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Janna OriginalCentered.jpg
Janna
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Wild RiftWild Rift

Abilities

Edit
Tailwind
EFFECT RADIUS: 1250
Tailwind.png

Innate: Janna gains Movement speed icon.png 8% bonus movement speed and grants the same amount to nearby allied Champion icon.png champions moving towards her.

Janna's basic attacks On-hit icon.png on-hit and Zephyr Zephyr deal bonus magic damage equal to 25 / 35% (based on level) of her bonus movement speed.

Info
Notes
  • Considering Janna's base movement speed of 315, she actually has a starting movement speed of 340.2 thus granting 6.3 / 8.82 (based on level) bonus on-hit magic damage.

Edit
Howling Gale
TARGET RANGE: 1000 − 1750 (based on seconds charged)
COLLISION RADIUS: 60
SPEED: 666.67 − 1166.67 (based on seconds charged)
CAST TIME: none
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 12
Howling Gale.png

Active: Janna summons a whirlwind at her current location which charges up over 3 seconds, increasing its range, speed, damage, and Airborne icon.png knock up duration per second over the duration. Howling Gale can be recast after 0.125 seconds.

Minimum Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 35% AP)
Bonus Magic Damage Per Second:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Maximum Magic Damage:
105 / 145 / 185 / 225 / 265 (+ 65% AP)

Upon recasting, or at the end of the duration, the whirlwind is launched in the target direction over 1.5 seconds, dealing magic damage to all enemies within its path and Airborne icon.png knocking them up for 0.5 − 1.25 (based on seconds charged) seconds.

Recast: Janna launches the whirlwind early.

Info
Notes
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • The storm does not interact with enemy units that stand on top of it while it is charging.

Edit
Zephyr
TARGET RANGE: Range model.png 550
CAST TIME: 0.245
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Zephyr.png

Passive: While Zephyr is not on cooldown, Janna is aided by an air elemental, which grants her Ghost.png ghosting and Movement speed icon.png bonus movement speed.

Bonus Movement Speed:
6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP)

Active: Janna commands her air elemental to attack the target enemy, dealing them magic damage upon its arrival and Slow icon.png slowing them for 2 seconds by an amount, capped at a maximum of 99%.

Magic Damage:
55 / 85 / 115 / 145 / 175 (+ 50% AP) (+ 25 / 35% (based on level) movement speed)
Slow:
24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)

Info
Notes
  • The maximum slow (99%) is reached with 1250 / 1183.33 / 1116.67 / 1050 / 983.33 ability power.

Edit
Eye of the Storm
TARGET RANGE: 800
CAST TIME: none
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Eye of the Storm.png

Active: Janna blesses the target allied Champion icon.png champion or Turret icon.png turret, or herself, with the eye of the storm for 5 seconds, granting the target a Hybrid resistances icon.png shield that decays over the duration after 0.75 seconds.

Shield Strength:
80 / 115 / 150 / 185 / 220 (+ 70% AP)

While the shield holds, the target also gains Attack damage icon.png bonus attack damage.

Bonus AD:
10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP)

Applying a Slow icon.png slow or Airborne icon.png airborne effect with an ability to at least one enemy champion reduces Eye of the Storm's cooldown by 20%. This can only occur once per cast.

Info
Notes
  • Janna receives kill credit on enemy champions that are killed by turrets shielded by Eye of the Storm.
  • Allied turrets will benefit from the bonus attack damage when targeted by Eye of the Storm.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Shield AP ratio halved.

Edit
Monsoon
EFFECT RADIUS: 725
CAST TIME: none
COST: 100 mana
COOLDOWN: 150 / 135 / 120
Monsoon.png

Active: Janna Airborne icon.png knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity to her, though not through terrain.

Janna also Channeling icon.png channels for up to 3 seconds, releasing soothing winds that Heal power icon.png heal nearby allies every 0.5 seconds.

