watch 02:39
The Loop (Games)
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Ivern
Abilities
- Notes
- Freeing a
Krugs camp will only give the
gold and
experience of the present Krugs, i.e the and a Medium , for a total of
70 − 87.5 (based on monster's level) experience instead of 160 − 200 (based on monster's level), and
75 gold instead of
125.
- Friend of the Forest can be used while Ivern or the camp is in combat and, once the grove is placed, can be used to instantly claim the camp.
Interrupting Ivern's channel is the only way to contest jungle camps, short of killing the camp during the channel time.
- Friend of the Forest will leave Ivern at 1 health if cast with exactly the required amount. Friend of the Forest cannot be cast with less, unlike other abilities with health costs.
- The following table refers for interactions while Ivern is
channeling:
Nexus Blitz differences edit
- Ivern can damage jungle monsters.
- Friend of the Forest has no effect on
monster camps and Ivern and can attack them.
- Notes
- Rootcaller will hit
monsters but does not deal damage to them unless they were an epic monster.
- Ivern's pull/attack range is determined when he dashes to the target - not from when he initially casts Rootcaller and throws the vine.
- Ivern is not able to dash to the target unless they are within approximately 1200 range.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : This also counts for allies.
- Rootcaller cannot be used to
dash while
grounded or
rooted. This applies to Ivern and his allies.
- Rootcaller's dash does not follow targets, their position at the time of starting the dash is the location Ivern and his allies will stop from.
- Rootcaller is always cast from the original casting position.
- Notes
- Placing Triggerseed on allied champions grants them all kill credits it causes.
- The magic damage benefits from Ivern's
magic penetration.
- The seed will only trigger Ivern's spell effects if it was placed on him or .
Pets
Control type | R or Alt + Right Click |
---|---|
Target type | Minion |
On-hit effects | Daisy's attacks are mitigated by ![]() ![]() |
Spell effects | Daisy applies spell effects as ![]() |
Abilities
Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends a shockwave toward the target that damages,
Daisy cannot attack
Daisy gains
Daisy prioritizes enemies
Daisy takes reduced damage by area of effects from epic monsters and champions. |
Patch history
- See here for the complete patch history.
- Stats
- Health growth reduced to 85 from 95.
- Base shield reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
- Bug Fix: Shield AP ratio properly reduced to 80% AP from 90% AP.
- V11.1 - January 6th Hotfix
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Shield AP ratio increased to 90% AP from 80% AP.
- Daisy base attack speed increased to 0.7 from 0.623.
- Slow increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Bug Fix: Daisy now properly triggers .
- Bug Fix: Brushes spawned behind thin walls are no longer partially invisible from the enemy's point of view.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
- Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120.
- General
- Recommended items updated.
- New Effect: Ivern now dashes to 125 range away from the target.
- Bug Fix: Fixed a bug where he would land inside some jungle camps when dashing with his Q.
- Bug Fix: Fixed a bug where allies would teleport to unexpected locations when he would dash to a rooted target.
- Stats
- Removed: No longer grants him 325 bonus attack range.
- New Effect: Now more quickly empowers his attacks when he enters brush.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks. The big slam is classified as an ability hit and an AoE effect.
- Stats
- Base movement speed increased to 330 from 325.
- Base damage increased to 30 / 37.5 / 45 / 52.5 / 60 from 20 / 30 / 40 / 50 / 60.
- Base shield strength increased to 80 / 115 / 150 / 185 / 220 from 75 / 110 / 145 / 180 / 215.
- Bug Fix: Can no longer channel Friend of the Forest on a small wolf or razorbeak to quickly collect them after attempting to channel his passive on the big monster in the camp.
- Health cost reduced to 22.5% - 5.5% (based on level) of base health from 25% - 8% (based on level).
- Grove mature duration reduced to 40 − 1 (based on level) from 40 − 6 (based on level).
- Missile width increased to 80 from 65.
- Bug Fix: Dashing over walls to jungle monsters now works more consistently.
- Range increased to 1000 from 800.
- New Effect: Daisy more aggressively acquires enemies to attack.
- New Effect: Daisy's AoE damage reduction now also protects her from epic monsters.
- Stats
- Base health regeneration increased to 7 from 6.9.
