Champion Reveal: Ivern, the Green Father
- Friend of the Forest
Ivern loves jungle monsters and would never harm them. Instead, he sets them free! Clicking on any jungle camp creates a grove using some of Ivern's health and mana. The grove matures over time; when fully grown it can be clicked on again to free the camp's denizens, granting Ivern gold and XP. a camp with a grove on it instantly sends the monsters to safety.After level five, the Green Father creates copies of the and the buffs whenever he frees the or - they'll leave behind a sapling which can be picked up by allies.
- Passive: When hiding in brush, Ivern's basic attacks have increased magic damage and increased range. This effect lasts for a couple seconds after Ivern leaves the brush.
- Active: Ivern creates a patch of brush, temporarily revealing the area around it. The amount of brush created is slightly greater if it's placed near a wall or any other brush. The Green Father's grassy patches disappear on their own after a moderate delay.
- Laning Phase and the Mid-Game
Who says supports have to hang in the bot lane? Ivern Bramblefoot is a true support-jungler, arguably the first of his kind. Most supports can't hack it in jungle because they lack the sheer damage output to beat up rascally woodland creatures in a timely manner. Ivern gets around that with his ability to evacuate camps without ever fighting anything - the green man just tends to hisand soon enough the critters go prancing away on their own, happily handing over their juicy XP and gold as they leave.
It only takes Ivern a few moments to lay down or harvest his grove on camps, so he has access to jungle routes that just aren't an option for those who have to fight and kill their prey. One valid strategy: take and , then go into the enemy jungle and drop a ward near an entrance. After sprinting through and gettin' grovey with all the camps, back to the starting point for another lap to set the whole zoo free.
A more common pattern will see Ivern dropping groves on all the camps in his own jungle, then using his remaining free time to prance into a lane for a quick gank. Regardless of whether the gank is successful, Ivern can then stroll back into the jungle to claim his ripe rewards.
Whenever Ivern's ganking,gives him a thick playbook of ways to sneak into side lanes. His brush doesn't appear on opponents' minimaps, so it's on them to keep a close eye out for any creeping forestry sprouting up around them. The bushes block off vision granted by minions, making it possible for Ivern to create a grassy curtain that'll keep soon-to-be- opponents in the dark.
Once the Green Father gets access to his old friend,, he's got a powerful way to disrupt enemy carries and peel for his own backline. In some of those crucial early skirmishes (like for first ) a rampaging hug monster taking an ADC or mage out of the fight can be all your team needs to build a major lead.
- Teamfighting and Late-Game
Once the teamfight phase hits, Ivern's role couldn't be more clear: he's there to make his team's frontline more deadly. If the droll druid lands aon an enemy squishy, it grants every teammate within range a free dash toward the rooted target. One root hits, and all at once your friendly 's giving 'em a mouthful of , your 's spouting , and your 's in the zone.
Most of the time, you'll want to save Rootcaller. Since the root's dash effect is much greater on melee allies, you'll probably want to grant them Triggerseed's shielding and slowing properties. They can ride the root in, pop some fools with the bursting Triggerseed, then tank any retaliatory hits while the triggering intensifies. While all that's going down, Mr. Bramblefoot is free to spank nearby baddies using the extended auto-attack range he receives while in .for that moment just after you've landed a sick pick with
The biggest benefit of Ivern'shobby is its potential to create mind games. Many of us have played on Summoner's Rift for years at this point, and brush locations have been pretty consistent throughout. We unconsciously track our distance from any and all brush, taking pains not to facecheck it. So when you're halfway down bot side's river and find yourself encountering a whole grassy field, it can seriously mess with your mind.
The range on Brushmaker is crazy big, so Ivern can use it scare opponents into thinking he's somewhere he's not. Stand on one side of the midlane and drop a bunch of brush near the opposite side, just to drive them toward you. Or, just plant some on top of your own carries in the middle of a teamfight to make them untargetable.