Heal Per Tick:
50 / 75 / 100 (+ 25% AP)
Total Heal:
300 / 450 / 600 (+ 150% AP)

Info
Notes
  • The following table refers for interactions while Janna is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects

  • Patch history

    See here for the complete patch history.
    V10.11
    • Zephyr Zephyr
      • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
    V10.8
    V9.11
    • Zephyr Zephyr
      • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
      • Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
    • Eye of the Storm Eye of the Storm
      • New Effect: Each ability that Slow icon.png slows or Airborne icon.png knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
      • Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
      • Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
    V8.19
    • Tailwind Tailwind
      • Bonus movement speed ratio increased to 25% / 35% (based on level) from 15% / 25% / 35% (based on level).
    V8.12
    • Eye of the Storm Eye of the Storm
      • New Effect: After 0.75 seconds, the shield now decays over its remaining duration.
    V8.9
    • Forecast Janna Forecast Janna
      • Bug Fix: Umbrella no longer gets burnt before the lightning strikes her during her joke animation.
    V8.8
    • Stats
      • Base movement speed reduced to 315 from 320.
    • Zephyr Zephyr
      • Base damage reduced to 55 / 100 / 145 / 190 / 235 from 60 / 105 / 150 / 195 / 240.
    V8.5
    • Forecast Janna Forecast Janna
      • Bug Fix: "I'm live at the scene and it's just... cats and dogs here" VO line once again plays at the beginning of the match if conditions are met.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V8.2
    • Zephyr Zephyr
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    • Monsoon Monsoon
      • Bug Fix: No longer incorrectly knocks back champions who are protected by spell shields.
    V7.22
    • Stats
      • Base armor increased to 28 from 19.384.
    V7.19 September 28th Hotfix
    • Tailwind Tailwind
      • Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% (based on level) from 35%.
    • Eye of the Storm Eye of the Storm
      • Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
    V7.19 September 27th Hotfix
    • Stats
      • Base movement speed reduced to 320 from 335.
      • Base health reduced to 500 from 525.
      • Base mana reduced to 350 from 409.52.
    • Zephyr Zephyr
      • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
    V7.19
    • Stats
      • Base attack range increased to 550 from 475.
      • Base attack damage reduced to 46 from 51.956.
      • Attack damage growth reduced to 1.5 from 2.95.
      • Attack speed growth increased to 2.95% from 2.61%.
      • Basic attack missile speed increased to 1600 from 1200.
      • Base health increased to 525 from 487.04.
      • Health growth reduced to 70 from 78.
      • Attack delay reduced to 0.08 from 0.1.
    • Tailwind Tailwind
      • New Effect: Janna also benefits from Tailwind.
      • New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
    • Howling Gale Howling Gale
      • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
      • Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
      • Minimum range increased to 1000 from 850.
      • Maximum range increased to 1750 from 1742.5.
      • New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
    • Zephyr Zephyr
      • Cooldown reduced to 8 seconds at all ranks from 12.
      • Slow duration reduced to 2 seconds from 3.
      • Bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 9 / 11 / 13 / 15 / 17%.
      • Range changed to 550 Range model.png er from 600 Range center.png cr.
    • Eye of the Storm Eye of the Storm
      • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
    V7.11
    • Forecast Janna Forecast Janna
      • Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
    V7.9 May 4th Hotfix
    • General
