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+ | {{Section top}} |
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− | {{C-top}}{{champion info| name = Janna Windforce}} |
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+ | {{Game banner|Janna}} |
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− | '''Janna, the Storm's Fury''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/40/janna_the_storm_s_fury Janna's profile page] at [[Leagueoflegends.com]]</ref> |
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+ | {{LoL navigation}} |
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+ | {{Infobox champion|Janna}} |
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+ | {{LoL navigation mobile}} |
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+ | {{Infobox stats|Janna}} |
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+ | {{Data Janna/I|Ability}} |
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+ | {{Data Janna/Q|Ability}} |
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+ | {{Data Janna/W|Ability}} |
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+ | {{Data Janna/E|Ability}} |
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+ | {{Data Janna/R|Ability}} |
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+ | |||
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+ | |||
− | {{Ability|P |
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+ | ==Champion skins== |
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− | |name = Tailwind |
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+ | :''This article section only contains champion skins. For all associated collection items, see [[Janna/LoL/Cosmetics|Janna (Collection)]].'' |
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− | |icon = Tailwind.jpg |
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+ | {{#invoke:SkinData|skintabber|Janna}} |
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− | |description = Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead. |
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+ | |||
− | }} |
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+ | ==Patch history== |
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− | {{Ability|Q |
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+ | {{Patch box|Janna}} |
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− | |name = Howling Gale |
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+ | |||
− | |icon = HowlingGale.jpg |
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+ | ==Trivia== |
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− | |description = {{sbc|Active:}} Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3. |
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+ | |||
− | |leveling ={{lc|Magic Damage}} {{ap|60|85|110|135|160}} {{ability scaling|(+ 75% AP)}} |
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+ | * Janna is [[Voice cast|voiced]] by {{w|Erin Fitzgerald}}.<ref>[https://twitter.com/ErinFitzgerald/status/1290791472652902400 Janna's voice actress]</ref> |
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− | {{lc|Additional Damage per second charging}} {{ap|25|30|40|50|60}} |
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+ | ** {{ci|Sona}}, {{csl|Sona|DJ}} and {{csl|Sona|PsyOps}} are also voiced by the same voice actress. |
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− | {{lc|Maximum Magic Damage}} {{ap|135|175|230|285|340}} {{ability scaling|(+ 75% AP)}} |
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+ | * During development she was called ''AirAvatar'', which then turned into her title 'The Avatar of Air' before getting changed to 'The Storm's Fury'. |
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− | {{lc|Knockup Duration}} 0.8-1.1 |
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+ | ** Some localizations retain it (French: ''L'avatar De L'air''). |
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− | |cooldown={{ap|14|13|12|11|10}} |
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+ | * Janna's original lore might have been inspired by {{w|Storm (Marvel Comics)|Storm}} from {{w|X-Men}}. |
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− | |cost={{ap|90|105|120|135|150}} |
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+ | ** She herself might have been based on {{wikia|FinalFantasy|Barbariccia}} from {{w|Final Fantasy IV}}. |
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− | |costtype=mana |
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+ | * Janna is the only champion able to shield turrets ({{ai|Eye of the Storm|Janna}}). |
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− | |range=1100-1700 |
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+ | ** Turrets can help her score [[kill]]s indirectly by doing this. |
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− | }} |
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+ | * Janna's dance references [https://www.youtube.com/watch?v=fl5iZUKLDmc DanceStudio's Jazz-Funk choreography.] |
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− | {{Ability|W |
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+ | ** A side-by-side comparison can be seen [http://youtu.be/GrU4XEyoRuo?hd=1 here.] |
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− | |name = Zephyr |
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+ | |||
− | |icon = Zephyr.jpg |
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+ | ==See also== |
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− | |description = {{sbc|Passive:}} Janna summons an air elemental that increases her movement speed and enables her to pass through units. |
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+ | {{Champions}} |
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− | |description2 = {{sbc|Active:}} Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown. |
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− | |leveling = {{lc|Movement Speed Bonus}} {{ap|4%|7%|10%|13%|16%}} |
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− | |leveling2 ={{lc|Magic Damage}} {{ap|60|115|170|225|280}} {{ability scaling|(+ 60% AP)}} |
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− | {{lc|Slow}} {{ap|24%|30%|36%|42%|48%}} |
