League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
What's in the Orb profileicon

Items can be equipped to champions to increase their stats and grant additional effects.

Champions obtained from the carousel will start with an item, and additional items can be obtained as drops from PvE rounds. Items are stored on the bench until equipped to a champion, and selling a champion will move all items they're holding to the bench.

Champions can only hold a maximum of 3 items. Basic items will automatically combine to form Advanced items, requiring players to plan the order that they equip items to prevent unwanted combinations. There is no way to split an Advanced item into its composite parts.

Items

B. F. Sword TFT item Recurve Bow TFT item Needlessly Large Rod TFT item Tear of the Goddess TFT item Chain Vest TFT item Negatron Cloak TFT item Giant's Belt TFT item Sparring Gloves TFT item Spatula TFT item
B. F. Sword TFT item Deathblade TFT item Giant Slayer TFT item Hextech Gunblade TFT item Spear of Shojin TFT item Guardian Angel TFT item Bloodthirster TFT item Zeke's Herald TFT item Infinity Edge TFT item Sword of the Divine TFT item
Recurve Bow TFT item Giant Slayer TFT item Rapid Firecannon TFT item Guinsoo's Rageblade TFT item Statikk Shiv TFT item Titan's Resolve TFT item Runaan's Hurricane TFT item Zz'Rot Portal item Last Whisper TFT item Duelist's Zeal TFT item
Needlessly Large Rod TFT item Hextech Gunblade TFT item Guinsoo's Rageblade TFT item Rabadon's Deathcap TFT item Luden's Echo TFT item Locket of the Iron Solari TFT item Ionic Spark TFT item Morellonomicon TFT item Jeweled Gauntlet TFT item Aspect of Dusk TFT item
Tear of the Goddess TFT item Spear of Shojin TFT item Statikk Shiv TFT item Luden's Echo TFT item Blue Buff TFT item Frozen Heart TFT item Chalice of Power TFT item Redemption TFT item Hand of Justice TFT item Mage's Cap TFT item
Chain Vest TFT item Guardian Angel TFT item Titan's Resolve TFT item Locket of the Iron Solari TFT item Frozen Heart TFT item Bramble Vest TFT item Gargoyle Stoneplate TFT item Sunfire Cape TFT item Shroud of Stillness TFT item Vanguard's Cuirass TFT item
Negatron Cloak TFT item Bloodthirster TFT item Runaan's Hurricane TFT item Ionic Spark TFT item Chalice of Power TFT item Gargoyle Stoneplate TFT item Dragon's Claw TFT item Zephyr TFT item Quicksilver TFT item Elderwood Sprout TFT item
Giant's Belt TFT item Zeke's Herald TFT item Zz'Rot Portal item Morellonomicon TFT item Redemption TFT item Sunfire Cape TFT item Zephyr TFT item Warmog's Armor TFT item Trap Claw TFT item Warlord's Banner TFT item
Sparring Gloves TFT item Infinity Edge TFT item Last Whisper TFT item Jeweled Gauntlet TFT item Hand of Justice TFT item Shroud of Stillness TFT item Quicksilver TFT item Trap Claw TFT item Thief's Gloves TFT item Youmuu's Ghostblade TFT item
Spatula TFT item Sword of the Divine TFT item Duelist's Zeal TFT item Aspect of Dusk TFT item Mage's Cap TFT item Vanguard's Cuirass TFT item Elderwood Sprout TFT item Warlord's Banner TFT item Youmuu's Ghostblade TFT item Force of Nature TFT item

Item Dropping

If you sell a champion, items equipped on that champion will be dropped. If you combine champions with a total of more than 3 items, the extra items will be dropped.

If you build a trait item on a champion with the same trait, for example: building a Youmuu's Ghostblade Youmuu's Ghostblade on a Zed Zed, the item will be dropped from the champion. The same thing would happen from picking the champion from the Carousel. If the item provides an existing trait, player will get the champion and item separately when they return to the arena.

With an exception of Thief's Gloves Thief's Gloves, it will automatically drop out when you want to combine it, for a champion who has Sparring Gloves Sparring Gloves and another item slot occupied.

Item stacking

Most items can stack additively with themselves (e.g. 2 Locket of the Iron Solari Locket of the Iron Solari will grant twice as much shield), but some item stack multiplicatively, such as Dragon's Claw Dragon's Claw.