      • New Effect: Attack animations have received non-gameplay impacting adjustments.
      • New Effect: Basic attack visual and sound effects have been adjusted.
    • Eye of the Storm Eye of the Storm
      • New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.4
    V6.23
    • General
      • Bug Fix: Forecast Janna no longer sometimes plays her joke VO and base Janna's joke VO on top of each other.
    V6.22
    • Eye of the Storm Eye of the Storm
      • Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
    V6.21
    • Howling Gale Howling Gale
      • Bug Fix: Fixed a bug causing Forecast Janna's Howling Gale to not play audio if released after reaching max charge.
    V6.7
    V6.6
    • Eye of the Storm Eye of the Storm
      • Bonus AD reduced to 10 / 17.5 / 25 / 32.5 / 40 from 14 / 23 / 32 / 41 / 50.
    • Monsoon Monsoon
      • Knockback's stun duration reduced to 0.5 seconds from 0.75.
    V5.22
    • Stats
      • Mana regen increased to 11.5 from 9.
    V5.17
    • Tailwind Tailwind
      • Refresh rate increased.
        • Allies moving into or out of the area will now gain/lose the effects more abruptly.
    • Howling Gale Howling Gale
      • Range reduced to 850 from 1100.
      • Bonus range per second increased to 35% from 20.
        • Maximum range remains roughly the same.
    • Monsoon Monsoon
      • Heal per second AP ratio reduced to 50% AP from 60% AP.
        • Total AP ratio reduced to 150% AP from 180% AP.
    V5.4
    • Tailwind Tailwind
      • Allied movement speed bonus changed to while moving towards Janna from being in her range.
      • Bonus movemement speed increased to 8% from 5.
      • Range increased to 1250 from 1000.
    • Zephyr Zephyr
      • Passive movement speed increased to 9 / 11 / 13 / 15 / 17% from 4 / 6 / 8 / 10 / 12%.
    V5.1
    V4.19
    • General
    • Howling Gale Howling Gale
      • Fixed a bug where casting wouldn't go in the cursor's direction when not in cast range.
    • Zephyr Zephyr
      • Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
    V4.13
    • Tailwind Tailwind
      • Range increased to 1000 from 800.
    • Howling Gale Howling Gale
      • Tooltip updated.
      • Maximum knockup duration increased to 1.25 seconds from 1.
      • Cooldown now begins on first cast.
    V4.5
    • Stats
      • Base armor increased to 13 from 9.
    V4.1
    • Monsoon Monsoon
      • Removed: 0.25 seconds delay before channel start.
      • Total duration reduced to 3 seconds from 4.
      • Base heal increased to 100 / 150 / 200 per second from 70 / 110 / 150.
      • Heal AP scaling increased to 60% AP per second from 35% AP.
      • Total heal increased to 300 / 450 / 600 180% AP) from 280 / 440 / 600 140% AP
    V3.15
    • Monsoon Monsoon
      • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
    V3.14
    • Tailwind Tailwind
      • Range reduced to 800 from global.
      • Bonus movement speed increased to 5% from 3%.
    • Howling Gale Howling Gale
      • AP ratio reduced to (+35% AP) from (+75% AP)
      • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
    • Zephyr Zephyr
      • Base passive bonus movement speed increased to 4 / 6 / 8 / 10 / 12% from 4 / 7 / 10 / 13 / 16%.
      • New Effect: Bonus movement speed increases at 2% per 100 AP
      • Base slow amount reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
      • New Effect: Slow has a 6% per 100 AP ratio capped at 80% total slow.
      • AP ratio reduced to 50% AP from 60% AP.
    • Eye of the Storm Eye of the Storm
      • New Effect: Bonus AD has a 10% AP ratio.
      • Shield AP ratio reduced to 70% AP from 90% AP.
    V3.04
    • Howling Gale Howling Gale
      • Fixed a bug where the knockup duration was not increasing based on charge time.
      • Fully charged knockup duration increased to 1 second from 0.75
    V3.03
    • Monsoon Monsoon
      • Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
    V3.02
    • General
      • Basic attack is now more responsive.