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− | |cooldown={{ap|12|11|10|9|8}} |
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− | |cost={{ap|40|50|60|70|80}} |
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− | |costtype=mana |
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− | |range=600 |
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− | }} |
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− | {{Ability|E |
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− | |name = Eye Of The Storm |
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− | |icon = EyeOfTheStorm.jpg |
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− | |description = {{sbc|Active:}} Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets. |
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− | |leveling ={{lc|Shield Strength}} {{ap|80|120|160|200|240}} {{ability scaling|(+ 90% AP)}} |
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− | {{lc|Attack Damage Bonus}} {{ap|14|23|32|41|50}} |
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− | |cooldown=10 |
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− | |cost={{ap|70|80|90|100|110}} |
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− | |costtype=mana |
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− | |range=800 |
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− | }} |
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− | {{Ability|R |
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− | |name = Monsoon |
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− | |icon = Monsoon.jpg |
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− | |description = {{sbc|Active:}} Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds. |
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− | |leveling ={{lc|Heal Per Half Second}} {{ap|35|55|75}} {{ability scaling|(+ 17.5% AP)}} |
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− | {{lc|Max Amount of Healing}} {{ap|280|440|600}} {{ability scaling|(+ 140% AP)}} |
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− | {{lc|Diameter of AoE}} 1450 |
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− | {{lc|Knockback Distance}} 875 |
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− | |cooldown={{ap|150|135|120}} |
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− | |cost={{ap|150|225|300}} |
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− | |costtype=mana |
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− | }} |
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==References== |
==References== |
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+ | <references/> |
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− | {{Reflist}} |
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+ | |||
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+ | {{Champion categories|Janna}} |
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− | [[Category: |
+ | [[Category:Haste champion]] |
− | [[Category: |
+ | [[Category:Healer champion]] |
+ | [[Category:Knockback champion]] |
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+ | [[Category:Knockup champion]] |
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+ | [[Category:Shield champion]] |
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⚫ |
Latest revision as of 09:55, 17 May 2023
Image
Janna
Janna is a champion in League of Legends.[1]
Abilities
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as
Spellblade and triggering passive.
- The storm does not interact with enemy units that stand on top of it while it is charging.
Howling Abyss differences edit
- Cooldown changed to 16 seconds.
- The maximum slow (99%) is reached with 1316.67 / 1250 / 1183.33 / 1116.67 / 1050 ability power.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
Attack speed slows applied to enemy champions by Janna (e.g. ) also trigger the passive.(note)
- Janna receives kill credit on enemy champions that are killed by turrets shielded by Eye of the Storm.
- Allied turrets will benefit from the bonus attack damage when targeted by Eye of the Storm.
- The following table refers for interactions while Janna is
channeling:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by | ![]() |
Champion skins
- This article section only contains champion skins. For all associated collection items, see Janna (Collection).
Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.




Patch history
- For the expanded patch notes, see here.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
- AP ratio reduced to 50% AP from 60% AP.
- Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220.
- Bug Fix: Allies can no longer receive the bonus movement speed while she is dead.
- Damage bonus movement speed ratio changed to 30% at all levels from 20 / 25 / 30 / 35% (based on level).
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Cast range reduced to 550 units from 675.
- Cast range type changed to center from edge.
- Cooldown reduced to 130 / 115 / 100 seconds from 150 / 135 / 120.
- Stats
- Health growth increased to 90 from 84.
- Base mana increased to 360 from 350.
- Mana growth reduced to 50 from 64.
- Base attack damage reduced to 47 from 52.
- Attack damage growth reduced to 2.5 from 3.
- Armor growth reduced to 4.5 from 5.
- Attack range increased to 550 units from 500.
- Attack windup reduced to 20% from 22%.
- Removed: Janna no longer gains 6% bonus movement while moving towards allies.
- Allied bonus movement speed unchanged.
- New Effect: Her basic attacks and now deal bonus magic damage equal to 20 / 25 / 30 / 35% (based on level) of her bonus movement speed.
- Removed: Janna no longer gains 6% bonus movement while moving towards allies.
- Minimum base damage changed to 55 / 90 / 125 / 160 / 195 from 60 / 85 / 110 / 135 / 160.
- Base damage per second reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35.
- Minimum AP ratio increased to 50% AP from 35% AP.
- Cooldown increased to 14 seconds from 12.
- Mana cost increased to 90 / 95 / 100 / 105 / 110 from 60 / 70 / 80 / 90 / 100.
- New Effect: Minimum range of the missile is now shown in the indicator.
- Removed: Bonus movement speed is no longer lost while the ability is on cooldown.
