Innate:Ivern cannot attack nor damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5 second channel that will plant a grove upon the camp. Placing a grove costs 131.63 − 111.65 (based on level) health and 148.5 − 110.25 (based on level) mana. The channel cannot be cancelled in the first 0.15 seconds and in the last 0.5 seconds.
Ivern cannot place a grove while he is unable to cast abilities.
The grove matures over 40 − 1 (based on level) seconds. When fully matured, Ivern can target the camp again to free it after a 0.5-second cast time, clearing the camp and receiving the full gold and full experiencebounties. Using Smite on a monster within the grove will instantly free the camp regardless of maturity.
If the camp's large monster has already been slain prior to planting a grove, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
Starting at level 5, freeing the Red Brambleback or the Blue Sentinel leaves behind a sapling for 60 seconds that can be gathered by one allied champion to gain the camp's buff. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
Freeing a Krugs camp will only give the gold and experience of the present Krugs, i.e the Ancient Krug and a MediumKrug, for a total of 70 − 87.5 (based on monster's level) experience instead of 160 − 200 (based on monster's level), and 75 gold instead of 125.
Ivern must be within 275 units of the large monster of the targeted camp to start channeling or collect a grove. The large monsters also must be visible.
If Ivern cannot afford the cost to place a grove, Friend of the Forest is placed on a cooldown equal to the number of seconds it takes for his health regeneration and/or mana regeneration to restore him to the amount of health and/or mana needed to afford the cost.
The cooldown will update based on Ivern'scurrent health and mana regeneration, as well as his current health and mana.
Friend of the Forest can be used while Ivern or the camp is in combat and, once the grove is placed, Smite can be used to instantly claim the camp. InterruptingIvern's channel is the only way to contest jungle camps, short of killing the camp during the channel time.
Friend of the Forest will leave Ivern at 1 health if cast with exactly the required amount. Friend of the Forest cannot be cast with less, unlike other abilities with health costs.
The following table refers for interactions while Ivern is channeling:
Ivern is unable to act during the first 0.15 and last 0.5 seconds of the channel.
Active:Ivern throws a vine in the target direction, dealing magic damage to the first enemy hit and rooting them for a short duration, during which they are also revealed. Rootcaller can be recast while the target is rooted.
80 / 125 / 170 / 215 / 260 (+ 70% AP)
1.2 / 1.4 / 1.6 / 1.8 / 2
Ivern and allied champions can select the target rooted by Rootcaller to dash to their location, with allies stopping at their attack range and Ivern stopping within 125 range from the target.
Passive: While in Ivern is in brush, his basic attacks deal bonus magic damage. This bonus persists for 3 seconds after leaving brush.
Bonus Magic Damage:
30 / 37.5 / 45 / 52.5 / 60 (+ 30% AP)
Ivern periodically stocks a Brushmaker charge, up to a maximum of 3.
Active:Ivern grows a patch of brush at the target location for 30 seconds, granting sight of the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or other brush.
Daisy's basic attacks apply stacks of Daisy Smash!, resetting whenever she attacks a new target. Against a target with 2 stacks, the next attack gains 50 bonus attack range, winds up longer but is uncancelable and sends a shockwave in a line ( 800 range, 200 width) toward the target that deals 100% of her AD(+ 20% AP)magic damage to enemies hit and stuns, and knocks them up up for 1 second. Daisy Smash! cannot occur again for 3 seconds.
New Effect: Dropping brush directly on top of an epic monster no longer hides it from enemy vision. You can still deny enemy vision of an entire area by creating walls of brush, thereby denying vision of the monster.
Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs health and mana, and cannot be cast if Ivern lacks the resources.
The grove matures over 40 − 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and experiencebounty. Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.
If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
Starting at level 5, freeing the Red Brambleback or Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.