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Ivern OriginalCentered.jpg
Ivern
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Abilities

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Friend of the Forest
Friend of the Forest.png

Innate: Ivern cannot attack nor damage non-epic Monster icon.png monsters. Instead, targeting a jungle camp initiates a 2.5 seconds Channeling icon.png channel that, upon completion, places the monsters within a grove. Placing a grove costs Health icon.png 131.63 − 121 (based on level) health and Mana icon.png 148.5 − 110.25 (based on level) mana, and cannot be placed if Ivern lacks the amount of resources. The channel cannot be cancelled in the first 0.15 seconds and in the last 0.5 seconds.

The grove matures over 40 − 1 (based on level) seconds. When fully matured, Ivern can interact with the camp again to free the monsters after a 0.5-second cast time, sending them away while receiving their full gold Gold full gold and Experience icon.png full experience bounties. Smiting Smiting a large monster within a grove will instantly free the camp's monsters, regardless of its maturity or the monsters' current health.

If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.

Starting at level 5, freeing the Red Brambleback Red Brambleback or the Blue Sentinel Blue Sentinel leaves behind a sapling for 1 minute that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.

Info
Notes
  • Freeing a Ancient KrugSquare.png Krugs camp will only give the gold Gold gold and Experience icon.png experience of the present Krugs, i.e the Ancient Krug Ancient Krug and a Medium Krug Krug, for a total of Experience icon.png 70 − 87.5 (based on monster's level) experience instead of 160 − 200 (based on monster's level), and 75 gold Gold 75 gold instead of 125 Gold 125.
  • Friend of the Forest can be used while Ivern or the camp is in combat and, once the grove is placed, Smite Smite can be used to instantly claim the camp. Silence icon.png Interrupting Ivern's channel is the only way to contest jungle camps, short of killing the camp during the channel time.
  • Friend of the Forest will leave Ivern at 1 health if cast with exactly the required amount. Friend of the Forest cannot be cast with less, unlike other abilities with health costs.
  • The following table refers for interactions while Ivern is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Damaging effects
  • Death
  • Silence icon.png Silencing effects
  • Map-Specific Differences
    Nexus Blitz icon.png Nexus Blitz differences
    • Ivern can damage jungle monsters.

    Nexus Blitz icon.png Nexus Blitz

    • Friend of the Forest has no effect on Monster icon.png monster camps and Ivern and Daisy Daisy can attack them.

    Video

    Edit
    Rootcaller
    TARGET RANGE: 1100
    WIDTH: 150
    SPEED: 1300
    CAST TIME: 0.25
    COST: 60 Mana
    COOLDOWN: 14 / 13 / 12 / 11 / 10
    Rootcaller.png

    Active: Ivern throws a vine in the target direction, dealing magic damage to the first enemy hit and Root icon.png rooting and Sight icon.png revealing them for a short duration. Ivern can recast Rootcaller if it hits a target.

    Magic Damage:
    80 / 125 / 170 / 215 / 260 (+ 70% AP)
    Root Duration:
    1.2 / 1.4 / 1.6 / 1.8 / 2

    Ivern and his allies can click on the target Root icon.png rooted by Rootcaller to Dash.png dash to their location, with allies stopping at Range icon.png their attack range and Ivern stopping at Range icon.png 125 range from the target.

    Recast: Ivern Dash.png dashes to the target.

    Info
    Notes
    • Rootcaller will hit Monster icon.png monsters but does not deal damage to them unless they were an epic monster.
    • Ivern's pull/attack range is determined when he dashes to the target - not from when he initially casts Rootcaller and throws the vine.
    • Ivern is not able to dash to the target unless they are within approximately 1200 range.
      • PENDING FOR TEST: This also counts for allies.
    • Rootcaller cannot be used to Dash.png dash while Grounded icon.png grounded or Root icon.png rooted. This applies to Ivern and his allies.
    • Rootcaller's dash does not follow targets, their position at the time of starting the dash is the location Ivern and his allies will stop from.
    • Rootcaller is always cast from the original casting position.

