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== Build usage == |
== Build usage == |
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− | * {{ci|Janna}} is |
+ | * {{ci|Janna}} is built to be a highly utilitarian support, but her high scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction. |
;Support Janna |
;Support Janna |
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* Getting CDR/support items, such as {{ii|Talisman of Ascension}} and {{ii|Zeke's Herald}}, will be beneficial for {{ci|Janna}} as it will allow her to repeatedly cast {{ai|Eye of the Storm|Janna}} to protect her teammates and {{ai|Howling Gale|Janna}} to constantly disable the enemy team. |
* Getting CDR/support items, such as {{ii|Talisman of Ascension}} and {{ii|Zeke's Herald}}, will be beneficial for {{ci|Janna}} as it will allow her to repeatedly cast {{ai|Eye of the Storm|Janna}} to protect her teammates and {{ai|Howling Gale|Janna}} to constantly disable the enemy team. |
Revision as of 19:24, 17 January 2014
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Skill usage
- A quick harassment method, as it is relatively safe from retaliation due to the amount of CC applied. followed by a and an auto-attack while the enemy is in the air is an effective
- Quickly firing a
- The knockup from and the knock back from will interrupt channeled ultimates such as , , and .
- AP. It is also a great harassing ability against champions that stand behind their minions. can be used for farming after building
without the charge up can be used to heavily disable the other team.
- can finish off wounded enemies with with its deceptively long range.
- When brush, it is visible to the enemy. But once the gale proceeds it will become invisible until it comes out from the brush. is charging in the
- Because you lose your movement speed boost after firing
- When you're escaping from an enemy gank, keeping passive may be more useful than activating to slow down your enemy and losing the movement speed bonus.
, consider the consequences of doing so.
- Because allows to move through units, she can easily harass enemy champions while using their minions as an obstacle. Doing so will result in drawing minion aggro, so it is beneficial to self-cast when under attack.
- can be used on allied turrets, thereby making it an excellent defense.
- The shield and increased attack damage of can allow allies to favourably harass and trade with enemies.
- attack damage, so use it on an ally (or yourself) when attacking an enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus, is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
- (at level 5) is approximately equivalent to a free .
grants increased - You must judge when it is appropriate to use
- To disrupt enemy champions' channels.
- To heal the team for an extended push.
- To push enemy champions towards your team's champions or turrets.
- To push enemy champions away from your allies, minions or buildings.
- To protect your team from delayed damage from other abilities such as damage over time abilities by offsetting the expected damage. , and
- To isolate enemy champions from their team mates.
- To save one or more of your teammates from a bad situation.
, especially in team fights. There are multiple functions for this ultimate:
- can work well with by flashing into their team and separating them with .
- AoE ultimates/abilities as it will knock enemies back, preventing initiation, canceling channeled spells, and healing your team. is one of the best counters to a team with multiple
- abilities allow her to have a natural movement speed bonus that should be used to her advantage.
- A quick combination of and is a very good way of saving your team in a losing fight.
- Discharge a tornado ahead of you when fleeing an enemy, make sure they follow you in its' path and release in a timely manner to stall them.
Build usage
- is built to be a highly utilitarian support, but her high scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction.
- Support Janna
- Getting CDR/support items, such as
- builds out of and offers a strong movement speed buff. That can help initiating fights, catching enemies or escaping. Because of the utility and the low price (including the gold gain) it's a great support item.
- works well with . Together, they grant the carry life steal and attack damage, which will noticeably increase the carry's damage output and self healing.
and , will be beneficial for as it will allow her to repeatedly cast to protect her teammates and to constantly disable the enemy team.
- is a great supportive item, as it grants survivability to all nearby teammates.
- It is also possible to build . It works well with skillset and allows her to get a lot of ability power without investing a lot of gold.
- AP Janna
- is a core item on AP Janna, as it allows for more sustained damage with only two damage spells. To maximize AP Janna's effeciency, spread out her skills so that each one procs Lich Bane.
- Building on AP Janna is also required as her burst is not that strong, and the secondary effect improves the rest of her otherwise mediocre damage.
- A increases survivability, and can be built into a . It grants a good amount of sustain and is a good way to get HP.
- Building works well with as her skill set is great for escaping and kiting.
- Having the highest base mana pool in the game, building is a good idea.
Recommended builds
Countering
- Although is mainly played as a support, her damage output is still significant due to high AP ratios from and . Do not neglect magic resistance.
- Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
damage output is tremendous, but it needs a few seconds before it can deal full damage. Quickly avoid the spell's path to avoid the damage.
- Do not underestimate
- Using as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if and are already on cooldown since she may use those in response and as a melee champion, if your team can slow her as well since the duration of 's slow is significant enough to likely stop as few autoattacks for melee champions trying to chase her without being slowed herself.
mobility, as her increases her movement speed passively and allows her to move through minions.
- When you see
- If your team cannot easily stop it, retreat. The healing from will likely cause the enemy to win another head-on fight - it is best to cut your losses, and try to re-engage again later before goes off its significant cooldown.
channeling her , quickly disable her to prevent her from healing her teammates.
- During early game, try to force her to shield early(through damage, movement feints, etc). Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.
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