- Base damage reduced to 55 / 90 / 125 / 160 / 195 from 80 / 110 / 140 / 170 / 200.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 12 at all ranks.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Slow duration reduced to 2 seconds from 3.
- Bug Fix: Tooltip no longer displays incorrect information.
- Removed:
Slowing or
knocking up an enemy champion with an ability no longer grants her 15% heal and shield power for 4 seconds.
- New Effect:
Slowing or
knocking up an enemy champion with an ability now refunds 20% of Eye of the Storm's cooldown. This can only trigger once per cast.
- Base shield increased to 80 / 115 / 150 / 185 / 220 from 75 / 100 / 125 / 150 / 175.
- Shield duration reduced to 4 seconds from 5.
- Removed: Shield strength no longer decays after 2.5 seconds.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Removed:
- General
- Updated ability icons.
- Bug Fix: Movement speed buff is no longer kept after teleporting far away (e.g. ) while facing an allied champion.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190.
- Damage AP ratio increased to 60% AP from 50% AP.
- Decay delay increased to 2.5 seconds from 1.25.
- Bug Fix: Restored VFX overlay on enemy hit for .
- V12.23 - December 14th Hotfix
- Bonus movement speed reduced to 6% from 8%.
- Base bonus attack damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 17.5 / 25 / 32.5 / 40.
- General
- Updated visual effects
-
- Complete overhaul.
-
- Same as new base.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Same as new base, but with new effects for .
- , , , , , , ,
- New impact effect for and healing effect for .
- Base shield increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
- Heal and shield power reduced to 15% from 20%.
- Base heal per tick increased to 25 / 37.5 / 50 from 22.5 / 36.25 / 50.
- Total heal increased to 300 / 450 / 600 from 270 / 435 / 600.
- Heal AP ratio per tick increased to 12.5% AP from 11.25% AP.
- Total heal AP ratio increased to 150% AP from 135% AP.
- Base heal per tick increased to 25 / 37.5 / 50 from 22.5 / 36.25 / 50.
- Base bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 6 / 7.5 / 9 / 10.5 / 12%.
- Base slow reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
- Base shield reduced to 65 / 90 / 115 / 140 / 165 from 75 / 100 / 125 / 150 / 175.
- Shield AP ratio reduced to 55% AP from 60% AP.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 84 from 70.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 75 / 100 / 125 / 150 / 175 from 80 / 110 / 140 / 170 / 200.
- Shield AP ratio reduced to 60% AP from 65% AP.
- Base heal per second reduced to 90 / 145 / 200 from 100 / 150 / 200.
- Heal AP ratio per second reduced to 45% AP from 50% AP.
- Bug Fix: Base AP ratio has been restored, restoring the total AP ratio to 35% − 65% (based on seconds charged) from 0% − 30% (based on seconds charged).
- Bug Fix: Cast type restored to
centered range from
edge range.
- Bug Fix: Range indicator now displays the correct radius.
- Bug Fix: Cast type restored to
- Bug Fix: Heal and shield power bonus is no longer gained from knocking up or slowing enemy champions while the ability hasn't even been learned yet.
- V12.3 - February 4th Hotfix
- Stats
- Base movement speed reduced to 325 from 330.
- Bonus movement speed reduced to 6 / 7.5 / 9 / 10.5 / 12% from 8 / 9 / 10 / 11 / 12%.
- Heal and shield power duration reduced to 4 seconds from 5.
- V12.2 - January 26th Hotfix
- Bug Fix: slow no longer lingers longer than intended.
- V12.2 - Gameplay Update
- Stats
- Base movement speed increased to 330 from 315.
- Base attack damage increased to 52 from 46.
- Attack damage growth increased to 3 from 1.5.
- Attack speed growth increased to 3% from 2.95%.
- Base attack range reduced to 500 from 550.
- New Effect:
- While moving towards allied
champions, Janna gains 8% bonus movement speed.
- Nearby allied champions moving towards her gain 8% bonus movement speed.
- While moving towards allied
- Old Effect:
- New Effect:
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.
- Minimum range increased to 1100 units from 1000.
- Maximum range increased to 1760 units from 1750.
- Travel time reduced to 1.25 seconds from 1.5.
- Cast range increased to 650 units from 550.
- Targeting changed to center to center from edge to edge.
- Slow duration increased to 3 seconds from 2.
- Cooldown increased to 12 seconds at all ranks from 8 / 7.5 / 7 / 6.5 / 6.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 55 / 85 / 115 / 145 / 175.
