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Revision as of 00:22, 22 January 2020
Items can be equipped to champions to increase their stats and grant additional effects.
Champions obtained from the carousel will start with an item, and additional items can be obtained as drops from PvE rounds. Items are stored on the bench until equipped to a champion, and selling a champion will move all items they're holding to the bench.
Champions can only hold a maximum of 3 items. Basic items will automatically combine to form Advanced items, requiring players to plan the order that they equip items to prevent unwanted combinations. There is no way to split an Advanced item into its composite parts.
Items
- Consumable Item: .
Item Dropping
If you sell a champion, items equipped on that champion will be dropped. If you combine champions with a total of more than 3 items, the extra items will be dropped.
If you build a trait item on a champion with the same trait, for example: building a
on a , the item will be dropped from the champion. The same thing would happen from picking the champion from the Carousel. If the item provides an existing trait, player will get the champion and item separately when they return to the arena.With an exception of
, it will automatically drop out when you want to combine it, for a champion who has and another item slot occupied.Item stacking
Most items can stack additively with themselves (e.g. 2
will grant twice as much shield), but some item stack multiplicatively, such as .Explicitly non-stacking
The following items' effects cannot stack with themselves, and a champion can only equip one of the same at a time:
Item | Effect |
---|---|
Becomes a Berserker. | |
Becomes a Blademaster. | |
Becomes a Glacial. | |
Becomes an Inferno. | |
Becomes a Mage. | |
Becomes a Light. | |
Becomes a Warden. | |
Becomes an Assassin. | |
Wearer's Special Ability can critically strike. | |
Critical hits reduce the target's armor for a few seconds. | |
Special Ability applies a burn for a few seconds. The debuff is identical to the one from and the damage does not stack. | |
Immune to crowd controls. | |
Basic attacks apply a burn for a few seconds. The debuff is identical to the one from and the damage does not stack. | |
At the beginning of each round, the wearer gains two random items that are removed at the end of the round. | |
Banishes an enemy for a few seconds. |
Standard stacking
The following items stack as one would expect:
Item | 1 × item | 2 × item | 3 × item |
---|---|---|---|
50% life steal | 100% life steal | 150% life steal | |
125% crit damage | 250% crit damage | 375% crit damage | |
+ 1 team size | + 2 team size | + 3 team size | |
5% attack speed on-hit | 10% attack speed on-hit | 15% attack speed on-hit | |
9% of target's current health damage | 18% of target's current health damage | 27% of target's current health damage | |
250 / 275 / 350 health shield | 500 / 550 / 700 health shield | 750 / 825 / 1050 health shield | |
125 / 175 / 250 magic damage | 250 / 350 / 500 magic damage | 375 / 525 / 750 magic damage | |
75% AP | 150% AP | 225% AP | |
2x range | 4x range | 8x range | |
Heals for 1200 health | Heals for 2400 health | Heals for 3600 health | |
1 additional bolt | 2 additional bolts | 3 additional bolts | |
20 mana after casting spell | 40 mana after casting spell | 60 mana after casting spell | |
18% max mana on-hit | 36% max mana on-hit | 54% max mana on-hit | |
80 magic damage | 160 magic damage | 240 magic damage | |
3% max health damage | 6% max health damage | 9% max health damage | |
Regenerates 6% of missing health | Regenerates 12% of missing health | Regenerates 18% of missing health | |
15% attack speed | 30% attack speed | 45% attack speed |
Multiplicative stacking
The following items stack multiplicatively and have diminishing returns[1]:
Item | 1 × item | 2 × item | 3 × item |
---|---|---|---|
50% magic resist | 75% magic resist | 87.5% magic resist | |
20% chance to mana-lock | 36% chance to mana-lock | 48.8% chance to mana-lock | |
25% chance to disarm | 43.75% chance to disarm | 57.8125% chance to disarm |
Special cases
The following have unusual behaviour:
Item | Notes | 1 × item | 2 × item | 3 × item |
---|---|---|---|---|
Increase the range instead of the strength of the aura. | Affects enemies within 1 hex | Affects enemies within 2 hexes | Affects enemies within 3 hexes | |
Only revives once, but the health increases. | Revives with 400 health | Revives with 800 health | Revives with 1200 health | |
Spaghetti formula.[2] | 33% healing | 92% healing PENDING FOR TEST: | 215% healing PENDING FOR TEST: | |
Each one have his own stack number, and the given stats add up. [3] | 15 AD × (1 + number of takedown) | 30 AD × (1 + number of takedown) | 45 AD × (1 + number of takedown) |
Pending for test
These items has not yet been tested:
Item |
---|