An item is a modular enhancement that the player can equip in-game, usually purchasable for gold. Items are often fashioned into objects from Runeterran lore, otherwise following the theme of the game's background setting.
Acquiring items[]
Items can be purchased from the shop. The player's inventory can contain up to five items, one boots item, and one trinket at a time, making the choice of items an important factor in a champion's strength.
Effects[]
Most items provide buffs to champions. Some buffs improve the stats of the champion, while others provide other types of benefits.
- Stat buffs improve the champion's statistics. Most items grant some form of stat buff.
- Passive effects are constantly active while the champion has the item equipped, like champion innate abilities.
- Auras are buffs or debuffs that affect nearby friendly or enemy units, respectively. All aura effects are unique.
- The holder of an aura item is not affected by the aura and thus can still benefit from an aura. This allows auras to stack up to twice on champions who possess the aura themselves. Other allies don't benefit beyond the first aura.
- Active effects function similarly to champion abilities. Once the item has been activated, it goes on cooldown and cannot be triggered again until it has come off cooldown. The cooldown of active effects is affected by item haste.
Classification[]
Quality Tiers[]
Items are primarily organized by quality tiers. This excludes trinket, boot, or enchant items.
- Basic
- These items provide a single stat attribute or special effect.
- Mid Tier
- These items provide additional stats and/or a special effect. Some mid tier items offer lesser effects of the upgraded item(s) that they build into.
- Upgraded
- These items provide high stats and a significant special effect. They do not build into any higher-tier items.
Transformations[]
Most items can be upgraded by paying the cost in gold. Some are obtained through transforming another item under a specific condition, either gaining a specified amount of stacks on the item or completing explicit quests.
Unique effects[]
Items and their effects may have a "Unique" tag that prevents effect stacking.
- Effect limitation gives the item effect a "Unique" tag that prevents the effect from stacking via a duplicate of the item. Aura items circumvent this restriction since the effect is received under different conditions.
- Named Effect limitation broadens the constraint of unique effect limitation across different items. The effects of the named effect can be gained only once, even if the two items are entirely unrelated (such as Tenacity).
- Item group limitation gives the item a "Unique" tag that prohibits purchase of duplicates and other items with the same tag, excluding purchases that consume the item via upgrading.
Once a unique effect goes on cooldown, all other instances sync to the most recent cooldown even if they haven't been activated.
List of Items
- Basic items
- Mid tier items
- Upgraded items
- Trinkets
- Boots
- Enchantments
- Removed items
Exclusive Items[]
These items are exclusive to Wild Rift.
Item Differences[]
- Note: These differences are made in comparison to items in League of Legends.
- Boots can be upgraded into enchantments. This is the only means of obtaining active effects.
- Items that would grant Lethality now grant flat armor penetration.
- Life steal and spell vamp have been reworked into "Physical vamp" and "Magical vamp".
- There are no starter items and potions.
- Passives from and have been embedded into .
Media[]
References
List of Items
- Basic items
- Mid tier items
- Upgraded items
- Trinkets
- Boots
- Enchantments
- Removed items