watch 02:39
The Loop (Games)
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Janna
Abilities
- Notes
- Considering Janna's base movement speed of 315, she actually has a starting movement speed of 340.2 thus granting 6.3 / 8.82 (based on level) bonus on-hit magic damage.
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- The storm does not interact with enemy units that stand on top of it while it is charging.
- Notes
- The maximum slow (99%) is reached with 1250 / 1183.33 / 1116.67 / 1050 / 983.33 ability power.
- Notes
- Janna receives kill credit on enemy champions that are killed by turrets shielded by Eye of the Storm.
- Allied turrets will benefit from the bonus attack damage when targeted by Eye of the Storm.
Ultra Rapid Fire differences edit
- Shield AP ratio halved.
- Notes
- The following table refers for interactions while Janna is
channeling:
Patch history
- See here for the complete patch history.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 55 / 90 / 125 / 160 / 195.
- Indicator added to show recast ability timer.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
- Base damage reduced to 55 / 90 / 125 / 160 / 195 from 55 / 100 / 145 / 190 / 235.
- New Effect: Each ability that
slows or
knocks an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
- Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- New Effect: Each ability that
- Bonus movement speed ratio increased to 25% / 35% (based on level) from 15% / 25% / 35% (based on level).
- New Effect: After 0.75 seconds, the shield now decays over its remaining duration.
-
- Bug Fix: Umbrella no longer gets burnt before the lightning strikes her during her joke animation.
- Stats
- Base movement speed reduced to 315 from 320.
- Base damage reduced to 55 / 100 / 145 / 190 / 235 from 60 / 105 / 150 / 195 / 240.
-
- Bug Fix: "I'm live at the scene and it's just... cats and dogs here" VO line once again plays at the beginning of the match if conditions are met.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: No longer incorrectly knocks back champions who are protected by spell shields.
- Stats
- Base armor increased to 28 from 19.384.
- V7.19 September 28th Hotfix
- Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% (based on level) from 35%.
- Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
- V7.19 September 27th Hotfix
- Stats
- Base movement speed reduced to 320 from 335.
- Base health reduced to 500 from 525.
- Base mana reduced to 350 from 409.52.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Stats
- Base attack range increased to 550 from 475.
- Base attack damage reduced to 46 from 51.956.
- Attack damage growth reduced to 1.5 from 2.95.
- Attack speed growth increased to 2.95% from 2.61%.
- Basic attack missile speed increased to 1600 from 1200.
- Base health increased to 525 from 487.04.
- Health growth reduced to 70 from 78.
- Attack delay reduced to 0.08 from 0.1.
- New Effect: Janna also benefits from Tailwind.
- New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
- Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Minimum range increased to 1000 from 850.
- Maximum range increased to 1750 from 1742.5.
- New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
-
- Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
- V7.9 May 4th Hotfix
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
- New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Adjusted splash artwork for .
- General
- Bug Fix: Forecast Janna no longer sometimes plays her joke VO and base Janna's joke VO on top of each other.
- Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
- Bug Fix: Fixed a bug causing Forecast Janna's Howling Gale to not play audio if released after reaching max charge.
- General
- Splash artwork for and updated to the Chinese art.
- Bonus AD reduced to 10 / 17.5 / 25 / 32.5 / 40 from 14 / 23 / 32 / 41 / 50.
- Knockback's stun duration reduced to 0.5 seconds from 0.75.
- Stats
- Mana regen increased to 11.5 from 9.
- Refresh rate increased.
- Allies moving into or out of the area will now gain/lose the effects more abruptly.
- Refresh rate increased.
- Range reduced to 850 from 1100.
- Bonus range per second increased to 35% from 20.
- Maximum range remains roughly the same.
- Heal per second AP ratio reduced to 50% AP from 60% AP.
- Total AP ratio reduced to 150% AP from 180% AP.
- Heal per second AP ratio reduced to 50% AP from 60% AP.
- Allied movement speed bonus changed to while moving towards Janna from being in her range.
- Bonus movemement speed increased to 8% from 5.
- Range increased to 1250 from 1000.
- Passive movement speed increased to 9 / 11 / 13 / 15 / 17% from 4 / 6 / 8 / 10 / 12%.
- Projectile width reduced to 120 from 150.
- General
- New splash artwork for .
- Fixed a bug where casting wouldn't go in the cursor's direction when not in cast range.
- Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Range increased to 1000 from 800.
- Tooltip updated.
- Maximum knockup duration increased to 1.25 seconds from 1.
- Cooldown now begins on first cast.
- Stats
- Base armor increased to 13 from 9.
- Removed: 0.25 seconds delay before channel start.