Ivern's designer, Blake 'Squad5' Smith, says he once stole a grass and hanging out in it. When he the for the kill, the other team didn't think to check the grassy knoll where he was still hiding. Instead, everyone just wandered off, dejected, and to base. Victory through trickery: the true way of the Green Father.just by filling the pit up with
|Works well with:||Struggles against:|
Rengar - the Pridestalker
This one is obvious. Kitties love, and Ivern can make plump patches of appear literally anywhere. Duo up as the Pridestalker and the Green Father to let the begin.
Master Yi - the Wuju Bladesman
Ivern's kit lets him do many things well, but dueling withis not one of those things. A good Yi will right around 's hug attempts, leaving Ivern with almost no chance to escape the Wuju Bladesman's excessively-goggled wrath.
Diana - Scorn of the Moon
Ivern'sgives allied bruisers and juggernauts a quick, reliable way to engage fights, but it can also work as a mid-fight life preserver ring for assassins who've gone too deep into enemy lines. Just any target near the outskirts of the fight, and like Diana will have a free dash to safety.
Annie - the Dark Child
types are weak to ! Most of Ivern's abilities help him keep teammates ahead in longer, drawn-out fights. He can here, there, all while disrupts the backline. This doesn't work so well when the other team brings burst. Like, for instance, a big, fat, that drops out of the sky and kills everyone in an instant.
Darius - the Hand of Noxus
Normally, the only thing keeping Darius fromall your carries is his inability to close the gap between his team and yours. Not so when he's got Ivern on his team. A clutch on an enemy carry is the alley-oop the Hand of Noxus needs to start .
Teemo - the Swift Scout
from the 666th circle of hell) another place to hide.doesn't have allegiances. Any time Ivern lays down a patch of the green stuff to help out his own team, he's giving any and all yordles (and/or eldritch
Champion Insights: Ivern
Inside Ivern Development
This week, designer Blake 'Squad5' Smith, artist Chris Campbell, and writer Matthew 'FauxSchizzle' Dunn drop in to share the inside scoop on the development.
Dev Blog: The Animation of Ivern
By Lingyun 'LukeHop' Hu
Hello everyone! Lingyun 'LukeHop' Hu here to tell you about our latest champion,, and how we used animation as a tool to strengthen and define his character.
- Personality and Run cycles
A character's personality is always the first thing we need to nail down before we begin production. It's the most important element to make the champion stand out from others and affects every aspect of art production. Ivern began as a peaceful, mysterious, zen type of character, but we wanted him to be more of a springy, energetic oddball. This was partly to distinguish Ivern fromor , both of whom use the power of nature in a violent and aggressive way.
As the most frequently played animation in League, run cycles are treated as foundational when building a character. Even though it's just a couple of seconds of animation, it may take us several iterations before we finally have a satisfying piece. I wanted Ivern's run cycle to feel like he's a gardener walking around his garden. He's comfortable, confident. He enjoys exploring his kingdom. I lifted up his spine, raised his head, and let him do really big, over-the-top strides to emphasize that. After the base movement speed run was done, we needed to do different versions of run cycles to match Ivern's speed when he hasor other .
- Limber, not Lumber
Next up, the Green Daddy's idle animation! The idle animation is the first thing you usually see as you enter the game and it's the core component that connects nearly every other animation. So we need to make sure it perfectly matches the character and also has a unique shape. For Ivern, we decided to avoid the traditional 'lumbering tree man' archetype and highlighted his nature-enhanced limberness. We rigged up a special right arm for him which allows it to stretch and twist like vines.
Theanimation is also super important for building personality. It's a good opportunity for animators to show a shining performance in about nine seconds. My idea was that, as a friend of the forest, Ivern cares about everyone's life and would want to bring them to a safe place... in a fun way!
- Gameplay Animation
All the locomotion animations are light-hearted, but sometimes Ivern needs to fight for his team. Even though he's a gentle soul, Ivern is still able to teach you a lesson when you want to hurt his friends. The question for our animators was: how can we maintain his friendly impression and still give players a sense of satisfaction when Ivern fights? Our solution was that, instead of letting him hit an enemy hard by using powerful punches or kicks, he could do sort of comical slaps and flicks.