 from 14.
  • Cataclysm Cataclysm
    • Wall alignment updated.
V4.1
V3.13
V3.7
V3.04
  • Stats
    • Armor per level increased to 3.6 from 3.
  • Golden Aegis Golden Aegis
    • Bonus shield increased to 20 / 30 / 40 / 50 / 60 per champion from 20 / 25 / 30 / 35 / 40.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 at all ranks.
  • Demacian Standard Demacian Standard
    • Removed: Bonus armor on active.
V3.02
  • Martial Cadence Martial Cadence
    • Bug Fix: Dealing more damage to minions and monsters than intended.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.146
  • Demacian Standard Demacian Standard
    • New Effect: When targeting an out-of-range location it will be cast at its maximum range and in said location's direction.
V1.0.0.139
  • General
    • Bug Fix: Game hitching when using Demacian Standard Demacian Standard for the first time in-game as Commando or Dragonslayer.
V1.0.0.133
  • Cataclysm Cataclysm
    • Bug Fix: Immediately crumbling when Jarvan IV died.
V1.0.0.132
V1.0.0.130
V1.0.0.125
  • General
    • Bug Fix: Certain skins having inconsistent model sizes.
  • Cataclysm Cataclysm
    • New Effect: Added targeting ring.
    • Bug Fix: Dealing less damage than intended at Ranks 2 and 3.
V1.0.0.123
  • Dragon Strike Dragon Strike
    • Bug Fix: Fixed a bug where it was reducing target's base armor instead of total armor.
  • Cataclysm Cataclysm
    • Removed: Jarvan will no longer follow the target while he is in the air during the animation.
    • New Effect: Terrain ring will be created regardless of enemy's targetability.
    • New Effect: Targets will be slightly more prone to be pushed into the ring when terrain is created, instead of pushed out.
    • Bug Fix: Being interrupted by displacement abilities (Crystallize Crystallize, Pillar of Filth Pillar of Filth).
V1.0.0.121
  • Demacian Standard Demacian Standard
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
    • Cooldown increased to 13 seconds from 12.
  • Dragon Strike Dragon Strike
    • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
V1.0.0.120
  • Martial Cadence Martial Cadence
    • Bonus damage reduced to Champions killed with Comeuppance (R)8% of target's current health from 10.
  • Demacian Standard Demacian Standard
    • Bonus armor reduced to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26.
    • Bonus attack speed reduced to 10 / 13 / 16 / 19 / 22% from 10 / 14 / 18 / 22 / 26.
V1.0.0.118
  • Dragon Strike Dragon Strike
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
    • Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
  • Golden Aegis Golden Aegis
    • Shield health reduced to 50 / 90 / 130 / 170 / 210 from 50 / 100 / 150 / 200 / 250.
  • Cataclysm Cataclysm
    • Base damage reduced to 200 / 325 / 450 from 200 / 350 / 500.
V1.0.0.113
  • Golden Aegis Golden Aegis
    • In-client description updated to clarify it does not trigger automatically.
V1.0.0.112
  • Martial Cadence Martial Cadence (Innate)
    • Jarvan IV exploits his target's opening, dealing 10% of the target's current health as magic damage. This effect cannot occur on the same target for 6 seconds.
  • Dragon Strike Dragon Strike (Q)
    • Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a percentage. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
  • Golden Aegis Golden Aegis (W)
    • Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
  • Demacian Standard Demacian Standard (E)
    • Passive: Grants Jarvan bonus attack speed and armor.
    • Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
  • Cataclysm Cataclysm (Ultimate)
    • Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.

Trivia[]

  • Jarvan IV was first mentioned in Urgot's Urgot's lore.
  • A tab for Jarvan IV can be faintly seen at the top during Maokai's Maokai's Art Spotlight.
  • In-universe Demacian naming convention does not mirror real-life's European royalty and nobility's naming convention; as the current Jarvan should not have gotten the regnal number IV before his coronation.
  • The terrain created by Cataclysm Cataclysm is made of 24 minions to make sure that no one can squeeze through the wall.[2]
  • The old visual effects of Golden Aegis Golden Aegis was once made up of little ghosts due being a recolored copy of Death's Caress Death's Caress.[3]


See also[]

References[]

Advertisement