    Video

    Edit
    Brushmaker
    TARGET RANGE: 1000
    CAST TIME: 0.25
    COST: 30 Mana
    STATIC COOLDOWN: 0.5
    RECHARGE: 40 / 36 / 32 / 28 / 24
    Brushmaker.png

    Passive: While in Brushmaker.png brush, Ivern's basic attacks deal bonus magic damage. This bonus persists for 3 seconds after leaving brush.

    Bonus Magic Damage:
    30 / 37.5 / 45 / 52.5 / 60 (+ 30% AP)

    Ivern periodically stocks a Brushmaker charge, up to a maximum of 3.

    Active: Ivern grows a patch of Brushmaker.png brush at the target location for 30 seconds, Sight icon.png revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or other brush.

    Brushmaker.png Brushes grown in the line of Sight icon.png sight of enemy Turret icon.png turrets will cause Ivern and allied units within the brush to be Exposed icon.png exposed.

    Info
    Notes
    • The bonus magic damage applies to towers.
    • The bonus magic damage can be Spirit's Refuge.png blocked or Counter Strike.png dodged.
      • PENDING FOR TEST: Passive's interactions with Blind icon.png blinding effects.

    Video

    Edit
    Triggerseed
    TARGET RANGE: 750
    EFFECT RADIUS: 380
    CAST TIME: none
    COST: 70 Mana
    COOLDOWN: 12 / 11 / 10 / 9 / 8
    Triggerseed.png

    Active: Ivern gifts a Triggerseed to the target allied champion, himself or Daisy Daisy, Hybrid resistances icon.png shielding the target for 2 seconds.

    Shield:
    80 / 115 / 150 / 185 / 220 (+ 80% AP)

    At the end of its duration, Triggerseed bursts, dealing magic damage to all nearby enemies and Slow icon.png slowing them for 2 seconds.

    Magic Damage:
    70 / 95 / 120 / 145 / 170 (+ 80% AP)
    Slow:
    50 / 55 / 60 / 65 / 70%

    Info
    Notes
    • Placing Triggerseed on allied champions grants them all kill credits it causes.
    • PENDING FOR TEST: The magic damage benefits from Ivern's Magic penetration icon.png magic penetration.

    Video

    Edit
    Daisy!
    CAST TIME: 0.5
    COST: 100 Mana
    COOLDOWN: 140 / 130 / 120
    Daisy!.png

    Active: Ivern summons his sentinel friend Daisy Daisy at his side a fixed distance away in the target direction, who remains on the field for up to 60 seconds as a controllable Summon- Tibbers.png pet.

    Daisy, wait!.png

    Recast: Ivern commands Daisy! to move to the target location. If cast on Ivern, Daisy Daisy will follow him.

     
    Daisy!

    Info
    Notes
    • Daisy, when the ability is initially cast, is Playful.png untargetable until she lands.

    Video

    Pets

    Control type R or Alt + Right Click
    Target type Minion
    On-hit effects Daisy's attacks are mitigated by Blind icon.png blinds, Counter Strike Counter Strike, and/or Spirit's Refuge Spirit's Refuge, as well as stopped by Disarm icon.png Disarm.
    Spell effects Daisy applies spell effects as Death Lotus.png area damage.

    Abilities

    Flower Power

    Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends a shockwave toward the target that damages, Stun icon.png stuns, and Airborne icon.png knocks up up all enemies hit in a line for 1 second. Flower Power cannot occur again for 3 seconds.

    Jungle Pacifist

    Daisy cannot attack Monster icon.png non-epic monsters.

    Entering the Fray

    Daisy gains Movement speed icon.png 25% bonus movement speed for the first 5 seconds after spawning.

    I am Root

    Daisy prioritizes enemies Root icon.png rooted by Rootcaller Rootcaller and benefits from the ability's dash.

    Stronk

    Daisy takes reduced damage by area of effects from epic monsters and champions.

    References

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