- Total duration reduced to 3 seconds from 4.
- Base heal increased to 100 / 150 / 200 per second from 70 / 110 / 150.
- Heal AP scaling increased to 60% AP per second from 35% AP.
- Total heal increased to 300 / 450 / 600 180% AP) from 280 / 440 / 600 140% AP
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- Range reduced to 800 from global.
- Bonus movement speed increased to 5% from 3%.
- AP ratio reduced to (+35% AP) from (+75% AP)
- Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
- Base passive bonus movement speed increased to 4 / 6 / 8 / 10 / 12% from 4 / 7 / 10 / 13 / 16%.
- New Effect: Bonus movement speed increases at 2% per 100 AP
- Base slow amount reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
- New Effect: Slow has a 6% per 100 AP ratio capped at 80% total slow.
- AP ratio reduced to 50% AP from 60% AP.
- New Effect: Bonus AD has a 10% AP ratio.
- Shield AP ratio reduced to 70% AP from 90% AP.
- Fixed a bug where the knockup duration was not increasing based on charge time.
- Fully charged knockup duration increased to 1 second from 0.75
- Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
- General
- Basic attack is now more responsive.
- Stats
- Movement speed increased to 335 from 310.
- AP ratio reduced to (+60% AP) from (+80% AP)
- Fixed a bug where even on cooldown Janna would sometimes retain the passive movement speed.
- General
- Ability tooltips updated
- Passive movement speed reduced to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%.
- Slow duration reduced to 3 seconds from 4.
- Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
- Knockup distance increased to (80 + 10 per second channeling) from 100.
- Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350.
- Knockback distance reduced to 875 from 1000.
- Removed: Cyclone Strike remaining after shield's breaking.
- General
- New splash artwork for .
- General
- New models and textures for Janna and Tempest Janna.
- New animations for all skins.
- Removed: Allies retaining the bonus movement speed while Janna is dead.
- No longer slows enemies who reenter the storm.
- New Effect: Allies retain the bonus movement speed while Janna is dead.
- Shield duration reduced to 5 seconds from 10.
- Heal per second reduced to 70 / 110 / 150 from 90 / 130 / 170.
- Slow reduced to 30% from 40%.
- General
- New voiceover.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 at all ranks.
- Knockup time reduced by 33%.
- Fixed a bug where the particle would linger after the shield effect had been removed.
- Mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140.
- Tooltip updated to indicate that, while on cooldown, the passive movement speed is lost.
- Fixed a bug where rank up would only grant the additional movement speed after Janna refreshed the buff.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Stats
- Base attack damage increased to 49 from 46.
- Fixed a bug that was causing inconsistent damage.
- Collision width reduced.
- Base shield reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
- AP ratio increased to 90% AP from 80% AP.
- Bonus AD changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48.
- No longer sends airborne.
- Stats
- Mana growth reduced to 64 from 78.
- Base armor increased to 9 from 7.4.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
- Cooldown reduced to 10 seconds at all ranks from 11.
- Damage per second scaling increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Shield duration reduced to 10.5 seconds from 12.
- Cooldown reduced to 10.5 seconds from 12.
- New Effect: Cyclone Strike
- Bonus AD remains after the shield's breaking.
- Now slows enemy units for 40% that re-enter the storm after being pushed out.
- Fixed a bug where it was not adding the correct ability power ratio.
- Removed: Cast time.
- Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190.
- Cooldown reduced to 11 seconds from 12.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Knockback effect cleaned up to hit the correct area, increased knockback distance, and more consistent knockbacks.
- Duration reduced to 4 seconds from 6.
- Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140.
- AP ratio increased to (+35% AP) from (+25% AP)
- General
- Selection radius adjusted to match her size.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 70 / 90 / 110 / 130 / 150.
- General
- Changed title to the Storm's Fury from the Avatar of Air.
- Cast speed increased,
- Now properly labeled as a slow.
- General
- Ability order rearranged.
- Stats
- Added missing health regen per level.
- Added missing mana regen per level.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130.
- Maximum charge duration reduced to 3 seconds from 4.
- Bonus damage increased to 20 / 25 / 30 / 35 / 40 per second charged from 15 / 20 / 25 / 30 / 35.
- AP ratio increased to 75% AP from 65% AP.
- AP ratio reduced to 80% AP from 100% AP
- Shield duration increased to 12 seconds from 8.
- AP ratio reduced to 80% AP from 100% AP.
- Janna increases the movement speed of herself and allies by 3%.
(Innate)
- Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
(Q)
- Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
(W)
- Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
(E)
- Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
(Ultimate)
See also
Cancelled Champions |
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References
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