watch 02:39
The Loop (Games)
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Jarvan IV
Abilities
- Notes
- Martial Cadence does not apply to structures.
- Notes
- The armor reduction is applied after the damage. The damage dealt does not benefit from it in this case.
- Dragon Strike will still pull Jarvan IV to
immobilized or
grounded but he will remain as such when he reaches his destination (duration permitting).
if he is dash to a but Jarvan IV will still
knock up and damage enemies he comes in contact with at the new location.
- Casting Flash right before the dash begins will cause Jarvan IV to be pulled to the flag from the new position.
- Enemies already hit by Dragon Strike cannot be affected more than once.
will interrupt the - Dragon Strike is always cast from Jarvan IV's position. The lance will extend from wherever he is at the end of the cast time.
- Notes
- No additional information.
- Notes
- The attack speed granted from a deployed Demacian Standard
stacks additively with Demacian Standard's passive permanent bonus attack speed to Jarvan, but it doesn't stack with the attack speed from other Demacian Standards.
- Demacian Standard can be targeted by allied abilities (
minion.
, ). The target type is the same as a - Demacian Standard is
untargetable to enemies.
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- Cataclysm will not deal damage, generate terrain, nor refund its cooldown if Jarvan IV is killed while
leaping.
- will not destroy the whole ring but only the part that collides with.
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
- V9.13 - June 27th Hotfix
- Bug Fix: Combo with now has the proper range.
- V9.13 - June 26th Hotfix
- Bug Fix: Now properly knocks up jungle monsters or minions when he uses his and Dragon Strike combo.
- Combo with now more quickly and reliably applies its effects to enemies they hit.
- Stats
- Base health reduced to 570 from 571.2.
- Base mana reduced to 300 from 302.2.
- Base mana regeneration reduced to 6.5 from 6.756.
- Bonus shield per champion reduced to 1.5% of his Jarvan IV's maximum health at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown increased to 12 seconds from 11.
- Bug Fix: Cast VO lines no longer plays during its recast.
- Bonus attack speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
- Bug Fix: No longer deals damage through .
- Bug Fix: Fixed a bug where it was dealing less damage than intended when combined with passive.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
- New Effect: Now has a visual effect indicating its per target cooldown.
- Per-target cooldown reduced to 6 seconds at all levels from 10 / 8 / 6 (based on level).
- Bug Fix: passive will now consistently work when hitting a target with Martial Cadence.
- Bug Fix: Now properly plays his dunk animation.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- General
- Updated mixing and mastering for current SFX.
- New Effect: Now does a minimum of 20 damage.
- Cooldown reduced to 11 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
-
- Bug Fix: VO processing has been restored.
-
- Bug Fix: Recall VFX no longer appear underground when he uses .
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Base armor reduced to 34 from 38.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Target's current health ratio reduced to 8% of the target's current health from 10%.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- Stats
- Base attack damage increased to 64 from 55.712.
- Base armor increased to 38 from 29.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard combo.
- Base shield strength reduced to 60 / 85 / 110 / 135 / 160 from 65 / 90 / 115 / 140 / 165.
- Maximum health bonus shield per champion hit reduced to 2 / 2.25 / 2.5 / 2.75 / 3% from 2 / 2.5 / 3 / 3.5 / 4%.
- Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
- Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
- General
- Adjusted splash artwork for .
- Passive and active attack speed increased to 15 / 17.5 / 20 / 22.5 / 25% from 10 / 13 / 16 / 19 / 22%.
- General
- Bug Fix: Removed a random pipe that appeared in Commando Jarvan IV's knee during his walk animation.
- Base shield strength reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- Bonus shield strength increased to 20 / 40 / 60 / 80 / 100 per champion from 20 / 30 / 40 / 50 / 60.
- Radius increased to 600 from 500.
- General
- Splash artwork for updated to the Chinese art.
- Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
- Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
- Stats
- Armor increased to 29 from 27.