- Base bonus movement speed increased to 8 / 9 / 10 / 11 / 12% from 6 / 7 / 8 / 9 / 10%.
- Cooldown reduced to 15 / 13.5 / 12 / 10.5 / 9 seconds from 16 / 15 / 14 / 13 / 12.
- Shield decay delay increased to 1.25 seconds from 0.75.
- Base shield reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
- Shield AP ratio reduced to 65% AP from 70% AP.
- Removed: Whenever Janna's abilities
slow or
knock up at least one enemy champion, Eye of the Storm's cooldown is no longer reduced by 20%. This could occur only once per cast.
- New Effect: Whenever Janna's abilities
slow or
knock up at least one enemy champion, gain 20% heal and shield power for 5 seconds.
- Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Total healing unchanged.
- Heal tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- V11.18 - September 9th Hotfix
- Bug Fix: Fixed a bug where her passive would not return to her after casting twice.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
- Indicator added to show recast ability timer.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
- Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
- New Effect: Each ability that
slows or
knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
- Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- New Effect: Each ability that
- Bonus movement speed ratio increased to 25% / 35% (based on level) from 15% / 25% / 35% (based on level).
- New Effect: After 0.75 seconds, the shield now decays over its remaining duration.
-
- Bug Fix: Umbrella no longer gets burnt before the lightning strikes her during her joke animation.
- Stats
- Base movement speed reduced to 315 from 320.
- Base damage reduced to 55 / 100 / 145 / 190 / 235 from 60 / 105 / 150 / 195 / 240.
-
- Bug Fix: "I'm live at the scene and it's just... cats and dogs here" VO line once again plays at the beginning of the match if conditions are met.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer incorrectly knocks back champions who are protected by spell shields.
- Stats
- Base armor increased to 28 from 19.384.
- V7.19 September 28th Hotfix
- Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% (based on level) from 35%.
- Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
- V7.19 September 27th Hotfix
- Stats
- Base movement speed reduced to 320 from 335.
- Base health reduced to 500 from 525.
- Base mana reduced to 350 from 409.52.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Stats
- Base attack range increased to 550 from 475.
- Base attack damage reduced to 46 from 51.956.
- Attack damage growth reduced to 1.5 from 2.95.
- Attack speed growth increased to 2.95% from 2.61%.
- Basic attack missile speed increased to 1600 from 1200.
- Base health increased to 525 from 487.04.
- Health growth reduced to 70 from 78.
- Attack delay reduced to 0.08 from 0.1.
- New Effect: Janna also benefits from Tailwind.
- New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
- Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Minimum range increased to 1000 from 850.
- Maximum range increased to 1750 from 1742.5.
- New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
-
- Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
- V7.9 May 4th Hotfix
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
- New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Adjusted splash artwork for .
- General
- Bug Fix: Forecast Janna no longer sometimes plays her joke VO and base Janna's joke VO on top of each other.
- Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
- Bug Fix: Fixed a bug causing Forecast Janna's Howling Gale to not play audio if released after reaching max charge.
- General
- Splash artwork for and updated to the Chinese art.
- Bonus AD reduced to 10 / 17.5 / 25 / 32.5 / 40 from 14 / 23 / 32 / 41 / 50.
- Knockback's stun duration reduced to 0.5 seconds from 0.75.
- Stats
- Mana regen increased to 11.5 from 9.
- Refresh rate increased.
- Allies moving into or out of the area will now gain/lose the effects more abruptly.
- Refresh rate increased.
- Range reduced to 850 from 1100.
- Bonus range per second increased to 35% from 20.
- Maximum range remains roughly the same.
- Heal per second AP ratio reduced to 50% AP from 60% AP.
- Total AP ratio reduced to 150% AP from 180% AP.
- Heal per second AP ratio reduced to 50% AP from 60% AP.
- Allied movement speed bonus changed to while moving towards Janna from being in her range.
- Bonus movemement speed increased to 8% from 5.
- Range increased to 1250 from 1000.
- Passive movement speed increased to 9 / 11 / 13 / 15 / 17% from 4 / 6 / 8 / 10 / 12%.
- Projectile width reduced to 120 from 150.
- General
- New splash artwork for .
- Fixed a bug where casting wouldn't go in the cursor's direction when not in cast range.
- Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Range increased to 1000 from 800.
- Tooltip updated.
- Maximum knockup duration increased to 1.25 seconds from 1.
- Cooldown now begins on first cast.
