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Items can be equipped to champions to increase their stats and grant additional effects.

Champions obtained from the carousel will start with an item, and additional items can be obtained as drops from PvE rounds. Items are stored on the bench until equipped to a champion, and selling a champion will move all items they're holding to the bench.

Champions can only hold a maximum of 3 items. Basic items will automatically combine to form Advanced items, requiring players to plan the order that they equip items to prevent unwanted combinations. There is no way to split an Advanced item into its composite parts.

Items

B. F. Sword item.png Recurve Bow item.png Needlessly Large Rod item.png Tear of the Goddess item.png Chain Vest item.png Negatron Cloak item.png Giant's Belt item.png Sparring Gloves item.png Spatula item.png
B. F. Sword item.png Deathblade TFT item.png Giant Slayer item.png Hextech Gunblade item.png Spear of Shojin item.png Guardian Angel item.png Bloodthirster item.png Zeke's Herald item.png Infinity Edge item.png Sword of the Divine TFT item.png
Recurve Bow item.png Giant Slayer item.png Rapid Firecannon item.png Guinsoo's Rageblade item.png Statikk Shiv item.png Titan's Resolve TFT item.png Runaan's Hurricane item.png Zz'Rot Portal item.png Mortal Reminder item.png Duelist's Zeal TFT item.png
Needlessly Large Rod item.png Hextech Gunblade item.png Guinsoo's Rageblade item.png Rabadon's Deathcap item.png Luden's Echo item.png Locket of the Iron Solari item.png Ionic Spark item.png Morellonomicon item.png Jeweled Gauntlet item.png Aspect of Dusk TFT item.png
Tear of the Goddess item.png Spear of Shojin item.png Statikk Shiv item.png Luden's Echo item.png Blue Buff TFT item.png Frozen Heart item.png Chalice of Power TFT item.png Redemption item.png Hand of Justice item.png Wooglet's Witchcap item.png
Chain Vest item.png Guardian Angel item.png Titan's Resolve TFT item.png Locket of the Iron Solari item.png Frozen Heart item.png Bramble Vest TFT item.png Gargoyle Stoneplate item.png Sunfire Cape item.png Shroud of Stillness TFT item.png Vanguard's Cuirass TFT item.png
Negatron Cloak item.png Bloodthirster item.png Runaan's Hurricane item.png Ionic Spark item.png Chalice of Power TFT item.png Gargoyle Stoneplate item.png Dragon's Claw item.png Zephyr item.png Quicksilver item.png Elderwood Sprout TFT item.png
Giant's Belt item.png Zeke's Herald item.png Zz'Rot Portal item.png Morellonomicon item.png Redemption item.png Sunfire Cape item.png Zephyr item.png Warmog's Armor item.png Trap Claw item.png Warlord's Banner TFT item.png
Sparring Gloves item.png Infinity Edge item.png Mortal Reminder item.png Jeweled Gauntlet item.png Hand of Justice item.png Shroud of Stillness TFT item.png Quicksilver item.png Trap Claw item.png Thief's Gloves item.png Youmuu's Ghostblade item.png
Spatula item.png Sword of the Divine TFT item.png Duelist's Zeal TFT item.png Aspect of Dusk TFT item.png Wooglet's Witchcap item.png Vanguard's Cuirass TFT item.png Elderwood Sprout TFT item.png Warlord's Banner TFT item.png Youmuu's Ghostblade item.png Force of Nature item.png

Item Dropping

If you sell a champion, items equipped on that champion will be dropped. If you combine champions with a total of more than 3 items, the extra items will be dropped.

If you build a trait item on a champion with the same trait, for example: building a Youmuu's Ghostblade Youmuu's Ghostblade on a Zed Zed, the item will be dropped from the champion. The same thing would happen from picking the champion from the Carousel. If the item provides an existing trait, player will get the champion and item separately when they return to the arena.

With an exception of Thief's Gloves Thief's Gloves, it will automatically drop out when you want to combine it, for a champion who has Sparring Gloves Sparring Gloves and another item slot occupied.

Item Stacking

Most items can stack additively with themselves (e.g. 2 Locket of the Iron Solari Locket of the Iron Solari will grant twice as much shield), but some item stack multiplicatively, such as Dragon's Claw Dragon's Claw.

Explicitly non-stacking

The following items' effects cannot stack with themselves, and a champion can only equip one of the same at a time:

