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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Recommended Items[]

Summoner's Rift
Starting Spellthief's Edge item Health Potion item3 Warding Totem item
Early Frostfang item Boots of Speed item
Essential Mobility Boots item Redemption item Locket of the Iron Solari item Ardent Censer item
Aggressive Remnant of the Watchers item Zeke's Convergence item
Protective Mikael's Blessing item Frozen Heart item Banshee's Veil item
Consumables Health Potion item Refillable Potion item Control Ward item Elixir of Sorcery item
Twisted Treeline
Starting Boots of Speed item Doran's Ring item Refillable Potion item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Chalice of Harmony item
Offensive Void Staff item Athene's Unholy Grail item
Defensive Abyssal Mask item Mikael's Blessing item
Consumables Health Potion item Elixir of Sorcery item
Howling Abyss
Starting Guardian's Orb item Boots of Speed item Health Potion item3
Essential Athene's Unholy Grail item Ionian Boots of Lucidity item
Offensive Redemption item Ardent Censer item Rabadon's Deathcap item
Defensive Mikael's Blessing item Zhonya's Hourglass item Locket of the Iron Solari item
Consumables Oracle's Extract item Health Potion item Refillable Potion item Elixir of Sorcery item

Tips[]

Playing As Janna Janna
  • Eye of the Storm Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate ultimate can push enemies away from a wounded ally or even separate enemies.
Playing Against Janna Janna
  • Save an interrupt ability for when Janna uses her ultimate ultimate.
  • Listen for the charge up sound on Howling Gale Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Tricks[]

Ability Usage
  • Janna is a defensive support, which means it is better to use all abilities to defend and save your teammates.
  • Janna's Janna's abilities allow her to have a natural mobility that should be used to her advantage.
  • Howling Gale Howling Gale
    • It is not recommended to spam Howling Gale Howling Gale at laning phase due to its relatively high mana cost and cooldown.
    • As your primary crowd control ability using it when unnecessary will put you and your carry at risk for about ten seconds.
    • A nice trick about Howling Gale Howling Gale is, it can interrupt dashes. For example, Alistar's Alistar's Headbutt Headbutt, Thresh's Thresh's Deathly Leap Deathly Leap or Lee Sin's Lee Sin's Resonating Strike Resonating Strike.
    • Quickly firing a Howling Gale Howling Gale without the charge up can be used to disable the other team without giving them time to react.
    • It is a great escape tool, especially in narrow areas. Discharge a Howling Gale Howling Gale ahead of you when fleeing an enemy, make sure they follow you in its path and release in a timely manner to stall them.
    • Planting Howling Gale Howling Gale in uncovered brushes is a good tactic in surprising enemies. When Howling Gale Howling Gale is charging in the brush, it is visible to the enemy and produces a sound cue, but once the attack is released, it will become invisible until it comes out from the brush.
    • Even though Howling Gale Howling Gale is a telegraphed move, it boasts a deceptively long range that can catch enemies off guard.
    • Howling Gale Howling Gale should be maxed last as it gains the least benefit out of Janna's Janna's abilities from further ranks.
  • Zephyr Zephyr
    • The passive gives Janna the movement speed she needs to help dodge skillshots and outrun enemies to overcome her squishiness.
    • The ability to move through units should not be underestimated. It may trick your opponents, especially regarding skillshots.
    • The active ability is great for chasing down fleeing enemies.
    • Most of the time it is wise to not use the active part when fleeing when you're not about to reach a safe position within immediate time. Not using it will keep a heavy movement speed difference between you and your enemies while slowing them will reduce your movement speed for 10 seconds while they are only slowed for 3 seconds.
    • It is recommended to max this skill after Eye of the Storm Eye of the Storm, since high movement speed is desirable for any support champion.
  • Eye of the Storm Eye of the Storm
    • This is one of the greatest shield skills in the game, if not the best due to its long duration and relatively short cooldown.
