Items can be equipped to champions to increase their stats and grant additional effects.
Champions obtained from the carousel will start with an item, and additional items can be obtained as drops from PvE rounds. Items are stored on the bench until equipped to a champion, and selling a champion will move all items they're holding to the bench.
Champions can only hold a maximum of 3 items. Basic items will automatically combine to form Advanced items, requiring players to plan the order that items are equipped to prevent unwanted combinations. There is no way to split an Advanced item into its composite parts.
Items[]
Standard items[]
Other items[]
- Uncraftable: , , , , , , , , , , , , , ,
- Radiant: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
- Artifact: , , , , , , , , , , , , , , ,
- Support: , , , , , , , , , , ,
- Consumables: , , , , , .
Item Dropping[]
If you sell a champion, items equipped on that champion will be dropped. If you combine champions with a total of more than 3 items, the extra items will be dropped.
If you build a trait item on a champion with the same trait, for example: building a
on a , the item will be dropped from the champion. The same thing would happen from picking the champion from the Carousel. If the item provides an existing trait, player will get the champion and item separately when they return to the arena.With an exception of
, it will automatically drop out when you want to combine it, for a champion who has and another item slot occupied.Item Stacking[]
Most items can stack additively with themselves (e.g. 2
will grant twice as much shield).Explicitly non-stacking[]
The following items' effects cannot stack with themselves, and a champion can only equip one of the same at a time:
- Any Emblem item
Standard stacking[]
The following items stack as one would expect (does not list base stats, unless the item only grants base stats):
Item | 1 × item | 2 × item | 3 × item |
---|---|---|---|
25 AP | 50 AP | 75 AP | |
600 damage | 1200 damage | 1800 damage | |
33% physical vamp | 66% physical vamp | 99% physical vamp | |
60 / 80 / 120 magic damage | 120 / 160 / 240 magic damage | 180 / 240 / 360 magic damage | |
30 AP | 60 AP | 90 AP | |
50 / 75 / 100 AD | 100 / 150 / 200 AD | 150 / 225 / 300 AD | |
200 MR | 400 MR | 600 MR | |
18 resistances | 36 resistances | 54 resistances | |
20% / 60% damage | 40% / 120% damage | 60% / 180% damage | |
6% attack speed on-hit | 12% attack speed on-hit | 18% attack speed on-hit | |
33% spellvamp | 66% spellvamp | 99% spellvamp | |
200% of their maximum mana damage | 400% of their maximum mana damage | 600% of their maximum mana damage | |
30% crit damage | 60% crit damage | 90% crit damage | |
300 / 350 / 400 health shield | 600 / 700 / 800 health shield | 900 / 1050 / 1200 health shield | |
75 AP | 150 AP | 225 AP | |
1 hex range | 2 hex range | 3 hex range | |
18% missing health heal | 36% missing health heal | 54% missing health heal | |
1 additional bolt | 2 additional bolts | 3 additional bolts | |
8 mana on-attack | 16 mana on-attack | 24 mana on-attack | |
60 magic damage | 120 magic damage | 180 magic damage | |
+ 1 team size | + 2 team size | + 3 team size | |
2 bonus AD and AP per stack. 25 bonus resistances at max stacks. | 4 bonus AD and AP per stack. 50 bonus resistances at max stacks. | 6 bonus AD and AP per stack. 75 bonus resistances at max stacks. | |
1000 health | 2000 health | 3000 health | |
30% attack speed | 60% attack speed | 90% attack speed | |
Spawns 1 construct on-death | Spawns 2 constructs on-death | Spawns 3 constructs on-death |
Pending for test[]
These items has not yet been tested:
Item |
---|
(shield passive) |
(fireball passive) |
(damage reduction) |