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Jarvan IV OriginalCentered.jpg
Jarvan IV
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Abilities

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Martial Cadence
ON-TARGET COOLDOWN: 6
Martial Cadence.png

Innate: Jarvan IV's basic attacks against non-Turret icon.png structures deal 8% of the target's Health icon.png current health physical damage, with a minimum threshold of 20 damage and a maximum threshold of 400 damage against non-champions.

This effect cannot occur on the same target more than once every few seconds.

Info
Notes
  • No additional notes.

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Dragon Strike
TARGET RANGE: 770
COLLISION RADIUS: 90
CAST TIME: 0.4
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Dragon Strike.png

Active: Jarvan IV extends his lance in the target direction, dealing physical damage to all enemies and Armor penetration icon.png reducing their armor for 3 seconds.

Physical Damage:
90 / 130 / 170 / 210 / 250 (+ 120% bonus AD)
Armor Reduction:
10 / 14 / 18 / 22 / 26% of target's armor

If the lance connects with a deployed Demacian Standard Demacian Standard, Jarvan IV Dash.png dashes to its location, Airborne icon.png knocking up nearby enemies along his path and at the destination for 0.75 seconds.

Info
Notes
  • The armor reduction is applied after the damage. The damage dealt does not benefit from it in this case.
  • Dragon Strike will still pull Jarvan IV to Demacian Standard Demacian Standard if he is Stun icon.png immobilized or Grounded icon.png grounded but he will remain as such when he reaches his destination (duration permitting).
  • Flash Flash will interrupt the Dash.png dash to a Demacian Standard Demacian Standard but Jarvan IV will still Airborne icon.png knock up and damage enemies he comes in contact with at the new location.
    • Casting Flash right before the dash begins will cause Jarvan IV to be pulled to the flag from the new position.
    • Enemies already hit by Dragon Strike cannot be affected more than once.
  • Dragon Strike is always cast from Jarvan IV's position. The lance will extend from wherever he is at the end of the cast time.

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Golden Aegis
EFFECT RADIUS: 625
CAST TIME: none
COST: 30 Mana
COOLDOWN: 12
Golden Aegis.png

Active: Jarvan IV Slow icon.png slows all nearby enemies for 2 seconds.

Slow:
15 / 20 / 25 / 30 / 35%

Jarvan IV also Hybrid resistances icon.png shields himself for 5 seconds, increased by 1.5% of his maximum health for each enemy Champion icon.png champion hit by Golden Aegis.

Base Shield:
60 / 85 / 110 / 135 / 160

Info
Notes
  • No additional information.

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Demacian Standard
TARGET RANGE: 860
EFFECT RADIUS: 175 / 600 / 700
CAST TIME: none
COST: 55 Mana
COOLDOWN: 12

Passive: Jarvan IV gains permanent Attack speed icon.png bonus attack speed.

Bonus Attack Speed:
20 / 22.5 / 25 / 27.5 / 30%
Demacian Standard.png

Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to all nearby enemies.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 80% AP)

The flag then remains for 8 seconds, granting Sight icon.png sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to Jarvan IV and all nearby allied champions.

Demacian Standard will cast at max range if cast beyond that.

Info
Notes
  • The attack speed granted from a deployed Demacian Standard Additive stacking icon.png stacks additively with Demacian Standard's passive permanent bonus attack speed to Jarvan, but it doesn't stack with the attack speed from other Demacian Standards.
  • Demacian Standard can be targeted by allied abilities (Teleport Teleport, Safeguard Safeguard). The target type is the same as a Minion icon.png minion.
  • Demacian Standard is Playful.png untargetable to enemies.

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Cataclysm
TARGET RANGE: 650
EFFECT RADIUS: 325 / 825
CAST TIME: none
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
Cataclysm.png

Active: Jarvan IV Dash.png leaps with Unstoppable icon.png displacement immunity to the target enemy champion's location over 0.35 seconds and deals physical damage to all nearby enemies upon arrival.

Physical Damage:
200 / 325 / 450 (+ 150% bonus AD)

Upon impact, he creates a circle of impassable terrain that initially pulls units inside it, though not rendering them Airborne icon.png airborne. The terrain lasts for 3.5 seconds and grants Sight icon.png sight of the inside and surrounding area. Cataclysm can be recast after 1 second.

Recast: Jarvan IV destroys the terrain created by Cataclysm.

Info
Notes
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • Cataclysm will not deal damage, generate terrain, nor refund its cooldown if Jarvan IV is killed while Dash.png leaping.
  • Searing Charge Searing Charge will not destroy the whole ring but only the part that Ornn Ornn collides with.


References

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