    • This skill should always be maxed first at level 9 as it is the most frequently used skill in the laning phase.
    • Eye of the Storm Eye of the Storm grants increased attack damage, so use it on an ally (or yourself) when attacking enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus, Eye of the Storm Eye of the Storm is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
    • Eye of the Storm Eye of the Storm (at rank 5) grants a much AD as a B. F B. F. Sword with just its base value.
    • The shield does not have a cast time. That means it may be cast when enemy projectiles are mid-air making it easy to block tower shots for example.
    • Also, it is important to use Eye of the Storm Eye of the Storm only when necessary because it has a high static cooldown, which makes building CDR extremely beneficial on Janna.
    • It can be used on turrets. Therefore, be careful on casting on allies near turrets. It can unintentionally be cast on turrets.
      • A max-level Eye of the Storm Eye of the Storm base shield (240) boosts a non-nexus turret's health on Summoner's Rift by slightly less than 10%. Nexus turrets have less HP than non-nexus turrets, so the max-level base value for Eye of the Storm Eye of the Storm boosts their HP by 12.5% HP. Evidently, building AP will improve the level of protection offered for turrets relative to their HP.
      • The bonus AD ramps up with successive hits due to turret hit mechanics. This can be very useful during an enemy tower dive. Even if Janna Janna doesn't land an attack on an enemy champion, if a shielded turret kills a champion, she will be granted the kill/assist.
      • If an enemy is killed by a shielded turret, it will count as her kill.
      • Baiting an enemy champion to attack an apparently vulnerable Janna Janna under a turret that's about to die is a great way to create opportunities for kills, specially in early stages of the game. Try shielding an enemy's last hit as he switches target to Janna Janna so he attracts aggro from the barely alive turret to make him over-commit under fire or back out.
    • Alt + E keys (default) will self-cast. It is quite useful to learn this self-cast.
    • Bear in mind the AD bonus from Eye of the Storm Eye of the Storm only remains as long as the shield is active. If the shield if broken before reaching its full duration, the bonus attack damage is lost.
  • Monsoon Monsoon
    • Using Monsoon Monsoon at the right moment and at the right position can change the tides.
    • In most cases it is crucial to keep Monsoon Monsoon channeling. Healing done is not to be underestimated and turns the tables. However, sometimes quick casting and running is needed.
    • Note that activating items such as Locket of the Iron Solari Locket of the Iron Solari or casting spells like Eye of the Storm Eye of the Storm or Howling Gale Howling Gale cancels the channel.
    • The best way to use Monsoon Monsoon is to cast after necessary items and skills used.
    • Summoners spells can be used while channeling.
    • The greatness of Monsoon Monsoon is knocking enemies back. This can also be used to push people in your own tower.
    • Hitting enemies against a wall will stun them for 0.25 seconds. Use this especially when people dive you in your tower.
    • A quick combination of Monsoon Monsoon and Howling Gale Howling Gale is a very good way of saving your team in a losing fight.
    • Using Monsoon Monsoon too early is not a wise move. It is wise to wait until enemy dashes have been used to reach your backline. Casting ultimate when their mobility is low always a better move.
    • Flash Flash can work well with Monsoon Monsoon by flashing into the enemy team and separating them with Monsoon Monsoon. Remember that Janna Janna is extremely squishy so this move can be risky without a Zhonya's Hourglass Zhonya's Hourglass.
    • Monsoon Monsoon is one of the best counters to a team with multiple AoE ultimates/abilities as it will knock enemies back, preventing initiation, cancel channeled spells, and heal your team.
Runes Usage
  • As a utility, enchanter support with great roaming capability, Janna Janna can thrive in lane following the path of Inspiration or for aggressive purposes, Sorcery with Resolve as backup.
  • Inspiration Inspiration
    • Kleptomancy Kleptomancy allows her to endure lane pressure by chance of gaining a suitable consumable potion and even bonus gold.
