League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Janna OriginalSkin WR
Janna
Janna (Universe)Janna (Universe)
Janna (League of Legends)Janna (League of Legends)
Janna (Esports)Janna (Esports)
Janna (Teamfight Tactics)Janna (Teamfight Tactics)
Janna (Legends of Runeterra)Janna (Legends of Runeterra)
Janna (Wild Rift)Janna (Wild Rift)
Janna (Development)Janna (Development)
Janna (Trivia)Janna (Trivia)

Janna is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Tailwind

Janna Tailwind WR

Innate: Janna gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)5% bonus movement speed and grants the same amount to nearby allied champions.

Info
  • No additional notes.

Howling Gale

Janna Howling Gale WR

Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage and Airborne icon WR knocking up enemies hit for 0.5 seconds.

Magic Damage:
60 / 100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Janna periodically stocks a Howling Gale charge, up to a maximum of 2.

Info
  • The storm does not interact with enemy units that stand on top of it while it is charging.

Zephyr

Janna Zephyr WR

Active: Janna gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take Damage mitigated with Shifting Sands (E)magic damage.

Bonus movement speed:
10 / 15 / 20 / 25%
Magic Damage:
50 / 90 / 130 / 170 Multiple champions hit with Between Worlds (R)(+ 50% AP) Champions killed 5s before or after using Chronobreak (R)(+ 20% bonus movement speed)

Info
  • No additional details.

Eye of the Storm

Janna Eye of the Storm WR

Active: Janna Hybrid resistances icon shields herself, the nearest Turret icon turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain Attack damage icon Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage.

Shield Strength:
65 / 90 / 115 / 140 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Bonus Attack Damage:
10 / 20 / 30 / 40 Multiple champions hit with Between Worlds (R)(+ 10% AP)

Info
  • Janna receives kill credit on enemy champions that are killed by turrets shielded by Eye of the Storm.

Monsoon

Janna Monsoon WR

Active: Janna unleashes a blast that Airborne icon WR 2 knocks back nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that Heal power icon heals allies within every 0.5 seconds.

Heal Per Tick:
25 / 37.5 / 50 Multiple champions hit with Between Worlds (R)(+ 15% AP)
Total Heal:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.2
  • Stats
    • Base movement speed increased from 325 to 335.
V3.5
  • Howling Gale Howling Gale
    • Charge damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
  • Zephyr Zephyr
    • Bonus movement speed reduced from 6 / 8 / 10 / 12% to 6 / 7 / 8 / 9%.
V3.3
  • Monsoon Monsoon
    • Cooldown reduced from 100 / 90 / 80 seconds to 80 / 75 / 70.
V3.2c
  • Howling Gale Howling Gale
    • Missile travel time reduced from 1.25 seconds to 1.
  • Zephyr Zephyr
    • Missile speed increased.
V2.5
V2.3c
  • Zephyr Zephyr
    • Bonus movement speed reduced from 6 / 9 / 12 / 15% to 6 / 8 / 10 / 12%.
V2.3a
  • Zephyr Zephyr
    • Base damage reduced from 65 / 125 / 185 / 245 to 55 / 105 / 155 / 205.
V1.1
  • Stats
    • Base attack damage increased from 46 to 52.
    • Base mana regeneration reduced from 24 to 21.
  • Zephyr Zephyr
    • Base damage increased from 55 / 115 / 175 / 235 to 65 / 125 / 185 / 245.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit60%.
  • Eye of the Storm Eye of the Storm
    • Base shield increased from 80 / 130 / 180 / 230 to 90 / 140 / 190 / 240.
    • Cooldown reduced from 16 / 14 / 12 / 10 seconds to 13 / 12 / 11 / 10.

See also[]

References[]

Advertisement