- Bug Fix: Empowered basic attacks sometimes not playing an animation.
- Bug Fix: Fixed a bug where the standard could be placed in walls.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 13 at all ranks.
- Removed: Obstructing monster unit collision .
- Status
- Base armor increased to 27 from 24.
- Bug Fix: Enemies occasionally getting knocked up when walking into Jarvan IV after he finished dashing.
- Removed: 10 / 13 / 16 / 19 / 22 bonus armor on passive.
- Bug Fix: Sometimes failed to damage targets if Jarvan IV died even after he landed.
- Killing Jarvan in mid-air still counters the terrain's creation.
- Bug Fix: Sometimes failed to damage targets if Jarvan IV died even after he landed.
- General
- New splash artwork for .
- Per-target timer increased to 10 / 9 / 8 seconds from 10 / 8 / 6.
- Armor shred reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26.
- General
- Splash artwork for updated to the Chinese art.
- Per-target timer increased to 10 / 8 / 6 (based on level) seconds from 6 at all levels.
- Bonus damage increased to 10% of target's current health at all levels from 6 / 8 / 10%.
- Mana cost reduced to 30 at all ranks from 45 / 50 / 55 / 60 / 65.
- Stats
- Armor increased to 18 from 14.
- Wall alignment updated.
- Removed: No longer triggers on turrets.
- collision radius reduced to 180 from 260.
- Vision radius reduced to 700 from 850.
- Stats
- Armor per level increased to 3.6 from 3.
- Bonus shield increased to 20 / 30 / 40 / 50 / 60 per champion from 20 / 25 / 30 / 35 / 40.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 at all ranks.
- Removed: Bonus armor on active.
- Bug Fix: Dealing more damage to minions and monsters than intended.
- Stats
- Movement speed increased to 340 from 315.
- New Effect: When targeting an out-of-range location it will be cast at its maximum range and in said location's direction.
- General
- Bug Fix: Game hitching when using for the first time in-game as Commando or Dragonslayer.
- Bug Fix: Immediately crumbling when Jarvan IV died.
- Stats
- Mana per level increased to 40 from 30.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 55 from 60.
- Damage type changed to physical from magic.
- Damage changed to 6 / 8 / 10 (based on level)% of target's current health from 8% at all levels.
- Removed: No longer applies spell effects ( 's Icy, spell vamp).
- Hitbox size increased when targeted by .
- General
- Bug Fix: Certain skins having inconsistent model sizes.
- New Effect: Added targeting ring.
- Bug Fix: Dealing less damage than intended at Ranks 2 and 3.
- Bug Fix: Fixed a bug where it was reducing target's base armor instead of total armor.
- Removed: Jarvan will no longer follow the target while he is in the air during the animation.
- New Effect: Terrain ring will be created regardless of enemy's targetability.
- New Effect: Targets will be slightly more prone to be pushed into the ring when terrain is created, instead of pushed out.
- Bug Fix: Being interrupted by displacement abilities ( , ).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- Cooldown increased to 13 seconds from 12.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Bonus damage reduced to 8% of target's current health from 10.
- Bonus armor reduced to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26.
- Bonus attack speed reduced to 10 / 13 / 16 / 19 / 22% from 10 / 14 / 18 / 22 / 26.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Shield health reduced to 50 / 90 / 130 / 170 / 210 from 50 / 100 / 150 / 200 / 250.
- Base damage reduced to 200 / 325 / 450 from 200 / 350 / 500.
- In-client description updated to clarify it does not trigger automatically.
- Jarvan IV exploits his target's opening, dealing 10% of the target's current health as magic damage. This effect cannot occur on the same target for 6 seconds.
(Innate)
- Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a percentage. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
(Q)
- Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
(W)
- Passive: Grants Jarvan bonus attack speed and armor.
- Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
(E)
- Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
(Ultimate)
See also
Cancelled Champions |
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References
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