    • Biscuit Delivery Biscuit Delivery restores part mana, part health for when under fire and synergies with Kleptomancy Kleptomancy.
    • For her roaming capability, Magical Footwear Magical Footwear can secure her easy purchase of boots.
    • Due to her high cooldowns and constant use of active items, Cosmic Insight Cosmic Insight is useful for the matter.
      • Alternatively Approach Velocity Approach Velocity can help secure allies in danger or assist in enemy hunting.
  • Sorcery Sorcery
    • Summon Aery Summon Aery functions as an aggressive or defensive mechanism from her skills.
    • For her high mana costing abilities, Manaflow Band Manaflow Band is best saved for a rainy day.
    • Celerity Celerity works for her high movement speed.
    • As a roamer between lanes, Waterwalking Waterwalking is the tool needed for ganking or escaping.
  • Resolve Resolve
    • Font of Life Font of Life allows good co-operation between allies to secure kills with her movement impairing skills.
    • Having both shields and heals in her kit, Revitalize Revitalize is her best friend in fights.
Item Usage
  • Janna Janna is built to be a highly utilitarian support, but her decent scaling of ability power allows her to function as a CC-oriented mage as well. Her prime statistics are ability power and cooldown reduction.
  • As an AP support Janna Janna enjoys decent ability power ratios, notably on Monsoon's Monsoon's heal.
    • Janna Janna has two options for starting support items, each suiting different purposes.
      1. Spellthief's Edge Spellthief's Edge is the go-to item if planning to harass in lane. Twin Shadows' Twin Shadows' active does synergize well with Janna's Janna's abilities - the slow makes it easier to follow up with Zephyr Zephyr or Howling Gale Howling Gale. The drawback is that it is harder to trigger the passive due to Janna's Janna's cast range on her abilities and her low autoattack range.
      2. Ancient Coin Ancient Coin, on the other hand, is a more passive and defensive option, providing the regen needed in lane, and it builds into Talisman of Ascension Talisman of Ascension. However, it does not provide AP.
      3. No matter the situation, each starting item can be upgraded to either Eye of the Watchers Eye of the Watchers or Eye of the Oasis Eye of the Oasis, respectively.
    • Janna Janna is very mana hungry, as such an early Chalice of Harmony Chalice of Harmony or Forbidden Idol Forbidden Idol will largely mitigate this problem. You can upgrade it right away into Athene's Unholy Grail Athene's Unholy Grail, but you will need ward coverage so rushing a Sightstone Sightstone into a Ruby Sightstone Ruby Sightstone is recommended. The health given also helps a lot since Janna Janna is very squishy. In any case eventually getting your Athene's Unholy Grail Athene's Unholy Grail is highly recommended.
    • Along with Athene's Unholy Grail Athene's Unholy Grail, Ionian Boots of Lucidity Ionian Boots of Lucidity and CDR masteries, you will hit the cap, something very important for Janna Janna.
    • From there on feel free to grab AP or pure support items. AP will transform into powerful utility and damage while support items will plain out give her some utility.
    • Items like Zeke's Convergence Zeke's Convergence and Locket of the Iron Solari Locket of the Iron Solari are useful as the former grants a partner very strong bonuses when stacked which also benefits Janna Janna and the latter grants a team-wide shield on top of extra survivability for Janna Janna herself.
    • Forbidden Idol Forbidden Idol items are potent on Janna Janna as she has both shields shields and heals heals to be boosted by the item's passive.
      • Ardent Censer Ardent Censer works well for assisting attack speed based champions with its attack speed, bonus on-hit damage and healing passive on heals and shields.
      • Mikael's Crucible Mikael's Crucible should be picked up if the enemy team has important CC which needs to be cleansed. It also makes Janna Janna slightly more resistant as it grants a bit of Magic Resist.
      • Redemption Redemption is amazing if used in conjunction with Monsoon Monsoon as it can bring her whole team back to full health from the brink of death. It too makes Janna Janna more durable with the health it provides.