- Stats
- Base armor increased to 13 from 9.
- Removed: 0.25 seconds delay before channel start.
- Total duration reduced to 3 seconds from 4.
- Base heal increased to 100 / 150 / 200 per second from 70 / 110 / 150.
- Heal AP scaling increased to 60% AP per second from 35% AP.
- Total heal increased to 300 / 450 / 600 180% AP) from 280 / 440 / 600 140% AP
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- Range reduced to 800 from global.
- Bonus movement speed increased to 5% from 3%.
- AP ratio reduced to (+35% AP) from (+75% AP)
- Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
- Base passive bonus movement speed increased to 4 / 6 / 8 / 10 / 12% from 4 / 7 / 10 / 13 / 16%.
- New Effect: Bonus movement speed increases at 2% per 100 AP
- Base slow amount reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
- New Effect: Slow has a 6% per 100 AP ratio capped at 80% total slow.
- AP ratio reduced to 50% AP from 60% AP.
- New Effect: Bonus AD has a 10% AP ratio.
- Shield AP ratio reduced to 70% AP from 90% AP.
- Fixed a bug where the knockup duration was not increasing based on charge time.
- Fully charged knockup duration increased to 1 second from 0.75
- Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
- General
- Basic attack is now more responsive.
- Stats
- Movement speed increased to 335 from 310.
- AP ratio reduced to (+60% AP) from (+80% AP)
- Fixed a bug where even on cooldown Janna would sometimes retain the passive movement speed.
- General
- Ability tooltips updated
- Passive movement speed reduced to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%.
- Slow duration reduced to 3 seconds from 4.
- Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
- Knockup distance increased to (80 + 10 per second channeling) from 100.
- Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350.
- Knockback distance reduced to 875 from 1000.
- Removed: Cyclone Strike remaining after shield's breaking.
- General
- New splash artwork for .
- General
- New models and textures for Janna and Tempest Janna.
- New animations for all skins.
- Removed: Allies retaining the bonus movement speed while Janna is dead.
- No longer slows enemies who reenter the storm.
- New Effect: Allies retain the bonus movement speed while Janna is dead.
- Shield duration reduced to 5 seconds from 10.
- Heal per second reduced to 70 / 110 / 150 from 90 / 130 / 170.
- Slow reduced to 30% from 40%.
- General
- New voiceover.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 at all ranks.
- Knockup time reduced by 33%.
- Fixed a bug where the particle would linger after the shield effect had been removed.
- Mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140.
- Tooltip updated to indicate that, while on cooldown, the passive movement speed is lost.
- Fixed a bug where rank up would only grant the additional movement speed after Janna refreshed the buff.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Stats
- Base attack damage increased to 49 from 46.
- Fixed a bug that was causing inconsistent damage.
- Collision width reduced.
- Base shield reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
- AP ratio increased to 90% AP from 80% AP.
- Bonus AD changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48.
- No longer sends airborne.
- Stats
- Mana per level reduced to 64 from 78.
- Base armor increased to 9 from 7.4.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 10 seconds at all ranks from 11.
- Damage per second scaling increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Shield duration reduced to 10.5 seconds from 12.
- Cooldown reduced to 10.5 seconds from 12.
- New Effect: Cyclone Strike
- Bonus AD remains after the shield's breaking.
- Now slows enemy units for 40% that re-enter the storm after being pushed out.
- Fixed a bug where it was not adding the correct ability power ratio.
- Removed: Cast time.
- Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190.
- Cooldown reduced to 11 seconds from 12.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Knockback effect cleaned up to hit the correct area, increased knockback distance, and more consistent knockbacks.
- Duration reduced to 4 seconds from 6.
- Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140.
- AP ratio increased to (+35% AP) from (+25% AP)
- General
- Selection radius adjusted to match her size.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 70 / 90 / 110 / 130 / 150.
- General
- Changed title to the Storm's Fury from the Avatar of Air.
- Cast speed increased,
- Now properly labeled as a slow.
- General
- Ability order rearranged.
- Stats
- Added missing health regen per level.
- Added missing mana regen per level.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130.
- Maximum charge duration reduced to 3 seconds from 4.
- Bonus damage increased to 20 / 25 / 30 / 35 / 40 per second charged from 15 / 20 / 25 / 30 / 35.
- AP ratio increased to 75% AP from 65% AP.
- AP ratio reduced to 80% AP from 100% AP
- Shield duration increased to 12 seconds from 8.
- AP ratio reduced to 80% AP from