    V1.0.0.152

    • Stats
      • Movement speed increased to 335 from 310.
    V1.0.0.144
    • Zephyr Zephyr
      • AP ratio reduced to (+60% AP) from (+80% AP)
      • Fixed a bug where even on cooldown Janna would sometimes retain the passive movement speed.
    V1.0.0.142
    • General
      • Ability tooltips updated
    • Zephyr Zephyr
      • Passive movement speed reduced to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%.
      • Slow duration reduced to 3 seconds from 4.
    • Monsoon Monsoon
      • Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
    V1.0.0.138
    • Howling Gale Howling Gale
      • Knockup distance increased to (80 + 10 per second channeling) from 100.
    • Monsoon Monsoon
      • Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350.
      • Knockback distance reduced to 875 from 1000.
    V1.0.0.136
    V1.0.0.123
    V1.0.0.122
    • General
      • New models and textures for Janna and Tempest Janna.
      • New animations for all skins.
    V1.0.0.120
    • Tailwind Tailwind
      • Removed: Allies retaining the bonus movement speed while Janna is dead.
    V1.0.0.112
    • Monsoon Monsoon
      • No longer slows enemies who reenter the storm.
    V1.0.0.106
    • Tailwind Tailwind
      • New Effect: Allies retain the bonus movement speed while Janna is dead.
    • Eye of the Storm Eye of the Storm
      • Shield duration reduced to 5 seconds from 10.
    • Monsoon Monsoon
      • Heal per second reduced to 70 / 110 / 150 from 90 / 130 / 170.
      • Slow reduced to 30% from 40%.
    V1.0.0.102
    • General
      • New voiceover.
    V1.0.0.94(b)
    • Howling Gale Howling Gale
      • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 at all ranks.
    V1.0.0.94
    • Howling Gale Howling Gale
      • Knockup time reduced by 33%.
    • Eye of the Storm Eye of the Storm
      • Fixed a bug where the particle would linger after the shield effect had been removed.
    V1.0.0.87
    • Howling Gale Howling Gale
      • Mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140.
    • Zephyr Zephyr
      • Tooltip updated to indicate that, while on cooldown, the passive movement speed is lost.
      • Fixed a bug where rank up would only grant the additional movement speed after Janna refreshed the buff.
    • Eye of the Storm Eye of the Storm
      • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
    V1.0.0.86
    • Stats
      • Base attack damage increased to 49 from 46.
    • Howling Gale Howling Gale
      • Fixed a bug that was causing inconsistent damage.
      • Collision width reduced.
    • Eye of the Storm Eye of the Storm
      • Base shield reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
      • AP ratio increased to 90% AP from 80% AP.
      • Bonus AD changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48.
    V1.0.0.83
    V1.0.0.82
    • Stats
      • Mana growth reduced to 64 from 78.
      • Base armor increased to 9 from 7.4.
    • Howling Gale Howling Gale
      • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
      • Cooldown reduced to 10 seconds at all ranks from 11.
      • Damage per second scaling increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
    • Zephyr Zephyr
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
    • Eye of the Storm Eye of the Storm
      • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
      • Shield duration reduced to 10.5 seconds from 12.
      • Cooldown reduced to 10.5 seconds from 12.
      • New Effect: Cyclone Strike
        • Bonus AD remains after the shield's breaking.
    • Monsoon Monsoon
      • Now slows enemy units for 40% that re-enter the storm after being pushed out.
    V1.0.0.79
    • Eye of the Storm Eye of the Storm
      • Fixed a bug where it was not adding the correct ability power ratio.
    V1.0.0.70
    V1.0.0.63
    • Howling Gale Howling Gale
      • Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190.
      • Cooldown reduced to 11 seconds from 12.
    • Zephyr Zephyr
      • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
    • Monsoon Monsoon
      • Knockback effect cleaned up to hit the correct area, increased knockback distance, and more consistent knockbacks.
      • Duration reduced to 4 seconds from 6.
      • Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140.
      • AP ratio increased to (+35% AP) from (+25% AP)
    V1.0.0.52
    • General
      • Selection radius adjusted to match her size.
    • Eye of the Storm Eye of the Storm
      • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 70 / 90 / 110 / 130 / 150.
    V0.9.25.24
    • General
      • Changed title to the Storm's Fury from the Avatar of Air.
    • Zephyr Zephyr
      • Cast speed increased,
      • Now properly labeled as a slow.
    V0.9.25.21
    • General
      • Ability order rearranged.
    • Stats
      • Added missing health regen per level.
      • Added missing mana regen per level.
    • Howling Gale Howling Gale
      • Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130.
      • Maximum charge duration reduced to 3 seconds from 4.
      • Bonus damage increased to 20 / 25 / 30 / 35 / 40 per second charged from 15 / 20 / 25 / 30 / 35.
      • AP ratio increased to 75% AP from 65% AP.
    • Eye of the Storm Eye of the Storm
      • AP ratio reduced to 80% AP from 100% AP
      • Shield duration increased to 12 seconds from 8.
    • Zephyr Zephyr
      • AP ratio reduced to 80% AP from 100% AP.
    V0.9.22.16
    • Tailwind Tailwind (Innate)
      • Janna increases the movement speed of herself and allies by 3%.
    • Howling Gale Howling Gale (Q)
      • Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
    • Zephyr Zephyr (W)
      • Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
    • Eye of the Storm Eye of the Storm (E)
      • Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
    • Monsoon Monsoon (Ultimate)
      • Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    See also

    References

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