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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Janna
Janna (Universe)Janna (Universe)
Janna (League of Legends)Janna (League of Legends)
Janna (Esports)Janna (Esports)
Janna (Teamfight Tactics)Janna (Teamfight Tactics)
Janna (Legends of Runeterra)Janna (Legends of Runeterra)
Janna (Wild Rift)Janna (Wild Rift)
Janna (Development)Janna (Development)

▶️  "The tempest is at your command."
Janna

An ancient and mysterious wind spirit, Janna Janna has come to protect the dispossessed of Zaun. While her presence is most often felt as a soothing breeze or a ferocious tempest, she also can manifest in corporeal form as an ethereal figure, comforting the downtrodden. Over the eons, Janna has witnessed the rise and fall of civilizations. Through it all, she remains steadfast as a beacon of hope to those in need.


"Do not fear the winds of change - they will always be at your back."  Janna
Read Biography

Background[]

Early Life[]

Most of what is known about Janna is known through secondhand accounts and stories. Since ancient times, there were those who prayed to the winds. Some said that the winds would even answer sometimes. Seafarers said that they would spot a bright blue bird bright blue bird just before heavy winds, and others would say that they'd heard a whistling in the air right before a storm, as if to warn them of its approach. These stories spread and gained reverence among people all across Runeterra, with some saying that they had seen a bright blue bird transform into a woman with tapered ears and flowing hair. This mysterious figure was said to float above the water and direct the wind with a flick of her staff.

Those that believed in these tales called this wind spirit "Jan'ahrem", an ancient Shuriman word meaning “guardian,” as she always seemed to appear in times of great need. As time went on, she became known more simply as Janna.

These tales spread across the Shuriman continent, with Janna's most faithful believers residing in what is now known as Zaun, as they needed calm seas for their city's port. These people made statues and shrines and regularly prayed to Janna, asking for calm seas and favorable winds. Despite decrees suppressing worship of false idols, Janna's devotees remained faithful, wearing amulets with the image of a blue bird in reverence for her.

Belief in Zaun[]

After the fall of the Shuriman empire, what was now the Shuriman deserts became enveloped in war. Despite this, Zaun remained untouched, as Janna shielded it from the turmoil.

Over time, less and less people in Zaun prayed to Janna, instead becoming preoccupied with machines and advancing technology. However, one day, entire districts collapsed below sea level, and thousands had to fight for their lives against the currents of the River Pilt. This reignited faith in Janna, as the victims prayed to her for salvation and survival. Despite being forgotten for all this time, Janna helped the people. She used her wind magic not only to stop the water of the river from destroying homes so that people could evacuate, but also to quell smoke coming from fires so that people could see and breath better as they ran. While many died, those that survived saw what Janna did, and a belief and faithfulness to Janna was reignited within the Zaunite people, with her faithful once again wearing amulets reminiscent of blue birds and praying to her frequently.

Deep Breath[]

A Zaunite orphan prays to Janna. While he prays, he reflects on his life, including how difficult being a Zaunite is and how he is discriminated against because of his origins in the city. After an outburst of sadness, Janna appears behind the boy. She calms and hugs him, saying that it will be okay in the end. After comforting the boy, Janna throws a windy tornado windy tornado on a piltovan citizen who had humiliated the boy, and this managed to get a smile from the little orphan.

It might not be okay now. It might not be okay for a while. And that's okay. But one day, not knowing exactly when, why or how it happened, you will feel happy.
Janna Janna, Deep Breath


Recent Events[]

Janna LoR Promo 01

While caring for the needy of Zaun, Janna met Nilah Nilah and her crew and helped her face an ancient sea monster called 6 Lascylla, also known as the Figurehead of the Deep. Although Iascylla proved to be a worthy foe, the 6 Tidedancer eventually sailed close to the port city of Piltover and caught the attention of the spiritual goddess Janna Janna, who used her powers over the winds to dispel Iascylla, protecting Nilah and pushing her away from Piltover's shores.[1]

Appearance[]

Janna is a Spirit God who takes the form of a slender woman with white skin, tapered ears and long, pale blonde hair waving over his head and light teal eyes. She wears light, sacred clothing with a white palette with some orange gemstones. The most distinctive ornament on her attire is the crown that appears to be crystal on her head. She also has a staff that appears to be crystal.

Personality[]

Janna is a benevolent and mysterious individual, but is also extremely protective and caring towards those who believe in her and trust her guidance, she is true to her cause in helping those most in need.

Abilities[]

  • Spirit God Physiology: Janna is an ancient divine being embodying a particular aspect of the world. In her case, Janna embodies the winds and protection. Janna is empowered and shaped by the faith of her followers and the cultural concept she embodies.
    • Immortality: Janna's existence is linked to the belief her followers have in her. As a Spirit God, she is incapable of aging and dying in conventional ways.
    • Air Magic: Air Magic: As Goddess of the Wind, Janna has complete control over the winds and air. Janna is capable of creating powerful tornadoes creating powerful tornadoes and flying on the currents of the winds. Originally, Janna was focused on helping sailors travel across the sea to their destinations. As time changed, the center of her worship moved to Zaun, and with that, her priorities changed to take care of her worshipers by purifying the poisonous air of Zaun, essentially making her the goddess of clean air. By the way of her domain of air, Janna can cause many different forms of magic.
      • Healing: Janna can heal others using her purifying winds.
      • Shield creation: Janna can use winds to create a powerful shield around those in need.