- Bug Fix: Fixed a bug where recasting Rootcaller counted as casting his ultimate for the purposes of stacking rune.
- Grove health cost reduced to 147 − 176 (based on level) from 192 − 248 (based on level).
- Base shield strength increased to 75 / 110 / 145 / 180 / 215 from 70 / 100 / 130 / 160 / 190.
- Stats
- Base armor increased to 27 from 22.
- Base health increased to 585 from 580.
- Health growth increased to 95 from 90.
-
- Bug Fix: No longer hums over all of his VO lines.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
- Damage AP ratio increased to 80% AP from 70% AP.
- Cast range reduced to 800 from 1600.
-
- Bug Fix: No longer steals taunt sound effects during his taunt animation.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 60 / 90 / 120 / 150 / 180.
- New Effect: Tooltip now mentions that the ability can be casted on .
- New Effect: Tooltip now mentions Daisy's stats and AP scalings.
-
- Bug Fix: Once again burps rudely after .
- Stats
- Base movement speed reduced to 325 from 330.
- Health cost to place a grove increased to 192 − 248 (based on level) from 174 − 161 (based on level).
- Mana cost to place a grove increased to 149 − 111 (based on level) from 135 − 67 (based on level).
- New Effect: Dropping brush directly on top of an epic monster no longer hides it from enemy vision. You can still deny enemy vision of an entire area by creating walls of brush, thereby denying vision of the monster.
- Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
- General
- Bug Fix: No longer gains vision of both wolf camps on Twisted Treeline when freeing one of them or the other.
- Removed: Daisy no longer regenerates 3% maximum health per second while out of combat.
- Daisy's bonus resistances reduced to 15 / 40 / 90 from 20 / 60 / 120.
- Bug Fix: Daisy will no longer start attacking the ground and teleporting out of control.
- Bug Fix: Daisy will no longer become invisible in rare circumstances.
- General
- Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
- V6.24 December 14th Hotfix
- Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 120 / 160 / 200 / 240.
- Slow duration reduced to 2 seconds from 3.
- Mana cost increased to 70 from 50.
- Slow reduced to 40 / 45 / 50 / 55 / 60% from 70% at all ranks.
- General
- Bug Fix: Can no longer be flagged as AFK if he farms the jungle for too long without interacting with anyone else.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- New Effect: Can now reactivate the ability to instantly drag Ivern to the target.
- Daisy's maximum health increased to 1250 / 2500 / 3750 from 1250 / 2000 / 3500.
- Daisy should generally be smarter when it comes to following Ivern's commands.
- General
- Bug Fix: Fixed a weird texture on the back of delicious head with the Candy King Ivern skin.
- V6.20 Added
- Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs health and mana, and cannot be cast if Ivern lacks the resources.
- The grove matures over 40 − 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and experience bounty. a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.
- If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
- Starting at level 5, freeing the champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume. or leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied
– Innate
- Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 70% AP) magic damage to the first enemy hit and
rooting them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
- Ivern and his allies can target enemies
rooted by Rootcaller to dash to them, placing themselves at their attack range from the target.
- Cost: 60 mana
- Cooldown: 16 / 15 / 14 / 13 / 12
– Q spell
- Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 70% AP) magic damage to the first enemy hit and
- Passive: While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.
- Active: Ivern grows a patch of brush at the target location,
revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or more brush.
- Brushmaker uses a stock system and Ivern can keep X in reserve.
- Cost: 30 mana
- Recharge: 40 / 36 / 32 / 28 / 24 seconds
- Cooldown: 0.5 seconds
– W spell
- Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for 80 / 120 / 160 / 200 / 240 (+ 80% AP) for 2 seconds.
- After the 2 seconds, Triggerseed bursts, dealing 60 / 90 / 120 / 150 / 180 (+ 70% AP) magic damage to all nearby enemies and
slowing them by 70% for 3 seconds.
- Cost: 50 mana
- Cooldown: 12 / 11 / 10 / 9 / 8
– E spell
- Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion.
- While Daisy is active, Daisy! can be used to move her to the target location.
- Cost: 100 mana
- Cooldown: 160 / 140 / 120
– R spell
See also
Cancelled Champions |
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References
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