  • If you choose the AP caster path, recommended items are Rabadon's Deathcap Rabadon's Deathcap and Zhonya's Hourglass Zhonya's Hourglass. You can also drop your boots as Zephyr's Zephyr's movement speed boost with high AP largely beats the movement given by any mobility item.
    • At about 350 AP Monsoon's Monsoon's heal is so powerful that it can make Janna's team almost invulnerable to non-burst damage for its duration.
    • Eye of the Storm Eye of the Storm scales extremely well with AP and quickly turns into a huge health barrier, larger than the summoner spell Barrier Barrier, as well as on a 6-second cooldown. This ability is not very useful late game without some AP.
    • Zephyr Zephyr damage scales moderately but the slow gets very harsh with some AP.
    • Howling Gale Howling Gale, while it is Janna's Janna's main damaging ability, is also the one that scales the worst with AP. The ratio is mediocre if fired right away and good at best if fully charged.
    • Lich Bane Lich Bane is a core item on AP Janna Janna, as it allows for more sustained damage with only two damage spells. To maximize AP Janna's efficiency, spread out her abilities so that each one procs Spellblade.
    • A Catalyst of Aeons Catalyst of Aeons increases Janna's Janna's survivability, and can be built into a Rod of Ages Rod of Ages. It grants a good amount of sustain and is a good way to get HP and AP.
    • Building Mejai's Soulstealer Mejai's Soulstealer works well with Janna Janna as her abilities are great for escaping and kiting, allowing her to maintain stacks easily. The movespeed that the item gives at 15 stacks also helps Janna Janna move very fast.
    • Having the second largest mana pool in the game, building Archangel's Staff Archangel's Staff is a good idea. However bear in mind that Janna Janna has a moderately hard time charging it up. Only pick it up if you are sure the game will last for long. It bears great results but it takes time.
Countering
  • During early game, try to force Janna Janna to use her shield early (through damage, movement feints, etc.) Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.
  • When facing with Janna's Janna's Howling Gale Howling Gale always be on the move to avoid getting hit.
    • Always be on alert if she is hiding in brush as hidden gales can be a nasty surprise.
  • Janna's medium is speed, so applying hard crowd control can slow her down for an easy catch.
  • Do not attempt to pursue Janna through towers under fire, as dying from a shielded one scores her a kill. Janna's Janna's ridiculous amount of CC and heals/shields also make her very hard to kill and she can potentially delay opponents long enough for her to receive assistance.
  • Howling Gale's Howling Gale's damage output is moderate, but it needs a few seconds before it can deal its full damage. Quickly avoid the spell's path to avoid the damage.
    • Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
  • Be careful of using predictable dashes such as Lee Sin's Lee Sin's Resonating Strike Resonating Strike around Janna Janna as she can easily cancel it with a quick Howling Gale Howling Gale.
  • By late game, Eye of the Storm Eye of the Storm becomes a huge bulwark of health. Be careful of getting baited into killing one of her low health allies. She may suddenly give them a very strong shield.
  • Do not underestimate Janna's Janna's mobility, as her Zephyr Zephyr increases her movement speed passively and allows her to move through minions.
    • Using Zephyr Zephyr as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if Howling Gale Howling Gale and Monsoon Monsoon are already on cooldown since she may use those in response.
  • When you see Janna Janna channeling her Monsoon Monsoon, quickly disable her to prevent her from healing her teammates.
    • If your team cannot easily stop it, retreat. The healing from Monsoon Monsoon can be so gigantic that gives her team near invulnerability while it lasts- it is best to cut your losses, and try to re-engage again later before Monsoon Monsoon goes off its significant cooldown.
  • Although Janna Janna is mainly played as a support, her damage output is still okay due to decent AP ratios from Howling Gale Howling Gale and Zephyr Zephyr. Do not neglect building magic resistance if she builds heavy AP.

References[]

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