Item Effect
Aspect of Dusk Aspect of Dusk Becomes a Dusk Dusk.
Duelist's Zeal Duelist's Zeal Becomes a Duelist Duelist.
Elderwood Sprout Elderwood Sprout Becomes a Elderwood Elderwood.
Mage's Hat Mage's Hat Becomes a Mage Mage.
Sword of the Divine Sword of the Divine Becomes a Divine Divine.
Vanguard's Cuirass Vanguard's Cuirass Becomes a Vanguard Vanguard.
Warlord's Banner Warlord's Banner Becomes a Warlord Warlord.
Youmuu's Ghostblade Youmuu's Ghostblade Becomes a Assassin Assassin.
Blue Buff Blue Buff Sets mana to a certain amount after casting.
Infinity Edge Infinity Edge Gains bonus critical strike chance and damage.
Last Whisper Last Whisper Critical hits reduce the target's armor for a few seconds.
Morellonomicon Morellonomicon Magic damage with spells applies a burn for a few seconds.
The debuff is similar to the one from Sunfire Cape Sunfire Cape and the damage does not stack.
Quicksilver Quicksilver Immune to crowd controls for the first few seconds of combat.
Shroud of Stillness Shroud of Stillness Shoots a beam that reduces enemy's maximum mana until next cast by a percentage.
Sunfire Cape Sunfire Cape Applies a burn to nearby enemies for a few seconds.
The debuff is similar to the one from Morellonomicon Morellonomicon and the damage does not stack.
Thief's Gloves Thief's Gloves At the beginning of each round, the wearer gains two random items that are removed at the end of the round.
Zephyr Zephyr Banishes an enemy for a few seconds.

Standard stacking

The following items stack as one would expect:

Item 1 × item 2 × item 3 × item
Bloodthirster Bloodthirster 40% life steal 80% life steal 120% life steal
Chalice of Power Chalice of Power 35 SP 70 SP 105 SP
Deathblade Deathblade 20 AD per stack 40 AD per stack 60 AD per stack
Force of Nature Force of Nature  + 1 team size  + 2 team size  + 3 team size
Gargoyle Stoneplate Gargoyle Stoneplate 15 resistances 30 resistances 45 resistances
Giant Slayer Giant Slayer 10% / 90% damage 20% / 180% damage 30% / 270% damage
Guinsoo's Rageblade Guinsoo's Rageblade 6% attack speed on-hit 12% attack speed on-hit 18% attack speed on-hit
Ionic Spark Ionic Spark 225% of their maximum mana damage 450% of their maximum mana damage 675% of their maximum mana damage
Jeweled Gauntlet Jeweled Gauntlet 40% crit damage 80% crit damage 120% crit damage
Locket of the Iron Solari Locket of the Iron Solari 300 / 375 / 500 / 800 health shield 600 / 750 / 1000 / 1600 health shield 900 / 1125 / 1500 / 2400 health shield
Luden's Echo Luden's Echo 180 magic damage +
180 true damage
360 magic damage +
360 true damage
540 magic damage +
540 true damage
Rabadon's Deathcap Rabadon's Deathcap 80 SP 160 SP 240 SP
Rapid Firecannon Rapid Firecannon 3x range 9x range 27x range
Runaan's Hurricane Runaan's Hurricane 1 additional bolt 2 additional bolts 3 additional bolts
Spear of Shojin Spear of Shojin 5 mana on-hit 10 mana on-hit 15 mana on-hit
Statikk Shiv Statikk Shiv 80 magic damage +
240 true damage
160 magic damage +
480 magic damage
240 magic damage +
720 true damage
Titan's Resolve Titan's Resolve 2% bonus damage per stack. 25 bonus resistances at max stacks. 4% bonus damage per stack. 50 bonus resistances at max stacks. 6% bonus damage per stack. 75 bonus resistances at max stacks.
Warmog's Armor Warmog's Armor 1000 health 2000 health 3000 health
Zeke's Herald Zeke's Herald 35% attack speed 70% attack speed 105% attack speed
Zz'Rot Portal Zz'Rot Portal Spawns 1 construct on-death Spawns 2 constructs on-death Spawns 3 constructs on-death

Multiplicative stacking

The following items stack multiplicatively and have diminishing returns[1]:

Item 1 × item 2 × item 3 × item
Dragon's Claw Dragon's Claw 60% magic resist 84% magic resist 93.6% magic resist

Special cases

The following have unusual behaviour:

Item Notes 1 × item 2 × item 3 × item
Frozen Heart Frozen Heart Increase the range instead of the strength of the aura. Affects enemies within 1 hex Affects enemies within 2 hexes Affects enemies within 3 hexes
Guardian Angel Guardian Angel Only revives once, but the health increases. Revives with 400 health Revives with 800 health Revives with 1200 health
Hand of Justice Hand of Justice Each item rolls individually each time.
Green = healing
Orange = damage
Blue = probability of that combination
(45% + 0%)
[50%]
(0% + 45%)
[50%]
(90% + 0%)
[25%]
(45% + 45%)
[50%]
(0% + 90%)
[25%]
(135% + 0%)
[12.5%]
(90% + 45%)
[37.5%]
(45% + 90%)
[37.5%]
(0% + 135%)
[12.5%]
Hextech Gunblade Hextech Gunblade Spaghetti formula.[2] 33% spellvamp ?% spellvamp PENDING FOR TEST ?% spellvamp PENDING FOR TEST
Redemption Redemption Only triggers once, but the heal increases. Heals for 800 health Heals for 1600 health Heals for 2400 health
Trap Claw Trap Claw Only blocks one spell, but the stun duration increases. Stuns for 4 seconds Stuns for 8 seconds Stuns for 12 seconds

Pending for test

These items has not yet been tested:

Item
Bramble Vest Bramble Vest

References

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