Relations[]

Zaun[]

Janna has been the protective deity of Zaun since ancient times. While worship of her has diminished during Darkin and Rune Wars, she would once again be called upon after the Sun Gates disaster. Since then Janna has been called upon to clear the air of noxious pollution from the undercity, as well as be a supportive presence for zaunite inhabitants that require it.

Read More

Biography

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Biography

The Storm's Fury

By Anthony Burch

Starring Champion

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Short Story • 6 Minute Read

Deep Breath

By Anthony Burch

They think Zaun is where the losers live.

Mentioned Champion

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Video

Arcane (TV Series)

Every legend has a beginning.

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Game

CONV/RGENCE

By Double Stallion Games

Rewind the Past, Control the Future - Explore and traverse through the spectacular city of Zaun as Ekko, a young inventor with an ingenious device to manipulate time, in this story-driven action platformer. Play as a young Ekko and realize the full potential of one of League’s fan-favorite Champions.

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Short Story • 23 Minute Read

City of Iron and Glass

By Graham McNeill

"Hurry up, Wyn!" shouted Janke. "The Rising Howl's on its way!"

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Game

Ruined King

By Airship Syndicate

Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.

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Short Story

The Whispering Doodad

By Graham McNeill

“Here, doodad,” she whispers to the grass. “Pretty please, with sprinkles on top! I'll let you take us somewhere you want to go next.” The doodad—or whatever it's really called—doesn't respond, but I sense it rolling away from Lulu. Well, not really rolling, as such, more making itself be where she isn't.

Alternate Universes

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Short Story

Battle Queen Crests

By Cat Manning, Jared Rosen

To be a Battle Queen is to see with open eyes. As you complete Keystone Crest Missions, you’ll be rewarded with a story of nobility.

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Music Video

IGNITE

By Numerous creators

Since its inception, Worlds has grown and evolved. Each unbelievable play and phenomenal match created moments and memories that will never be forgotten. In these iconic moments, players and teams reached for something incredible within themselves and brought it to life on the Summoner’s Rift...

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Video

Make History

In this battle of regions, one will conquer all others to make history.

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Short Story

New Stars

By Ariel Lawrence

Star Guardians can only defeat the darkness that spreads across the universe if they stand together. They will fight as one or fall as many.

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Short Story

Starfall

By Ariel Lawrence

A team bonding trip will test Lux's leadership and confidence as the group welcomes new stars during the annual meteor shower.

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Short Story

The Slumber Party Summoning

By Ariel Lawrence

Okay, I'll admit slamming the door in their faces was a bit of an overreaction.

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Short Story

The Twilight Star

By Ariel Lawrence

I have too many questions I want to ask her.

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Short Story

Twin Stars

By Cat Cheresh

Akali could see the stars.

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Short Story

Where the Heavens Touch the Earth

By Numerous creators

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Comic

Harmonies: Issue 2

By Michael Yichao

Seraphine navigates a life-changing moment as she embraces her dream becoming reality.

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Video

Road to the Cup

As the 2013 League of Legends World Championship final draws near, we showcase the biggest heroes in esports from around the world. Many teams fell by the wayside in epic battles, and now only two remain: Korea's SK Telecom T1 and China's Royal Club. Who will rise?

Trivia[]

  • Jan'ahrem is her ancient name which is an ancient Shuriman word meaning “guardian”, as time went by it became Janna.
    • Her given name originates from Arabic جنّة‎‎, meaning "paradise, garden, enclosure", < Syriac ܓܢܬܐ ɡannəθɑʔ, < proto-Semitic noun *Gann-at (> Hebrew גִּנָּה‏ ginnâh) lit. "tract of land protected [by a barrier]", from Semitic root g-n-n "protect".
      • However, "Guardian ~ Guarding" would've been **Jānina < *Gānin-at (> Hebrew גּוֹנֶנֶת gônénet).
    • Her surname in the old lore is Windforce.
  • Janna is a spirit god from pre-imperial Shurima. "Spirit gods" are more like manifestations of cultural ideas, given immense power by the belief of their followers and can wax and wane, depending - or disappear for a long, long time.
    • She is over 6000 years old.
    • At her peak, she was even more powerful than most God-Warriors, shielding Oshra Va'Zaun from the Darkin war.
    • She was considered a false idol by the ancient Shurima empire.
  • Janna appears to be left-handed even though some of her artwork has her holding her staff in her right hand.

Change log[]

Character blurb
19 Nov 2019 (During V9.23) Current version.
MISSING Previous version.
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

See also[]

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