Explicitly non-stacking

The following items' effects cannot stack with themselves, and a champion can only equip one of the same at a time:

Item Effect
Aspect of Dusk Aspect of Dusk Becomes a Dusk Dusk.
Duelist's Zeal Duelist's Zeal Becomes a Duelist Duelist.
Elderwood Sprout Elderwood Sprout Becomes a Elderwood Elderwood.
Mage's Cap Mage's Cap Becomes a Mage Mage.
Sword of the Divine Sword of the Divine Becomes a Divine Divine.
Vanguard's Cuirass Vanguard's Cuirass Becomes a Vanguard Vanguard.
Warlord's Banner Warlord's Banner Becomes a Warlord Warlord.
Youmuu's Ghostblade Youmuu's Ghostblade Becomes a Assassin Assassin.
Blue Buff Blue Buff Sets mana to a certain amount after casting.
Infinity Edge Infinity Edge Gains bonus critical strike chance and damage.
Last Whisper Last Whisper Critical hits reduce the target's armor for a few seconds.
Morellonomicon Morellonomicon Special Ability applies a burn for a few seconds.
The debuff is similar to the one from Sunfire Cape Sunfire Cape and the damage does not stack.
Quicksilver Quicksilver Immune to crowd controls for the first few seconds of combat.
Shroud of Stillness Shroud of Stillness Shoots a beam that reduces enemy's maximum mana until next cast by a percentage.
Sunfire Cape Sunfire Cape Applies a burn to nearby enemies for a few seconds.
The debuff is similar to the one from Morellonomicon Morellonomicon and the damage does not stack.
Thief's Gloves Thief's Gloves At the beginning of each round, the wearer gains two random items that are removed at the end of the round.
Zephyr Zephyr Banishes an enemy for a few seconds.

Standard stacking

The following items stack as one would expect:

Item 1 × item 2 × item 3 × item
Bloodthirster Bloodthirster 40% life steal 80% life steal 120% life steal
Chalice of Power Chalice of Power 30 SP 60 SP 90 SP
Deathblade Deathblade 20 AD per stack 40 AD per stack 60 AD per stack
Force of Nature Force of Nature  + 1 team size  + 2 team size  + 3 team size
Gargoyle Stoneplate Gargoyle Stoneplate 12 resistances 24 resistances 36 resistances
Giant Slayer Giant Slayer 10% / 90% damage 20% / 180% damage 30% / 270% damage
Guinsoo's Rageblade Guinsoo's Rageblade 6% attack speed on-hit 12% attack speed on-hit 18% attack speed on-hit
Ionic Spark Ionic Spark 225% of their maximum mana damage 450% of their maximum mana damage 675% of their maximum mana damage
Jeweled Gauntlet Jeweled Gauntlet 50% crit damage 100% crit damage 150% crit damage
Locket of the Iron Solari Locket of the Iron Solari 250 / 300 / 375 / 500 health shield 500 / 600 / 750 / 1000 health shield 750 / 900 / 1125 / 1500 health shield
Luden's Echo Luden's Echo 180 damage 360 damage 540 damage
Rabadon's Deathcap Rabadon's Deathcap 70 SP 140 SP 210 SP
Rapid Firecannon Rapid Firecannon 3x range 9x range 27x range
Runaan's Hurricane Runaan's Hurricane 1 additional bolt 2 additional bolts 3 additional bolts
Spear of Shojin Spear of Shojin 5 mana on-hit 10 mana on-hit 15 mana on-hit
Statikk Shiv Statikk Shiv 80 damage 160 damage 240 damage
Titan's Resolve Titan's Resolve 2% bonus damage per stack. 25 bonus resistances at max stacks. 4% bonus damage per stack. 50 bonus resistances at max stacks. 6% bonus damage per stack. 75 bonus resistances at max stacks.
Warmog's Armor Warmog's Armor 1000 health 2000 health 3000 health
Zeke's Herald Zeke's Herald 30% attack speed 60% attack speed 90% attack speed
Zz'Rot Portal Zz'Rot Portal Spawns 1 construct on-death Spawns 2 constructs on-death Spawns 3 constructs on-death

Multiplicative stacking

The following items stack multiplicatively and have diminishing returns[1]:

Item 1 × item 2 × item 3 × item
Dragon's Claw Dragon's Claw 60% magic resist 84% magic resist 93.6% magic resist

Special cases

The following have unusual behaviour:

Item Notes 1 × item 2 × item 3 × item
Frozen Heart Frozen Heart Increase the range instead of the strength of the aura. Affects enemies within 1 hex Affects enemies within 2 hexes Affects enemies within 3 hexes
Guardian Angel Guardian Angel Only revives once, but the health increases. Revives with 400 health Revives with 800 health Revives with 1200 health
Hand of Justice Hand of Justice Each item rolls individually each time.
Green = healing
Orange = damage
Blue = probability of that combination
(45% + 0%)
[50%]
(0% + 45%)
[50%]
(90% + 0%)
[25%]
(45% + 45%)
[50%]
(0% + 90%)
[25%]
(135% + 0%)
[12.5%]
(90% + 45%)
[37.5%]
(45% + 90%)
[37.5%]
(0% + 135%)
[12.5%]
Hextech Gunblade Hextech Gunblade Spaghetti formula.[2] 33% spellvamp ?% spellvamp PENDING FOR TEST: ?% spellvamp PENDING FOR TEST:
Redemption Redemption Only triggers once, but the heal increases. Heals for 800 health Heals for 1600 health Heals for 2400 health
Trap Claw Trap Claw Only blocks one spell, but the stun duration increases. Stuns for 4 seconds Stuns for 8 seconds Stuns for 12 seconds

Pending for test

These items has not yet been tested:

Item
Bramble Vest Bramble Vest


References

Advertisement