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Janna OriginalCentered.jpg
Janna
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Abilities

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Tailwind
EFFECT RADIUS: 1250
Tailwind.png

Innate: Janna passively gains Movement speed icon.png 8% bonus movement speed and grants the same amount to nearby allied champions moving towards her.

Janna's basic attacks On-hit icon.png on-hit and Zephyr Zephyr deal bonus magic damage equal to 25 / 35% (based on level) of her bonus movement speed.

Info
Notes
  • Considering Janna's base movement speed of 315, she actually has a starting movement speed of 340.2 thus granting 6.3 / 8.82 (based on level) bonus on-hit magic damage.

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Howling Gale
TARGET RANGE: 1000 − 1750 (based on seconds charged)
COLLISION RADIUS: 60
SPEED: 666.67 − 1166.67 (based on seconds charged)
CAST TIME: none
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 12
Howling Gale.png

Active: Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne icon.png knockup duration increase for each second it is left charging. Howling Gale can be recast after a short delay.

Minimum Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 35% AP)
Bonus Magic Damage Per Second:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Maximum Magic Damage:
105 / 145 / 185 / 225 / 265 (+ 65% AP)

At the end of the duration, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and Airborne icon.png knocking them up for 0.5 − 1.25 (based on seconds charged) seconds.

Recast: Janna launches the whirlwind early.

Info
Notes
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • The storm does not interact with enemy units that stand on top of it while it is charging.

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Zephyr
TARGET RANGE: Range model.png 550
CAST TIME: 0.245
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Zephyr.png

Passive: While Zephyr is not on cooldown, Janna is aided by an air elemental who Ghost.png ghosts her and grants her Movement speed icon.png bonus movement speed.

Bonus Movement Speed:
6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP)

Active: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow icon.png slowing them for 2 seconds by an amount, capped at a maximum of 99%.

Magic Damage:
55 / 85 / 115 / 145 / 175 (+ 50% AP) (+ 25 / 35% (based on level) Movement speed icon.png MS)
Slow:
24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)

Info
Notes
  • The maximum slow (99%) is reached with 1250 / 1183.33 / 1116.67 / 1050 / 983.33 ability power.

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Eye of the Storm
TARGET RANGE: 800
CAST TIME: none
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Eye of the Storm.png

Active: Janna Hybrid resistances icon.png shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds.

Shield Strength:
80 / 115 / 150 / 185 / 220 (+ 70% AP)

While the shield holds, her target gains Attack damage icon.png bonus attack damage.

Bonus AD:
10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP)

Slow icon.png Slowing or applying an Airborne icon.png airborne effect with an ability to at least one enemy champion reduces Eye of the Storm's cooldown by 20%. This can only occur once per cast.

Eye of the Storm can be used on Turret icon.png turrets, causing Janna to be credited for any Champion icon.png champion kills it earns while the shield holds.

Info
Notes
  • Allied turrets will benefit from the bonus attack damage when targeted by Eye of the Storm.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield AP ratio halved.

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Monsoon
EFFECT RADIUS: 725
CAST TIME: none
COST: 100 mana
COOLDOWN: 150 / 135 / 120
Monsoon.png

Active: Janna Channeling icon.png channels for 3 seconds, Airborne icon.png knocking back all nearby enemies at the time of cast to up to 875 units (but not through terrain) over 0.5 seconds based on their proximity to her.

While channeling, Janna releases soothing winds that Heal power.png heal nearby allies every 0.5 seconds.

Heal Per Half Second:
50 / 75 / 100 (+ 25% AP)
Total Heal:
300 / 450 / 600 (+ 150% AP)

Info
Notes
  • The following table refers for interactions while Janna is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects

  • References

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